The Battle for Wesnoth Lithuanian translation
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# Copyright (C) Wesnoth development team, 2007-2019.
# Translators:
# Andrius Štikonas <andrius@stikonas.eu>, 2007-2019.
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.11\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-03-09 23:11 UTC\n"
"PO-Revision-Date: 2019-02-21 00:58+0000\n"
"Last-Translator: Andrius Štikonas <andrius@stikonas.eu>\n"
"Language-Team: Lithuanian <wesnoth-lt@googlegroups.com>\n"
"Language: lt\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n%10>=2 && (n%100<10 || n"
"%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3);\n"
"X-Generator: Poedit 2.1.1\n"
#. [campaign]: id=The_Rise_of_Wesnoth
#. [scenario]: id=22_The_Rise_of_Wesnoth
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:12
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:4
msgid "The Rise of Wesnoth"
msgstr "Vesnoto iškilimas"
#. [campaign]: id=The_Rise_of_Wesnoth
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:15
msgid "TRoW"
msgstr "VI"
#. [campaign]: id=The_Rise_of_Wesnoth
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:20
msgid "Easy"
msgstr "Lengvas"
#. [campaign]: id=The_Rise_of_Wesnoth
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:20
msgid "Fighter"
msgstr "Kovotojas"
#. [campaign]: id=The_Rise_of_Wesnoth
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:21
msgid "Commander"
msgstr "Vadas"
#. [campaign]: id=The_Rise_of_Wesnoth
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:21
msgid "Normal"
msgstr "Normalus"
#. [campaign]: id=The_Rise_of_Wesnoth
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:22
msgid "Challenging"
msgstr "Iššaukiantis"
#. [campaign]: id=The_Rise_of_Wesnoth
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:22
msgid "Lord"
msgstr "Valdovas"
#. [campaign]: id=The_Rise_of_Wesnoth
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:24
msgid ""
"Lead Prince Haldric through the destruction of the Green Isle and across the "
"Ocean to establish the very kingdom of Wesnoth itself. The confrontation "
"with Lich-Lord Jevyan awaits...\n"
"\n"
msgstr ""
"Veskite Princą Haldriką per Žaliosios salos sunaikinimą ir skersai "
"vandenyną, kad įkurtumėte pačią Vesnoto karalystę. Laukia akistata su Ličų "
"valdovu Dževianu...\n"
"\n"
#. [campaign]: id=The_Rise_of_Wesnoth
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:26
#, fuzzy
msgid "(Hard level, 20 scenarios.)"
msgstr "(Sudėtingas lygis, 24 scenarijai.)"
#. [about]
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:29
msgid "Campaign Design"
msgstr "Kampanijos kūrimas"
#. [about]
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:35
msgid "Campaign Maintenance"
msgstr "Kampanijos priežiūra"
#. [about]
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:48
msgid "Artwork and Graphics Design"
msgstr "Grafikos kūrimas"
#. [about]
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:73
msgid "WML Contributors"
msgstr "WML talkininkai"
#. [scenario]: id=01_A_Summer_of_Storms
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:4
msgid "A Summer of Storms"
msgstr "Audrų vasara"
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:15
msgid ""
"In the days before Haldric the First saved our people and founded the "
"country of Wesnoth, we came from an island kingdom far to the west..."
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:19
msgid ""
"We were prosperous, strong, and numerous. We lived in a rich land with many "
"kings. Then <i>they</i> came, the Wesfolk. They were a wicked, brutal, and "
"dirty lot."
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:23
msgid ""
"They were the vanquished refugees of some war, fleeing from their homes in a "
"land even farther off into the west. The Wesfolk were not numerous, but they "
"used dark magic, commanding vengeful spirits and legions of walking dead..."
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:27
msgid ""
"After a time of great struggle, a peace was reached. We came to dominate "
"most of the Isle, with the Wesfolk pushed onto the most marginal of lands. "
"In confronting their vile legions, we grew strong. Indeed, it was from this "
"war we gleaned our first shards of knowledge about magic."
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:31
msgid ""
"You must recall that the route from the western continent to our Green Isle "
"was perilous at the best of times — so perilous that a stable trading "
"relationship between the mainland and the Isle could never be maintained."
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:35
msgid ""
"Things were worse still when sailing to the east. A strong, cold ocean "
"current swept down from the north in the Eastern Ocean, pushing all ships "
"horribly off course. Ships that traveled east and returned reported nothing "
"but open ocean and vile sea monsters..."
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:39
msgid ""
"Over time our skills as navigators grew. Then, one day, the strong-hearted "
"Crown Prince of Southbay returned home from a long voyage with a fabulous "
"tale. He said that there were lands to the east that could be reached by "
"aggressively sailing to the east and north, to compensate for southern pull "
"of the ocean."
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:43
msgid ""
"It wasn’t long after he returned that the very Crown Prince who discovered "
"the land to the east fell ill and died under mysterious circumstances. His "
"younger brother, the next in line for the throne, chafed at the eye of "
"suspicion cast upon him. He conspired to start a war of distraction with the "
"poor Wesfolk kingdoms and their Lich-Lords."
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:47
msgid ""
"The new Crown Prince departed with the largest army ever assembled on the "
"Isle to make war with the Wesfolk. This is where our story begins..."
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:51
msgid "... with the plight of a different prince on the same Isle..."
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:55
msgid "For this is the story of Haldric the First and the Rise of Wesnoth..."
msgstr ""
#. [side]: type=Noble Commander, id=Prince Haldric
#. [side]: id=Prince Haldric, type=Noble Commander
#. [side]: type=Noble Youth, type=Noble Fighter, id=Prince Haldric
#. [side]: type=Noble Fighter, id=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:77
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:27
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:21
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:34
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:34
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:21
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:29
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:21
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:25
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:22
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:24
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:20
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:22
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:32
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:27
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:31
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:21
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:24
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:22
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:21
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:23
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:21
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:23
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:23
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:21
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:24
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:21
msgid "Prince Haldric"
msgstr "Princas Haldrikas"
#. [side]: type=Noble Youth, type=Noble Fighter, id=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:86
msgid "Haldric"
msgstr "Haldrikas"
#. [side]: type=Wesfolk Outcast, id=Wesfolk Leader
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:96
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:44
msgid "Wesfolk Leader"
msgstr ""
#. [side]: type=Wesfolk Outcast, id=Wesfolk Leader
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:103
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:59
msgid "Wesfolk"
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:117
msgid "King Eldaric IV"
msgstr "Karalius Eldarikas IV"
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:122
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:160
msgid "Defeat the Wesfolk Leader"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:126
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:164
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:111
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:159
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:148
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:178
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:110
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:257
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:199
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:128
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:285
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:174
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:161
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:224
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:229
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:111
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:236
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:307
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:190
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:179
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:266
msgid "Death of Prince Haldric"
msgstr "Princo Haldriko mirtis"
#. [objective]: condition=lose
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:130
msgid "Death of King Eldaric"
msgstr "Karaliaus Eldariko mirtis"
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:147
msgid ""
"The trouble seems to have finally reached to the heart of the Isle, to the "
"isolated lands of King Eldaric IV."
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:152
msgid ""
"It looks like some Wesfolk rabble have seized the Northern Keep! Prepare for "
"battle, Haldric!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:156
msgid "Father, I am of age now. May I lead our forces in battle?"
msgstr "Tėve, aš jau pilnametis. Ar galiu aš vesti mūsų pajėgas į mūšį?"
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:160
msgid ""
"You’re showing initiative, son! I’m proud of you! Yes, you may lead our "
"forces to battle, it is time — but I’ll stay near to keep an eye on you. "
"There is more to this raid than meets the eye, I think."
msgstr ""
"Rodai iniciatyvą, sūnau! Didžiuojuosi tavimi! Gali vesti mūsų pajėgas į "
"mūšį, jau laikas. Bet aš būsiu greta ir užmesiu akį. Man regis, šis reidas "
"bus sunkesnis, nei atrodo iš pirmo žvilgsnio."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:165
msgid ""
"They’re Wesfolk, reavers and thieves by nature; rare is the summer they do "
"not raid us. What mystery is in it now?"
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:170
msgid ""
"These are not normal times. When the Prince of Southbay has raised a host "
"that could utterly destroy them, why would they compound their troubles by "
"raising a quarrel with another king?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:174
msgid "Perhaps these are refugees fleeing his advance?"
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:178
msgid ""
"Unlikely. The Prince they might evade in the wild country; south and east of "
"here is more thickly settled with our folk, and a greater danger to them. "
"Even supposing they could win through us, why court the wrath of the greater "
"kingdoms?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:183
msgid ""
"We must inquire of the survivors after we defeat them. Onward to victory!"
msgstr ""
#. [message]: speaker=Wesfolk Leader
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:187
msgid ""
"Look, a little princeling and his merry men! We’ll teach you a lesson for "
"what your kind did to us!"
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:202
msgid ""
"Don’t forget about some of the more isolated villages, we’ll need the gold!"
msgstr "Neužmiršk apie kai kuriuos labiau izoliuotus kaimus, mums reiks aukso!"
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:210
msgid "Make haste, son! We must win before the summer crop is in ruin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:221
msgid "I invoke the right of surrender! Don’t kill me..."
msgstr "Naudojuosi teise pasiduoti! Nežudykite manęs..."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:225
msgid "Why have you come to trouble our lands?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:229
msgid ""
"Trouble your lands! Bah! Your fool Prince of Southbay has attacked our "
"lands. The Lich-Lords had no choice... They opened a gate... and..."
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:233
msgid "And what?"
msgstr "Ir kas?"
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:237
msgid ""
"They pledged to visit all of the terrors of the hells upon the Isle. They "
"built a great stone gate to the heart of the homeland of the orcs in the "
"distant west! Now even we Wesfolk must flee or be slaves."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:241
msgid "Orcs are just creatures of tall tales!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:245
msgid ""
"You’ve been on this island too long. I assure you that orcs exist. By now "
"there are probably a half dozen gates to the orcish homeland. There is no "
"hope."
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:249
msgid ""
"We must prepare the defenses! Haldric, stay at the keep. I must go and "
"fortify our frontier."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:253
msgid "My forces are defeated. Under your customs of surrender, I will go now."
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:257
msgid ""
"You may go. See to it that you trouble us no more, for the custom states "
"that you may invoke surrender but once. If we meet again, I won’t be so "
"merciful."
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:277
msgid "We have run out of time... The crops shall spoil, we’ll starve!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:293
msgid "Die, Wesfolk scum!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:306
msgid "Feel my wrath, you fiend!"
msgstr ""
#. [scenario]: id=02_The_Fall
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:4
msgid "The Fall"
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:15
msgid ""
"Summer passes into fall, and King Eldaric fortifies his frontiers. It is not "
"long before the first orcish scouts are spotted. War has come to the valley."
msgstr ""
#. [side]: type=Noble Fighter, id=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:34
msgid "Stormvale"
msgstr ""
#. [side]: type=Orcish Warlord, id=Tan-Rarbag
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:68
msgid "Tan-Rarbag"
msgstr "Tan-Rarbagas"
#. [side]: type=Orcish Warlord, id=Tan-Vragar
#. [side]: type=Orcish Warlord, id=Tan-Burg
#. [side]: type=Orcish Warlord, id=Ut'Tan-Vrork
#. [side]: type=Orcish Warlord, id=Tan-Vrodis
#. [side]: type=Orcish Warlord, id=Tan-Bok
#. [side]: type=Orcish Warlord, id=Tan-Hogar
#. [side]: type=Orcish Warlord, id=Tan-Gralg
#. [side]: type=Orcish Warlord, id=Tan-Rugar
#. [side]: type=Orcish Warlord, id=Ut'Tan-Grilg
#. [side]: type=Orcish Warlord, id=Tan-Pulk
#. [side]: type=Orcish Warlord, id=Tan-Schmog
#. [side]: type=Orcish Warlord, id=Tan-NauVong
#. [side]: type=Orcish Warlord, id=Tan-Harak
#. [side]: type=Orcish Warlord, id=Tan-Hork
#. [side]: type=Orcish Warlord, id=Tan-Gulo
#. [side]: type=Orcish Warlord, id=Tan-Erirt
#. [side]: type=Orcish Warlord, id=Tan-Gagar
#. [side]: type=Troll Warrior, id=Thruf
#. [side]: type=Orcish Warlord, id=Tan-Rarbag
#. [side]: type=Orcish Warrior, id=Tan-Erang
#. [side]: type=Draug, id=General Heravan
#. [side]: type=Orcish Warlord, id=Tan-Halg
#. [side]: type=Orcish Warlord, id=Tan-Rinak
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:75
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:98
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:41
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:65
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:58
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:92
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:125
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:61
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:91
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:83
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:117
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:153
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:53
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:89
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:77
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:110
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:133
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:55
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:91
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:127
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:47
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:94
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:130
msgid "Orcs"
msgstr "Orkai"
#. [side]: type=Orcish Warrior, id=Tan-Erang
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:92
msgid "Tan-Erang"
msgstr "Tan-Erangas"
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:153
msgid "Thegwyn"
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:154
msgid "Galdred"
msgstr "Galdredas"
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:155
msgid "Tromas"
msgstr "Tromas"
#. [objective]: condition=lose
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:168
msgid "Death of King Eldaric IV"
msgstr "Karaliaus Eldariko IV mirtis"
#. [objective]: condition=lose
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:172
msgid "Orcs kill the Wesfolk Leader"
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:190
msgid ""
"Haldric, things have not gone well! The orcs have arrived. We met them at "
"the north keep but they were just too many. They have flanked us to the east "
"in the mountains. I have my personal guards holding the pass to the north, "
"but they won’t be able to last long... We must evacuate our home."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:195
msgid ""
"That’s awful! And it only gets worse. That Wesfolk rabble has set up shop "
"again in the south pass..."
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:201
msgid ""
"That’s the only way out of the valley! This is a disaster! We must defeat "
"that Wesfolk scum and flee to the south. Our home is lost... We must make "
"haste."
msgstr ""
#. [message]: speaker=Tan-Rarbag
#. meat is a derogatory term for humans used by orcs and also is a subtle reference to orcs eating humans opportunistically
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:207
msgid ""
"Run, meat, run! Sooner or later, you will tire and our wolves will hunt you "
"down!"
msgstr ""
#. [message]: speaker=Tan-Erang
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:212
msgid "The meat will die! Die! Die! Die!"
msgstr ""
#. [message]: speaker=Wesfolk Leader
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:217
msgid "This is going to get ugly..."
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:225
msgid "Hurry! Only death awaits in this valley!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:269
msgid "Umm, I invoke the right of surren..."
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:274
msgid "Nay! Off with your hea—"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:279
msgid ""
"But I can help! Really! You could use me and my men’s skills on the long "
"road ahead!"
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:284
msgid "Haldric, what say you on this matter?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:289
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:368
msgid "Hmm... after some thought..."
msgstr ""
#. [option]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:293
msgid "I think that your skills may be useful. You may join us."
msgstr "Manau, kad tavo sugebėjimai bus naudingi. Gali prisijungti prie mūsų."
#. [message]: speaker=Wesfolk Leader
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:297
#, fuzzy
msgid "Let there be peace between us. Our survival depends on it."
msgstr "Tegul tarp mūsų būna taika, nuo to priklauso mūsų išgyvenimas."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:305
msgid "So what shall I call you?"
msgstr "Taigi kaip turiu tave vadinti?"
#. [message]: speaker=Wesfolk Leader
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:309
msgid "The Lady Outlaw will do."
msgstr ""
#. [unit]: id=Lady Outlaw, type=$wesfolk_leader_store.type
#. [then]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:322
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:474
msgid "Lady Outlaw"
msgstr ""
#. [option]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:344
msgid "Your word can’t be trusted. Prepare to meet your gods!"
msgstr "Tavo žodžiu negalima pasitikėti. Pasiruošk sutikti savo dievus!"
#. [message]: speaker=Wesfolk Leader
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:348
msgid "Arrogant fools! (<i>Reaches into pocket</i>) <i>Poof</i>!"
msgstr "Arogantiški kvailiai! (<i>Siekia kišenę</i>) <i>Puf</i>!"
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:365
msgid "Argh, she’s gone. Next time, more sword, less chat."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:370
msgid ""
"She’s clever! Maybe I made the wrong choice. Well, at least she left some of "
"her gold behind..."
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:389
msgid ""
"Son, you must lead our people through the south pass. I will remain behind "
"to hold off these vile monsters for as long as I can."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:393
msgid "But, Father!"
msgstr "Bet Tėve!"
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:397
msgid "It’s the only way. Go now, and don’t look back! Luck be with you!"
msgstr ""
"Tai vienintelis kelias. Eik dabar ir nesidairyk atgal! Tegul sėkmė būna su "
"tavimi!"
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:419
msgid "We’re surrounded! The orcs have taken the southern pass! All is lost!"
msgstr "Mes apsupti! Orkai užėmė pietinę perėją! Viskas prarasta!"
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:431
msgid "We’re surrounded! I can see their reinforcements! All is lost!"
msgstr "Mes apsupti! Matau jų pastiprinimus! Viskas prarasta!"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:444
msgid "Our home! Where shall we go!"
msgstr "Mūsų namai! Kur dabar eisime!"
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:448
msgid "There can be no looking back! We must go south."
msgstr "Negali būti jokio dairymosi atgal! Privalome eiti į pietus."
#. [scenario]: id=03_A_Harrowing_Escape
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:4
msgid "A Harrowing Escape"
msgstr ""
#. [side]: type=Noble Commander, id=Prince Haldric
#. [side]: id=Prince Haldric, type=Noble Commander
#. [side]: type=Ancient Wose, id=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:28
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:41
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:41
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:28
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:106
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:36
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:28
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:29
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:32
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:39
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:34
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:38
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:27
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:31
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:29
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:29
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:30
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:27
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:31
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:31
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:27
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:32
msgid "Refugees"
msgstr "Pabėgėliai"
#. [side]: type=Orcish Warlord, id=Tan-Schmog
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:35
msgid "Tan-Schmog"
msgstr "Tan-Sčmogas"
#. [side]: type=Orcish Warlord, id=Tan-NauVong
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:59
msgid "Tan-NauVong"
msgstr "Tan-NauVongas"
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:86
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:90
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:95
msgid "Snagakhan"
msgstr "Snagakhanas"
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:87
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:91
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:96
msgid "Knafakhan"
msgstr "Knafakhanas"
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:97
msgid "Hoshnak"
msgstr "Hošnakas"
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:98
msgid "Gruumogth"
msgstr "Gruumogtas"
#. [objective]: condition=win
#. [objectives]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:107
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:155
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:144
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:174
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:253
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:197
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:281
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:170
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:157
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:107
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:232
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:284
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:186
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:175
msgid "Defeat all enemy leaders"
msgstr "Nugalėkite visus priešų vadus"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:128
msgid ""
"Argh, the orcish vanguard must have flanked us even further to the east! "
"They’re already holding the mouth of the pass. We have to get out of the "
"mountain pass before winter comes or we’re all doomed!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:134
msgid "Father, I wish you were here..."
msgstr "Tėve, norėčiau, kad būtum čia..."
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:139
msgid ""
"I’d drop the sentiment and pick up your sword. There’s plenty of fighting "
"ahead of us!"
msgstr ""
#. [message]: speaker=Tan-Schmog
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:144
msgid "You won’t get any further than this, meat!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:158
msgid "Who goes there?"
msgstr "Kas čia eina?"
#. [unit]: id=Burin the Lost, type=Dwarvish Steelclad
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:163
msgid "Burin the Lost"
msgstr "Burinas Prarastasis"
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:178
msgid "Burin, Burin the Lost. Who be ye?"
msgstr "Burinas, Burinas Prarastasis. Kas būti tu?"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:184
msgid ""
"I’m Prince Haldric, we have little time to talk. We must make haste through "
"the pass... What are you?"
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:189
msgid ""
"I’m a dwarf, you fool of a boy! I got lost while exploring deep underground, "
"almost a century ago. I’ve never found my way home. But it seems nice enough "
"here."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:195
msgid "Nice? The orcs have come, and we must flee!"
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:200
msgid ""
"Orcs! It’s been a long time since I felt the satisfying crunch of one of "
"those under my axe. Time for a fight!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:205
msgid "You’ve fought orcs before?"
msgstr "Tu koveisi su orkais anksčiau?"
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:210
msgid ""
"Fool boy! Where did you grow up? Enough of this, let’s go get some orcs!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:218
msgid ""
"We’re trapped in the pass! I can see their reinforcements! All is lost! Is "
"that... Is that snow...? We’re doomed!"
msgstr ""
"Mes apsupti šioje perėjoje! Matau jų pastiprinimus! Viskas prarasta! Ar "
"tai... Ar tai sniegas?.. Mes pasmerkti!"
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:239
msgid ""
"SE — The River Road.\n"
"SW — The Midlands."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:262
msgid "GO HOME! AIN’T NUTTIN TO SEE HEER!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:272
msgid ""
"Now, should I go southeast on the river road, or southwest through the "
"midlands? The river road crosses the Swamp of Esten, so I doubt that even "
"orcs would go there. The Midlands were nice, but who knows what’s going on "
"there now."
msgstr ""
#. [option]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:275
msgid "I think I’ll take the river road..."
msgstr "Manau, keliausiu upės keliu..."
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:279
msgid "Good. The Midlands are probably an orc-infested ruin by now."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:284
msgid ""
"<i>Swamp</i>?! I’m under five feet tall, and I don’t float! ... Argh, have "
"it your way."
msgstr ""
#. [option]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:297
msgid "We’ll go through the Midlands..."
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:301
msgid "I suspect that the Midlands might be in ruins by now."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:306
msgid ""
"It’s better than the swamp. I’m under five feet tall, and I don’t float! "
"Besides, I’d rather enjoy meeting more orcs."
msgstr ""
#. [message]: speaker=Tan-NauVong
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:342
msgid "Come and get it!"
msgstr ""
#. [message]: type=Orcish Slayer
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:352
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:400
msgid "Die, human."
msgstr "Mirk, žmogau."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:357
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:405
msgid "Uh-oh!"
msgstr ""
#. [message]: speaker=Tan-Schmog
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:390
msgid "I’ll not go so easily!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:420
msgid ""
"We’ve escaped the pass. Well, at least I know that the orcs can be beaten. "
"Hmm, I guess that this is the last I’ll see of my home... and my father. "
"(<i>Sigh</i>)"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:424
msgid ""
"We should make our way to Southbay. It is the largest city on the Isle. We "
"should be able to make a stand there. Failing that, there’s always "
"Clearwater Port."
msgstr ""
#. [scenario]: id=04a_The_Swamp_of_Esten
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:4
msgid "The Swamp of Esten"
msgstr "Esteno pelkė"
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:16
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:16
msgid ""
"So it came to pass that Prince Haldric was forced from his home, never to "
"return. With the help of his father’s noble sacrifice he has escaped through "
"the southern pass. Haldric has left the lands of his home, and before him "
"stretches the vast expanse of the southern kingdoms of his people."
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:22
msgid ""
"The river road follows the Isle’s greatest river to the southeast. This road "
"leads to the Isle’s second largest city, Clearwater Port. It would likely "
"have been the Isle’s largest city save for the events of the Wesfolk War. "
"The Lich-Lords befouled much of the land around the river during the course "
"of a great battle. Now the swamp is home to a Wesfolk-imitating cult."
msgstr ""
#. [side]: type=Dark Sorcerer, id=Cleon
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:49
msgid "Cleon"
msgstr "Kleonas"
#. [side]: type=Dark Sorcerer, id=Cleon
#. [side]: type=Dark Sorcerer, id=Lollyra
#. [side]: type=Dark Sorcerer, id=Clurka
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:61
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:87
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:114
msgid "Cultists"
msgstr "Kulto nariai"
#. [side]: type=Dark Sorcerer, id=Lollyra
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:68
msgid "Lollyra"
msgstr "Lolyra"
#. [side]: type=Dark Sorcerer, id=Clurka
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:94
msgid "Clurka"
msgstr "Klurka"
#. [event]
#. [then]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:128
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:129
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:130
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:132
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:133
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:134
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:137
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:138
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:139
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:140
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:141
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:142
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:326
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:96
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:97
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:98
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:100
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:101
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:102
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:103
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:104
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:108
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:109
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:110
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:111
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:112
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:113
msgid "Scorpion"
msgstr "Skorpionas"
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:176
msgid ""
"With great trepidation, Prince Haldric leads his refugee band into the Swamp "
"of Esten. In the center of that very swamp a shroud of fog descends over "
"young Prince Haldric."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:182
msgid ""
"I have a very bad feeling about this. This awful swamp and its crazy cult... "
"Before these troubles started we used to have to clear the swamp every "
"spring and fall."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:187
msgid ""
"I suppose with the rampaging bands of murderous orcs roaming about that "
"hasn’t been done in a while."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:192
msgid ""
"I miss the orcs... We go all this way, and (<i>sniff</i>) what a lovely "
"smell we have discovered."
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:198
msgid "This is too quiet. I don’t like this one bit, not one bit at all."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:203
msgid "Wait, I think I hear something... To arms!"
msgstr "Palaukite, manau, kad kažką girdžiu... Prie ginklų!"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:356
msgid "Careful, you don’t know what’s lurking in there!"
msgstr ""
#. [unit]: type=White Mage, id=Minister Edren
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:362
msgid "Minister Edren"
msgstr "Ministras Edrenas"
#. [message]: speaker=Minister Edren
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:373
msgid ""
"Back you vile— Oh, sorry I thought you were undead. When are those goofs in "
"Clearwater Port going to clear the swamp again?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:377
msgid "Maybe they’ll clear it some time after the APOCALYPSE is OVER!"
msgstr ""
#. [message]: speaker=Minister Edren
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:382
msgid "Oooh! I take it you wouldn’t mind if I helped out?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:397
msgid "Hey, there’s somebody hidden in the temple. Ack! Hold there!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:480
msgid ""
"East — The Oldwood Forest.\n"
"Enter at Your Own Risk!"
msgstr ""
#. [message]: speaker=Lollyra
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:497
msgid "May I live forever in Un-death!"
msgstr ""
#. [message]: speaker=Clurka
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:508
msgid "Ohh! To be risen again!"
msgstr ""
#. [message]: speaker=Cleon
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:519
msgid "A prayer for life immortal!"
msgstr ""
#. [unit]: type=Knight, id=Sir Ruddry
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:544
msgid "Sir Ruddry"
msgstr "Seras Ruddris"
#. [message]: speaker=Sir Ruddry
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:562
msgid ""
"I don’t know who you are, but you can’t continue down this road! There is a "
"horde of those orcs bigger than any army I’ve ever seen just down the road!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:567
msgid ""
"I’m Haldric; my father was King Eldaric IV in the lands northwest of here. "
"Soldier, have you deserted your post?"
msgstr ""
#. [message]: speaker=Sir Ruddry
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:572
msgid ""
"No, Sir! I’m the sole survivor of the Clearwater Port expeditionary force. "
"Trust me, you can’t continue down this road, Sir. Especially with the "
"refugees, you’ll be slaughtered."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:577
msgid "Tell me, does Clearwater Port still stand? Is the port free?"
msgstr ""
#. [message]: speaker=Sir Ruddry
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:582
msgid ""
"As far as I know, Sir. We have a large army, and they were pressing all able "
"bodied men and boys into service when I left. That orcish army is huge, but "
"they haven’t met the main body of our forces yet."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:587
msgid ""
"Well, we can’t go back, and the road ahead is blocked. I guess we’ll have to "
"risk it and go through the Oldwood forest, then make a break for Clearwater "
"Port."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:592
msgid ""
"Oh great, now a forest... I should have stayed at home and taken my chances "
"with the orcs!"
msgstr ""
#. [message]: speaker=Sir Ladoc
#. [message]: speaker=Sir Ruddry
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:598
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:421
msgid "Sir, if you don’t mind, I’ll go with you."
msgstr "Pone, jei neprieštarauji, eisiu su tavimi."
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:603
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:426
msgid "On we go..."
msgstr "Eime..."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:618
msgid ""
"We have run out of time... We’ll be trapped in this swamp when winter "
"arrives!"
msgstr ""
#. [scenario]: id=04b_The_Midlands
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:4
msgid "The Midlands"
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:22
msgid ""
"To the southwest lay the Midlands. These were prosperous kingdoms, nestled "
"between hill and forest. These had been the breadbasket of the Green Isle, "
"exporting lumber and gemstones as well. The Midland kingdoms fed the city of "
"Southbay, the largest city on the Isle. The coming of the Orcs threatened to "
"lay waste to all this."
msgstr ""
#. [side]: type=Orcish Warlord, id=Tan-Vrodis
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:48
msgid "Tan-Vrodis"
msgstr "Tan-Vrodis"
#. [side]: type=Orcish Warlord, id=Tan-Bok
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:65
msgid "Tan-Bok"
msgstr "Tan-Bokas"
#. [side]: type=Orcish Warlord, id=Tan-Hogar
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:98
msgid "Tan-Hogar"
msgstr "Tan-Hogaras"
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:165
msgid ""
"Prince Haldric leads his refugee band into the Midlands and smoke is in the "
"air."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:171
msgid ""
"It is as we suspected, the orcs have sacked the Midlands. This is not a "
"civilized way to fight a war! Look there, there are still orcs about... To "
"arms!"
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:177
msgid "All right! Charge!"
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:182
msgid "Feel my wrath, you orcish scum!"
msgstr ""
#. [message]: speaker=Tan-Vrodis
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:187
msgid "HUMANS... I see humans!"
msgstr "ŽMONĖS... Matau žmones!"
#. [message]: speaker=Tan-Bok
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:193
msgid ""
"Ha, Hogar! You said we wouldn’t see any action this far back from the front."
msgstr ""
#. [message]: speaker=Tan-Hogar
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:198
msgid "Shut yer mouth! Let’s just get ’em."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:216
msgid "SE — The Oldwood. Enter at Your Own Risk!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:237
msgid "SW — Southbay."
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:261
msgid "Grilg"
msgstr "Grilgas"
#. [message]: speaker=Grilg
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:271
msgid "What? More humans here? Get them!"
msgstr "Kas? Daugiau žmonių čia? Čiupkite juos!"
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:293
msgid "Vrogar"
msgstr "Vrogaras"
#. [message]: speaker=Vrogar
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:306
msgid "They’re attacking the chief! Kill the meat before it gets any farther!"
msgstr ""
#. [message]: speaker=Tan-Hogar
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:319
msgid "Better him than me! Reserves!"
msgstr "Geriau jis nei aš! Rezervai!"
#. [message]: speaker=Tan-Bok
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:336
msgid "Hogar was a fool! Reserves!"
msgstr "Hogaras buvo kvailys! Rezervai!"
#. [unit]: type=Knight, id=Sir Ladoc
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:366
msgid "Sir Ladoc"
msgstr "Seras Ladokas"
#. [message]: speaker=Sir Ladoc
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:385
msgid ""
"Hold there! You cannot pass. You’ve already stumbled on the orcish rear "
"guard. The main body of their forces is on the road to Southbay. It is an "
"army of nightmarish size."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:390
msgid ""
"I’m Haldric, my father was King Eldaric IV in the lands northwest of here. "
"Soldier, aren’t you on the wrong side of the lines?"
msgstr ""
#. [message]: speaker=Sir Ladoc
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:395
msgid ""
"They overran my post. I got hit on the head pretty good. When I came to the "
"orcish army had already passed my position."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:400
msgid "Tell me, how fares Southbay?"
msgstr ""
#. [message]: speaker=Sir Ladoc
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:405
msgid ""
"Southbay won’t fall without one hell of a fight, sir. They’ll stand to the "
"last! I only wish I was there!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:410
msgid ""
"Well, we can’t go back, and the road ahead is blocked... I guess we’ll have "
"to risk it and go through the Oldwood forest, then make a break for "
"Clearwater Port."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:415
msgid ""
"Oh great, now a forest. I should have stayed at home and taken my chances "
"with the orcs!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:438
msgid ""
"We have run out of time... We’ll be trapped in the midlands when winter "
"comes!"
msgstr ""
#. [scenario]: id=05_The_Oldwood
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:4
msgid "The Oldwood"
msgstr ""
#. [side]: type=Orcish Warlord, id=Tan-Gralg
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:36
msgid "Tan-Gralg"
msgstr "Tan-Gralgas"
#. [side]: type=Orcish Warlord, id=Tan-Rugar
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:67
msgid "Tan-Rugar"
msgstr "Tan-Rugaras"
#. [side]: type=Ancient Wose, id=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:99
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:56
msgid "Elilmaldur-Rithrandil"
msgstr "Elilmaldur-Ritrandilas"
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:153
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:161
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:167
msgid "Muldondindal"
msgstr "Muldondindalas"
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:154
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:162
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:168
msgid "Landunwonbam"
msgstr "Landunvonbamas"
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:155
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:163
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:89
msgid "Bolwuldelman"
msgstr "Bolvuldelmanas"
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:156
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:164
msgid "Laffalialomdium"
msgstr "Laffalialomdiumas"
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:157
msgid "Wonrunmaldin"
msgstr "Vonrunmaldinas"
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:158
msgid "Lassemista"
msgstr "Lassemista"
#. [objective]: condition=lose
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:182
msgid "Death of Elilmaldur-Rithrandil"
msgstr "Elilmaldur-Ritrandilo mirtis"
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:199
msgid ""
"Haldric’s band finds itself at the heart of the Oldwood Forest. The road "
"quickly narrows and becomes little more than a path. Branches reach high "
"overhead, blocking almost all of the light... The ominous noises of the deep "
"woods echo all around."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:204
msgid ""
"Will this evil forest ever end! There are mosquitoes as big as my fist in "
"here, and these nasty old trees are giving me the creeps."
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:209
msgid ""
"This isn’t so bad. Haldric’s kind are such a suspicious lot when it comes to "
"these sorts of things."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:213
msgid "Quiet. Listen, I think I hear something."
msgstr "Tykiau. Klausykite, manau, kad kažką girdžiu."
#. [message]: speaker=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:220
msgid "All I hear are more tree-foes!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:224
msgid "That tree, it speaks! No— No— We are tree-friends, really!"
msgstr "Šitas medis, jis kalba! Ne— Ne— Mes medžių draugai, tikrai!"
#. [message]: speaker=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:229
msgid ""
"Your kind has long come with your axes, some tree-friends you are. Still, "
"you seem less of a menace than these new monsters that have come to plague "
"us. They cut the trees, and burn the trees for no reason at all!"
msgstr ""
#. [message]: speaker=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:233
msgid ""
"You claim to be a tree-friend; show it to be true. For we are in dire need, "
"or you may meet your fate with the rest of these monsters."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:237
#, fuzzy
msgid "We will help."
msgstr "Mes padėsime."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:237
msgid "quietly^Be careful with the trees."
msgstr "Būkit atsargūs su medžiais."
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:241
msgid "What? What are you looking at me for?"
msgstr "Kas? Ko į mane žiūri?"
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:256
msgid ""
"The temple has already been looted, but the entrance to its catacombs seems "
"to be blocked by a wall of magical energy."
msgstr ""
#. [message]: speaker=Tan-Rugar
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:267
msgid "Stupid stinking trees, we’ll show you!"
msgstr "Kvaili smirdantys medžiai, mes jums parodysime!"
#. [message]: speaker=Tan-Gralg
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:275
msgid "Chop ’em down. It’s cool in these woods, I think we need a fire!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:286
msgid ""
"Without the help of these tree-folk we’ll be trapped in these woods till we "
"die! There will be nothing to hold the orcs back!"
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:291
msgid "Stupid tree-folk."
msgstr "Kvaila medžių tauta."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:304
msgid "We’ve defeated the orcs!"
msgstr "Nugalėjome orkus!"
#. [message]: speaker=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:318
msgid ""
"On this day you have proved yourself to be a tree-friend. For so long your "
"kind has only come with sharp blades to harm my kind. You come to build "
"these buildings of stone. Our roots may be slow, but they are strong. We "
"will eventually claim all of the stones back for the earth."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:322
msgid ""
"Well, I suspect you won’t have to worry about my kind for much longer. The "
"orcs have come, and they are taking this Isle!"
msgstr ""
#. [message]: speaker=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:326
msgid ""
"Hmmmm— my kind were here before your kind, and we will be here after the "
"orcs are gone as well. We were here before all others, and I suspect that we "
"will be here in the end."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:330
msgid "Can you help us fight the orcs?"
msgstr "Ar galite mums padėti kovoti su orkais?"
#. [message]: speaker=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:334
msgid ""
"My kind are bound to the forest, we would be of little help to you beyond "
"our borders. Maybe we could still be of some aid to you. In a war of your "
"people some time ago one of your kings trapped an evil lich in the catacombs "
"of the temple at the heart of the wood. We were there, we were watching."
msgstr ""
#. [message]: speaker=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:338
msgid ""
"After we drove your kind off we figured out how to break the spell that "
"holds the Evil in the catacombs, and keeps others from entering them."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:342
msgid "This helps us how?"
msgstr "Tai mums padės, kaip?"
#. [message]: speaker=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:346
msgid ""
"The lich was carrying a powerful artifact. We know, we can feel it. This "
"artifact may aid you in your quest."
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:351
msgid ""
"He must mean the Ruby of Fire. It was our most powerful artifact. We brought "
"it with us from the Old Continent, long ago. We thought it was lost in the "
"war with your people, when Lich-Lord Lenvan fell!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:355
msgid "At this point we need all of the help we can get!"
msgstr ""
#. [message]: speaker=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:359
msgid "Then I will open the catacombs for you..."
msgstr "Tada aš jums atversiu katakombas..."
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:369
msgid ""
"Young Prince, while the lich-lords have betrayed us by allying themselves "
"with that orcish scum, I can’t bring myself to fight against one of the "
"greatest leaders of my people."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:373
msgid "Lady, why would you let those monsters lead your people?"
msgstr "Ledi, kodėl jūs leidote šioms pabaisoms valdyti jūsų tautą?"
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:377
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:223
msgid ""
"Haldric, we are an ancient people who lived in a land filled with all manner "
"of man and beast. We needed vision that extended beyond the meager span of "
"human years. The art of necromancy allowed our best and brightest to live "
"forever, and our worst got to serve as mindless slaves."
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:381
msgid ""
"Other than losing our war in the far West, then our refugee war to your "
"people, and this orc thing, it wasn’t such a bad deal. Lich-Lord Lenvan was "
"one of our greatest leaders. He led our escape to this land. Albeit, after "
"being down in that hole for so long I don’t imagine he’s too happy."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:385
msgid ""
"Uh-huh. Have you considered the possibility that the unholy act of turning "
"your best and brightest into undead is what causes them to fall into "
"darkness?"
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:389
msgid ""
"We should save the debate for later. I can still be of use to you. I shall "
"scout the road ahead. We need to know if we can make it to Southbay. I’ll "
"return in a few days."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:405
msgid ""
"We have run out of time... We’ll be trapped in these woods until we die!"
msgstr ""
#. [scenario]: id=06_Temple_in_the_Deep
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:4
msgid "Temple in the Deep"
msgstr "Šventykla gilumoje"
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:16
msgid ""
"Prince Haldric and his company, grim and watchful, descend into catacombs "
"below the temple, buried deep in the bedrock, in the very roots of the world "
"itself. In the distance Haldric hears a booming voice."
msgstr ""
#. [side]: type=Lich, id=Lich-Lord Lenvan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:44
msgid "Lich-Lord Lenvan"
msgstr "Ličų valdovas Lenvanas"
#. [side]: type=Lich, id=Lich-Lord Lenvan
#. [side]: type=Spectre, id=Isorfilad
#. [side]: type=Spectre, id=Tinoldor
#. [side]: type=Lich, id=Lich-Lord Caror
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:50
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:119
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:44
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:83
msgid "Undead"
msgstr "Nemirėliai"
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:102
msgid "Defeat the Lich-Lord"
msgstr "Nugalėkite ličų valdovą"
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:106
msgid "Retrieve the Fire Ruby (with Prince Haldric)"
msgstr ""
#. [message]: speaker=Lich-Lord Lenvan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:128
msgid ""
"Free! I’m free at last! No mere magi could seal me in here forever! Rise, my "
"soldiers of darkness, the world will be ours once more!"
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:132
msgid ""
"Back underground... Och. this feels much better! As for the current "
"residents, ugh!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:136
msgid "Let’s send these monsters to their final rest."
msgstr "Nusiųskime šias pabaisas į jų paskutinį poilsį."
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:148
msgid "All my days are ended."
msgstr "Visos mano dienos baigtos."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:152
msgid "The world won’t miss him one bit."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:173
msgid ""
"What’s that! No! The tree-folk are sealing us back in here. They must think "
"that we’ve failed. We’re trapped."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:188
msgid "I don’t like the look of that pool at all."
msgstr "Man visiškai nepatinka šio tvenkinio išvaizda."
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:208
msgid "You already have the Fire Ruby."
msgstr "Jūs jau turite Ugnies rubiną."
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:232
msgid ""
"As you open the chest you see it, the Ruby of Fire. It is the size of an "
"apple, and burns with an internal fire, which is refracted through its "
"faces. You can feel the power flowing from it..."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:238
msgid ""
"It’s funny that the lich-lord didn’t have this on his person. Since I don’t "
"actually know what this thing does, I’ll just put it in the bottom of my "
"pack for right now."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:277
msgid "Maybe you should move somebody else to the chest."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:292
msgid ""
"I’m glad that’s over! We have the Ruby of Fire, and that Lich-Lord is now a "
"pile of dust, let’s get out of these catacombs!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:313
msgid "He’s raising our dead!"
msgstr "Jis prikėlinėja mūsų mirusiuosius!"
#. [scenario]: id=07_Return_to_Oldwood
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:5
msgid "Return to Oldwood"
msgstr ""
#. [side]: type=Wose, id=Talodulborentan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:35
msgid "Talodulborentan"
msgstr "Talodulborentanas"
#. [side]: type=Wose, id=Talodulborentan
#. [side]: type=Wose, id=Gullatendronnorbum
#. [side]: type=Ancient Wose, id=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:39
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:49
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:60
msgid "Treefolk"
msgstr "Medžių tauta"
#. [side]: type=Wose, id=Gullatendronnorbum
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:45
msgid "Gullatendronnorbum"
msgstr "Gulatendronorbumas"
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:88
msgid "Orofarnië"
msgstr "Orofarnië"
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:90
msgid "Bregalad"
msgstr "Bregaladas"
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:91
msgid "Dolmannumbil"
msgstr "Dolmannumbilas"
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:111
msgid ""
"Prince Haldric has emerged from the Lich-Lord’s tomb, with the Ruby of Fire. "
"The forest seems particularly bright this day, but there is a cold breeze. "
"It is late into the fall, and the first snows should fall any day. Prince "
"Haldric has returned to his forest keep, and is pondering what to do next..."
msgstr ""
#. [message]: speaker=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:116
msgid ""
"So, you have defeated the lich and returned with his jewel of power. The "
"earth feels happy beneath my toes."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:120
msgid ""
"Yes, it was a tough battle, but we prevailed. Now, I’m having a problem. I "
"know not what I should do next."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:124
msgid ""
"I have the jewel, but I have no idea what it does. To make matters worse, I "
"have no idea what’s going on outside this forest. The number of refugees is "
"growing daily. We need to get to Southbay, but I dare not lead us onto the "
"plains and risk a slaughter."
msgstr ""
#. [message]: speaker=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:128
msgid ""
"My eyes do not extend beyond the forest. You have indeed shown yourself a "
"tree-friend, I would there were more I could do to help you."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:132
msgid ""
"We can’t all stay here for the winter; we would starve, or freeze. Your "
"hospitality, though generously meant, has barely sufficed. Hold — I see "
"somebody!"
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:160
msgid "You thought that I ran away, didn’t you?"
msgstr "Manei, kad pabėgau, ar ne?"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:164
msgid "The thought had crossed my mind."
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:168
msgid "Well, I come bearing news of the road to Southbay!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:172
msgid "Really!"
msgstr "Tikrai!"
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:176
msgid ""
"The news is not good. The main host of orcs is between the forest and "
"Southbay. We clearly can’t go that way. However, the road to Clearwater Port "
"is free of orcs. Apparently they’re bogged down in the swamp of Esten."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:180
msgid ""
"Well, I certainly don’t mind the thought of the orcs floundering around that "
"infernal swamp. But, one question remains."
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:184
msgid "What?"
msgstr "Koks?"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:188
msgid "Can I trust you, and your information? I don’t even know your name."
msgstr "Ar galiu tikėti tavimi ir tavo informacija? Netgi nežinau tavo vardo."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:194
msgid "You again!"
msgstr "Vėl tu!"
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:198
msgid "I come bearing news of the road to Southbay!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:202
msgid "Humph! Your words mean very little to me."
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:207
msgid ""
"It is important, and not good. The main host of orcs is between the forest "
"and Southbay. You clearly can’t go that way. However, the road to Clearwater "
"Port is free of orcs. Apparently they’re bogged down in the swamp of Esten."
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:211
msgid "I propose we join forces, and make a break for Clearwater Port."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:215
msgid ""
"Well, I certainly don’t mind the thought of the orcs floundering around that "
"infernal swamp. But, some questions remain."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:219
msgid "Lady, why would you let those undead monsters lead your people?"
msgstr "Ledi, kodėl jūs leidote šioms nemirėlėms pabaisoms vesti jūsų tautą?"
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:227
msgid ""
"Other than losing our war back west, then our refugee war to your people, "
"and this orc thing, it wasn’t such a bad deal."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:231
msgid ""
"Uh-huh. Have you considered the possibility that the unholy act of turning "
"your best and brightest into undead is what caused them to fall into "
"darkness?"
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:235
msgid "We should save this pointless debate for later. Anything else?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:239
msgid ""
"Why should I trust you, or your information? I don’t even know your name, "
"and you have this nasty habit of mysteriously vanishing!"
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:249
msgid "Bah, have it your way!"
msgstr "Ba, tegul būna tavaip!"
#. [unit]: id=Lady Jessene, type=$lady_store.type
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:263
msgid "Lady Jessene"
msgstr "Ledi Džesenė"
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:294
msgid ""
"I am the Lady Jessene, a noble, a princess of the Wesfolk! I was betrayed by "
"the Lich-Lords’ dark pact with the orcs, in no small part because your fool "
"Prince of Southbay convinced them that their immortal un-lives were over!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:298
msgid ""
"And now, I’m as much a refugee as you. In truth, I don’t know if the Lich-"
"Lords still command these orcs or if the orcs have rid themselves of the "
"Lich-Lords, but I do know that no orc is going to tolerate living humans "
"outside of the slave mines or worse, stew pots!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:302
msgid "Young prince, it is time to go! We must flee before the winter snow!"
msgstr "Jaunasis prince, laikas eiti! Turime pasprukti iki žiemos sniego!"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:306
msgid ""
"Fair enough. We will head for Clearwater Port. Thank you, Elilmaldur-"
"Rithrandil, I will remember your hospitality!"
msgstr ""
#. [message]: speaker=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:310
msgid ""
"Always happy to help a tree-friend. May the Powers of Light guide you on "
"your way!"
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:314
msgid "Finally, we’re getting out of this forest!"
msgstr "Pagaliau išeiname iš šio miško!"
#. [message]: speaker=narrator
#. [scenario]: id=08_Clearwater_Port
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:4
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:490
msgid "Clearwater Port"
msgstr ""
#. [side]: type=Noble Commander, id=Prince Haldric
#. [side]: type=Lieutenant, id=Commander Aethyr
#. [side]: type=Grand Knight, id=King Addroran IX
#. [side]: id=Prince Haldric, type=Noble Commander
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:31
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:57
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:27
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:40
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:30
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:45
msgid "Humans"
msgstr "Žmonės"
#. [side]: type=Lieutenant, id=Commander Aethyr
#. [case]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:39
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:526
msgid "Commander Aethyr"
msgstr "Vadas Aetyras"
#. [side]: type=Orcish Warlord, id=Tan-Vragar
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:66
msgid "Tan-Vragar"
msgstr "Tan-Vragaras"
#. [side]: type=Orcish Warlord, id=Tan-Burg
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:100
msgid "Tan-Burg"
msgstr "Tan-Burgas"
#. [side]: type=Orcish Warlord, id=Ut'Tan-Vrork
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:135
msgid "Ut’Tan-Vrork"
msgstr "Ut’Tan-Vrorkas"
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:230
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:231
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:232
msgid "Angry Farmer"
msgstr "Piktas fermeris"
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:237
msgid "Cowardly:"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:238
msgid "Flee on the First Ship"
msgstr "Pasprukite pirmuoju laivu"
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:242
msgid "Normal:"
msgstr "Normalu:"
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:243
msgid "Flee on the Second Ship"
msgstr "Pasprukite antruoju laivu"
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:247
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:252
msgid "Heroic:"
msgstr "Herojiška:"
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:248
msgid "Flee on the Third Ship"
msgstr "Pasprukite trečiuoju laivu"
#. [objective]: condition=lose
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:261
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:203
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:132
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:289
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:178
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:165
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:228
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:233
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:115
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:240
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:311
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:183
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:270
msgid "Death of Lady Jessene"
msgstr "Ledi Džesenės mirtis"
#. [objective]: condition=lose
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:265
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:194
msgid "Death of Commander Aethyr"
msgstr "Vado Aetyro mirtis"
#. [objective]: condition=lose
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:269
msgid "Miss the Last Ship"
msgstr "Pavėluokite į paskutinį laivą"
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:284
msgid ""
"Our Prince has arrived at Clearwater Port, with the orcs on his heels. While "
"the orcs haven’t caught up with him yet, the winter snow has, and the ships "
"seem to be missing from the port."
msgstr ""
#. [message]: speaker=Sir Ruddry
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:290
msgid "Ha! Clearwater Port still stands!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:295
msgid ""
"Lieutenant, who is in command here? And where are the ships? We risk being "
"trapped in this city for the winter if the port freezes over."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:300
msgid ""
"I am, my Lord, I command the local garrison. Our whole fishing fleet is "
"evacuating people to Southbay as we speak. The ships should be back in a few "
"days. Our forces engaged the orcs as they exited the Swamp of Esten. At "
"first, we prevailed, and pushed them back into the swamp!"
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:305
msgid ""
"But our victory did not hold; orc reinforcements quickly overran our "
"positions. We lost most of our forces, my lord, including the King of "
"Clearwater, who died bravely leading a charge."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:310
msgid "That’s horrible!"
msgstr "Tai siaubinga!"
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:316
msgid ""
"The blood of many good soldiers stained the frozen field that day. And still "
"the orcs press on. The king left no heir, but the other nobles have fled to "
"Southbay. We’ve been busy evacuating the rest of the populace. The army "
"bought us enough time to evacuate almost all our people, and most of the "
"winter stores. They’ve gone to Southbay, which is brimming with refugees "
"from all over."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:321
msgid ""
"We’re only holding the city until the last of the refugees are gone. You, my "
"lord, are free to retreat to safety when the next ship comes. But, if I may "
"be frank, my lord, our defenses are stretched thin and we could use all the "
"help we can get to hold our walls. Otherwise I fear that we will be overrun "
"before the last of the people can be evacuated."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:326
msgid ""
"Well, we are the last of the refugees from our lands, for the orcs are right "
"on our heels! We have Wesfolk with us. They have been of service. They are "
"to be evacuated as well. We have traveled far and bear many wounded, but we "
"will help you defend these walls as long as we can."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:331
msgid ""
"I thank you, my lord. But we are to bring these Wesfolk too? It would be... "
"highly irregular. Are you sure, my lord?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:336
msgid ""
"Yes. Be sure that it is understood that these are our allies and friends."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:341
msgid "Yes, sir!"
msgstr "Taip, pone!"
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:346
msgid "Yes sir, indeed! You need us to help hold out until the ships arrive."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:351
msgid ""
"Ships! Nobody said anything about ships. Will this torture ever end! Ahh, "
"the orcs will help take my mind off things."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:357
msgid ""
"To your posts, men! We should be able to evacuate everyone in three more "
"boatloads. Until then, let us make those orcs pay dearly for every inch of "
"our land. For our homes, for our people, for our fallen king!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:368
msgid "You killed my family! Die!"
msgstr "Užmušei mano šeimą! Mirk!"
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:379
msgid ""
"<i>“Bring these Wesfolk too? It would be... highly irregular.”</i> Bah! I’ll "
"show you irregular..."
msgstr ""
#. [message]: speaker=Ut'Tan-Vrork
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:387
msgid ""
"Push ’em into the sea! They’re in our winter homes! Heh... Tan-Vragar, I’m "
"sure they will enjoy your little surprise!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:427
msgid "An ode to ye, on yer way, I hope you have a brighter day!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:448
msgid "Dead-Man’s Ford"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:469
msgid "The River Road — To the Swamp of Esten."
msgstr "Upės kelias — Į Esteno pelkę"
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:567
msgid ""
"My lord, the first ship has arrived! Prince Haldric, if you and your men "
"must leave for Southbay just go to the pier to board the ship."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:585
msgid ""
"My lord, the first ship is departing. But the second ship should arrive "
"shortly."
msgstr "Valdove, pirmasis laivas išvyksta. Bet greitai atvyks antrasis laivas."
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:626
msgid ""
"My lord, the second ship has arrived! Prince Haldric, if you and your men "
"want to leave for Southbay just go to the pier to board the ship."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:644
msgid ""
"My lord, the second ship is departing. But the last ship will be here before "
"long. With your help we can hold on just a while longer."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:685
msgid ""
"My lord, the last ship has arrived! Finally the last of our people can flee "
"to safety. Prince Haldric, you and your men must go now! Go to the pier to "
"board the ship for Southbay."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:703
msgid "My lord, the last ship is departing. We’re trapped!"
msgstr "Valdove, išvyksta paskutinis laivas. Męs apsupti!"
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:762
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:816
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:871
msgid "My lord, the ship isn’t here yet. Come help us defend against the orcs."
msgstr "Valdove, laivas dar neatvyko. Ateikite ir padėkite apsiginti nuo orkų."
#. [message]: speaker=Commander Aethyr
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:774
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:828
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:883
msgid ""
"Shirk not your duty, soldier. When the boat arrives, this is where Prince "
"Haldric must go to lead you to the ship. Until then, help us defend against "
"the orcs."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:901
msgid "Let me have peace in Death! My love, I’ll be there soon—"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:906
msgid "We needed him to get out of here. We’re trapped!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:919
msgid ""
"We’ve escaped from the orcs before we were trapped by the ice! Now, on to "
"Southbay."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:924
msgid "I know I mentioned I can’t float."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:930
msgid "Might I suggest a bit of a detour?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:935
msgid "Why?"
msgstr "Kodėl?"
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:940
msgid ""
"You have the Ruby of Fire, but you have no idea what it does, correct? You "
"know that lich you have petrified just outside of Southbay—"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:945
msgid ""
"Yes, Lich Point! Where we first used our magi in battle, and turned the tide "
"of war against your people."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:951
msgid ""
"Erm, yes... He was Caror, the arch rival of our dearly departed Lich-Lord "
"Lenvan. He coveted the ruby, and was studying it. The only copy of his "
"study, the Book of Fire and Darkness, was petrified along with him."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:956
msgid ""
"If we make landfall outside of Southbay, we’ll be trapped. Of that I am sure!"
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:961
msgid ""
"My family was from Southbay. My father was a soldier there. The city’s sewer "
"entrance is near that fossil of a lich."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:966
msgid ""
"Wow, this is beginning to sound dangerously like a plan. Commander Aethyr, "
"will you join us?"
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:971
msgid ""
"No. These monsters killed my family. My wife, my daughters. There is nothing "
"left for me. I’ll stay. By the time the orcs wrestle Clearwater Port away "
"from me there’ll be nothing but rubble left!"
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:976
msgid ""
"The peasant farmers seem to like you. Who knows, maybe they’ll be of some "
"help."
msgstr ""
"Valstiečiai fermeriai, atrodo, mėgsta jus. Kas žino, galbūt jie kažkiek "
"padės."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:981
msgid ""
"Resources are scarce, we need all of the help we can get. Be brave and fight "
"hard, my friend!"
msgstr ""
#. [scenario]: id=09_Fallen_Lich_Point
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:4
msgid "Fallen Lich Point"
msgstr "Kritusio ličo uostas"
#. [side]: type=Orcish Warlord, id=Ut'Tan-Grilg
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:36
msgid "Ut’Tan-Grilg"
msgstr "Ut’Tan-Grilgas"
#. [side]: type=Orcish Warlord, id=Tan-Pulk
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:71
msgid "Tan-Pulk"
msgstr "Tan-Pulkas"
#. [side]: type=Lich, id=Lich-Lord Caror
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:114
msgid "Lich-Lord Caror"
msgstr "Ličų valdovas Karoras"
#. [side]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:134
msgid "Yetis"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:190
msgid "Kill the lich to get his book"
msgstr "Užmuškite ličą, kad gautumėte jo knygą"
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:194
msgid "Haldric enters Southbay’s sewer"
msgstr ""
#. [message]: speaker=Tan-Pulk
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:220
msgid ""
"Da big bosses said we’d be in da city by winter. Bosses wrong, human-worms "
"still there, and I’m a tinkin—"
msgstr ""
#. [message]: speaker=Ut'Tan-Grilg
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:224
msgid "Wait! I see a ship! Humans is coming! Smash ’em good!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:247
msgid ""
"Prince Haldric has arrived at Fallen Lich Point, to retrieve the Lich-Lord "
"Caror’s Book of Fire and Darkness, and flee into the sewers of Southbay."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:272
msgid ""
"Well, let’s un-petrify that lich and take his book, then get into the "
"sewers. Umm, what language would that book be in?"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:276
msgid "Some pep talk. The book will probably be in the Old Wesfolk tongue."
msgstr "Kažkokia įkvepianti kalba! Knyga turbūt bus Senąja Vesfolko kalba."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:280
msgid "Ohh."
msgstr "O."
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:284
msgid "Just get the book, I think I should be able to translate it."
msgstr "Tik gauk knygą, manau, kad sugebėsiu ją išversti."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:288
msgid "Then, into Southbay’s sewer."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:292
msgid "Right."
msgstr "Teisingai."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:316
msgid ""
"There’s an odd monolith standing near here. Maybe it has something to do "
"with the Lich-Lord... I should investigate more closely."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:323
msgid "There’s an odd monolith standing near here."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:328
msgid ""
"Haldric, this looks like a job for you, probably something to do with the "
"lich. Maybe you should get yourself over here."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:347
msgid ""
"This monolith was erected by me, ― (<i>chipped away</i>), first Mage of the "
"good people of the Green Isle. By its power the Lich-Lord is bound in stone. "
"To end the spell a noble of the line of Kings should utter the following..."
msgstr ""
#. [option]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:372
msgid "I think I’ll say that magic phrase."
msgstr "Manau, pasakysiu šią magišką frazę."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:391
msgid ""
"The lich is free! Let’s bash him and grab that book. That sounds like a job "
"for you, Lady Jessene!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:395
msgid "Hmph! You’re just happy because that monolith proves your paternity!"
msgstr ""
#. [message]: speaker=Lich-Lord Caror
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:399
msgid "Free, I’m free, and I feel the Ruby of Fire! It will be mine."
msgstr "Laisvas, aš laisvas ir jaučiu Ugnies rubiną! Jis bus mano."
#. [message]: speaker=Minister Edren
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:403
msgid "No you won’t, you soldier of darkness!"
msgstr ""
#. [option]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:409
msgid "I think I’ll wait a while before uttering any magic phrases."
msgstr "Manau, palauksiu kurį laiką, prieš sakydamas magiškas frazes."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:414
msgid "We have more pressing matters to deal with before we free that lich."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:419
msgid "Afraid you’ll find out you’re not of the line of Kings?"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:429
msgid "This sounds like a job for Prince Haldric, hopefully."
msgstr "Tai skamba kaip užduotis Princui Haldrikui, tikiuosi."
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:442
msgid "The Lich-Lord is already free."
msgstr "Ličų valdovas jau laisvas."
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:465
msgid "NW — Southbay."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:470
msgid "More like ‘NW — Every orc on the Isle’. Hmph!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:501
msgid "We have the book! Let’s get out of here!"
msgstr "Mes turime knygą! Dinkime iš čia!"
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:506
msgid "Sounds good to me."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:519
msgid "I feel like I’m forgetting something. Ohh, the book!"
msgstr "Jaučiu, kad kažką pamirštu. O, knyga!"
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:529
msgid "Prince Haldric must be the first into the sewers of Southbay."
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:558
msgid "Rarlg"
msgstr "Rarlgas"
#. [message]: speaker=Rarlg
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:562
msgid "Rarlg — argh, a raul-rarlg!"
msgstr "Rarlg – argh, a raul-rarlg!"
#. [message]: speaker=Prince Haldric
#. [message]: speaker=Ut'Tan-Grilg
#. [message]: speaker=Tan-Pulk
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:566
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:571
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:575
msgid "Oh my!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:579
msgid "And he brought a friend."
msgstr "Ir jis atsivedė draugą."
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:586
msgid "Raul-Rarlg"
msgstr "Raul-Rarlgas"
#. [message]: speaker=Lich-Lord Caror
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:597
msgid "So close. So close."
msgstr "Taip arti. Taip arti."
#. [message]: speaker=second_unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:602
msgid "I found the book in what was left of his robes! Let’s get out of here!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:616
msgid ""
"We have the book and the orcs are out of our way. Let’s get out of here!"
msgstr "Mes turime knygą ir orkų nebėra mūsų kelyje. Dinkime iš čia!"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:638
msgid "I can hear their reinforcements coming! We’re trapped! All is lost!"
msgstr "Girdžiu ateinant jų pastiprinimus! Mes spąstuose! Viskas prarasta!"
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:656
msgid "Sewer — Danger Keep Out!"
msgstr ""
#. [scenario]: id=10_Sewer_of_Southbay
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:5
msgid "Sewer of Southbay"
msgstr ""
#. [side]: type=Arch Mage, id=Daellyn the Red
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:39
msgid "Daellyn the Red"
msgstr "Daelinas Raudonasis"
#. [side]: type=Arch Mage, id=Daellyn the Red
#. [side]: type=Arch Mage, id=Tinry the Red
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:47
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:66
msgid "Red Wizards"
msgstr "Raudonieji burtininkai"
#. [side]: type=Arch Mage, id=Tinry the Red
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:58
msgid "Tinry the Red"
msgstr "Tinri Raudonasis"
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:95
msgid "Spider"
msgstr "Voras"
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:119
msgid "Prince Haldric exits the sewer"
msgstr "Princas Haldrikas išeina iš kanalizacijos"
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:124
msgid "Defeat both wizards and Prince Haldric exits the sewer"
msgstr ""
"Nugalėkite abu burtininkus ir Princas Haldrikas išeina iš kanalizacijos"
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:148
msgid ""
"In the last leg of their journey to Southbay, Haldric and his companions "
"find themselves in the Sewers of Southbay."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:153
msgid ""
"Only a human could take such a lovely cave and fill it with refuse. Humans. "
"Hey, is that a pair of boots?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:158
msgid ""
"We should be cautious down here. This isn’t an old maid’s drain pipe, this "
"is the sewer of Southbay. It is said that the city diverted an underground "
"river for its own use, and let their own effluent run down the old river bed."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:162
msgid "This is the far end of that river bed. Legend has it—"
msgstr ""
#. [message]: speaker=Tinry the Red
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:166
msgid ""
"That a King banished a pair of twin Magi and their devoted followers down "
"here after the Wesfolk war!"
msgstr ""
#. [message]: speaker=Daellyn the Red
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:170
msgid ""
"Can you feel it, brother? This one bears the Ruby of Fire. After all our "
"time searching, it has come to us!"
msgstr ""
"Ar jauti tai, broli? Šitas nešasi Ugnies rubiną. Po visų mūsų paieškų, jis "
"pagaliau atėjo pas mus!"
#. [message]: speaker=Tinry the Red
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:174
msgid ""
"The brothers Red will finally ascend to power. We must have it. Get them!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:182
msgid "Nooo! The wizards are flooding the sewer. We’re doomed!"
msgstr "Neee! Burtininkai užtvindo kanalizaciją. Mes pasmerkti!"
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:191
msgid ""
"Haldric, I feel a strong foreboding. Have you noticed that anything that "
"happens to be strong in the ways of magic can sense that ruby? Elilmaldur-"
"Rithrandil felt it, and so did Lich-Lord Caror, now these two."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:196
msgid ""
"We retrieved the Lich-Lord’s book, and I can literally feel the power of the "
"ruby, even with it in my pack. Let’s work out what it does, before we decide "
"what to do with it."
msgstr ""
#. [message]: speaker=Daellyn the Red
#. [message]: speaker=Tinry the Red
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:214
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:254
msgid "Brother!"
msgstr "Broli!"
#. [message]: speaker=second_unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:226
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:266
msgid "Hmm. He seems to have had a map, and some gold!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:290
msgid ""
"Argh, the stream bed is blocked! Only a pint of goo is getting through. "
"We’ll have to go around."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:307
msgid "To Southbay"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:329
msgid ""
"It’s not very heroic if Prince Haldric isn’t the one to lead his band from "
"the Sewers of Southbay."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:379
msgid "Danger Ahead!"
msgstr "Pavojus priekyje!"
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:385
msgid "‘Ahead’? So far it’s been danger everywhere."
msgstr "„Priekyje“? Kol kas pavojus buvo visur."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:397
msgid "Finally, on to Southbay!"
msgstr ""
#. [scenario]: id=11_Southbay_in_Winter
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:4
msgid "Southbay in Winter"
msgstr ""
#. [side]: type=Grand Knight, id=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:35
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:40
msgid "King Addroran IX"
msgstr "Karalius Addroranas IX"
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:94
msgid ""
"Prince Haldric has emerged from the sewers of Southbay in the very heart of "
"the city. After some commotion, he gains an audience with the King of "
"Southbay."
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:99
msgid "So, Prince, you bring refugees, but do you bring swords as well?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:103
msgid "I bear both, and all are loyal to the King of Southbay!"
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:107
msgid ""
"I knew you as a boy, and your people have preceded you. Your father was an "
"honorable man, and so are you. Aren’t you the king now?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:111
msgid "A king with no land and no crown is no king, my Lord."
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:115
msgid ""
"It is so. These are dark days to live through, my young prince. You’ve done "
"your father proud. Far better than my legacy, a dead adventurer and a "
"missing fool! It is fitting that my line should end with my kingdom."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:119
msgid "You should not say such things!"
msgstr "Neturi sakyti tokių dalykų!"
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:124
msgid ""
"Hmph! It matters little now. What’s this? You bring a Wesfolk waif with you. "
"Put her out with the others!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:128
msgid "You’ve put my people out in the snow? Prepare to meet your fate you—"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:132
msgid ""
"She and her people have been of great service to me. Open the gates, let "
"them in."
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:136
msgid ""
"What? On your word alone, boy? And what of the other Wesfolk that have "
"drifted to our gate?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:140
msgid "Let them all in! For the sake of humanity on this isle!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:144
msgid ""
"And because I can sweeten the deal. I can save the lives of all of the "
"people left on this isle. I will reveal all, if you swear on the soul of "
"your eldest son that you let all of the Wesfolk who may come into the city, "
"and allow them to participate in what must happen next."
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:148
msgid "Hmm... Very well. I so swear. Speak."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:152
msgid ""
"First, I <i>can</i> translate the book that will allow Haldric to use the "
"Ruby of Fire. The artifact should help with what must come."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:156
msgid ""
"Second, I know the way to the mysterious lands of the east. Addroran, I was "
"your son’s navigator and companion. Believe me, you must go east."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:160
msgid "Compan— What?"
msgstr "Kompan— Kas?"
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:165
msgid "She’s just full of surprises."
msgstr "Ji paprasčiausiai pilna siurprizų."
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:169
msgid ""
"I was the navigator. Haldric, your people simply washed up here long ago, "
"but my people came here on purpose. You’d all still be herding sheep and "
"living in grass huts if it wasn’t for my people."
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:173
msgid ""
"Some favor your people did for us. Why flee at all? And why east? We’ve "
"already repelled one orcish assault. We should be working toward taking back "
"the Isle."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:177
msgid ""
"This is no time for bravado. You must head east because my people came from "
"the west, which is teeming with every form of enemy and monster imaginable. "
"There is literally no room there. If you thought we were bad, you should see "
"what else comes behind us. You’d be slaves, or you’d be dead."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:181
msgid ""
"Learn the lesson of my people. If we had fled here while even one of our "
"great cities still stood we could have taken this Isle with ease. But we "
"fought on until the bitter end. There can be no compromise with the orcs, "
"their numbers are limitless, and you have no way to stop more orcs from "
"coming."
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:185
msgid ""
"Hmm. There is wisdom in your words, and my end should be in this place. We "
"can hold out for the rest of the winter here. When the orcs last came it was "
"fall and the harvest was in. We can hunt the great schools of fish that live "
"under the ice. You might even be able to depart in well provisioned ships!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:189
msgid "Don’t you intend to come with us?"
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:193
msgid ""
"No. Flee, and flee east. It is my duty to hold this city as long as I can "
"for the sake of all who can be evacuated. That means that it shall fall on "
"Haldric and you to lead the evacuation."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:197
msgid ""
"King, there will be a new kingdom in the east, and the bulk of the fleet "
"will bear the flag of Southbay. A new throne and new lands await you in the "
"east."
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:201
msgid ""
"My bloodline has ended with my sons, and I am old. Let the ships take the "
"women, children, and young men first. A new kingdom must be born of vital "
"blood. We old men are still of some value. We will make the orcs pay dearly "
"when they come to take this place!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:205
msgid ""
"If there is no other way. May the bards forever sing of the valor of the "
"Kings of Southbay! Jessene, about that book?"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:209
msgid ""
"I’ll begin my translation. Oh, and you should seal up the sewer entrance."
msgstr ""
#. [scenario]: id=12_A_Final_Spring
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:4
msgid "A Final Spring"
msgstr "Paskutinis pavasaris"
#. [side]: type=Orcish Warlord, id=Tan-Harak
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:61
msgid "Tan-Harak"
msgstr "Tan-Harakas"
#. [side]: type=Orcish Warlord, id=Tan-Hork
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:94
msgid "Tan-Hork"
msgstr "Tan-Horkas"
#. [side]: type=Orcish Warlord, id=Tan-Gulo
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:127
msgid "Tan-Gulo"
msgstr "Tan-Gulo"
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:234
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:235
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:236
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:237
msgid "Southbay Guard"
msgstr ""
#. [object]: id=ruby_of_fire
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:242
msgid ""
"The Ruby of Fire was imbued with magic in the distant west, and can be used "
"to scorch enemies into submission."
msgstr ""
#. [effect]: type=fire
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:251
msgid "ruby of fire"
msgstr "ugnies rubinas"
#. [objective]: condition=lose
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:293
msgid "Death of King Addroran IX"
msgstr "Karaliaus Addrorano IX mirtis"
#. [objective]: condition=lose
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:297
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:182
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:169
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:232
msgid "Death of Lord Typhon"
msgstr "Valdovo Taifūno mirtis"
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:320
msgid ""
"Several months pass. Jessene has translated Lich-Lord Caror’s Book of Fire "
"and Darkness. Prince Haldric is busy probing the secrets of the Ruby of Fire."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:325
msgid "I think I’ve figured something out. Look."
msgstr "Manau, kad kai ką išsiaiškinau. Žiūrėkite."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:349
msgid ""
"Ouch! Hot, hot, hot! Gee, somebody should really attach this thing to a "
"scepter or something! I think I’ll save it for closer-ranged combat for now."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:354
msgid "Watch it! Well, at least you’re improving."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:358
msgid ""
"Humph. Fool of a boy’s just gonna burn us all up. Humans, always playing at "
"being wizards."
msgstr ""
#. [message]: speaker=Southbay Guard 1
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:363
msgid "Orcs sighted! They’ve seized the frontier! To arms! To arms!"
msgstr ""
#. [message]: speaker=Sir Ladoc
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:367
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:767
msgid "For the glory of Southbay!"
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:371
msgid ""
"Prince Haldric, I’ll concentrate on holding Southbay. You must defeat the "
"orcs. The ships aren’t ready yet. We must defeat this army of orcs to buy us "
"more time. Try not to kill us all with that ruby!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:375
msgid "Very well. I’ll do my best."
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:388
msgid "Lord Typhon"
msgstr "Valdovas Taifūnas"
#. [message]: speaker=Lord Typhon
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:394
msgid "I come seeking the Crown Prince!"
msgstr "Atėjau ieškodamas Karūnos Princo!"
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:398
msgid "Who is this fish man?"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:402
msgid ""
"He’s a large part of the reason your son made it to the lands of the east. "
"Lord Typhon provided us with pearls and an escort for our voyages in "
"exchange for steel trident points and fishhooks. It’s difficult to be a "
"blacksmith when you live underwater."
msgstr ""
#. [message]: speaker=Lord Typhon
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:406
msgid "Indeed it is. But where is the Prince?"
msgstr "Iš tikrųjų. Tačiau kur Princas?"
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:410
msgid "The Crown Prince is dead. But we have need of your services again—"
msgstr ""
#. [message]: speaker=Lord Typhon
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:414
msgid "Under the same terms?"
msgstr "Tokiomis pačiomis sąlygomis?"
#. [message]: speaker=Lady Dionli
#. [message]: speaker=Lord Aryad
#. [message]: speaker=Lord El’Isomithir
#. [message]: speaker=Lord Logalmier
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:418
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:420
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:424
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:141
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:149
msgid "Agreed."
msgstr "Sutarta."
#. [message]: speaker=Lord Typhon
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:422
msgid ""
"Good. We need the steel for our own war in the deep. I formally place the "
"might of the Merfolk at your disposal!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:427
msgid "You can now recruit merfolk!"
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:443
msgid "Make haste. We must secure the frontier or it’s all over!"
msgstr ""
#. [event]
#. [unit_type]: id=Familiar, race=undead
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:458
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:291
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:366
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:461
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:260
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:248
#: data/campaigns/The_Rise_Of_Wesnoth/units/Familiar.cfg:4
msgid "Familiar"
msgstr ""
#. [side]: type=Ancient Lich, id=Lich-Lord Jevyan
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:471
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:269
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:45
msgid "Lich-Lord Jevyan"
msgstr "Ličų valdovas Dževianas"
#. [message]: speaker=Lich-Lord Jevyan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:478
msgid ""
"King Addroran, your day is done. Prepare to be ground to dust. If you’re "
"lucky I may raise you from death for my own amusement. Oh, and what’s this? "
"I sense, I sense the Ruby of Fire."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:482
msgid ""
"You monster! You’ve betrayed our people — to ally yourself with these orcs?!"
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:485
msgid "Fool Prince"
msgstr ""
#. [message]: speaker=Lich-Lord Jevyan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:489
msgid ""
"Fool girl! My ambition is boundless; I will survive to rule the orcs and all "
"else. That is more than can be said for you. King Addroran, meet your son — "
"you’ll be joining him soon enough."
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:493
msgid "NO!"
msgstr "NE!"
#. [message]: speaker=Fool Prince
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:497
msgid "Fath-er! Join... us..."
msgstr "Tė-ve! Junkis... prie mūsų..."
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:501
msgid "His older brother was more attractive..."
msgstr "Jo vyresnysis brolis buvo patrauklesnis..."
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:544
msgid ""
"Their reserves are arriving, and we haven’t secured the frontier! We’re dead!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:561
msgid "Southbay"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:581
msgid "To Clearwater Port"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:601
msgid "To the Midlands &amp; Oldwood"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:621
msgid "To the Northrun"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:641
msgid "To the Midlands"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:661
msgid "New Southbay"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:681
msgid "They sealed it, there is no escape for you!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:695
msgid "I am finished."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:699
msgid "We needed him to hold Southbay. We’re done for!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:712
msgid "We’ve defeated the orcs. Let’s rig the ships and get out of here."
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:716
msgid ""
"Oh, for my sons... — As we agreed. I will hold Southbay until my last breath."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:720
msgid ""
"With the help of the Merfolk, and my knowledge of an island that will make a "
"good re-provisioning point, we should be able to embark for the great lands "
"that are to the east."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:724
msgid ""
"What I don’t like is the fact that Lich-Lord Jevyan, after whom our very "
"capital is named, betrayed my people. To make matters worse, he knows that "
"you have that ruby."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:728
msgid ""
"There’s not much we can do about that now. I dub this fine ship the Eldaric, "
"in honor of my father. About that island..."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:732
msgid "Great, more boats, and now an ocean!"
msgstr "Puiku, daugiau laivų, o dabar – vandenynas!"
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:736
msgid ""
"After you make it to this new land, send some of the ships back, for there "
"may still be survivors in Southbay."
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:754
msgid "My son!"
msgstr "Mano sūnau!"
#. [scenario]: id=13_Peoples_in_Decline
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:4
msgid "Peoples in Decline"
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:16
msgid ""
"Several days later Prince Haldric departs in his ship, the Eldaric, his home "
"and the Green Isle lost to him forever. Before him lay a vast expanse of "
"stormy seas, and the mysterious island that Lady Jessene has mentioned, and "
"even more exotic lands even further to the East."
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:20
msgid ""
"The island that King Haldric and his crew are approaching was at one time a "
"volcano that is now slowly sinking into the sea. The elder Crown Prince of "
"Southbay had managed to establish a foothold on this Island, despite the "
"belligerent nature of its reptilian inhabitants. There will be little left "
"of that foothold by now."
msgstr ""
#. [side]: type=Drake Flameheart, id=Kegrid
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:46
msgid "Kegrid"
msgstr "Kegridas"
#. [side]: type=Drake Flameheart, id=Kegrid
#. [side]: type=Drake Flameheart, id=Gerrick
#. [side]: type=Drake Flameheart, id=Merkush
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:52
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:74
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:102
msgid "Drakes"
msgstr "Slibinai"
#. [side]: type=Drake Flameheart, id=Gerrick
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:68
msgid "Gerrick"
msgstr "Gerikas"
#. [side]: type=Drake Flameheart, id=Merkush
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:96
msgid "Merkush"
msgstr "Merkušas"
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:199
msgid ""
"After some time at sea an island is spotted. The Eldaric docks at a crude "
"port that appears to be deserted."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:204
msgid "Land! Land! Bless the Lords of Light!"
msgstr "Žemė! Žemė! Garbinkite Šviesos dievus!"
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:208
msgid ""
"This is the Elder Prince’s island all right. We had a heck of a time "
"pacifying the Drakes who live here. Oh my, it looks like they’ve rearmed!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:212
msgid "We come in peace. We only seek to re-provision our ships."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:216
msgid "I don’t think diplomacy is going to work."
msgstr ""
#. [message]: speaker=Gerrick
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:221
msgid ""
"Ssso humansss, you’ve come to trouble usss again. Prepare to die! For the "
"glory of the Lords of Morogor!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:225
msgid "Do I need to say, <i>“I told you so”</i>?"
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:243
msgid "Bitey the Serpent"
msgstr ""
#. [message]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:251
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:333
msgid "Look out, a serpent has emerged from the deep."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:266
msgid ""
"Well, it looks like their warriors have given up the fight. We should be "
"able to re-provision the ships now."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:270
msgid ""
"The nice thing is, they’ll go back to guarding this island after we’re gone "
"for a while. It’ll make a good way of preventing others from following us."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:274
msgid ""
"This island is slowly sinking. Hmm, I wonder what they’ll do when it gets "
"too small for them?"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:278
msgid ""
"They seem rather intelligent. They’re certainly belligerent and numerous. "
"I’m sure they’ll eventually evacuate. Just like us right now."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:282
msgid "I don’t find that thought very comforting."
msgstr ""
#. [message]: speaker=Familiar
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:295
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:370
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:329
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:363
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:470
msgid "<i>Clack</i>! <i>Clack!</i>"