The Battle for Wesnoth Lithuanian translation
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  1. # Copyright (C) Wesnoth development team, 2007-2019.
  2. # Translators:
  3. # Andrius Štikonas <andrius@stikonas.eu>, 2007-2019.
  4. msgid ""
  5. msgstr ""
  6. "Project-Id-Version: Battle for Wesnoth 1.11\n"
  7. "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
  8. "POT-Creation-Date: 2020-01-25 18:18 UTC\n"
  9. "PO-Revision-Date: 2019-10-06 12:49+0100\n"
  10. "Last-Translator: Andrius Štikonas <andrius@stikonas.eu>\n"
  11. "Language-Team: Lithuanian <wesnoth-lt@googlegroups.com>\n"
  12. "Language: lt\n"
  13. "MIME-Version: 1.0\n"
  14. "Content-Type: text/plain; charset=UTF-8\n"
  15. "Content-Transfer-Encoding: 8bit\n"
  16. "Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n%10>=2 && (n%100<10 || n"
  17. "%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3);\n"
  18. "X-Generator: Poedit 2.1.1\n"
  19. #. [attack]: type=impact
  20. #. [attack]: type=arcane
  21. #: data/campaigns/Dead_Water/units/Brawler.cfg:24
  22. #: data/campaigns/Dead_Water/units/Citizen.cfg:23
  23. #: data/campaigns/Under_the_Burning_Suns/units/monsters/Darawf.cfg:23
  24. #: data/campaigns/Under_the_Burning_Suns/units/monsters/Small_Mudcrawler.cfg:16
  25. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Divine_Avatar.cfg:30
  26. #: data/core/units/monsters/Giant_Mudcrawler.cfg:32
  27. #: data/core/units/monsters/Yeti.cfg:37
  28. #: data/core/units/trolls/Rocklobber.cfg:26
  29. #: data/core/units/trolls/Troll_Shaman.cfg:38
  30. #: data/core/units/trolls/Whelp.cfg:25
  31. #: data/core/units/undead/Skeleton_Archer.cfg:38
  32. msgid "fist"
  33. msgstr "kumštis"
  34. #. [attack]: type=impact
  35. #: data/campaigns/Dead_Water/units/Brawler.cfg:32
  36. #: data/core/units/monsters/Fire_Dragon.cfg:43
  37. msgid "tail"
  38. msgstr "uodega"
  39. #. [attack]: type=impact
  40. #: data/campaigns/Dead_Water/units/Kraken.cfg:33
  41. #: data/core/units/monsters/Cuttle_Fish.cfg:31
  42. #: data/core/units/monsters/Tentacle.cfg:34
  43. msgid "tentacle"
  44. msgstr "čiuptuvas"
  45. #. [attack]: type=pierce
  46. #: data/campaigns/Dead_Water/units/Kraken.cfg:44
  47. #: data/core/units/monsters/Cuttle_Fish.cfg:42
  48. msgid "ink"
  49. msgstr "rašalas"
  50. #. [attack]: type=impact
  51. #: data/campaigns/Dead_Water/units/Soldier_King.cfg:31
  52. #: data/campaigns/Dead_Water/units/Warrior_King.cfg:32
  53. #: data/campaigns/Dead_Water/units/Young_King.cfg:27
  54. #: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:43
  55. #: data/campaigns/The_South_Guard/units/Mounted_General.cfg:44
  56. #: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Guardian.cfg:27
  57. #: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Sentinel.cfg:28
  58. #: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Warden.cfg:27
  59. #: data/core/units/dunefolk/Alchemist.cfg:37
  60. #: data/core/units/dunefolk/Apothecary.cfg:38
  61. #: data/core/units/dunefolk/Cataphract.cfg:38
  62. #: data/core/units/dunefolk/Herbalist.cfg:39
  63. #: data/core/units/dunefolk/Horse_Archer.cfg:26
  64. #: data/core/units/dunefolk/Luminary.cfg:40
  65. #: data/core/units/dunefolk/Rider.cfg:26
  66. #: data/core/units/dunefolk/Sunderer.cfg:31
  67. #: data/core/units/dunefolk/Windbolt.cfg:31
  68. #: data/core/units/humans/Loyalist_Heavy_Infantryman.cfg:23
  69. msgid "mace"
  70. msgstr "vėzdas"
  71. #. [attack]: type=impact
  72. #: data/campaigns/Delfadors_Memoirs/units/Mage_Commander.cfg:24
  73. #: data/campaigns/Delfadors_Memoirs/units/Mage_Leader.cfg:21
  74. #: data/campaigns/Delfadors_Memoirs/units/Mage_Magister.cfg:26
  75. #: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:65
  76. #: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:28
  77. #: data/campaigns/Son_Of_The_Black_Eye/units/Novice_Orcish_Shaman.cfg:27
  78. #: data/campaigns/Son_Of_The_Black_Eye/units/Old_Orcish_Shaman.cfg:27
  79. #: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:27
  80. #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:66
  81. #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:67
  82. #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:66
  83. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Druid.cfg:30
  84. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Mystic.cfg:29
  85. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shaman.cfg:30
  86. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shyde.cfg:33
  87. #: data/core/units/elves/Druid.cfg:31 data/core/units/elves/Enchantress.cfg:29
  88. #: data/core/units/elves/Shaman.cfg:37 data/core/units/elves/Sorceress.cfg:31
  89. #: data/core/units/humans/Mage.cfg:29 data/core/units/humans/Mage_Arch.cfg:39
  90. #: data/core/units/humans/Mage_Elder.cfg:27
  91. #: data/core/units/humans/Mage_Great.cfg:33
  92. #: data/core/units/humans/Mage_Red.cfg:32
  93. #: data/core/units/humans/Mage_Silver.cfg:40
  94. #: data/core/units/humans/Mage_White.cfg:50
  95. #: data/core/units/merfolk/Diviner.cfg:49
  96. #: data/core/units/merfolk/Enchantress.cfg:24
  97. #: data/core/units/merfolk/Initiate.cfg:26
  98. #: data/core/units/merfolk/Priestess.cfg:45
  99. #: data/core/units/saurians/Augur.cfg:26 data/core/units/saurians/Oracle.cfg:38
  100. #: data/core/units/saurians/Soothsayer.cfg:27
  101. #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:50
  102. msgid "staff"
  103. msgstr "lazda"
  104. #. [attack]: type=blade
  105. #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:24
  106. #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:24
  107. #: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:25
  108. #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:502
  109. #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:530
  110. #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:572
  111. #: data/campaigns/Liberty/units/Rogue_Mage.cfg:24
  112. #: data/campaigns/Liberty/units/Shadow_Mage.cfg:34
  113. #: data/core/units/humans/Loyalist_Bowman.cfg:22
  114. #: data/core/units/orcs/Crossbowman.cfg:23 data/core/units/orcs/Slurbow.cfg:28
  115. msgid "short sword"
  116. msgstr "trumpas kalavijas"
  117. #. [attack]: type=cold
  118. #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:33
  119. #: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:34
  120. #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:539
  121. #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:581
  122. #: data/campaigns/Under_the_Burning_Suns/units/undead/Spider_Lich.cfg:38
  123. #: data/core/units/undead/Necro_Dark_Adept.cfg:31
  124. #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:59
  125. #: data/core/units/undead/Necromancer.cfg:41
  126. msgid "chill wave"
  127. msgstr "šalčio banga"
  128. #. [attack]: type=arcane
  129. #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:45
  130. #: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:46
  131. #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:551
  132. #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:593
  133. #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:60
  134. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:104
  135. #: data/campaigns/Under_the_Burning_Suns/units/undead/Spider_Lich.cfg:50
  136. #: data/core/units/undead/Necro_Ancient_Lich.cfg:63
  137. #: data/core/units/undead/Necro_Dark_Adept.cfg:43
  138. #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:71
  139. #: data/core/units/undead/Necro_Lich.cfg:63
  140. #: data/core/units/undead/Necromancer.cfg:53
  141. msgid "shadow wave"
  142. msgstr "šešėlių banga"
  143. #. [attack]: type=impact
  144. #: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:74
  145. #: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:36
  146. #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:75
  147. #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:76
  148. #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:75
  149. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Scout.cfg:39
  150. #: data/core/units/dunefolk/Skirmisher.cfg:45
  151. #: data/core/units/humans/Outlaw.cfg:31
  152. #: data/core/units/humans/Outlaw_Footpad.cfg:33
  153. #: data/core/units/humans/Outlaw_Fugitive.cfg:37
  154. #: data/core/units/trolls/Rocklobber.cfg:35
  155. msgid "sling"
  156. msgstr "svaidyklė"
  157. #. [attack]: type=blade
  158. #: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:34
  159. #: data/campaigns/Eastern_Invasion/units/Skeleton_Rider.cfg:43
  160. #: data/campaigns/Liberty/units/Bone_Knight.cfg:34
  161. #: data/campaigns/Liberty/units/Skeleton_Rider.cfg:43
  162. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Fighter.cfg:32
  163. #: data/campaigns/Under_the_Burning_Suns/units/undead/Undead_Horseman.cfg:40
  164. #: data/core/units/dunefolk/Explorer.cfg:34
  165. #: data/core/units/dunefolk/Rover.cfg:31
  166. #: data/core/units/dunefolk/Wayfarer.cfg:43
  167. #: data/core/units/dwarves/Explorer.cfg:33
  168. #: data/core/units/dwarves/Fighter.cfg:41
  169. #: data/core/units/dwarves/Pathfinder.cfg:36
  170. #: data/core/units/dwarves/Pathfinder.cfg:44
  171. #: data/core/units/dwarves/Scout.cfg:35 data/core/units/dwarves/Scout.cfg:43
  172. #: data/core/units/undead/Skele_Deathblade.cfg:54
  173. #: data/core/units/undead/Skele_Draug.cfg:31
  174. #: data/core/units/undead/Skele_Revenant.cfg:32
  175. #: data/core/units/undead/Skeleton.cfg:50
  176. msgid "axe"
  177. msgstr "kirvis"
  178. #. [attack]: type=blade
  179. #: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:26
  180. #: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:25
  181. #: data/core/units/orcs/Ruler.cfg:28 data/core/units/orcs/Sovereign.cfg:29
  182. #: data/core/units/orcs/Warlord.cfg:24 data/core/units/orcs/Warrior.cfg:22
  183. msgid "greatsword"
  184. msgstr ""
  185. #. [attack]: type=impact
  186. #: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:35
  187. #: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:33
  188. #: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:34
  189. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Annalist.cfg:37
  190. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Loremaster.cfg:41
  191. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Witness.cfg:41
  192. #: data/campaigns/tutorial/units/Quintain.cfg:26
  193. #: data/core/units/humans/Loyalist_Iron_Mauler.cfg:26
  194. #: data/core/units/humans/Loyalist_Shock_Trooper.cfg:23
  195. #: data/core/units/humans/Mage_of_Light.cfg:54
  196. msgid "flail"
  197. msgstr "kovos spragilas"
  198. #. [attack]: type=blade
  199. #. [attack]: type=arcane
  200. #: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:24
  201. #: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:35
  202. #: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:133
  203. #: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:24
  204. #: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:20
  205. #: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:25
  206. #: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:35
  207. #: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:93
  208. #: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:36
  209. #: data/campaigns/Liberty/units/Death_Squire.cfg:34
  210. #: data/campaigns/Sceptre_of_Fire/units/Haldric_II.cfg:27
  211. #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:35
  212. #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Fighter.cfg:23
  213. #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:36
  214. #: data/campaigns/Under_the_Burning_Suns/units/humans/Human_Commander.cfg:36
  215. #: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Hunter.cfg:26
  216. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Archer.cfg:30
  217. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Flanker.cfg:33
  218. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Marksman.cfg:34
  219. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Outrider.cfg:32
  220. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Pathfinder.cfg:31
  221. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Ranger.cfg:34
  222. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Scout.cfg:27
  223. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:457
  224. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:514
  225. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:571
  226. #: data/campaigns/tutorial/units/Fighter.cfg:24
  227. #: data/campaigns/tutorial/units/Fighteress.cfg:25
  228. #: data/campaigns/tutorial/units/Warrior.cfg:25
  229. #: data/campaigns/tutorial/units/Warrioress.cfg:26
  230. #: data/core/units/dunefolk/Paragon.cfg:31 data/core/units/elves/Archer.cfg:23
  231. #: data/core/units/elves/Avenger.cfg:42 data/core/units/elves/Captain.cfg:35
  232. #: data/core/units/elves/Champion.cfg:23 data/core/units/elves/Fighter.cfg:22
  233. #: data/core/units/elves/Hero.cfg:22 data/core/units/elves/High_Lord.cfg:48
  234. #: data/core/units/elves/Lord.cfg:28 data/core/units/elves/Marksman.cfg:30
  235. #: data/core/units/elves/Marshal.cfg:40 data/core/units/elves/Outrider.cfg:32
  236. #: data/core/units/elves/Ranger.cfg:39 data/core/units/elves/Rider.cfg:32
  237. #: data/core/units/elves/Scout.cfg:32 data/core/units/elves/Sharpshooter.cfg:25
  238. #: data/core/units/humans/Horse_Knight.cfg:25
  239. #: data/core/units/humans/Horse_Paladin.cfg:43
  240. #: data/core/units/humans/Loyalist_Cavalryman.cfg:45
  241. #: data/core/units/humans/Loyalist_Dragoon.cfg:37
  242. #: data/core/units/humans/Loyalist_Lieutenant.cfg:28
  243. #: data/core/units/humans/Loyalist_Longbowman.cfg:25
  244. #: data/core/units/humans/Loyalist_Master_Bowman.cfg:25
  245. #: data/core/units/humans/Loyalist_Sergeant.cfg:28
  246. #: data/core/units/humans/Loyalist_Swordsman.cfg:29
  247. #: data/core/units/humans/Woodsman_Ranger.cfg:44
  248. #: data/core/units/nagas/Fighter.cfg:30 data/core/units/nagas/Myrmidon.cfg:29
  249. #: data/core/units/nagas/Warrior.cfg:27 data/core/units/orcs/Grunt.cfg:43
  250. #: data/core/units/orcs/Leader.cfg:28
  251. msgid "sword"
  252. msgstr "kalavijas"
  253. #. [attack]: type=pierce
  254. #. [attack]: type=fire
  255. #: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:33
  256. #: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
  257. #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:44
  258. #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:45
  259. #: data/campaigns/Under_the_Burning_Suns/units/humans/Human_Commander.cfg:45
  260. #: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Hunter.cfg:35
  261. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Archer.cfg:40
  262. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Marksman.cfg:44
  263. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:466
  264. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:523
  265. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:580
  266. #: data/core/units/dunefolk/Marauder.cfg:63
  267. #: data/core/units/dunefolk/Raider.cfg:62 data/core/units/elves/Archer.cfg:32
  268. #: data/core/units/elves/Avenger.cfg:51 data/core/units/elves/Captain.cfg:44
  269. #: data/core/units/elves/Champion.cfg:32 data/core/units/elves/Fighter.cfg:31
  270. #: data/core/units/elves/Hero.cfg:31 data/core/units/elves/Marshal.cfg:49
  271. #: data/core/units/elves/Outrider.cfg:41 data/core/units/elves/Ranger.cfg:48
  272. #: data/core/units/elves/Rider.cfg:41 data/core/units/elves/Scout.cfg:41
  273. #: data/core/units/humans/Loyalist_Bowman.cfg:31
  274. #: data/core/units/humans/Woodsman.cfg:37
  275. #: data/core/units/humans/Woodsman_Huntsman.cfg:46
  276. #: data/core/units/humans/Woodsman_Poacher.cfg:42
  277. #: data/core/units/humans/Woodsman_Ranger.cfg:53
  278. #: data/core/units/humans/Woodsman_Trapper.cfg:48
  279. #: data/core/units/nagas/Dervish.cfg:39 data/core/units/nagas/Dirkfang.cfg:33
  280. #: data/core/units/nagas/Ophidian.cfg:37 data/core/units/orcs/Archer.cfg:33
  281. #: data/core/units/orcs/Archer.cfg:42 data/core/units/orcs/Warlord.cfg:33
  282. #: data/core/units/undead/Skele_Banebow.cfg:41
  283. #: data/core/units/undead/Skele_Bone_Shooter.cfg:39
  284. #: data/core/units/undead/Skeleton_Archer.cfg:47
  285. msgid "bow"
  286. msgstr "lankas"
  287. #. [attack]: type=blade
  288. #. [unit_type]: id=SotA Flying Corpse_Gryphon
  289. #. [unit_type]: id=SotA Soulless_Gryphon
  290. #: data/campaigns/Heir_To_The_Throne/units/Sleeping_Gryphon.cfg:30
  291. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:158
  292. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:133
  293. #: data/campaigns/Under_the_Burning_Suns/units/monsters/Crab_Man.cfg:23
  294. #: data/core/units/drakes/Burner.cfg:25
  295. #: data/core/units/goblins/Direwolf_Rider.cfg:42
  296. #: data/core/units/gryphons/Gryphon.cfg:28
  297. #: data/core/units/gryphons/Gryphon_Master.cfg:28
  298. #: data/core/units/gryphons/Gryphon_Rider.cfg:27
  299. #: data/core/units/monsters/Elder_Falcon.cfg:27
  300. #: data/core/units/monsters/Falcon.cfg:26 data/core/units/monsters/Roc.cfg:28
  301. #: data/core/units/monsters/Skeletal_Dragon.cfg:43
  302. #: data/core/units/undead/Corpse_Ghoul.cfg:33
  303. #: data/core/units/undead/Corpse_Necrophage.cfg:28
  304. #: data/core/units/undead/Spirit_Nightgaunt.cfg:37
  305. #: data/core/units/undead/Spirit_Shadow.cfg:66
  306. msgid "claws"
  307. msgstr "nagai"
  308. #. [attack]: type=blade
  309. #: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:36
  310. #: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:23
  311. #: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:27
  312. #: data/core/units/humans/Loyalist_Duelist.cfg:37
  313. #: data/core/units/humans/Loyalist_Fencer.cfg:53
  314. #: data/core/units/humans/Loyalist_Master_at_Arms.cfg:32
  315. msgid "saber"
  316. msgstr "kardas"
  317. #. [unit_type]: id=Walking Corpse, race=undead
  318. #. [unit_type]: id=SotA Walking Corpse_Human
  319. #. [unit_type]: id=SotA Walking Corpse_Dwarf
  320. #. [unit_type]: id=SotA Walking Corpse_Goblin
  321. #. [unit_type]: id=SotA Walking Corpse_Mounted
  322. #. [unit_type]: id=SotA Walking Corpse_Saurian
  323. #. [unit_type]: id=SotA Walking Corpse_Troll
  324. #. [unit_type]: id=SotA Walking Corpse_Wose
  325. #. [unit_type]: id=SotA Walking Corpse_Wolf
  326. #. [unit_type]: id=SotA Walking Corpse_Wolf Rider
  327. #. [unit_type]: id=SotA Walking Corpse_Spider
  328. #. [unit_type]: id=SotA Walking Corpse_Rat
  329. #. [unit_type]: id=Walking Corpse Shynal, race=undead
  330. #: data/campaigns/Secrets_of_the_Ancients/units/Corpse_Shynal.cfg:4
  331. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:108
  332. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:123
  333. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:138
  334. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:171
  335. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:186
  336. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:219
  337. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:234
  338. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:249
  339. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:265
  340. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:280
  341. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:296
  342. #: data/core/units/undead/Corpse_Walking.cfg:57
  343. msgid "Walking Corpse"
  344. msgstr "Vaikščiojantis lavonas"
  345. #. [unit_type]: id=Walking Corpse, race=undead
  346. #. [unit_type]: id=Walking Corpse Shynal, race=undead
  347. #: data/campaigns/Secrets_of_the_Ancients/units/Corpse_Shynal.cfg:17
  348. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:11
  349. #: data/core/units/undead/Corpse_Walking.cfg:67
  350. msgid ""
  351. "Walking Corpses are the bodies of the dead, re-animated by dark magic. "
  352. "Though not especially dangerous to a trained soldier, the sight of one’s "
  353. "former comrades amongst their number is frightening to say the least."
  354. msgstr ""
  355. "Vaikščiojantys lavonai yra mirusiųjų kūnai, prikelti juodąja magija. Nors ir "
  356. "jie nėra ypatingai pavojingi treniruotam kariui, ankstesnio bendražygio "
  357. "pamatymas tarp jų yra sakant bauginantis mažų mažiausiai sakant."
  358. #. [attack]: type=impact
  359. #. [attack]: type=arcane
  360. #. [unit_type]: id=SotA Walking Corpse_Human
  361. #. [unit_type]: id=SotA Walking Corpse_Dwarf
  362. #. [unit_type]: id=SotA Walking Corpse_Goblin
  363. #. [unit_type]: id=SotA Walking Corpse_Mounted
  364. #. [unit_type]: id=SotA Walking Corpse_Saurian
  365. #. [unit_type]: id=SotA Swimming Corpse
  366. #. [unit_type]: id=SotA Walking Corpse_Troll
  367. #. [unit_type]: id=SotA Walking Corpse_Wose
  368. #. [unit_type]: id=SotA Walking Corpse_Wolf Rider
  369. #. [unit_type]: id=SotA Soulless_Human
  370. #. [unit_type]: id=SotA Soulless_Dwarf
  371. #. [unit_type]: id=SotA Soulless_Goblin
  372. #. [unit_type]: id=SotA Soulless_Mounted
  373. #. [unit_type]: id=SotA Soulless_Saurian
  374. #. [unit_type]: id=SotA Soulless_Swimmer
  375. #. [unit_type]: id=SotA Soulless_Troll
  376. #. [unit_type]: id=SotA Soulless_Wose
  377. #. [unit_type]: id=SotA Soulless_Wolf Rider
  378. #. [attack]: type=fire
  379. #. [attack]: type=cold
  380. #: data/campaigns/Secrets_of_the_Ancients/units/Corpse_Shynal.cfg:36
  381. #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:36
  382. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:111
  383. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:126
  384. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:141
  385. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:174
  386. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:189
  387. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:206
  388. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:222
  389. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:237
  390. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:268
  391. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:91
  392. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:105
  393. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:119
  394. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:148
  395. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:162
  396. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:176
  397. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:191
  398. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:205
  399. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:234
  400. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Singer.cfg:30
  401. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Sylph.cfg:34
  402. #: data/campaigns/Under_the_Burning_Suns/units/undead/Spider_Lich.cfg:26
  403. #: data/core/units/undead/Corpse_Soulless.cfg:74
  404. #: data/core/units/undead/Corpse_Walking.cfg:73
  405. #: data/core/units/undead/Necro_Ancient_Lich.cfg:39
  406. #: data/core/units/undead/Necro_Lich.cfg:39
  407. #: data/core/units/undead/Spirit_Ghost.cfg:60
  408. msgid "touch"
  409. msgstr "prisilietimas"
  410. #. [attack]: type=impact
  411. #: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:27
  412. #: data/core/units/humans/Outlaw_Footpad.cfg:24
  413. #: data/core/units/humans/Outlaw_Ruffian.cfg:29
  414. #: data/core/units/humans/Outlaw_Thug.cfg:23
  415. #: data/core/units/merfolk/Entangler.cfg:27
  416. #: data/core/units/merfolk/Netcaster.cfg:26 data/core/units/trolls/Troll.cfg:25
  417. msgid "club"
  418. msgstr "vėzdas"
  419. #. [unit_type]: id=Ancient Lich, race=undead
  420. #. [unit_type]: id=SotA Ancient Lich, race=undead
  421. #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:5
  422. #: data/core/units/undead/Necro_Ancient_Lich.cfg:4
  423. msgid "Ancient Lich"
  424. msgstr "Senovinis ličas"
  425. #. [attack]: type=cold
  426. #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:48
  427. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:92
  428. #: data/core/units/undead/Necro_Ancient_Lich.cfg:51
  429. #: data/core/units/undead/Necro_Lich.cfg:51
  430. msgid "chill tempest"
  431. msgstr "šalčio audra"
  432. #. [unit_type]: id=Necromancer, race=human
  433. #. [unit_type]: id=Sacrifice, race=human
  434. #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Sacrifice.cfg:8
  435. #: data/core/units/undead/Necromancer.cfg:4
  436. msgid "Necromancer"
  437. msgstr "Nekromantas"
  438. #. [attack]: type=impact
  439. #: data/campaigns/Secrets_of_the_Ancients/units/Necromancer.cfg:11
  440. #: data/core/units/undead/Necromancer.cfg:29
  441. msgid "plague staff"
  442. msgstr "maro lazda"
  443. #. [attack]: type=cold
  444. #. [attack]: type=pierce
  445. #: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:37
  446. #: data/campaigns/Son_Of_The_Black_Eye/units/Novice_Orcish_Shaman.cfg:36
  447. #: data/campaigns/Son_Of_The_Black_Eye/units/Old_Orcish_Shaman.cfg:36
  448. #: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:36
  449. #: data/campaigns/The_Rise_Of_Wesnoth/units/Vampire_Lady.cfg:37
  450. #: data/core/units/saurians/Augur.cfg:35 data/core/units/saurians/Oracle.cfg:47
  451. #: data/core/units/saurians/Soothsayer.cfg:36
  452. msgid "curse"
  453. msgstr "prakeikimas"
  454. #. [attack]: type=blade
  455. #. [attack]: type=pierce
  456. #. [unit_type]: id=SotA Walking Corpse_Wolf
  457. #. [unit_type]: id=SotA Walking Corpse_Spider
  458. #. [unit_type]: id=SotA Flying Corpse_Bat
  459. #. [unit_type]: id=SotA Soulless_Wolf
  460. #. [unit_type]: id=SotA Soulless_Spider
  461. #. [unit_type]: id=SotA Soulless_Bat
  462. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:252
  463. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:283
  464. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:315
  465. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:219
  466. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:247
  467. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:275
  468. #: data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Minion.cfg:32
  469. #: data/campaigns/Under_the_Burning_Suns/units/monsters/Ant.cfg:24
  470. #: data/core/units/bats/Bat_Blood.cfg:118 data/core/units/bats/Bat_Dread.cfg:33
  471. #: data/core/units/bats/Bat_Vampire.cfg:117
  472. #: data/core/units/goblins/Direwolf_Rider.cfg:33
  473. #: data/core/units/goblins/Knight.cfg:34
  474. #: data/core/units/goblins/Pillager.cfg:33
  475. #: data/core/units/goblins/Wolf_Rider.cfg:46
  476. #: data/core/units/monsters/Giant_Spider.cfg:30
  477. #: data/core/units/monsters/Sea_Serpent.cfg:27
  478. #: data/core/units/monsters/Water_Serpent.cfg:43
  479. #: data/core/units/monsters/Wolf.cfg:48
  480. #: data/core/units/monsters/Wolf_Dire.cfg:39
  481. #: data/core/units/monsters/Wolf_Great.cfg:39
  482. msgid "fangs"
  483. msgstr "iltys"
  484. #. [attack]: type=blade
  485. #. [unit_type]: id=SotA Walking Corpse_Rat
  486. #. [unit_type]: id=SotA Soulless_Rat
  487. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:298
  488. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:261
  489. #: data/campaigns/The_Rise_Of_Wesnoth/units/Familiar.cfg:33
  490. #: data/core/units/dunefolk/Wyvern_Rider.cfg:23
  491. #: data/core/units/monsters/Fire_Dragon.cfg:34
  492. #: data/core/units/monsters/Giant_Rat.cfg:30
  493. #: data/core/units/monsters/Wild_Wyvern.cfg:23
  494. #: data/core/units/undead/Corpse_Ghast.cfg:29
  495. msgid "bite"
  496. msgstr "įkandimas"
  497. #. [unit_type]: id=Soulless, race=undead
  498. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:14
  499. #: data/core/units/undead/Corpse_Soulless.cfg:68
  500. msgid ""
  501. "The technique of animating a dead body is unfortunately well-known in the "
  502. "dark arts; practitioners often use it to raise servants and soldiers from "
  503. "unwilling corpses. These shamblers are often numerous, but fragile; a touch "
  504. "of combat can waken them, though, making them far more formidable."
  505. msgstr ""
  506. #. [unit_type]: id=Soulless, race=undead
  507. #. [unit_type]: id=SotA Soulless_Human
  508. #. [unit_type]: id=SotA Soulless_Dwarf
  509. #. [unit_type]: id=SotA Soulless_Goblin
  510. #. [unit_type]: id=SotA Soulless_Gryphon
  511. #. [unit_type]: id=SotA Soulless_Mounted
  512. #. [unit_type]: id=SotA Soulless_Saurian
  513. #. [unit_type]: id=SotA Soulless_Swimmer
  514. #. [unit_type]: id=SotA Soulless_Troll
  515. #. [unit_type]: id=SotA Soulless_Wose
  516. #. [unit_type]: id=SotA Soulless_Wolf
  517. #. [unit_type]: id=SotA Soulless_Wolf Rider
  518. #. [unit_type]: id=SotA Soulless_Spider
  519. #. [unit_type]: id=SotA Soulless_Rat
  520. #. [unit_type]: id=SotA Soulless_Bat
  521. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:89
  522. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:103
  523. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:117
  524. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:131
  525. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:146
  526. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:160
  527. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:174
  528. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:189
  529. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:203
  530. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:217
  531. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:232
  532. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:246
  533. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:260
  534. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:273
  535. #: data/core/units/undead/Corpse_Soulless.cfg:57
  536. msgid "Soulless"
  537. msgstr "Bedvasis"
  538. #. [unit_type]: id=Dwarvish Berserker, race=dwarf
  539. #. [unit_type]: id=Dwarvish Masked Berserker, race=dwarf
  540. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Berserker.cfg:18
  541. #: data/core/units/dwarves/Berserker.cfg:18
  542. msgid ""
  543. "Berserkers are a rare caste of Dwarves, who work themselves into a towering "
  544. "rage before combat. These warriors disdain all notion of defense, thinking "
  545. "only of the unrelenting assaults for which they are legendary."
  546. msgstr ""
  547. "Berserkai priklauso retai kastai Dvarfų tarpe. Prieš stodami į mūšį, jie "
  548. "sukelia savyje nežabojamą įsiūtį. Šie kariai pamiršta ką reiškia gynyba ir "
  549. "galvoja tik apie nesustabdomą puolimą, už kurį juos supa legendos."
  550. #. [attack]: type=blade
  551. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Berserker.cfg:37
  552. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Ulfserker.cfg:31
  553. #: data/core/units/dwarves/Berserker.cfg:37
  554. #: data/core/units/dwarves/Ulfserker.cfg:31
  555. msgid "berserker frenzy"
  556. msgstr "berserko įtūžis"
  557. #. [unit_type]: id=Dwarvish Dragonguard, race=dwarf
  558. #. [unit_type]: id=Dwarvish Masked Dragonguard, race=dwarf
  559. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Dragonguard.cfg:17
  560. #: data/core/units/dwarves/Dragonguard.cfg:19
  561. msgid ""
  562. "It is not clear why the Dragonguards are called what they are, a name given "
  563. "by their dwarven brethren. Some speculate that the name comes from their "
  564. "weapon of choice, these strange staves that belch fire and death. Others "
  565. "have surmised that it is because such weapons would be a threat against even "
  566. "a true Dragon, should such a thing be seen again in the known world. "
  567. "Whatever the case, it is for these weapons that the guardians of the great "
  568. "Dwarven citadels are both renowned and feared; weapons that have broken the "
  569. "mightiest of warriors with a single blow."
  570. msgstr ""
  571. #. [attack]: type=blade
  572. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Dragonguard.cfg:24
  573. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderer.cfg:29
  574. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderguard.cfg:26
  575. #: data/core/units/dunefolk/Burner.cfg:32
  576. #: data/core/units/dunefolk/Firetrooper.cfg:86
  577. #: data/core/units/dunefolk/Scorcher.cfg:33
  578. #: data/core/units/dwarves/Dragonguard.cfg:37
  579. #: data/core/units/dwarves/Thunderer.cfg:49
  580. #: data/core/units/dwarves/Thunderguard.cfg:38
  581. #: data/core/units/humans/Outlaw_Assassin.cfg:30
  582. #: data/core/units/humans/Outlaw_Rogue.cfg:28
  583. #: data/core/units/humans/Outlaw_Thief.cfg:95
  584. #: data/core/units/humans/Woodsman.cfg:28
  585. #: data/core/units/humans/Woodsman_Huntsman.cfg:37
  586. #: data/core/units/humans/Woodsman_Poacher.cfg:33
  587. #: data/core/units/humans/Woodsman_Trapper.cfg:39
  588. #: data/core/units/nagas/Dirkfang.cfg:24 data/core/units/orcs/Archer.cfg:24
  589. #: data/core/units/orcs/Assassin.cfg:28 data/core/units/orcs/Slayer.cfg:28
  590. #: data/core/units/undead/Skele_Banebow.cfg:32
  591. #: data/core/units/undead/Skele_Bone_Shooter.cfg:30
  592. msgid "dagger"
  593. msgstr "durklas"
  594. #. [attack]: type=pierce
  595. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Dragonguard.cfg:33
  596. #: data/core/units/dwarves/Dragonguard.cfg:46
  597. msgid "dragonstaff"
  598. msgstr ""
  599. #. [unit_type]: id=Dwarvish Fighter, race=dwarf
  600. #. [unit_type]: id=Dwarvish Masked Fighter, race=dwarf
  601. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Fighter.cfg:17
  602. #: data/core/units/dwarves/Fighter.cfg:17
  603. msgid ""
  604. "Dwarvish Fighters wield mighty battle axes and hammers, which make them "
  605. "feared opponents in close-range combat. They are excellent in mountainous "
  606. "terrain or underground. Their power and endurance more than compensate for "
  607. "their relatively poor mobility."
  608. msgstr ""
  609. "Dvarfų kovotojai naudoja galingus karo kirvius ir kūjus, kurių visi "
  610. "prisibijo artimoje kovoje. Jie puikiai kovoja kalnuotuose reljefuose bei "
  611. "požemyje. Jų galia ir ištvermė puikiai atsveria palyginti nedidelį judrumą."
  612. #. [attack]: type=impact
  613. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Fighter.cfg:40
  614. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Lord.cfg:37
  615. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Steelclad.cfg:37
  616. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:33
  617. #: data/core/units/dwarves/Arcanister.cfg:36
  618. #: data/core/units/dwarves/Fighter.cfg:49 data/core/units/dwarves/Lord.cfg:56
  619. #: data/core/units/dwarves/Runemaster.cfg:30
  620. #: data/core/units/dwarves/Runesmith.cfg:34
  621. #: data/core/units/dwarves/Steelclad.cfg:56 data/core/units/trolls/Great.cfg:26
  622. #: data/core/units/trolls/Hero.cfg:26 data/core/units/trolls/Warrior.cfg:26
  623. msgid "hammer"
  624. msgstr "kūjis"
  625. #. [unit_type]: id=Dwarvish Guardsman, race=dwarf
  626. #. [unit_type]: id=Dwarvish Masked Guardsman, race=dwarf
  627. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Guardsman.cfg:17
  628. #: data/core/units/dwarves/Guardsman.cfg:17
  629. msgid ""
  630. "The dwarven race has always been famed for its sturdiness of build, and many "
  631. "of their warriors outfit themselves to take advantage of this. Dwarven "
  632. "guardsmen march into battle with tower shields and spears. Most often, their "
  633. "role is to hold the line, and to take a heavy toll on those who try to break "
  634. "it. As the line marches forward, they act to secure its hard-won advance."
  635. msgstr ""
  636. "Dvarfai visada garsėjo savo tvirtu sudėjimu ir dauguma jų karių pasiruošia "
  637. "tai išnaudoti. Dvarfų sargybiniai žygiuoja į mūšį su aukštais skydais ir "
  638. "ietimis. Dažniausiai jų darbas yra laikyti rikiuotę ir skaudžiai bausti "
  639. "tuos, kurie bando ją išardyti. Judant eilėms, jie išlaiko sunkiai uždirbtą "
  640. "pranašumą."
  641. #. [attack]: type=pierce
  642. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Guardsman.cfg:29
  643. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Sentinel.cfg:38
  644. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Stalwart.cfg:33
  645. #: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:31
  646. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Fighter.cfg:33
  647. #: data/core/units/drakes/Clasher.cfg:34 data/core/units/drakes/Thrasher.cfg:31
  648. #: data/core/units/dunefolk/Harrier.cfg:34
  649. #: data/core/units/dunefolk/Skirmisher.cfg:33
  650. #: data/core/units/dunefolk/Spearguard.cfg:31
  651. #: data/core/units/dunefolk/Spearmaster.cfg:34
  652. #: data/core/units/dunefolk/Strider.cfg:34
  653. #: data/core/units/dwarves/Guardsman.cfg:29
  654. #: data/core/units/dwarves/Sentinel.cfg:39
  655. #: data/core/units/dwarves/Stalwart.cfg:34
  656. #: data/core/units/goblins/Impaler.cfg:29
  657. #: data/core/units/goblins/Impaler.cfg:41 data/core/units/goblins/Rouser.cfg:31
  658. #: data/core/units/goblins/Spearman.cfg:26
  659. #: data/core/units/goblins/Spearman.cfg:36
  660. #: data/core/units/humans/Horseman.cfg:25
  661. #: data/core/units/humans/Loyalist_Javelineer.cfg:28
  662. #: data/core/units/humans/Loyalist_Spearman.cfg:65
  663. #: data/core/units/merfolk/Hoplite.cfg:36 data/core/units/merfolk/Hunter.cfg:24
  664. #: data/core/units/merfolk/Hunter.cfg:32
  665. #: data/core/units/merfolk/Javelineer.cfg:23
  666. #: data/core/units/merfolk/Javelineer.cfg:31
  667. #: data/core/units/merfolk/Spearman.cfg:22
  668. #: data/core/units/merfolk/Spearman.cfg:30
  669. #: data/core/units/saurians/Ambusher.cfg:26
  670. #: data/core/units/saurians/Ambusher.cfg:35
  671. #: data/core/units/saurians/Flanker.cfg:27
  672. #: data/core/units/saurians/Flanker.cfg:36
  673. #: data/core/units/saurians/Skirmisher.cfg:36
  674. #: data/core/units/saurians/Skirmisher.cfg:45
  675. #: data/core/units/undead/Skele_Chocobone.cfg:39
  676. msgid "spear"
  677. msgstr "ietis"
  678. #. [attack]: type=pierce
  679. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Guardsman.cfg:38
  680. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Sentinel.cfg:47
  681. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Stalwart.cfg:42
  682. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Flagbearer.cfg:54
  683. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Protector.cfg:61
  684. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Rider.cfg:41
  685. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Stalwart.cfg:54
  686. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Vanguard.cfg:53
  687. #: data/core/units/dunefolk/Wyvern_Rider.cfg:32
  688. #: data/core/units/dwarves/Guardsman.cfg:38
  689. #: data/core/units/dwarves/Sentinel.cfg:48
  690. #: data/core/units/dwarves/Stalwart.cfg:43
  691. #: data/core/units/humans/Loyalist_Javelineer.cfg:39
  692. #: data/core/units/humans/Loyalist_Spearman.cfg:77
  693. msgid "javelin"
  694. msgstr "svaidomoji ietis"
  695. #. [attack]: type=blade
  696. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Lord.cfg:28
  697. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Steelclad.cfg:28
  698. #: data/core/units/dwarves/Explorer.cfg:24 data/core/units/dwarves/Lord.cfg:47
  699. #: data/core/units/dwarves/Steelclad.cfg:47
  700. #: data/core/units/undead/Skele_Death_Knight.cfg:41
  701. msgid "battle axe"
  702. msgstr "karo kirvis"
  703. #. [attack]: type=blade
  704. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Lord.cfg:46
  705. #: data/core/units/dwarves/Lord.cfg:65
  706. msgid "hatchet"
  707. msgstr "kirvukas"
  708. #. [unit_type]: id=Dwarvish Masked Sentinel, race=dwarf
  709. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Sentinel.cfg:18
  710. msgid ""
  711. "Champions among their fellow troops, the dwarven sentinels form the bulwark "
  712. "of their battle lines. Leading a direct assault against a line that they "
  713. "fortify, is often out of the question; it tends toward being suicidal, "
  714. "rather than merely ineffectual. These dwarves are masters of the melee, and "
  715. "can hold a patch of earth with the single-minded tenacity of an oak."
  716. msgstr ""
  717. "Dvarfų sergėtojai yra čempionai savo karių tarpe, jie tarsi bangolaužiai "
  718. "sutvirtina gynybines gretas. Pulti tokią sutvirtintą gretą dažniausiai net "
  719. "nesvarstoma: tai panašiau į savižudybę, nei šiaip neefektyvu. Kontaktiniame "
  720. "mūšyje šie dvarfai nuvargsta laikyti poziciją maždaug taip pat greitai kaip "
  721. "ąžuolai."
  722. #. [unit_type]: id=Dwarvish Stalwart, race=dwarf
  723. #. [unit_type]: id=Dwarvish Masked Stalwart, race=dwarf
  724. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Stalwart.cfg:17
  725. #: data/core/units/dwarves/Stalwart.cfg:18
  726. msgid ""
  727. "The wiles of experience and training turn guardsmen into worthy soldiers. "
  728. "These stalwart troops are equipped to match their skills, and can hold their "
  729. "ground against all but the most visceral assault. It is a dangerous thing to "
  730. "lose a foothold to one such as these, for it will not be easily reprised."
  731. msgstr ""
  732. "Patirties ir treniruočių metai paverčia sargybinius šauniais kariais. Šių "
  733. "ištvermingų karių ginkluotė atitinka jų patirtį ir jie gali išlaikyti "
  734. "poziciją prieš bet kokį antpuolį, išskyrus pačius nuožmiausius. Puolant "
  735. "juos, pavojinga suklupti, nes vargu ar teks atnaujinti puolimą."
  736. #. [unit_type]: id=Dwarvish Thunderer, race=dwarf
  737. #. [unit_type]: id=Dwarvish Masked Thunderer, race=dwarf
  738. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderer.cfg:17
  739. #: data/core/units/dwarves/Thunderer.cfg:17
  740. msgid ""
  741. "When the men of Wesnoth first encountered the dwarves, they were mystified "
  742. "by the power of the Dwarvish Thunderers, who were able to hurl death from "
  743. "afar through the apparatus of these strange wands they carried into battle. "
  744. "The deafening noise of these ‘thundersticks’ is terrifying to behold, and is "
  745. "made more so by the secrecy which dwarves wrap about their workings."
  746. msgstr ""
  747. #. [attack]: type=pierce
  748. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderer.cfg:38
  749. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderguard.cfg:35
  750. #: data/core/units/dwarves/Thunderer.cfg:58
  751. #: data/core/units/dwarves/Thunderguard.cfg:47
  752. msgid "thunderstick"
  753. msgstr ""
  754. #. [unit_type]: id=Dwarvish Thunderguard, race=dwarf
  755. #. [unit_type]: id=Dwarvish Masked Thunderguard, race=dwarf
  756. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderguard.cfg:18
  757. #: data/core/units/dwarves/Thunderguard.cfg:18
  758. msgid ""
  759. "The Dwarven Thunderguards are famed for their curious weaponry, these "
  760. "strange staves of wood and iron that make a thunderous noise in their anger. "
  761. "The machinations behind this weaponry are a mystery, a secret taken to the "
  762. "grave by the dwarves of Knalga who wield them, and are assumed to have even "
  763. "forged them. The most that is known are reports of dwarves pouring a strange "
  764. "black dust into the mouth of their weapons, which some say is a food to fuel "
  765. "the beast imprisoned within.\n"
  766. "\n"
  767. "Though a single shot from these ‘thundersticks’ can take several minutes to "
  768. "prepare, the results are seen by the Dwarves as being well worth the wait."
  769. msgstr ""
  770. #. [unit_type]: id=Dwarvish Ulfserker, race=dwarf
  771. #. [unit_type]: id=Dwarvish Masked Ulfserker, race=dwarf
  772. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Ulfserker.cfg:18
  773. #: data/core/units/dwarves/Ulfserker.cfg:18
  774. msgid ""
  775. "Dwarves are an ancient race of powerful fighters. Ulfserkers are the most "
  776. "ferocious of these; in battle, they will work themselves into a blind rage "
  777. "wherein they feel neither fear nor pain, and will pay no heed to any wounds "
  778. "they receive."
  779. msgstr ""
  780. "Dvarfai yra senovinė rasė ir galingi kariai. Ulfserkeriai yra patys "
  781. "nuožmiausi iš dvarfų; mūšyje, jie įveda save į aklą įniršį, kuriame jie "
  782. "nejaučia nei baimės, nei skausmo, ir nekreips dėmesio į jokias gautas "
  783. "žaizdas."
  784. #. [unit_type]: id=Dwarvish Runemaster, race=dwarf
  785. #. [unit_type]: id=Dwarvish Rune Lord, race=dwarf
  786. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:7
  787. #: data/core/units/dwarves/Runemaster.cfg:5
  788. msgid "Dwarvish Runemaster"
  789. msgstr "Dvarfų runvedys"
  790. #. [unit_type]: id=Dwarvish Runemaster, race=dwarf
  791. #. [unit_type]: id=Dwarvish Rune Lord, race=dwarf
  792. #. [unit_type]: id=Undead Dwarvish Rune Lord
  793. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:27
  794. #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:80
  795. #: data/core/units/dwarves/Runemaster.cfg:24
  796. msgid ""
  797. "Except for those with almost supernatural skill, the highest rank a "
  798. "runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows "
  799. "nearly as powerful as those of the best warriors, they would be fearsome "
  800. "without their craft, but with it they are also nigh on invincible, since "
  801. "their runes cause the physical blows of their enemies to deal less damage "
  802. "than would be expected."
  803. msgstr ""
  804. #. [unit_type]: id=Elvish Shyde, race=elf
  805. #. [unit_type]: id=Autumn Shyde, race=elf
  806. #: data/campaigns/The_Rise_Of_Wesnoth/units/Autumn_Shyde.cfg:5
  807. #: data/core/units/elves/Shyde.cfg:4
  808. msgid "female^Elvish Shyde"
  809. msgstr "Elfų laumė"
  810. #. [attack]: type=pierce
  811. #: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:32
  812. #: data/campaigns/The_South_Guard/units/Mounted_General.cfg:33
  813. #: data/core/units/dunefolk/Cataphract.cfg:47
  814. #: data/core/units/humans/Horse_Grand_Knight.cfg:35
  815. #: data/core/units/humans/Horse_Knight.cfg:34
  816. #: data/core/units/humans/Horse_Lancer.cfg:25
  817. #: data/core/units/humans/Horse_Paladin.cfg:52
  818. msgid "lance"
  819. msgstr ""
  820. #. [attack]: type=impact
  821. #: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:42
  822. #: data/core/units/dunefolk/Spearguard.cfg:43
  823. #: data/core/units/dunefolk/Spearmaster.cfg:46
  824. msgid "shield bash"
  825. msgstr ""
  826. #. [attack]: type=arcane
  827. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Divine_Avatar.cfg:38
  828. #: data/core/units/humans/Mage_White.cfg:59
  829. #: data/core/units/humans/Mage_of_Light.cfg:63
  830. #: data/core/units/merfolk/Diviner.cfg:58
  831. #: data/core/units/merfolk/Priestess.cfg:54
  832. msgid "lightbeam"
  833. msgstr "šviesos spindulys"
  834. #. [attack]: type=pierce
  835. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Druid.cfg:54
  836. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shaman.cfg:54
  837. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shyde.cfg:57
  838. #: data/core/units/elves/Druid.cfg:52 data/core/units/elves/Shyde.cfg:57
  839. msgid "thorns"
  840. msgstr "dygliai"
  841. #. [attack]: type=impact
  842. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Dustbok.cfg:23
  843. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Flagbearer.cfg:42
  844. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Vanguard.cfg:41
  845. #: data/core/units/drakes/Enforcer.cfg:43
  846. #: data/core/units/drakes/Thrasher.cfg:40
  847. msgid "ram"
  848. msgstr ""
  849. #. [attack]: type=impact
  850. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Pathfinder.cfg:43
  851. #: data/core/units/dunefolk/Harrier.cfg:46
  852. #: data/core/units/dunefolk/Strider.cfg:46
  853. msgid "bolas"
  854. msgstr "rutuliai"
  855. #. [attack]: type=arcane
  856. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Singer.cfg:39
  857. #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Sylph.cfg:43
  858. #: data/core/units/elves/Enchantress.cfg:50
  859. #: data/core/units/elves/High_Lord.cfg:57 data/core/units/elves/Lord.cfg:37
  860. #: data/core/units/elves/Sorceress.cfg:52 data/core/units/elves/Sylph.cfg:56
  861. msgid "faerie fire"
  862. msgstr "fėjų ugnis"
  863. #. [unit_type]: id=Blood Bat, race=bats
  864. #: data/core/units/bats/Bat_Blood.cfg:4
  865. msgid "Blood Bat"
  866. msgstr "Kraujo šikšnosparnis"
  867. #. [unit_type]: id=Blood Bat, race=bats
  868. #: data/core/units/bats/Bat_Blood.cfg:19
  869. msgid ""
  870. "Blood Bats are so named because of their ruddy hue, which some mark as a "
  871. "symbol of their preferred diet. These creatures are fast and can drain the "
  872. "blood of those they attack, thereby gaining some of the health lost by their "
  873. "victims."
  874. msgstr ""
  875. "Kraujo šikšnosparniai taip vadinami dėl savo įraudusio kailio, kurį kai kas "
  876. "laiko jų mėgstamos dietos požymiu. Šie padarai yra greiti ir gali siurbti "
  877. "savo aukų kraują, taip įgaudami dalį aukos prarandamų jėgų."
  878. #. [unit_type]: id=Dread Bat, race=bats
  879. #: data/core/units/bats/Bat_Dread.cfg:4
  880. msgid "Dread Bat"
  881. msgstr "Baisusis šikšnosparnis"
  882. #. [unit_type]: id=Dread Bat, race=bats
  883. #: data/core/units/bats/Bat_Dread.cfg:20
  884. msgid ""
  885. "The most vicious, predatory, and successful of the Blood Bats become Dread "
  886. "Bats, gaining the ability to drain not merely the blood but the very life "
  887. "energy of their victims."
  888. msgstr ""
  889. "Plėšriausi, žiauriausi ir sėkmingiausi iš kraujo šikšnosparnių tampa "
  890. "baisiaisiais šikšnosparniais. Jie geria ne tik aukų kraują, bet iščiulpia ir "
  891. "pačius gyvybės syvus."
  892. #. [unit_type]: id=Vampire Bat, race=bats
  893. #: data/core/units/bats/Bat_Vampire.cfg:4
  894. msgid "Vampire Bat"
  895. msgstr "Šikšnosparnis vampyras"
  896. #. [unit_type]: id=Vampire Bat, race=bats
  897. #: data/core/units/bats/Bat_Vampire.cfg:19
  898. msgid ""
  899. "Vampire bats are flying beasts that feed on the blood of other creatures. "
  900. "While their fangs are not very powerful, the health of victims is drained "
  901. "away along with their blood, and given to the Bats."
  902. msgstr ""
  903. "Šikšnosparniai vampyrai yra skraidančios pabaisos, besimaitinančios kitų "
  904. "būtybių krauju. Nors jų iltys ir nėra labai galingos, aukų jėgos "
  905. "išsiurbiamos kartu su jų krauju ir atitenka šikšnosparniams."
  906. #. [unit_type]: id=Boat, race=mechanical
  907. #: data/core/units/boats/Boat.cfg:4
  908. msgid "Boat"
  909. msgstr "Valtis"
  910. #. [unit_type]: id=Boat, race=mechanical
  911. #: data/core/units/boats/Boat.cfg:17
  912. msgid ""
  913. "Propelled by oars or small sails, boats are used to travel short distances "
  914. "and in shallows where large ships cannot navigate."
  915. msgstr ""
  916. "Valtys, varomos irklais ar mažomis burėmis, naudojamos nuplaukti nedideliems "
  917. "atstumams sekliuose vandenyse, kur negali praplaukti dideli laivai."
  918. #. [unit_type]: id=Galleon, race=mechanical
  919. #: data/core/units/boats/Galleon.cfg:6
  920. msgid "Galleon"
  921. msgstr "Galionas"
  922. #. [unit_type]: id=Galleon, race=mechanical
  923. #: data/core/units/boats/Galleon.cfg:19
  924. msgid "Galleons are blue-water ships built for trade and transport."
  925. msgstr "Galionai yra jūriniai laivai pastatyti prekybai ir transportui."
  926. #. [unit_type]: id=Pirate Galleon, race=mechanical
  927. #: data/core/units/boats/Pirate_Galleon.cfg:4
  928. msgid "Pirate Galleon"
  929. msgstr "Piratų galionas"
  930. #. [unit_type]: id=Pirate Galleon, race=mechanical
  931. #: data/core/units/boats/Pirate_Galleon.cfg:17
  932. msgid ""
  933. "Pirate galleons are to transport ships what wolves are to sheep. The pirates "
  934. "who crew them are more than happy to help relieve other ships of their "
  935. "weighty cargo."
  936. msgstr ""
  937. "Piratų galionai transportiniams laivams yra tas pats, kas vilkai – avims. "
  938. "Piratų įgula bus daugiau nei laiminga galėdama padėti kitiems laivams "
  939. "atsikratyti jų sunkaus krovinio."
  940. #. [attack]: type=pierce
  941. #: data/core/units/boats/Pirate_Galleon.cfg:20
  942. #: data/core/units/boats/Transport_Galleon.cfg:20
  943. msgid "ballista"
  944. msgstr "balista"
  945. #. [unit_type]: id=Transport Galleon, race=mechanical
  946. #: data/core/units/boats/Transport_Galleon.cfg:4
  947. msgid "Transport Galleon"
  948. msgstr "Transporto galionas"
  949. #. [unit_type]: id=Transport Galleon, race=mechanical
  950. #: data/core/units/boats/Transport_Galleon.cfg:16
  951. msgid ""
  952. "Transport Galleons are well-armed ships that carry troops. If they reach the "
  953. "shore, they can land the troops to attack."
  954. msgstr ""
  955. "Transporto galionai yra gerai apginkluoti laivai, kurie gali plukdyti "
  956. "karius. Jeigu jie pasiekia krantą, jie gali išlaipinti karius puolimui."
  957. #. [unit_type]: id=Drake Arbiter, race=drake
  958. #: data/core/units/drakes/Arbiter.cfg:4
  959. msgid "Drake Arbiter"
  960. msgstr "Slibinų arbitras"
  961. #. [unit_type]: id=Drake Arbiter, race=drake
  962. #: data/core/units/drakes/Arbiter.cfg:17
  963. msgid ""
  964. "Arbiters take their caste duty of enforcing order very seriously. In order "
  965. "to better execute their duties, they have abandoned the drakes’ traditional "
  966. "hand-mounted claws and traded their spears for the spike and blade of the "
  967. "halberd. In their minds, the loss of maneuverability is a fair price for the "
  968. "raw heft the massive metal head provides. The thick plate these drakes wear "
  969. "protects them well against weapons that could slip between their scales."
  970. msgstr ""
  971. #. [special_note]
  972. #: data/core/units/drakes/Arbiter.cfg:19
  973. msgid ""
  974. "Compared to other drakes, Drake Arbiters have a higher resistance to "
  975. "‘pierce’ attacks."
  976. msgstr ""
  977. #. [attack]: type=pierce
  978. #. [attack]: type=blade
  979. #: data/core/units/drakes/Arbiter.cfg:31 data/core/units/drakes/Arbiter.cfg:40
  980. #: data/core/units/drakes/Warden.cfg:32 data/core/units/drakes/Warden.cfg:41
  981. #: data/core/units/humans/Loyalist_Halberdier.cfg:32
  982. #: data/core/units/humans/Loyalist_Halberdier.cfg:44
  983. msgid "halberd"
  984. msgstr "alebarda"
  985. #. [unit_type]: id=Armageddon Drake, race=drake
  986. #: data/core/units/drakes/Armageddon.cfg:4
  987. msgid "Armageddon Drake"
  988. msgstr ""
  989. #. [unit_type]: id=Armageddon Drake, race=drake
  990. #: data/core/units/drakes/Armageddon.cfg:25
  991. msgid ""
  992. "Were it not for the armor they wear, certain drakes might be "
  993. "indistinguishable from true dragons, at least to the lesser races for whom "
  994. "dragons are but legend. The creatures known as ‘Armageddon Drakes’ are "
  995. "towering things, both immune to and possessed of a tremendous fire."
  996. msgstr ""
  997. #. [attack]: type=blade
  998. #: data/core/units/drakes/Armageddon.cfg:41 data/core/units/drakes/Fire.cfg:28
  999. #: data/core/units/drakes/Inferno.cfg:30
  1000. msgid "battle claws"
  1001. msgstr "koviniai nagai"
  1002. #. [attack]: type=fire
  1003. #: data/core/units/drakes/Armageddon.cfg:50
  1004. #: data/core/units/drakes/Blademaster.cfg:36
  1005. #: data/core/units/drakes/Burner.cfg:34 data/core/units/drakes/Fighter.cfg:33
  1006. #: data/core/units/drakes/Fire.cfg:37 data/core/units/drakes/Flameheart.cfg:37
  1007. #: data/core/units/drakes/Flare.cfg:36 data/core/units/drakes/Glider.cfg:39
  1008. #: data/core/units/drakes/Hurricane.cfg:61
  1009. #: data/core/units/drakes/Inferno.cfg:39 data/core/units/drakes/Sky.cfg:60
  1010. #: data/core/units/drakes/Warrior.cfg:34
  1011. #: data/core/units/monsters/Fire_Dragon.cfg:52
  1012. #: data/core/units/monsters/Fire_Guardian.cfg:37
  1013. msgid "fire breath"
  1014. msgstr "ugnies pliūpsnis"
  1015. #. [unit_type]: id=Drake Blademaster, race=drake
  1016. #: data/core/units/drakes/Blademaster.cfg:4
  1017. msgid "Drake Blademaster"
  1018. msgstr ""
  1019. #. [unit_type]: id=Drake Blademaster, race=drake
  1020. #: data/core/units/drakes/Blademaster.cfg:19
  1021. msgid ""
  1022. "Black armor marks the elite order of the Fighter caste: the Blademasters. "
  1023. "Only a few manage to gain the skill and power necessary to be admitted to "
  1024. "this highest rank without perishing in battle. Though other drakes may "
  1025. "disparage the Fighter caste, they always check twice to be sure none are "
  1026. "around; Blademasters fiercely protect their fellows’ honor, and no-one would "
  1027. "dispute their right to do so."
  1028. msgstr ""
  1029. #. [attack]: type=blade
  1030. #: data/core/units/drakes/Blademaster.cfg:27
  1031. #: data/core/units/drakes/Clasher.cfg:25 data/core/units/drakes/Enforcer.cfg:34
  1032. #: data/core/units/drakes/Thrasher.cfg:22
  1033. msgid "war talon"
  1034. msgstr "karo nagai"
  1035. #. [unit_type]: id=Drake Burner, race=drake
  1036. #: data/core/units/drakes/Burner.cfg:4
  1037. msgid "Drake Burner"
  1038. msgstr "Slibinas degintojas"
  1039. #. [unit_type]: id=Drake Burner, race=drake
  1040. #: data/core/units/drakes/Burner.cfg:17
  1041. msgid ""
  1042. "Drake Burners are the proud few in whom the blood and strength of their "
  1043. "remote ancestors runs truest, giving them the ability to breathe fire. This, "
  1044. "coupled with their sheer size and fearsome claws, makes them deadly foes in "
  1045. "combat."
  1046. msgstr ""
  1047. #. [unit_type]: id=Drake Clasher, race=drake
  1048. #: data/core/units/drakes/Clasher.cfg:4
  1049. msgid "Drake Clasher"
  1050. msgstr ""
  1051. #. [unit_type]: id=Drake Clasher, race=drake
  1052. #: data/core/units/drakes/Clasher.cfg:18
  1053. msgid ""
  1054. "The Clashers are members of a unique caste among the drakes. Their thick "
  1055. "armor, while compensating for the drakes’ natural weakness against spears "
  1056. "and arrows, is so heavy and restricting that they are not able to fly or "
  1057. "muster enough breath to use their inner fire. They have embraced this "
  1058. "handicap, completely encasing their wings to emphasize that they do not need "
  1059. "flight to triumph in battle.\n"
  1060. "\n"
  1061. "This is also the only caste that is allowed to break taboo and fight with "
  1062. "spears in addition to the drake’s traditional metal claws, which makes them "
  1063. "particularly good at \"resolving\" territorial disputes with other drakes "
  1064. "and enforcing the laws of their tribe."
  1065. msgstr ""
  1066. #. [unit_type]: id=Drake Enforcer, race=drake
  1067. #: data/core/units/drakes/Enforcer.cfg:4
  1068. msgid "Drake Enforcer"
  1069. msgstr ""
  1070. #. [unit_type]: id=Drake Enforcer, race=drake
  1071. #: data/core/units/drakes/Enforcer.cfg:19
  1072. msgid ""
  1073. "Not for Enforcers are the tactics of maneuver and deception; rather, they "
  1074. "charge in wherever the melee is the fiercest. At close range, it matters "
  1075. "little that their armor prevents them from spouting flame; all that matters "
  1076. "is the power they’ve learned to focus in each strike. Drake leaders are "
  1077. "careful not to besmirch the honor of the Enforcers, and generally call upon "
  1078. "them to combat only the most pernicious of enemies."
  1079. msgstr ""
  1080. #. [attack]: type=pierce
  1081. #. [attack]: type=blade
  1082. #: data/core/units/drakes/Enforcer.cfg:52
  1083. #: data/core/units/merfolk/Fighter.cfg:22 data/core/units/merfolk/Triton.cfg:24
  1084. #: data/core/units/merfolk/Triton.cfg:32 data/core/units/merfolk/Warrior.cfg:22
  1085. msgid "trident"
  1086. msgstr "trišakis"
  1087. #. [unit_type]: id=Drake Fighter, race=drake
  1088. #: data/core/units/drakes/Fighter.cfg:4
  1089. msgid "Drake Fighter"
  1090. msgstr "Slibinų kovotojas"
  1091. #. [unit_type]: id=Drake Fighter, race=drake
  1092. #: data/core/units/drakes/Fighter.cfg:17
  1093. msgid ""
  1094. "Drake Fighters wield curved war blades, and possess the fire-breathing "
  1095. "skills of their ancestors. They can also fly, which is troubling to any foe. "
  1096. "Their great strength, coupled with their hardened scales, is rightly "
  1097. "frightening to swordsman of any other race."
  1098. msgstr ""
  1099. #. [attack]: type=blade
  1100. #: data/core/units/drakes/Fighter.cfg:24
  1101. #: data/core/units/drakes/Flameheart.cfg:28 data/core/units/drakes/Flare.cfg:27
  1102. #: data/core/units/drakes/Warrior.cfg:25
  1103. msgid "war blade"
  1104. msgstr "karo ašmenys"
  1105. #. [unit_type]: id=Fire Drake, race=drake
  1106. #: data/core/units/drakes/Fire.cfg:4
  1107. msgid "Fire Drake"
  1108. msgstr "Ugnies slibinas"
  1109. #. [unit_type]: id=Fire Drake, race=drake
  1110. #: data/core/units/drakes/Fire.cfg:17
  1111. msgid ""
  1112. "Not yet permitted to wear the red-gold reserved for the highest ranks of the "
  1113. "Burners, the Fire Drakes trim their armor with silver. Though they have only "
  1114. "begun to dedicate their lives to the flame that burns within them, its "
  1115. "vitality emanates through their skin, scorching their scales to a reddish-"
  1116. "gray."
  1117. msgstr ""
  1118. #. [unit_type]: id=Drake Flameheart, race=drake
  1119. #: data/core/units/drakes/Flameheart.cfg:4
  1120. msgid "Drake Flameheart"
  1121. msgstr ""
  1122. #. [unit_type]: id=Drake Flameheart, race=drake
  1123. #: data/core/units/drakes/Flameheart.cfg:18
  1124. msgid ""
  1125. "Flamehearts lack the strength to defeat other high-ranking drakes in single "
  1126. "combat, but prefer in any case to avoid confrontation within the tribe. "
  1127. "Experience has taught any drake of this stature the extent of his authority: "
  1128. "where he can push those he leads and when it is best to leave them to their "
  1129. "own devices. Only occasionally will a Flameheart challenge his tribe’s "
  1130. "leader for supremacy, and only if he is sure of the support of his fellow "
  1131. "drakes."
  1132. msgstr ""
  1133. #. [unit_type]: id=Drake Flare, race=drake
  1134. #: data/core/units/drakes/Flare.cfg:4
  1135. msgid "Drake Flare"
  1136. msgstr ""
  1137. #. [unit_type]: id=Drake Flare, race=drake
  1138. #: data/core/units/drakes/Flare.cfg:17
  1139. msgid ""
  1140. "Respected for the heat of their flame and revered for their charisma, Flares "
  1141. "aspire to become great leaders of their people, both in war and in peace. "
  1142. "Though a small isolated tribe will sometimes accept a Flare as a leader, "
  1143. "they are more often seen leading small war parties or mediating disputes "
  1144. "with a subtle hand."
  1145. msgstr ""
  1146. #. [unit_type]: id=Drake Glider, race=drake
  1147. #: data/core/units/drakes/Glider.cfg:4
  1148. msgid "Drake Glider"
  1149. msgstr "Slibinas sklandytojas"
  1150. #. [unit_type]: id=Drake Glider, race=drake
  1151. #: data/core/units/drakes/Glider.cfg:18
  1152. msgid ""
  1153. "Many drakes enjoy the flow of air over scales, leading them to don the light "
  1154. "robes of the Glider caste. The long forays to the far reaches of the tribal "
  1155. "territory are their passion, though other drakes often wonder what could "
  1156. "lead someone to take on the drudgery of hunting when more glory could be "
  1157. "found on the battlefield.\n"
  1158. "\n"
  1159. "Most often, Gliders hunt larger game like deer, swine, or dolphins; the "
  1160. "drakes’ ancestral ability to aim fire, hampered in other castes by armor, is "
  1161. "invaluable for flushing and herding the quarry without harming it. If a "
  1162. "Glider is called to the battlefield, he prefers to harass the enemy from a "
  1163. "distance – and if all else fails, he will fight with his feet, keeping his "
  1164. "precious wings as far from the enemy as possible."
  1165. msgstr ""
  1166. #. [attack]: type=impact
  1167. #: data/core/units/drakes/Glider.cfg:30 data/core/units/drakes/Hurricane.cfg:52
  1168. #: data/core/units/drakes/Sky.cfg:51
  1169. msgid "slam"
  1170. msgstr "trankymas"
  1171. #. [unit_type]: id=Hurricane Drake, race=drake
  1172. #: data/core/units/drakes/Hurricane.cfg:4
  1173. msgid "Hurricane Drake"
  1174. msgstr "Uraganinis slibinas"
  1175. #. [unit_type]: id=Hurricane Drake, race=drake
  1176. #: data/core/units/drakes/Hurricane.cfg:18
  1177. msgid ""
  1178. "Hurricane Drakes have moved above the menial hunting and gathering to which "
  1179. "the lower members of their caste are relegated. They are an integral part of "
  1180. "the drakes’ military, scouting ahead of the main forces, carrying messages "
  1181. "across the battlefield, and falling upon the enemy where it’s least "
  1182. "expected. Being allowed—grudgingly—to train with the newcomers from other "
  1183. "castes has increased their skill in combat, but their greatest strength "
  1184. "still lies in their speed and flight."
  1185. msgstr ""
  1186. #. [unit_type]: id=Inferno Drake, race=drake
  1187. #: data/core/units/drakes/Inferno.cfg:4
  1188. msgid "Inferno Drake"
  1189. msgstr "Pragaro slibinas"
  1190. #. [unit_type]: id=Inferno Drake, race=drake
  1191. #: data/core/units/drakes/Inferno.cfg:19
  1192. msgid ""
  1193. "Inferno Drakes are masters of the fire they breathe, respected and feared in "
  1194. "their tribes nearly as much as the draconic ancestors themselves. They can "
  1195. "prowl unharmed through a firestorm of their own creation, scales tinged red "
  1196. "from extensive use of their inner flame, their sculpted red-gold armor "
  1197. "enhancing the illusion that they are, in fact, dragons."
  1198. msgstr ""
  1199. #. [unit_type]: id=Sky Drake, race=drake
  1200. #: data/core/units/drakes/Sky.cfg:4
  1201. msgid "Sky Drake"
  1202. msgstr "Dangaus slibinas"
  1203. #. [unit_type]: id=Sky Drake, race=drake
  1204. #: data/core/units/drakes/Sky.cfg:17
  1205. msgid ""
  1206. "The lightweight ceramic armor that the Sky Drakes wear is a symbol of their "
  1207. "rank, glazed silver to honor their connection to the air. As leaders of the "
  1208. "hunt, they are often away from their homes for long periods of time. Each "
  1209. "tries to bring as much game home as possible, competing to gain the respect "
  1210. "of their tribe."
  1211. msgstr ""
  1212. #. [unit_type]: id=Drake Thrasher, race=drake
  1213. #: data/core/units/drakes/Thrasher.cfg:4
  1214. msgid "Drake Thrasher"
  1215. msgstr "Slibinas talžytojas"
  1216. #. [unit_type]: id=Drake Thrasher, race=drake
  1217. #: data/core/units/drakes/Thrasher.cfg:18
  1218. msgid ""
  1219. "Instead of letting themselves be bound by their armor, Thrashers have "
  1220. "learned to redirect its weight to supplement their bodies’ momentum, adding "
  1221. "power to the blows of their short spears and hand-mounted claws. Equipment "
  1222. "and body are one; even their thick helms and the thick skulls beneath them "
  1223. "are weapons. A Thrasher will gladly fulfill his caste duties, as long as it "
  1224. "can be done on the battlefield."
  1225. msgstr ""
  1226. #. [unit_type]: id=Drake Warden, race=drake
  1227. #: data/core/units/drakes/Warden.cfg:4
  1228. msgid "Drake Warden"
  1229. msgstr "Slibinų sergėtojas"
  1230. #. [unit_type]: id=Drake Warden, race=drake
  1231. #: data/core/units/drakes/Warden.cfg:18
  1232. msgid ""
  1233. "Wardens are set apart from the rest of the Clasher caste by two things: "
  1234. "their ornate helms, modeled after their dragon ancestors, and the care with "
  1235. "which they drape their armored wings in brightly colored cloth before "
  1236. "reporting for duty. Though this mode of dress stems from the pride they feel "
  1237. "for their role in drake society, it is far from ceremonial. Their cumbersome "
  1238. "bronze plate is the strongest work from the Drake forges, and their halberds "
  1239. "can cleave a human in half."
  1240. msgstr ""
  1241. #. [special_note]
  1242. #: data/core/units/drakes/Warden.cfg:20
  1243. msgid ""
  1244. "Compared to other drakes, Drake Wardens have a higher resistance to ‘pierce’ "
  1245. "attacks."
  1246. msgstr ""
  1247. #. [unit_type]: id=Drake Warrior, race=drake
  1248. #: data/core/units/drakes/Warrior.cfg:4
  1249. msgid "Drake Warrior"
  1250. msgstr "Slibinų karys"
  1251. #. [unit_type]: id=Drake Warrior, race=drake
  1252. #: data/core/units/drakes/Warrior.cfg:17
  1253. msgid ""
  1254. "Drakes of the Fighter caste, like the Warrior, are the foundation of any "
  1255. "tribe’s army. No special abilities or skills set them apart; only their "
  1256. "natural brute strength and military training help them carve their way "
  1257. "through enemy forces. They fight as they have for centuries, clad in ceramic-"
  1258. "plated leather with the traditional war blade mounted on the back of each "
  1259. "hand."
  1260. msgstr ""
  1261. #. [unit_type]: id=Dune Alchemist, race=dunefolk
  1262. #: data/core/units/dunefolk/Alchemist.cfg:8
  1263. #, fuzzy
  1264. msgid "Dune Alchemist"
  1265. msgstr "Kopų žolininkas"
  1266. #. [unit_type]: id=Dune Alchemist, race=dunefolk
  1267. #: data/core/units/dunefolk/Alchemist.cfg:25
  1268. msgid ""
  1269. "To the Dunefolk, alchemy is less a form of philosophy or science, and more "
  1270. "of an extension of the phytology that is practiced by herbalists. However, "
  1271. "in contrast to their brethrens’ focus on herbs for medicine and healing, "
  1272. "Alchemists utilize various plants and naturally occurring venoms to concoct "
  1273. "potent poisons. Though useful for weakening tough enemies, the Alchemists’ "
  1274. "art is viewed warily by other Dunefolk, for it is often employed for "
  1275. "espionage and assassination. Nevertheless, almost every caravan will contain "
  1276. "at least one Alchemist for precisely this reason — the political advantage "
  1277. "from the threat of nearly untraceable poisons is not to be underestimated."
  1278. msgstr ""
  1279. #. [attack]: type=pierce
  1280. #: data/core/units/dunefolk/Alchemist.cfg:46
  1281. msgid "blowgun"
  1282. msgstr ""
  1283. #. [unit_type]: id=Dune Apothecary, race=dunefolk
  1284. #: data/core/units/dunefolk/Apothecary.cfg:8
  1285. msgid "Dune Apothecary"
  1286. msgstr "Kopų vaistininkas"
  1287. #. [unit_type]: id=Dune Apothecary, race=dunefolk
  1288. #: data/core/units/dunefolk/Apothecary.cfg:25
  1289. msgid ""
  1290. "Even in the absence of battle, infection and injury are common plights in "
  1291. "the harsh desert sands. Dunefolk healers, in particular, require vast "
  1292. "knowledge of herbs and medicine in comparison with healers of other races; "
  1293. "the lack of magic combined with the meager plantlife in the desert results "
  1294. "in great difficulty in treating the plethora of ailments and poisons that "
  1295. "plague the dune peoples. Apothecaries are typically more knowledgeable and "
  1296. "well-traveled compared to their less experienced brethren, but the title is "
  1297. "usually applied to those who undertake the complex task of tending to "
  1298. "valuable medicinal plants. The Dunefolk have no means of healing without the "
  1299. "necessary materials, and thus Apothecaries possess a special role in "
  1300. "supporting the remedial arts of their kind."
  1301. msgstr ""
  1302. #. [unit_type]: id=Dune Blademaster, race=dunefolk
  1303. #: data/core/units/dunefolk/Blademaster.cfg:8
  1304. msgid "Dune Blademaster"
  1305. msgstr ""
  1306. #. [unit_type]: id=Dune Blademaster, race=dunefolk
  1307. #: data/core/units/dunefolk/Blademaster.cfg:26
  1308. msgid ""
  1309. "Dunefolk swordsmen are known for playing a game called the ‘Laeqad "
  1310. "Challenge’, in which Laeqads—thick, sturdy reeds that are several sword-"
  1311. "lengths in height—are hurled at them like javelins and they attempt to split "
  1312. "the reed length-wise in midair. The trick to the game is that the reed is "
  1313. "not circularly symmetric: most of the stalk is quite hard, but there is a "
  1314. "thin line across the cross section that is softer and easier to cut. For "
  1315. "even an experienced swordsman, splitting an entire Laeqad down its length "
  1316. "would be an extraordinary achievement; most would be hard-pressed to cut "
  1317. "even a single sword length, given the precise aim required to line up the "
  1318. "blade with the reed’s soft spot. For a Blademaster, however, splitting "
  1319. "several Laeqads in quick succession is quite ordinary, and some are even "
  1320. "able to cut through two or three reeds simultaneously with a single sword "
  1321. "swish.\n"
  1322. "\n"
  1323. "This game has more practical implications in real battles. No matter how "
  1324. "elusive or well-armored the fighter, against a Blademaster, it often seems "
  1325. "like the defense does not even exist. These warriors are undoubtedly the "
  1326. "masters of offensive swordsmanship and are capable of subverting even the "
  1327. "strongest fortifications."
  1328. msgstr ""
  1329. #. [attack]: type=blade
  1330. #: data/core/units/dunefolk/Blademaster.cfg:35
  1331. #: data/core/units/dunefolk/Blademaster.cfg:44
  1332. #: data/core/units/dunefolk/Captain.cfg:36
  1333. #: data/core/units/dunefolk/Soldier.cfg:26
  1334. #: data/core/units/dunefolk/Swordsman.cfg:27
  1335. #: data/core/units/dunefolk/Swordsman.cfg:36
  1336. #: data/core/units/dunefolk/Warmaster.cfg:37
  1337. msgid "scimitar"
  1338. msgstr ""
  1339. #. [unit_type]: id=Dune Burner, race=dunefolk
  1340. #: data/core/units/dunefolk/Burner.cfg:8
  1341. msgid "Dune Burner"
  1342. msgstr "Kopų degintojas"
  1343. #. [unit_type]: id=Dune Burner, race=dunefolk
  1344. #: data/core/units/dunefolk/Burner.cfg:21
  1345. msgid ""
  1346. "An oft forgotten hazard of traversing the desert is the freezing cold that "
  1347. "descends upon the sands during the night. To combat this, the Dunefolk "
  1348. "typically make use of the highly flammable sap of the Sanbaar tree, which "
  1349. "burns slowly and gently in small quantities. In larger amounts, however, "
  1350. "Sanbaar sap is very nearly combustible and burns extremely violently. The "
  1351. "Dunefolk quickly realized the applicability of such a substance to warfare "
  1352. "and regularly employ fire spouting weapons to sow chaos among their enemies."
  1353. msgstr ""
  1354. #. [attack]: type=fire
  1355. #: data/core/units/dunefolk/Burner.cfg:41
  1356. #: data/core/units/dunefolk/Firetrooper.cfg:95
  1357. #: data/core/units/dunefolk/Scorcher.cfg:42
  1358. msgid "flamethrower"
  1359. msgstr ""
  1360. #. [female]
  1361. #: data/core/units/dunefolk/Burner.cfg:93
  1362. #, fuzzy
  1363. msgid "female^Dune Burner"
  1364. msgstr "Kopų degintojas"
  1365. #. [unit_type]: id=Dune Captain, race=dunefolk
  1366. #: data/core/units/dunefolk/Captain.cfg:8
  1367. #, fuzzy
  1368. msgid "Dune Captain"
  1369. msgstr "Elfų kapitonas"
  1370. #. [unit_type]: id=Dune Captain, race=dunefolk
  1371. #: data/core/units/dunefolk/Captain.cfg:29
  1372. msgid ""
  1373. "Traditionally hailing from noble or military families, Dune Captains are the "
  1374. "core of any Dunefolk platoon. Usually a position filled based on heritage "
  1375. "rather than merit, Captains are those who are often relatively weak with the "
  1376. "blade, but still reasonably trained in tactics. Unlike other leaders, the "
  1377. "Captains’ abilities lie largely in directing their troops to strategically "
  1378. "advantageous positions rather than directly raising their morale. The "
  1379. "presence of such a commander is rarely inspiring for most Soldiers, but they "
  1380. "are still quick to follow the expert tactical direction of their officers."
  1381. msgstr ""
  1382. #. [unit_type]: id=Dune Cataphract, race=dunefolk
  1383. #: data/core/units/dunefolk/Cataphract.cfg:8
  1384. msgid "Dune Cataphract"
  1385. msgstr ""
  1386. #. [unit_type]: id=Dune Cataphract, race=dunefolk
  1387. #: data/core/units/dunefolk/Cataphract.cfg:21
  1388. msgid ""
  1389. "Cataphracts are eminent horsemen, riders of mounts that are possessed less "
  1390. "of speed or endurance, but tremendous power instead. Bearing a lance along "
  1391. "with their signature maces, these warriors are most often the secondary "
  1392. "strike force after a primary assault. After enemy forces are already "
  1393. "occupied and weakened by a flank of swordsmen, a common and terrifying sight "
  1394. "is a group of Cataphracts lining up, lances pitched at the ready. A gap is "
  1395. "made amongst the Dunefolk ranks, and in a single charge, these mighty "
  1396. "horsemen pierce straight through enemy formations, dealing a lethal blow in "
  1397. "a single stroke. Those who try to flee swiftly discover that neither sand "
  1398. "nor hills deter these riders in the slightest, and the displaced air of a "
  1399. "descending mace is the last sound they hear."
  1400. msgstr ""
  1401. #. [attack]: type=pierce
  1402. #: data/core/units/dunefolk/Cataphract.cfg:59
  1403. #: data/core/units/dunefolk/Explorer.cfg:43
  1404. #: data/core/units/dunefolk/Horse_Archer.cfg:35
  1405. #: data/core/units/dunefolk/Rider.cfg:35 data/core/units/dunefolk/Rover.cfg:40
  1406. #: data/core/units/dunefolk/Sunderer.cfg:40
  1407. #: data/core/units/dunefolk/Wayfarer.cfg:52
  1408. #: data/core/units/dunefolk/Windbolt.cfg:40
  1409. msgid "composite bow"
  1410. msgstr ""
  1411. #. [unit_type]: id=Dune Explorer, race=dunefolk
  1412. #: data/core/units/dunefolk/Explorer.cfg:8
  1413. msgid "Dune Explorer"
  1414. msgstr "Kopų tyrinėtojas"
  1415. #. [unit_type]: id=Dune Explorer, race=dunefolk
  1416. #: data/core/units/dunefolk/Explorer.cfg:20
  1417. msgid ""
  1418. "A slow-moving caravan out in the open desert is a prime target for bandits "
  1419. "or marauders. In order to protect themselves, the Dunefolk employ Explorers "
  1420. "to scout and repel potential threats. In doing so, these fleet fighters not "
  1421. "only protect their vulnerable caravans, but pilfer the supplies of supposed "
  1422. "raiders for themselves. When employed for warfare, Explorers no longer act "
  1423. "only as scouts for probing enemies, but are skilled enough to be effective "
  1424. "flankers or potent shock attackers."
  1425. msgstr ""
  1426. #. [unit_type]: id=Dune Firetrooper, race=dunefolk
  1427. #: data/core/units/dunefolk/Firetrooper.cfg:8
  1428. msgid "Dune Firetrooper"
  1429. msgstr ""
  1430. #. [unit_type]: id=Dune Firetrooper, race=dunefolk
  1431. #: data/core/units/dunefolk/Firetrooper.cfg:22
  1432. msgid ""
  1433. "By refining Sanbaar sap through a very specific distillation process, it "
  1434. "becomes possible to produce exceedingly flammable naphtha which burns even "
  1435. "more violently than the sap it was derived from. Such a substance is, of "
  1436. "course, extremely dangerous due to its highly combustible nature. Even "
  1437. "Scorchers will shy away from its use since the potential for self injury is "
  1438. "very high, but a few daring souls choose to use pure naphtha as their weapon "
  1439. "of choice. The resulting destruction is more than enough to justify the use "
  1440. "of such a hazardous chemical."
  1441. msgstr ""
  1442. #. [female]
  1443. #: data/core/units/dunefolk/Firetrooper.cfg:149
  1444. msgid "female^Dune Firetrooper"
  1445. msgstr ""
  1446. #. [unit_type]: id=Dune Harrier, race=dunefolk
  1447. #: data/core/units/dunefolk/Harrier.cfg:8
  1448. #, fuzzy
  1449. msgid "female^Dune Harrier"
  1450. msgstr "Slibinų karys"
  1451. #. [unit_type]: id=Dune Harrier, race=dunefolk
  1452. #: data/core/units/dunefolk/Harrier.cfg:25
  1453. msgid ""
  1454. "While Dune Harriers can fulfill a similar role to Striders in hampering "
  1455. "enemy forces, their name is actually derived from the harrier hawks they "
  1456. "employ to maintain contact with the bulk of a Dunefolk army. Most commonly "
  1457. "found operating behind enemy lines, Harriers are usually tasked with "
  1458. "providing useful intelligence on enemy troop movements. However, when the "
  1459. "time is right, these agile warriors gather together and strike at the rear "
  1460. "of weakened supply lines or flanks. A rain of bolas followed by a piercing "
  1461. "thrust of spears is often enough to severely cripple the target, allowing "
  1462. "the main Dunefolk force to close in and finish the job. The choice to stand "
  1463. "and fight is not an easy one either: Harriers are considerably skilled in "
  1464. "wielding their spears, and their hawks can provide an extra attack when "
  1465. "absolutely necessary."
  1466. msgstr ""
  1467. #. [unit_type]: id=Dune Herbalist, race=dunefolk
  1468. #: data/core/units/dunefolk/Herbalist.cfg:8
  1469. msgid "Dune Herbalist"
  1470. msgstr "Kopų žolininkas"
  1471. #. [unit_type]: id=Dune Herbalist, race=dunefolk
  1472. #: data/core/units/dunefolk/Herbalist.cfg:25
  1473. msgid ""
  1474. "As those responsible for caring for the ill and wounded among the Dunefolk, "
  1475. "Herbalists possess both the medicinal skills to heal a variety of "
  1476. "afflictions and the skill to seek and gather restorative herbs. Their "
  1477. "motivations are many; some look to it as an adventure or as a steady source "
  1478. "of pay while others feel it to be a duty to their society. No matter the "
  1479. "reason, Herbalists are an invaluable part of Dunefolk society and are "
  1480. "especially useful for their ability to administer quick treatments in the "
  1481. "midst of battle or while traveling in the desert.\n"
  1482. "\n"
  1483. "Even among the nomadic Dunefolk, healers journey a great deal in search of "
  1484. "the various flora and fauna that supply their work. Hardened by their "
  1485. "travels, many of these men are even able to heal themselves."
  1486. msgstr ""
  1487. #. [unit_type]: id=Dune Horse Archer, race=dunefolk
  1488. #: data/core/units/dunefolk/Horse_Archer.cfg:8
  1489. #, fuzzy
  1490. msgid "Dune Horse Archer"
  1491. msgstr "Orkas lankininkas"
  1492. #. [unit_type]: id=Dune Horse Archer, race=dunefolk
  1493. #: data/core/units/dunefolk/Horse_Archer.cfg:20
  1494. msgid ""
  1495. "Horse Archers are those favor archery as their technique of choice for "
  1496. "combat. Fleet and elusive, these horsemen are experts at harassing less "
  1497. "mobile foes with hails of arrows and hunting down fleeing enemies from a "
  1498. "distance. Though not usually trained for infiltration or spying, these "
  1499. "equestrians’ ability to pass messages from afar with their long-ranged "
  1500. "arrows is of great use to maintain communication among the Dunefolk armies."
  1501. msgstr ""
  1502. #. [unit_type]: id=Dune Luminary, race=dunefolk
  1503. #: data/core/units/dunefolk/Luminary.cfg:8
  1504. #, fuzzy
  1505. msgid "Dune Luminary"
  1506. msgstr "Kopų degintojas"
  1507. #. [unit_type]: id=Dune Luminary, race=dunefolk
  1508. #: data/core/units/dunefolk/Luminary.cfg:25
  1509. msgid ""
  1510. "On the surface, it is not entirely clear what distinguishes a Luminary from "
  1511. "other healers among the Dunefolk. Certainly, a Luminary may be marginally "
  1512. "more knowledgeable, well-traveled, or skilled in combat compared to "
  1513. "Herbalists or Apothecaries, but the difference is usually modest at best. "
  1514. "Nevertheless, ‘Luminary’ is a formal title granted to the highest order of "
  1515. "Dunefolk healers and grants these men both the greatest esteem and the "
  1516. "greatest envy.\n"
  1517. "\n"
  1518. "There is some speculation that a secret order exists among the Luminaries. "
  1519. "These so called ‘Eminents’ hoard a great deal of forbidden knowledge and "
  1520. "advise many Dunefolk leaders from the shadows. Such a thing has never been "
  1521. "proven, but the fact remains that some Luminaries seem to hold much more "
  1522. "influence than their abilities should afford."
  1523. msgstr ""
  1524. #. [unit_type]: id=Dune Marauder, race=dunefolk
  1525. #: data/core/units/dunefolk/Marauder.cfg:11
  1526. msgid "Dune Marauder"
  1527. msgstr "Kopų plėšikas"
  1528. #. [unit_type]: id=Dune Marauder, race=dunefolk
  1529. #: data/core/units/dunefolk/Marauder.cfg:24
  1530. msgid ""
  1531. "Some find themselves well suited to the life of a Raider and may even form "
  1532. "their own clans with like-minded individuals. Ever roaming the deserts for "
  1533. "unwary travelers or vulnerable caravans, these horsemen make their "
  1534. "livelihood off of scavenging and pilfering. Having no particular specialty, "
  1535. "Marauders are neither the strongest warriors, nor the most dextrous archers; "
  1536. "nevertheless, they are among the most dangerous enemies out in the desert "
  1537. "due to their sheer maneuverability. A coordinated Marauder attack can wipe "
  1538. "out even medium-sized camps before any response is possible, and against "
  1539. "stronger foes, guerrilla tactics may allow them to prevail where brute force "
  1540. "does not. For this reason, they are sometimes hired by small armies or "
  1541. "wealthier caravans as a deterrent to unwanted raids."
  1542. msgstr ""
  1543. #. [attack]: type=fire
  1544. #: data/core/units/dunefolk/Marauder.cfg:54
  1545. #: data/core/units/dunefolk/Raider.cfg:53
  1546. #: data/core/units/goblins/Pillager.cfg:42
  1547. msgid "torch"
  1548. msgstr "deglas"
  1549. #. [unit_type]: id=Dune Paragon, race=dunefolk
  1550. #: data/core/units/dunefolk/Paragon.cfg:8
  1551. #, fuzzy
  1552. msgid "Dune Paragon"
  1553. msgstr "Kopų plėšikas"
  1554. #. [unit_type]: id=Dune Paragon, race=dunefolk
  1555. #: data/core/units/dunefolk/Paragon.cfg:22
  1556. msgid ""
  1557. "In many Dunefolk city-states, the process for selecting the next generation "
  1558. "of leaders is a long process that takes place over many years. In each "
  1559. "generation, a few particularly talented youths among the nobility are "
  1560. "trained separately from their peers. Eat, sleep, and train, these warriors "
  1561. "learn to live and breathe swordsmanship as their core identity more than "
  1562. "even an extension of themselves. From adolescence, ten years of intense "
  1563. "training paves the path to the final test, a series of duels to the death "
  1564. "between pairs of these fighters. When the dust settles and the process is "
  1565. "ended, eight are left remaining. These men are granted the title Kal, or "
  1566. "collectively, Kalai.\n"
  1567. "\n"
  1568. "Among the Dunefolk, while great leaders are required to have mastered the "
  1569. "blade, the ruling caste is required to know far more than mere swordplay. "
  1570. "Gruelling training is usually followed by either several years of nomadic "
  1571. "roving through the deserts or dedication of the mind to the sciences, the "
  1572. "purpose of which is to find a self-motivated path toward enlightened wisdom. "
  1573. "No matter the case, at the end of the second training period, the remaining "
  1574. "Kalai return and demonstrate their knowledge to the elders of the current "
  1575. "ruling caste. Those who are found worthy are then called Paragon, warriors "
  1576. "of great strength and acuity who may then be considered as candidates to "
  1577. "lead the next generation of Dunefolk."
  1578. msgstr ""
  1579. #. [attack]: type=impact
  1580. #: data/core/units/dunefolk/Paragon.cfg:43
  1581. msgid "pommel strike"
  1582. msgstr ""
  1583. #. [unit_type]: id=Dune Raider, race=dunefolk
  1584. #: data/core/units/dunefolk/Raider.cfg:12
  1585. #, fuzzy
  1586. msgid "Dune Raider"
  1587. msgstr "Baisiojo vilko jojikas"
  1588. #. [unit_type]: id=Dune Raider, race=dunefolk
  1589. #: data/core/units/dunefolk/Raider.cfg:24
  1590. msgid ""
  1591. "Though rarely found in organized armies, Raiders are a staple among the "
  1592. "nomadic Dunefolk, who regularly ambush rival caravans and camps at night. In "
  1593. "these scenarios, raw power is of little concern. The greatest importance is "
  1594. "placed on speed—striking quickly, spreading as much chaos with their torches "
  1595. "in the shortest time possible, allows these riders to get in and out of the "
  1596. "blitz without any fear of counterattack. Raiders are the fastest of the "
  1597. "Dunefolk, capable of outpacing nearly anything they might encounter in the "
  1598. "sandy deserts."
  1599. msgstr ""
  1600. #. [unit_type]: id=Dune Rider, race=dunefolk
  1601. #: data/core/units/dunefolk/Rider.cfg:8
  1602. #, fuzzy
  1603. msgid "Dune Rider"
  1604. msgstr "Baisiojo vilko jojikas"
  1605. #. [unit_type]: id=Dune Rider, race=dunefolk
  1606. #: data/core/units/dunefolk/Rider.cfg:20
  1607. msgid ""
  1608. "The Dunefolk are prominent horse breeders who raise many different varieties "
  1609. "of mounts to fulfill various purposes. Those who are used for hard labor are "
  1610. "bred for power, while those for journeys or caravans are bred for endurance. "
  1611. "For warfare, a mix of traits is usually best, though the ability to easily "
  1612. "and rapidly traverse sand is of utmost importance. The riders of these "
  1613. "horses primarily function as scouts and messengers, or occasionally as "
  1614. "supporting forces for weakened lines. The crucial trait of maneuverability "
  1615. "is what allows these horsemen to be so effective and versatile out on the "
  1616. "rolling dunes."
  1617. msgstr ""
  1618. #. [unit_type]: id=Dune Rover, race=dunefolk
  1619. #: data/core/units/dunefolk/Rover.cfg:8
  1620. msgid "Dune Rover"
  1621. msgstr ""
  1622. #. [unit_type]: id=Dune Rover, race=dunefolk
  1623. #: data/core/units/dunefolk/Rover.cfg:20
  1624. msgid ""
  1625. "Originating from the nomadic wanderers of the open deserts, Rovers, in many "
  1626. "ways, represent the ideal Dunefolk soldier: flexible, mobile, equally "
  1627. "effective in defense and offense as well as in ranged or close combat. They "
  1628. "are hardy inhabitants of the deserts and hills that they call home and "
  1629. "experienced hunters and trackers. While lacking training as formal soldiers, "
  1630. "the skills Rovers employ for survival in the desert translate readily to "
  1631. "warfare. Their unique trait of fighting best at dawn or dusk corresponds "
  1632. "with the time when desert temperatures are the most habitable."
  1633. msgstr ""
  1634. #. [unit_type]: id=Dune Scorcher, race=dunefolk
  1635. #: data/core/units/dunefolk/Scorcher.cfg:9
  1636. msgid "Dune Scorcher"
  1637. msgstr ""
  1638. #. [unit_type]: id=Dune Scorcher, race=dunefolk
  1639. #: data/core/units/dunefolk/Scorcher.cfg:22
  1640. msgid ""
  1641. "The Scorcher’s name is derived not from the destruction they wreak on "
  1642. "adversarial formations, but on their own singed appearance. By experimenting "
  1643. "endlessly with their equipment, most Scorchers inevitably overstep their "
  1644. "bounds and are seared by the highly volatile Sanbaar sap that soaks their "
  1645. "weapons. Bearing their burns as a mark of pride in their work, these archers "
  1646. "relish igniting great swaths of flame on the battlefield, though this "
  1647. "sometimes results in unintended friendly fire as well."
  1648. msgstr ""
  1649. #. [female]
  1650. #: data/core/units/dunefolk/Scorcher.cfg:95
  1651. #, fuzzy
  1652. msgid "female^Dune Scorcher"
  1653. msgstr "Nekromantė"
  1654. #. [unit_type]: id=Dune Skirmisher, race=dunefolk
  1655. #: data/core/units/dunefolk/Skirmisher.cfg:9
  1656. #, fuzzy
  1657. msgid "female^Dune Skirmisher"
  1658. msgstr "Kopų peštukas"
  1659. #. [unit_type]: id=Dune Skirmisher, race=dunefolk
  1660. #: data/core/units/dunefolk/Skirmisher.cfg:22
  1661. msgid ""
  1662. "Born and raised out on the open sands, Dune Skirmishers are accustomed to "
  1663. "the harsh, arid desert heat and inhospitable terrain. Compared to even other "
  1664. "Dunefolk, Skirmishers are unnaturally agile on the unstable dunes, allowing "
  1665. "them to safeguard their herds and hunt the barrens with ease. When applied "
  1666. "to battle, the same agility allows them to both slip through enemy lines and "
  1667. "avoid all manner of attack. These skills make Skirmishers effective "
  1668. "saboteurs, capable of cutting of escape routes and supply lines, "
  1669. "assassinating key units, or pincering an enemy formation into a "
  1670. "disadvantageous position."
  1671. msgstr ""
  1672. #. [unit_type]: id=Dune Soldier, race=dunefolk
  1673. #: data/core/units/dunefolk/Soldier.cfg:8
  1674. msgid "Dune Soldier"
  1675. msgstr "Kopų karys"
  1676. #. [unit_type]: id=Dune Soldier, race=dunefolk
  1677. #: data/core/units/dunefolk/Soldier.cfg:20
  1678. msgid ""
  1679. "While most Dunefolk castes serve an additional practical purpose beyond only "
  1680. "direct warfare, Dune Soldiers are among the few who are completely dedicated "
  1681. "to military purposes. By train intensely to hone their skill in swordplay, "
  1682. "Soldiers learn to navigate tricky fights in close quarters and repel ranged "
  1683. "assaults with their shields. A typical Dunefolk formation makes use of this "
  1684. "adeptness by placing Soldiers in a spaced pattern, allowing them to draw out "
  1685. "clustered enemy lines and overwhelm their foes in pseudo single combat."
  1686. msgstr ""
  1687. #. [unit_type]: id=Dune Spearguard, race=dunefolk
  1688. #: data/core/units/dunefolk/Spearguard.cfg:8
  1689. msgid "Dune Spearguard"
  1690. msgstr ""
  1691. #. [unit_type]: id=Dune Spearguard, race=dunefolk
  1692. #: data/core/units/dunefolk/Spearguard.cfg:20
  1693. msgid ""
  1694. "The push and pull of any battle requires varying degrees of offense and "
  1695. "defense. The Dunefolk no doubt value offense as the greater of the two and "
  1696. "focus their greatest efforts on training skilled swordsmen, but in any band "
  1697. "of warriors, a small number of soldiers opt to trade in their sword and "
  1698. "instead fulfill the vital duties of the Spearguard. Guarding crucial supply "
  1699. "lines and vantage points, Spearguards are most often positioned slightly "
  1700. "behind the main line and used as a supporting force or a deterrent to "
  1701. "flanking attacks. Though these fighters tend to see less direct combat than "
  1702. "their sword-wielding brethren, they are highly skilled with spear and shield "
  1703. "and more than capable of repelling most advances."
  1704. msgstr ""
  1705. #. [unit_type]: id=Dune Spearmaster, race=dunefolk
  1706. #: data/core/units/dunefolk/Spearmaster.cfg:8
  1707. msgid "Dune Spearmaster"
  1708. msgstr ""
  1709. #. [unit_type]: id=Dune Spearmaster, race=dunefolk
  1710. #: data/core/units/dunefolk/Spearmaster.cfg:21
  1711. msgid ""
  1712. "Among the Dunefolk armies, the highest prestige goes to the master swordsmen "
  1713. "leading every assault. Though honored for their service in battle, those who "
  1714. "wield the spear and shield are largely forgotten beyond that: the path of a "
  1715. "spearman is to fulfill the least desirable role in combat without glory or "
  1716. "recognition. When a Dunefolk assault fails and a retreat must be had, a rank "
  1717. "of Spearguards is usually left behind to hold back the counterassault. "
  1718. "Though providing a formidable defense, the shield line is inevitably "
  1719. "overwhelmed and most of the Spearguards lost to the maw of war. On the off "
  1720. "chance that one manages to survive and find his way back to the recuperating "
  1721. "army, he is often reprimanded for failing to stand his ground and die with "
  1722. "the rest of his unnamed brethren. Nevertheless, after a minor scolding, the "
  1723. "warrior is accepted back and carries his hard won experience into the next "
  1724. "battle.\n"
  1725. "\n"
  1726. "It is not a formal title, but ‘Spearmaster’ is what Spearguards call their "
  1727. "companions who manage to return from the usually suicidal defense that the "
  1728. "Dunefolk mount to guard their retreats. Hardly a term of praise or "
  1729. "distinction, it is still a modicum of recognition for those who were "
  1730. "prepared to die as nameless martyrs to protect their brethren."
  1731. msgstr ""
  1732. #. [unit_type]: id=Dune Strider, race=dunefolk
  1733. #: data/core/units/dunefolk/Strider.cfg:8
  1734. #, fuzzy
  1735. msgid "female^Dune Strider"
  1736. msgstr "Bėglė"
  1737. #. [unit_type]: id=Dune Strider, race=dunefolk
  1738. #: data/core/units/dunefolk/Strider.cfg:21
  1739. msgid ""
  1740. "The power of any Dunefolk assault is inhibited by one major drawback: "
  1741. "organized Dunefolk forces tend to be rather slow. Because of this, enemy "
  1742. "forces often have the ability to regroup and call upon reinforcements, in "
  1743. "which case a second assault becomes much more difficult. To combat this, "
  1744. "Dune Striders exchange their rudimentary slings with heavy bolas, allowing "
  1745. "them to slow retreating lines from the side and prevent a clean escape. The "
  1746. "same tactic can be applied in the opposite scenario of a Dunefolk retreat; "
  1747. "an advancing army can be hampered, allowing injured Dunefolk warriors time "
  1748. "to recuperate. The danger of such a tactic is that despite their "
  1749. "elusiveness, Striders are fairly fragile in direct combat and are easily "
  1750. "taken down if left exposed."
  1751. msgstr ""
  1752. #. [unit_type]: id=Dune Sunderer, race=dunefolk
  1753. #: data/core/units/dunefolk/Sunderer.cfg:8
  1754. msgid "Dune Sunderer"
  1755. msgstr ""
  1756. #. [unit_type]: id=Dune Sunderer, race=dunefolk
  1757. #: data/core/units/dunefolk/Sunderer.cfg:20
  1758. msgid ""
  1759. "Among the many different type of Dune horsemen, there are those who most "
  1760. "enjoy the frantic melee at the heart of battle. Those who are so disposed—"
  1761. "and skilled enough to survive multiple skirmishes—are recruited into the "
  1762. "ranks of the Sunderers. As sturdy, robust warriors, these men usually bear "
  1763. "short-ranged maces, a rather odd choice of weaponry for most riders. That is "
  1764. "not to say Sunderers are impotent in any way: though not typically effective "
  1765. "chargers, even a small group of Sunderers is powerful enough to breach any "
  1766. "enemy line through sheer force. In a situation that requires it, these "
  1767. "horsemen possess enough skill with the bow to weaken enemy forces or pick "
  1768. "off fleeing stragglers."
  1769. msgstr ""
  1770. #. [unit_type]: id=Dune Swordsman, race=dunefolk
  1771. #: data/core/units/dunefolk/Swordsman.cfg:8
  1772. msgid "Dune Swordsman"
  1773. msgstr "Kopų pėstininkas"
  1774. #. [unit_type]: id=Dune Swordsman, race=dunefolk
  1775. #: data/core/units/dunefolk/Swordsman.cfg:20
  1776. msgid ""
  1777. "In a direct clash of large armies, the Dunefolk commonly encounter either "
  1778. "densely packed ‘Shield Walls’ or heavily fortified enemy positions. Striking "
  1779. "against these highly organized fronts can be quite challenging; an enemy "
  1780. "formation might leave only small, brief gaps between shields and armor, "
  1781. "while threatening a counterstrike with a thrust of spears and projectiles. "
  1782. "Thus, Dunefolk swordplay places a heavy emphasis on power and more "
  1783. "importantly, precision. A warrior might find only one chance to strike at an "
  1784. "enemy, but an experienced Dune Swordsman is more than likely to seize the "
  1785. "opportunity and make his strike count. Honing in with nearly unnatural "
  1786. "accuracy, a contingent of of Swordsmen is enough to crack even the sternest "
  1787. "of defenses."
  1788. msgstr ""
  1789. #. [unit_type]: id=Dune Warmaster, race=dunefolk
  1790. #: data/core/units/dunefolk/Warmaster.cfg:8
  1791. msgid "Dune Warmaster"
  1792. msgstr "Kopų karvedys"
  1793. #. [unit_type]: id=Dune Warmaster, race=dunefolk
  1794. #: data/core/units/dunefolk/Warmaster.cfg:30
  1795. msgid ""
  1796. "In direct contrast with other Dunefolk commanders, Warmasters focus heavily "
  1797. "on rousing their troops and maintaining high morale. These generals are "
  1798. "often found at the forefront of battle, leading by example and fighting and "
  1799. "bleeding alongside their soldiers. While Warmasters usually leave the finer "
  1800. "details of strategy to their Captains, they are certainly capable tacticians "
  1801. "as well; many a battle has been won on an inventive or surprise maneuver "
  1802. "that is often the creative byproduct of combat experience rather than formal "
  1803. "training. Said to be a veteran of a thousand battles, a Warmaster is an "
  1804. "expert leader that should never be underestimated."
  1805. msgstr ""
  1806. #. [unit_type]: id=Dune Wayfarer, race=dunefolk
  1807. #: data/core/units/dunefolk/Wayfarer.cfg:8
  1808. #, fuzzy
  1809. msgid "Dune Wayfarer"
  1810. msgstr "Kopų karvedys"
  1811. #. [unit_type]: id=Dune Wayfarer, race=dunefolk
  1812. #: data/core/units/dunefolk/Wayfarer.cfg:21
  1813. msgid ""
  1814. "From the journal of Balah, the Dune Watcher:\n"
  1815. "\n"
  1816. "“... Today was the sixth day. Six days of pursuit through the desert without "
  1817. "sleep, without rest... but, I require neither. The Bloodeye Roc has pilfered "
  1818. "too many of my herd for its ravenous feasting. I must be rid of it before "
  1819. "the caravan starves. I have tracked it thus far, and no matter how far it "
  1820. "flees, I shall follow.\n"
  1821. "\n"
  1822. "... blast it! The creature was only a couple hundred paces away, but the sun "
  1823. "was in my eyes! I managed to land a few arrows on the foul thing, but only "
  1824. "enough to slow it. Still, it seems to be tiring faster than I. With any "
  1825. "luck, I will catch it before it can reach the mountains.\n"
  1826. "\n"
  1827. "... Day eleven. I cornered the creature after it landed on the hillside, but "
  1828. "there were three more that I was not accounting for. Rocs are ferocious "
  1829. "creatures in close quarters; fighting one is already no simple task, but "
  1830. "four at once? I am lucky I brought my second axe, otherwise I would have "
  1831. "sustained severe injury during that battle. As it is, I am waiting for the "
  1832. "gauze to set on my leg before I return to slay the final two. Perhaps then "
  1833. "it will finally be time to eat and get some rest.\n"
  1834. "\n"
  1835. "... it comes as a surprise to even me that I traveled nearly halfway across "
  1836. "the Northern Dunes in my twenty-one day expedition. It would take the "
  1837. "caravan nearly three months to make that trip, but I do suppose the "
  1838. "circumstances around my joruney were somewhat extenuating. On the bright "
  1839. "side, I was able to procure some salted roc meat along the way, which should "
  1840. "make for a fine treat for the children. It will also be nice to see some of "
  1841. "the other Wayfarers again. My tale might not be that impressive to them, but "
  1842. "at least it is an improvement over my previous encounter with the wyvern...”"
  1843. msgstr ""
  1844. #. [unit_type]: id=Dune Windbolt, race=dunefolk
  1845. #: data/core/units/dunefolk/Windbolt.cfg:8
  1846. #, fuzzy
  1847. msgid "Dune Windbolt"
  1848. msgstr "Baisiojo vilko jojikas"
  1849. #. [unit_type]: id=Dune Windbolt, race=dunefolk
  1850. #: data/core/units/dunefolk/Windbolt.cfg:21
  1851. msgid ""
  1852. "Archery on horseback presents a number of additional challenges that very "
  1853. "few are able to overcome. What separates the renowned Windbolt caste from "
  1854. "other bowmen is their ability to not only master these difficulties, but "
  1855. "turn them into benefits instead. Making great use of their steeds’ great "
  1856. "speed, a Windbolt is actually a better archer when mounted as compared to on "
  1857. "land. The extra momentum from riding on horseback provides additional force "
  1858. "to their already potent shots, and by riding in meandering patterns, these "
  1859. "bowmen are able to curve the trajectories of their arrows, reaching targets "
  1860. "they might not be able to otherwise. Having honed their craft to its apex, "
  1861. "Windbolt are the undisputed masters of ranged combat among the Dunefolk."
  1862. msgstr ""
  1863. #. [unit_type]: id=Wyvern Rider, race=monster, description=
  1864. #: data/core/units/dunefolk/Wyvern_Rider.cfg:4
  1865. #, fuzzy
  1866. msgid "Wyvern Rider"
  1867. msgstr "Grifų raitelis"
  1868. #. [unit_type]: id=Dwarvish Arcanister, race=dwarf
  1869. #: data/core/units/dwarves/Arcanister.cfg:4
  1870. msgid "Dwarvish Arcanister"
  1871. msgstr "Dvarfų arkanisteris"
  1872. #. [unit_type]: id=Dwarvish Arcanister, race=dwarf
  1873. #: data/core/units/dwarves/Arcanister.cfg:30
  1874. msgid ""
  1875. "The most powerful of all the runecrafters, the Dwarvish Arcanister destroys "
  1876. "wounded enemies almost instantly, and rarely fails to cause a wound when "
  1877. "that is his intent. His skill in runecrafting is unrivaled, and the glyphs "
  1878. "he carves into his weapons and armor deflect the blows of his enemies."
  1879. msgstr ""
  1880. #. [unit_type]: id=Dwarvish Berserker, race=dwarf
  1881. #: data/core/units/dwarves/Berserker.cfg:4
  1882. msgid "Dwarvish Berserker"
  1883. msgstr "Dvarfų berserkas"
  1884. #. [unit_type]: id=Dwarvish Dragonguard, race=dwarf
  1885. #: data/core/units/dwarves/Dragonguard.cfg:4
  1886. msgid "Dwarvish Dragonguard"
  1887. msgstr "Dvarfų slibingriausmis"
  1888. #. [unit_type]: id=Dwarvish Explorer, race=dwarf
  1889. #: data/core/units/dwarves/Explorer.cfg:4
  1890. msgid "Dwarvish Explorer"
  1891. msgstr "Dvarfų tyrinėtojas"
  1892. #. [unit_type]: id=Dwarvish Explorer, race=dwarf
  1893. #: data/core/units/dwarves/Explorer.cfg:18
  1894. msgid ""
  1895. "Dwarvish Explorers are peerless survivalists. Using only the equipment they "
  1896. "carry, they can range for months around the forests and mountains looking "
  1897. "for new seams of ore and deposits of minerals. Whilst their skill in a melee "
  1898. "is less than some other dwarves, they are unmatched with throwing axes, "
  1899. "having practiced this skill hunting in the mountains. Their maneuverability "
  1900. "makes them dangerous and tricky foes."
  1901. msgstr ""
  1902. "Dvarfų tyrinėtojai yra vienišiai išgyvenimo ekspertai. Naudodami tik tai, ką "
  1903. "paneša, jie gali ištisus mėnesius keliauti po aplinkinius miškus ir kalnus, "
  1904. "ieškodami naujų rūdos gyslų ar mineralų telkinių. Nors kontaktiniame mūšyje "
  1905. "jie silpnesni už kai kuriuos savo gentainius, niekas neprilygs jų gebėjimui "
  1906. "mėtyti kirvuką: užtektinai laiko praleidžia aštrindami įgūdžius medžioklėse. "
  1907. "Būdami manevringi, tyrinėtojai yra pavojingi ir klastingi priešai."
  1908. #. [unit_type]: id=Dwarvish Fighter, race=dwarf
  1909. #: data/core/units/dwarves/Fighter.cfg:4
  1910. msgid "Dwarvish Fighter"
  1911. msgstr "Dvarfų kovotojas"
  1912. #. [unit_type]: id=Dwarvish Guardsman, race=dwarf
  1913. #: data/core/units/dwarves/Guardsman.cfg:4
  1914. msgid "Dwarvish Guardsman"
  1915. msgstr "Dvarfų sargybinis"
  1916. #. [unit_type]: id=Dwarvish Lord, race=dwarf
  1917. #: data/core/units/dwarves/Lord.cfg:4
  1918. msgid "Dwarvish Lord"
  1919. msgstr "Dvarfų valdovas"
  1920. #. [unit_type]: id=Dwarvish Lord, race=dwarf
  1921. #: data/core/units/dwarves/Lord.cfg:18
  1922. msgid ""
  1923. "Clad in shining armor, these dwarves look like kings from under the "
  1924. "mountains. They wield axe and hammer with masterful skill, and can hit a "
  1925. "target with a thrown hand axe at several paces. Though slow on their feet, "
  1926. "these dwarves are a testament to the prowess of their kin."
  1927. msgstr ""
  1928. "Apsirėdę spindinčiais šarvais, šie dvarfai atrodo tarsi karaliai iš po "
  1929. "kalnų. Jie tobulai įvaldę tiek kirvį, tiek kūjį, o svaidomuoju kirvuku gali "
  1930. "sužaloti priešą už keleto sieksnių. Nors ir lėti, jie yra gyvi paminklai "
  1931. "savo tautos meistriškumui."
  1932. #. [unit_type]: id=Dwarvish Pathfinder, race=dwarf
  1933. #: data/core/units/dwarves/Pathfinder.cfg:4
  1934. msgid "Dwarvish Pathfinder"
  1935. msgstr "Dvarfų pėdsekys"
  1936. #. [unit_type]: id=Dwarvish Pathfinder, race=dwarf
  1937. #: data/core/units/dwarves/Pathfinder.cfg:22
  1938. msgid ""
  1939. "These hardy dwarves are sometimes away from their caves for long periods, "
  1940. "scouting and patrolling the borders. They spend this time watching for "
  1941. "invaders, and fighting bandits and thieves who encroach on dwarvish "
  1942. "territory. They are powerful fighters in a melee, and from a distance their "
  1943. "deftly thrown axes can rival the power and accuracy of a human archer."
  1944. msgstr ""
  1945. "Šie tvirti dvarfai neretai ilgai negrįžta į savo urvus, žvalgydami arba "
  1946. "patruliuodami pasieniuose. Tas laikas neprailgsta beieškant pažeidėjų ir "
  1947. "besikaunant su banditais bei vagimis, kurie įžengia į dvarfų teritoriją. Jie "
  1948. "galingai kaunasi artimoje kovoje, o iš toli taip šauniai mėto kirvukus, kad "
  1949. "jų taiklumas ir galia prilygsta žmonių lankininkams."
  1950. #. [unit_type]: id=Dwarvish Runesmith, race=dwarf
  1951. #: data/core/units/dwarves/Runesmith.cfg:4
  1952. msgid "Dwarvish Runesmith"
  1953. msgstr "Dvarfų runvedys"
  1954. #. [unit_type]: id=Dwarvish Runesmith, race=dwarf
  1955. #: data/core/units/dwarves/Runesmith.cfg:28
  1956. msgid ""
  1957. "Dwarvish runesmiths, now practiced at their craft, carve arcane runes into "
  1958. "their weapons and armor. These runes infuse the runesmith’s blows with power "
  1959. "and accuracy, and disrupt the blows of their enemies, causing them to strike "
  1960. "softly, weakly and on the armor of the defender."
  1961. msgstr ""
  1962. #. [unit_type]: id=Dwarvish Scout, race=dwarf
  1963. #: data/core/units/dwarves/Scout.cfg:4
  1964. msgid "Dwarvish Scout"
  1965. msgstr "Dvarfų žvalgas"
  1966. #. [unit_type]: id=Dwarvish Scout, race=dwarf
  1967. #: data/core/units/dwarves/Scout.cfg:22
  1968. msgid ""
  1969. "Although the dwarves cannot match the taller races in a sprint, when "
  1970. "unencumbered by heavy armor their tremendous stamina and endurance allows "
  1971. "them to match all but the fastest on foot. Dwarvish Scouts use this to their "
  1972. "advantage, ranging ahead of the main force and reporting back on troop "
  1973. "movements and dispositions, or securing important objectives. Outside of "
  1974. "battle, they are often used to relay messages between dwarvish communities. "
  1975. "However, they pay for their speed with the poorer protection provided by "
  1976. "their lighter armor."
  1977. msgstr ""
  1978. "Nors dvarfai ir negali prilygti aukštesnėms tautoms greitumu, neapkrauti "
  1979. "sunkiais šarvais dėl savo ypatingos ištvermės ir veržlumo gali pavyti bet "
  1980. "ką, tik ne pačius greičiausius. Dvarfų žvalgai tą išnaudoja žvalgydami "
  1981. "pagrindinių pajėgų priešakį ir pranešdami apie priešo pajėgų pozicijas bei "
  1982. "judėjimą arba užimdami svarbius objektus. Žvalgai naudingi ir ne mūšio metu: "
  1983. "jie nešioja pranešimus tarp dvarfų bendruomenių. Visgi už savo greitį jie "
  1984. "sumoka silpnesniais šarvais."
  1985. #. [unit_type]: id=Dwarvish Sentinel, race=dwarf
  1986. #: data/core/units/dwarves/Sentinel.cfg:4
  1987. msgid "Dwarvish Sentinel"
  1988. msgstr "Dvarfų sergėtojas"
  1989. #. [unit_type]: id=Dwarvish Sentinel, race=dwarf
  1990. #: data/core/units/dwarves/Sentinel.cfg:19
  1991. #, fuzzy
  1992. msgid ""
  1993. "Champions among their fellow troops, the dwarven sentinels form the bulwark "
  1994. "of their battle lines. Leading a direct assault against a line that they "
  1995. "fortify, is often out of the question; it tends toward being suicidal, "
  1996. "rather than merely ineffectual. Equipped with the strongest of Knalgan "
  1997. "armor, these dwarves are masters of the melee and can hold a patch of earth "
  1998. "with the single-minded tenacity of an oak."
  1999. msgstr ""
  2000. "Dvarfų sergėtojai yra čempionai savo karių tarpe, jie tarsi bangolaužiai "
  2001. "sutvirtina gynybines gretas. Pulti tokią sutvirtintą gretą dažniausiai net "
  2002. "nesvarstoma: tai panašiau į savižudybę, nei šiaip neefektyvu. Kontaktiniame "
  2003. "mūšyje šie dvarfai nuvargsta laikyti poziciją maždaug taip pat greitai kaip "
  2004. "ąžuolai."
  2005. #. [unit_type]: id=Dwarvish Stalwart, race=dwarf
  2006. #: data/core/units/dwarves/Stalwart.cfg:4
  2007. msgid "Dwarvish Stalwart"
  2008. msgstr "Dvarfų stipruolis"
  2009. #. [unit_type]: id=Dwarvish Steelclad, race=dwarf
  2010. #: data/core/units/dwarves/Steelclad.cfg:4
  2011. msgid "Dwarvish Steelclad"
  2012. msgstr "Dvarfų šarvuotis"
  2013. #. [unit_type]: id=Dwarvish Steelclad, race=dwarf
  2014. #: data/core/units/dwarves/Steelclad.cfg:18
  2015. msgid ""
  2016. "Outfitted in the strongest plate and mail of Knalgan forges, the Steelclads "
  2017. "are the vanguard of dwarvish armies. They are renowned for their resilience "
  2018. "in the heat of battle, and their mastery of both battleaxe and warhammer "
  2019. "make them imposing foes indeed."
  2020. msgstr ""
  2021. #. [unit_type]: id=Dwarvish Thunderer, race=dwarf
  2022. #: data/core/units/dwarves/Thunderer.cfg:4
  2023. msgid "Dwarvish Thunderer"
  2024. msgstr "Dvarfų perkūntrankis"
  2025. #. [unit_type]: id=Dwarvish Thunderguard, race=dwarf
  2026. #: data/core/units/dwarves/Thunderguard.cfg:4
  2027. msgid "Dwarvish Thunderguard"
  2028. msgstr "Dvarfų perkūnšaudis"
  2029. #. [unit_type]: id=Dwarvish Ulfserker, race=dwarf
  2030. #: data/core/units/dwarves/Ulfserker.cfg:4
  2031. msgid "Dwarvish Ulfserker"
  2032. msgstr "Dvarfų ulfserkas"
  2033. #. [unit_type]: id=Elvish Archer, race=elf
  2034. #: data/core/units/elves/Archer.cfg:4
  2035. msgid "Elvish Archer"
  2036. msgstr "Elfų lankininkas"
  2037. #. [unit_type]: id=Elvish Archer, race=elf
  2038. #: data/core/units/elves/Archer.cfg:19
  2039. msgid ""
  2040. "As primarily foragers and hunters, most elves learn to become proficient "
  2041. "archers from a young age. Besides being only a practical skill, archery is "
  2042. "also a common pastime and many competitions are held in sport for the "
  2043. "entertainment of spectators and participants alike. This ability is readily "
  2044. "turned to battle in times of war, where many elves will wield bows as their "
  2045. "weapons of choice. Though not as sturdy as their human or orc counterparts, "
  2046. "Elvish archers are still effective combatants, especially when fighting from "
  2047. "the safety of their forests."
  2048. msgstr ""
  2049. #. [female]
  2050. #: data/core/units/elves/Archer.cfg:80
  2051. msgid "female^Elvish Archer"
  2052. msgstr "Elfų lankininkė"
  2053. #. [unit_type]: id=Elvish Avenger, race=elf
  2054. #: data/core/units/elves/Avenger.cfg:4
  2055. msgid "Elvish Avenger"
  2056. msgstr "Elfų keršytojas"
  2057. #. [unit_type]: id=Elvish Avenger, race=elf
  2058. #: data/core/units/elves/Avenger.cfg:20
  2059. msgid ""
  2060. "The curious name of the Elvish ‘Avengers’ comes from a tactic often employed "
  2061. "by these master rangers. The enemy is allowed to break through a feint "
  2062. "defense and when the vulnerable troops behind the front line follow, these "
  2063. "archers break cover and attack, cutting supply lines and surrounding the "
  2064. "enemy in one fell stroke. This has, at times, been interpreted as a form of "
  2065. "vengeance for their brethren lost earlier in the battle. While not so base "
  2066. "in design, it is not at all inaccurate.\n"
  2067. "\n"
  2068. "Even more than other elves, Avengers are a part of the realm of the forests, "
  2069. "spending most of their time living among the arboreal creatures and learning "
  2070. "the hidden secrets in the woods. As the keepers of nature, these elves have "
  2071. "the propensity to explore the wilds even beyond the boundaries of the "
  2072. "forests and are adept at traversing rough terrains like mountains and "
  2073. "deserts. Even in such unfamiliar territories, Avengers are already powerful "
  2074. "combatants; in their homes in the trees, they are nigh unassailable, capable "
  2075. "of assassinating enemies from the shadows with little chance of retaliation. "
  2076. "It is this ability which instills the most fear into any invading army, for "
  2077. "fighting a force that can barely be tracked or seen in the forests leaves "
  2078. "very little room for counterattack and customarily results in crushing "
  2079. "defeat."
  2080. msgstr ""
  2081. #. [special_note]
  2082. #: data/core/units/elves/Avenger.cfg:24
  2083. msgid ""
  2084. "Compared to other elves, Elvish Avengers have superior movement and defense "
  2085. "on sand, shallow water, and mountains."
  2086. msgstr ""
  2087. #. [female]
  2088. #: data/core/units/elves/Avenger.cfg:99
  2089. msgid "female^Elvish Avenger"
  2090. msgstr "Elfų keršytoja"
  2091. #. [unit_type]: id=Elvish Captain, race=elf
  2092. #: data/core/units/elves/Captain.cfg:4
  2093. msgid "Elvish Captain"
  2094. msgstr "Elfų kapitonas"
  2095. #. [unit_type]: id=Elvish Captain, race=elf
  2096. #: data/core/units/elves/Captain.cfg:25
  2097. msgid ""
  2098. "Elvish captains usually lead patrols and command garrisons that stand guard "
  2099. "over the vast forests in elvish territory. Unlike leaders from other races, "
  2100. "they are mostly proficient at navigating small skirmishes rather than large-"
  2101. "scale battles, and are especially skilled at defensive maneuvering. Captains "
  2102. "typically command small units that remain together for extended periods of "
  2103. "time, allowing them to personally mentor and befriend their troops. They are "
  2104. "often observed to lead through camaraderie and amicability, but still "
  2105. "command great respect from their kin."
  2106. msgstr ""
  2107. #. [unit_type]: id=Elvish Champion, race=elf
  2108. #: data/core/units/elves/Champion.cfg:4
  2109. msgid "Elvish Champion"
  2110. msgstr "Elfų čempionas"
  2111. #. [unit_type]: id=Elvish Champion, race=elf
  2112. #: data/core/units/elves/Champion.cfg:19
  2113. msgid ""
  2114. "Elves are typically peaceable by nature and most will attack only in "
  2115. "retaliation for some wrongdoing wrought upon them. However, there are some "
  2116. "elves who revel in the glory of battle and deliberately seek combat—"
  2117. "purposeful or otherwise—for their own enjoyment. Naturally, most of these "
  2118. "warriors live short lives devoted to honing their swordsmanship in an effort "
  2119. "to conquer the battlegrounds: only the most talented thereof are capable of "
  2120. "surviving constant combat and earning the title of ‘Champion’. Having spent "
  2121. "their whole lives refining their prowess with the blade, these elves are "
  2122. "exceptionally dangerous and should never be underestimated."
  2123. msgstr ""
  2124. #. [unit_type]: id=Elvish Druid, race=elf
  2125. #: data/core/units/elves/Druid.cfg:4
  2126. msgid "female^Elvish Druid"
  2127. msgstr "Elfų druidė"
  2128. #. [unit_type]: id=Elvish Druid, race=elf
  2129. #: data/core/units/elves/Druid.cfg:19
  2130. msgid ""
  2131. "The magic of the wood-elves is poorly suited for combat, but effective "
  2132. "nonetheless. The forests in which they thrive can become quickened by a word "
  2133. "of command, and will lash out at those who threaten their peace.\n"
  2134. "\n"
  2135. "The chief ability of Druids lies in healing, and it is for this skill that "
  2136. "they are revered by their people."
  2137. msgstr ""
  2138. "Miško elfų magija nelabai tinka kovai, bet vis tiek efektyvi. Jų gyvenami "
  2139. "miškai gali atgyti nuo įsakmaus žodžio ir staiga smogti tiems, kas grasina "
  2140. "jų taikai.\n"
  2141. "\n"
  2142. "Pagrindinis druidžių gebėjimas yra gydymas, ir būtent dėl šio gebėjimo jos "
  2143. "yra gerbiamos savo žmonių tarpe."
  2144. #. [attack]: type=impact
  2145. #: data/core/units/elves/Druid.cfg:40 data/core/units/elves/Shyde.cfg:45
  2146. msgid "ensnare"
  2147. msgstr "spąstai"
  2148. #. [unit_type]: id=Elvish Enchantress, race=elf
  2149. #: data/core/units/elves/Enchantress.cfg:4
  2150. msgid "female^Elvish Enchantress"
  2151. msgstr "Elfė kerėtoja"
  2152. #. [unit_type]: id=Elvish Enchantress, race=elf
  2153. #: data/core/units/elves/Enchantress.cfg:19
  2154. msgid ""
  2155. "The magic of the elves is wholly unlike that of humanity, so much so that "
  2156. "humans are almost universally incapable of understanding it, let alone using "
  2157. "it. Likewise, those who are masters of it are equally enigmatic; though it "
  2158. "can be said that they are revered by their people, very little can be said "
  2159. "about their actual function or purpose within that society."
  2160. msgstr ""
  2161. "Elfę magija yra visiškai nepanaši į žmonių, tiek stipriai, kad žmonės beveik "
  2162. "visuotinai nesugeba jos suprasti, nekalbant jau apie jos naudojimą. Panašiai "
  2163. "tie, kurie yra jos meistrai, yra lygiai tiek pat paslaptingi; vis dėlto "
  2164. "galima būtų pasakyti, kad jie yra gerbiami savo žmonių tarpe, labai mažai "
  2165. "galima pasakyti apie konkrečias jų pareigas ar tikslus toje visuomenėje."
  2166. #. [attack]: type=impact
  2167. #: data/core/units/elves/Enchantress.cfg:39 data/core/units/elves/Shaman.cfg:46
  2168. #: data/core/units/elves/Sorceress.cfg:41
  2169. #: data/core/units/wose/Wose_Shaman.cfg:52
  2170. msgid "entangle"
  2171. msgstr "įpainioti"
  2172. #. [unit_type]: id=Elvish Fighter, race=elf
  2173. #: data/core/units/elves/Fighter.cfg:4
  2174. msgid "Elvish Fighter"
  2175. msgstr "Elfų kovotojas"
  2176. #. [unit_type]: id=Elvish Fighter, race=elf
  2177. #: data/core/units/elves/Fighter.cfg:18
  2178. msgid ""
  2179. "Among elves, swordplay is most commonly practiced by rangers and border "
  2180. "patrols, who serve primarily as guardians of the forests and more "
  2181. "occasionally as small squads for intrusions into other territories. Elvish "
  2182. "swordsmanship is known for its emphasis on swift, agile strikes, generating "
  2183. "less power than human or orcish warriors, but also leaving less time to "
  2184. "react and counter. Most elves can learn the basics of swordplay relatively "
  2185. "quickly and will readily pick up the blade when confronted with battle."
  2186. msgstr ""
  2187. #. [unit_type]: id=Elvish Hero, race=elf
  2188. #: data/core/units/elves/Hero.cfg:4
  2189. msgid "Elvish Hero"
  2190. msgstr "Elfų herojus"
  2191. #. [unit_type]: id=Elvish Hero, race=elf
  2192. #: data/core/units/elves/Hero.cfg:18
  2193. msgid ""
  2194. "Accomplished Elvish warriors are sometimes called ‘Sárcan’, roughly meaning "
  2195. "‘one who has sacrificed in defense’ or ‘one transfigured by experience’. "
  2196. "Often translated to ‘Elvish Heroes’ in the human tongue, this name does "
  2197. "indicate some level of esteem and prestige, but is not used to glorify the "
  2198. "position that these elves hold. Elvish Heroes are those who have survived "
  2199. "numerous wars and have outlived many of their friends who fell in prior "
  2200. "battles. They have seen all manner of atrocity committed by all races, be it "
  2201. "orcs and humans ravaging the natural beauty of the forests, or even their "
  2202. "own kind, other elves who are not above slaughtering innocent people out of "
  2203. "pride and vengeance. Many years of fighting naturally make these swordsmen "
  2204. "highly skilled in melee combat, but the hardships and destruction wrought by "
  2205. "war take a great toll on both mind and body. While the Elves realize the "
  2206. "necessity of military strength and honor the ‘Sárcanet’ as heroes for their "
  2207. "service, such a status is not one often sought after by the majority of "
  2208. "Elvenkind."
  2209. msgstr ""
  2210. #. [unit_type]: id=Elvish High Lord, race=elf
  2211. #: data/core/units/elves/High_Lord.cfg:4
  2212. msgid "Elvish High Lord"
  2213. msgstr "Elfų didysis valdovas"
  2214. #. [unit_type]: id=Elvish High Lord, race=elf
  2215. #. "awesome" is used here in the sense of "causing awe", not in the sense of "very good".
  2216. #: data/core/units/elves/High_Lord.cfg:19
  2217. msgid ""
  2218. "The leaders of elvenkind command an instinctive loyalty from their people "
  2219. "that rulers of other races can only envy, and earn it with great mindfulness "
  2220. "and wisdom. Quiet and contemplative in times of peace, a High Lord in the "
  2221. "full of his wrath is an awesome sight indeed."
  2222. msgstr ""
  2223. #. [unit_type]: id=Elvish Lady, race=elf
  2224. #: data/core/units/elves/Lady.cfg:5
  2225. msgid "female^Elvish Lady"
  2226. msgstr "Elfų valdovė"
  2227. #. [unit_type]: id=Elvish Lady, race=elf
  2228. #: data/core/units/elves/Lady.cfg:21
  2229. msgid ""
  2230. "Elves choose their leaders for their wisdom and sensitivity to the balance "
  2231. "of universal forces; foresight is what has protected them in times of "
  2232. "uncertainty. Their just reign is rewarded by the unflagging fealty of their "
  2233. "people, which is the greatest gift for which any ruler could ask."
  2234. msgstr ""
  2235. "Elfai renkasi vadovus už jų išmintį ir jautrų pasaulio jėgų balansą; "
  2236. "numatymas yra tai, kas juos apsaugojo nežinios laikais. Jų teisingas "
  2237. "valdymas apdovanojamas nenuilstama jų žmonių ištikimybe – didžiausia dovana, "
  2238. "kokios tik gali prašyti valdovas."
  2239. #. [unit_type]: id=Elvish Lord, race=elf
  2240. #: data/core/units/elves/Lord.cfg:4
  2241. msgid "Elvish Lord"
  2242. msgstr "Elfų valdovas"
  2243. #. [unit_type]: id=Elvish Lord, race=elf
  2244. #: data/core/units/elves/Lord.cfg:18
  2245. msgid ""
  2246. "Succession among the Elvish nobility is a highly structured process "
  2247. "determined by a number of stringent constraints. The future leaders of the "
  2248. "elves have the difficult task of governing the three-fold aspects of Elvish "
  2249. "society: warriors and rangers who defend the forests, peaceable civilians "
  2250. "who shy away from combat altogether, and the collective group of healers and "
  2251. "mystics who study the art of faerie magic. Being able to reconcile the "
  2252. "differences between these factions and effectively lead their people "
  2253. "requires considerable personal merit and a deep understanding of all elves, "
  2254. "be they warrior, mystic, or pacifist.\n"
  2255. "\n"
  2256. "Many elves begin training in archery and swordsmanship from a young age, and "
  2257. "especially promising adolescent boys of appropriate lineage are selected to "
  2258. "study under Enchantresses who have mastered the mystic arts. Since the "
  2259. "nature of faerie magic lends itself more to female elves than to male elves, "
  2260. "only the most talented learn to temper the volatile way of the faerie and "
  2261. "connect themselves to the world of the arcane. Those who prove their "
  2262. "personal mettle in swordsmanship and sorcery must then learn to apply their "
  2263. "newfound powers wisely, for violent conflict is something never to be taken "
  2264. "lightly, and just because a battle can be won does not mean it should be "
  2265. "fought in the first place. Reconciling potent combat prowess with diplomatic "
  2266. "restraint is difficult for most, but those who can do so are granted the "
  2267. "title of Lord and become the next generation of Elvish leadership."
  2268. msgstr ""
  2269. #. [unit_type]: id=Elvish Marksman, race=elf
  2270. #: data/core/units/elves/Marksman.cfg:4
  2271. msgid "Elvish Marksman"
  2272. msgstr "Elfų šaulys"
  2273. #. [unit_type]: id=Elvish Marksman, race=elf
  2274. #: data/core/units/elves/Marksman.cfg:19
  2275. msgid ""
  2276. "Elves have an intimate connection to the world of faerie, which innately "
  2277. "imbues them with a small amount of magic and grants them highly acute "
  2278. "senses. This, combined with years of hunting in the deep forests, makes the "
  2279. "elves incredibly keen-sighted, a gift which contributes greatly to their "
  2280. "mastery of the bow. An elf practiced at archery is capable of hitting a "
  2281. "pinhole-sized target from hundreds of paces away and can shoot quickly and "
  2282. "precisely enough to split falling branches. Of course, training the body to "
  2283. "keep up with the eyes is no easy feat, and realizing this prodigious skill "
  2284. "does come with the cost of weakness in close quarters."
  2285. msgstr ""
  2286. #. [attack]: type=pierce
  2287. #: data/core/units/elves/Marksman.cfg:39
  2288. #: data/core/units/elves/Sharpshooter.cfg:34
  2289. #: data/core/units/humans/Loyalist_Longbowman.cfg:34
  2290. #: data/core/units/humans/Loyalist_Master_Bowman.cfg:34
  2291. msgid "longbow"
  2292. msgstr "didelis lankas"
  2293. #. [female]
  2294. #: data/core/units/elves/Marksman.cfg:90
  2295. msgid "female^Elvish Marksman"
  2296. msgstr "Elfų šaulė"
  2297. #. [unit_type]: id=Elvish Marshal, race=elf
  2298. #: data/core/units/elves/Marshal.cfg:4
  2299. msgid "Elvish Marshal"
  2300. msgstr "Elfų maršalas"
  2301. #. [unit_type]: id=Elvish Marshal, race=elf
  2302. #: data/core/units/elves/Marshal.cfg:26
  2303. msgid ""
  2304. "Elves are not often the instigators of open war, but will not shy away when "
  2305. "the time comes to do battle. Of course, blindly engaging in combat without "
  2306. "any strategy or tactic is foolish, and so the elves maintain a small number "
  2307. "of strategically-minded commanders at all times. Selected from the most "
  2308. "talented captains, marshals undergo extensive training in various military "
  2309. "styles, including those of the humans and orcs. They are brilliant, "
  2310. "unorthodox strategists who excel at breaking down large battlefronts into "
  2311. "smaller skirmishes, transforming ordinary campaigns into dispersed guerrilla "
  2312. "warfare. Engaging elves in their own homes is always a daunting task for any "
  2313. "invasion force, and it is precisely because of the skillful maneuvering of "
  2314. "the marshals that manage the protection of their people."
  2315. msgstr ""
  2316. #. [unit_type]: id=Elvish Outrider, race=elf
  2317. #: data/core/units/elves/Outrider.cfg:4
  2318. msgid "Elvish Outrider"
  2319. msgstr "Elfų žygūnas"
  2320. #. [unit_type]: id=Elvish Outrider, race=elf
  2321. #: data/core/units/elves/Outrider.cfg:20
  2322. msgid ""
  2323. "Elvish Outriders are trained as the royal couriers of the elven kingdoms. "
  2324. "Despite the peaceful nature of their people, their experience makes them "
  2325. "quite deadly in combat. Only the most dedicated exceed these elves’ skill as "
  2326. "mounted archers — in fact, most would be hard pressed to equal it standing "
  2327. "on solid ground.\n"
  2328. "\n"
  2329. "The speed of these soldiers allows the elves to strike when and where they "
  2330. "choose when fighting on their home ground, a fact that has saved many of "
  2331. "their number from death."
  2332. msgstr ""
  2333. "Elfų žygūnai yra treniruoti elfų karalysčių karališkieji kurjeriai. Nors jų "
  2334. "tautos prigimtis ir yra taiki, jų patirtis kovojant daro juos mirtinai "
  2335. "pavojingais. Tik labiausiai atsidavę gali pralenkti šių elfų meistriškumą "
  2336. "naudojantis lanku raitiems – iš tikrųjų, daugumai būtų sunku prilygti net ir "
  2337. "stovint ant žemės.\n"
  2338. "\n"
  2339. "Šių karių greitis leidžia elfams smogti kada ir kur jie pasirenka kaunantis "
  2340. "savo gimtojoje žemėje, kas išgelbėjo daugelį jų nuo mirties."
  2341. #. [unit_type]: id=Elvish Ranger, race=elf
  2342. #: data/core/units/elves/Ranger.cfg:3
  2343. msgid "Elvish Ranger"
  2344. msgstr "Elfų bastūnas"
  2345. #. [unit_type]: id=Elvish Ranger, race=elf
  2346. #: data/core/units/elves/Ranger.cfg:19
  2347. msgid ""
  2348. "The silent watchers of the forests, rangers are masters of stealth and "
  2349. "reconnaissance. Many are explorers and loners, preferring to travel alone "
  2350. "along the paths between the towering trees and among the unspoiled natural "
  2351. "beauty of their homes, of which they are fiercely protective. While they "
  2352. "possess considerable skill in both blade and bow, rangers are a little less "
  2353. "adept at fighting other warriors on even terms, preferring instead to ambush "
  2354. "their enemies from the shadows in the woods. A surprise attack from rangers "
  2355. "can cripple even a force many times their size, and attacking armies often "
  2356. "choose to withdraw rather than risk a game of guerrilla warfare with rangers "
  2357. "in the forests."
  2358. msgstr ""
  2359. #. [special_note]
  2360. #: data/core/units/elves/Ranger.cfg:21
  2361. msgid ""
  2362. "Compared to other elves, Elvish Rangers have superior movement and defense "
  2363. "on sand, shallow water, and mountains."
  2364. msgstr ""
  2365. #. [female]
  2366. #: data/core/units/elves/Ranger.cfg:96
  2367. msgid "female^Elvish Ranger"
  2368. msgstr "Elfų bastūnė"
  2369. #. [unit_type]: id=Elvish Rider, race=elf
  2370. #: data/core/units/elves/Rider.cfg:4
  2371. msgid "Elvish Rider"
  2372. msgstr "Elfų raitelis"
  2373. #. [unit_type]: id=Elvish Rider, race=elf
  2374. #: data/core/units/elves/Rider.cfg:21
  2375. msgid ""
  2376. "The prevalence of guerrilla tactics in Elven strategy results in great "
  2377. "emphasis on maintaining highly mobile units capable of fighting on an "
  2378. "adaptable battlefront. This style of warfare requires rapid communication "
  2379. "between small skirmish groups and the ability to quickly transfer troops "
  2380. "between combat zones. Experienced Elvish riders know this well and thus "
  2381. "devote most of their time to improving their horsemanship rather than their "
  2382. "individual fighting skills. The speed at which they travel through the "
  2383. "forest would be suicidal for any other cavalry, and they are tenacious "
  2384. "enough to ride for as much as two or three days at a time without resting. "
  2385. "While the intelligence and communication these horsemen provide is "
  2386. "invaluable to Elven tactics, the lack of combat prowess and front line "
  2387. "engagement means that Elvish riders are the oft unsung heroes of war, left "
  2388. "supporting their brethren from the back lines."
  2389. msgstr ""
  2390. #. [unit_type]: id=Elvish Scout, race=elf
  2391. #: data/core/units/elves/Scout.cfg:4
  2392. msgid "Elvish Scout"
  2393. msgstr "Elfų žvalgas"
  2394. #. [unit_type]: id=Elvish Scout, race=elf
  2395. #: data/core/units/elves/Scout.cfg:21
  2396. msgid ""
  2397. "Although the equines bred by the wood elves are much faster and far more "
  2398. "agile than regular horses, they tend to be more fickle and harder to master. "
  2399. "It takes many years to train an Elven pony, but once tamed, they are among "
  2400. "the most loyal and devoted mounts. These unique horses allow Elvish horsemen "
  2401. "to ride at extreme speeds through thick forests with nary a scratch and "
  2402. "outpace most other cavalry on open ground. Though these riders possess some "
  2403. "skill in wielding swords and bows, their greatest effectiveness comes from "
  2404. "their ability to scout and outmaneuver enemy forces rather than engage in "
  2405. "combat directly. Elvish scouts are most often used as messengers and support "
  2406. "units and are adept at quickly transferring information between patrols and "
  2407. "skirmish groups, whom they also reinforce when necessary."
  2408. msgstr ""
  2409. #. [unit_type]: id=Elvish Shaman, race=elf
  2410. #: data/core/units/elves/Shaman.cfg:4
  2411. msgid "female^Elvish Shaman"
  2412. msgstr "Elfų šamanė"
  2413. #. [unit_type]: id=Elvish Shaman, race=elf
  2414. #: data/core/units/elves/Shaman.cfg:19
  2415. msgid ""
  2416. "Being partly faerie in nature, elves have an inherent capability for magic. "
  2417. "This is realized in their affinity with the natural world, which they can "
  2418. "call upon as an ally in combat. Enemies wandering in their forests may soon "
  2419. "find themselves entangled by roots and hindered by the very ground they "
  2420. "stand on.\n"
  2421. "\n"
  2422. "The healing abilities of the elves are also remarkable, and of capital use "
  2423. "in battle."
  2424. msgstr ""
  2425. #. [unit_type]: id=Elvish Sharpshooter, race=elf
  2426. #: data/core/units/elves/Sharpshooter.cfg:4
  2427. msgid "Elvish Sharpshooter"
  2428. msgstr "Elfų snaiperis"
  2429. #. [unit_type]: id=Elvish Sharpshooter, race=elf
  2430. #: data/core/units/elves/Sharpshooter.cfg:20
  2431. msgid ""
  2432. "Though not a formal title, ‘Sharpshooter’ is the epithet given to the most "
  2433. "gifted Elvish marksmen. These expert archers are capable of feats that, even "
  2434. "by Elven standards, border on miraculous: they have the precision to split "
  2435. "incoming arrows midair and can loose a second arrow before the first hits, "
  2436. "all while maintaining enough power to damage steel armor. A single volley of "
  2437. "their arrows is enough to bring down a knight on horseback, and even heavily-"
  2438. "armored infantry will survive few additional shots. The sharpshooters of the "
  2439. "elves have honed their art to its highest form and are the undisputed "
  2440. "masters of archery."
  2441. msgstr ""
  2442. #. [female]
  2443. #: data/core/units/elves/Sharpshooter.cfg:82
  2444. msgid "female^Elvish Sharpshooter"
  2445. msgstr "Elfų snaiperė"
  2446. #. [unit_type]: id=Elvish Shyde, race=elf
  2447. #: data/core/units/elves/Shyde.cfg:22
  2448. msgid ""
  2449. "Devotion to the path of faerie may eventually transform an elf maiden into a "
  2450. "creature of both worlds. Guided by a power which is little understood, these "
  2451. "beautiful stewards of the elven forests epitomize the grace and mystery of "
  2452. "their people."
  2453. msgstr ""
  2454. #. [attack]: type=impact
  2455. #: data/core/units/elves/Shyde.cfg:32 data/core/units/elves/Sylph.cfg:31
  2456. msgid "faerie touch"
  2457. msgstr "fėjos prisilietimas"
  2458. #. [unit_type]: id=Elvish Sorceress, race=elf
  2459. #: data/core/units/elves/Sorceress.cfg:4
  2460. msgid "female^Elvish Sorceress"
  2461. msgstr "Elfų burtininkė"
  2462. #. [unit_type]: id=Elvish Sorceress, race=elf
  2463. #: data/core/units/elves/Sorceress.cfg:19
  2464. msgid ""
  2465. "The world of faerie is far more potent than the corporeal world. Simply "
  2466. "bringing some of this world into our own can have violent results. This is "
  2467. "well-understood by the elves, although rarely used with malicious intent; "
  2468. "doing so is no easy task, and is a very ill-regarded use of their strength.\n"
  2469. "\n"
  2470. "Those able to do so are roughly titled as ‘sorceresses’ by other races; and "
  2471. "certainly are capable of acting the part."
  2472. msgstr ""
  2473. #. [unit_type]: id=Elvish Sylph, race=elf
  2474. #: data/core/units/elves/Sylph.cfg:4
  2475. msgid "female^Elvish Sylph"
  2476. msgstr "Elfų silfidė"
  2477. #. [unit_type]: id=Elvish Sylph, race=elf
  2478. #: data/core/units/elves/Sylph.cfg:21
  2479. msgid ""
  2480. "Rarely seen, the sage-like Sylphs are masters of both their faerie and "
  2481. "mundane natures. They are possessed of wondrous, and sometimes terrifying "
  2482. "powers. Legends concerning these have given other races a healthy fear of "
  2483. "the elves."
  2484. msgstr ""
  2485. #. [attack]: type=impact
  2486. #: data/core/units/elves/Sylph.cfg:44
  2487. msgid "gossamer"
  2488. msgstr "voratinkliai"
  2489. #. [unit_type]: id=Fog Clearer, race=monster
  2490. #: data/core/units/fake/Fog_Clearer.cfg:13
  2491. msgid "dummy_unit^Fog Clearer"
  2492. msgstr "Rūko valytuvas"
  2493. #. [unit_type]: id=Direwolf Rider, race=wolf
  2494. #: data/core/units/goblins/Direwolf_Rider.cfg:4
  2495. msgid "Direwolf Rider"
  2496. msgstr "Baisiojo vilko jojikas"
  2497. #. [unit_type]: id=Direwolf Rider, race=wolf
  2498. #: data/core/units/goblins/Direwolf_Rider.cfg:19
  2499. msgid ""
  2500. "‘Dire wolves’ differ from the common variety only in size and color. They "
  2501. "typically stand taller than a horse at the shoulder, and have an appetite to "
  2502. "match. Only a madman would willingly encounter them; but goblins, at great "
  2503. "cost to themselves, have managed to tame and ride them.\n"
  2504. "\n"
  2505. "The claws of a wolf are not generally regarded as being the more dangerous "
  2506. "parts, but on a beast this large, they are thicker and longer than iron "
  2507. "nails. Their riders smear a poison on the front set, not unlike that used by "
  2508. "the orcish assassins, making a swipe from these beasts’ paws into a most "
  2509. "deadly stroke."
  2510. msgstr ""
  2511. #. [unit_type]: id=Goblin Impaler, race=goblin
  2512. #: data/core/units/goblins/Impaler.cfg:4
  2513. msgid "Goblin Impaler"
  2514. msgstr "Goblinas persmeigėjas"
  2515. #. [unit_type]: id=Goblin Impaler, race=goblin
  2516. #: data/core/units/goblins/Impaler.cfg:19
  2517. msgid ""
  2518. "Goblins are used by the orcs as skirmishers to disrupt the enemy’s battle "
  2519. "line. Those who manage to survive their first few battles equip themselves "
  2520. "with a long spear to compensate for their short reach, and better armor to "
  2521. "guard their diminutive frames."
  2522. msgstr ""
  2523. #. [unit_type]: id=Goblin Knight, race=wolf
  2524. #: data/core/units/goblins/Knight.cfg:4
  2525. msgid "Goblin Knight"
  2526. msgstr "Goblinų riteris"
  2527. #. [unit_type]: id=Goblin Knight, race=wolf
  2528. #: data/core/units/goblins/Knight.cfg:18
  2529. msgid ""
  2530. "Battle experience strengthens not only the combat prowess of both mount and "
  2531. "rider, but also heartens the bond between them. While a human knight may "
  2532. "ride different steeds into battle, a ‘goblin knight’ refers to goblin and "
  2533. "wolf together as a single unit, fiercely loyal to one another almost to a "
  2534. "fault.\n"
  2535. "\n"
  2536. "Among orcs, the riders are treated as a class above goblins, even when "
  2537. "separated from their mount. Orcish grunts, while feeling themselves superior "
  2538. "to goblins, recognize that picking a fight with the rider is also picking a "
  2539. "fight with jaws that strike faster than a sword, and almost as hard."
  2540. msgstr ""
  2541. #. [unit_type]: id=Goblin Pillager, race=wolf
  2542. #: data/core/units/goblins/Pillager.cfg:4
  2543. msgid "Goblin Pillager"
  2544. msgstr "Goblinas grobikas"
  2545. #. [unit_type]: id=Goblin Pillager, race=wolf
  2546. #: data/core/units/goblins/Pillager.cfg:18
  2547. msgid ""
  2548. "Some Goblins train their wolves to overcome their fear of fire. In raids, "
  2549. "these goblins take a supporting role; they will torch the homes and crops of "
  2550. "their foes, and also carry nets to wreak havoc against those attempting to "
  2551. "rally for defense or reprisal."
  2552. msgstr ""
  2553. "Kai kurie goblinai treniruoja savo vilkus įveikti ugnies baimę. Per "
  2554. "antpuolius šie goblinai užima palaikymo vaidmenį; jie padega savo priešų "
  2555. "namus ir derlių bei nešiojasi tinklus, kad pasėtų sumaištį tarp bandančių "
  2556. "susitelkti gynyboje ar atsakomajame puolime."
  2557. #. [attack]: type=impact
  2558. #: data/core/units/goblins/Pillager.cfg:51
  2559. #: data/core/units/merfolk/Entangler.cfg:35
  2560. #: data/core/units/merfolk/Netcaster.cfg:34
  2561. msgid "net"
  2562. msgstr "tinklas"
  2563. #. [unit_type]: id=Goblin Rouser, race=goblin
  2564. #: data/core/units/goblins/Rouser.cfg:4
  2565. msgid "Goblin Rouser"
  2566. msgstr "Goblinas įkvėpėjas"
  2567. #. [unit_type]: id=Goblin Rouser, race=goblin
  2568. #: data/core/units/goblins/Rouser.cfg:19
  2569. msgid ""
  2570. "Standard-bearers are an oddity amongst goblins. A goblin who has survived "
  2571. "enough battles to be considered a veteran is rare enough, and it is rarer "
  2572. "still for the other goblins to recognize and respect his veteran status. "
  2573. "Nonetheless, a rouser’s frenzied goading effectively steels the less veteran "
  2574. "fighters to strive harder and longer before they die."
  2575. msgstr ""
  2576. #. [unit_type]: id=Goblin Spearman, race=goblin
  2577. #: data/core/units/goblins/Spearman.cfg:4
  2578. msgid "Goblin Spearman"
  2579. msgstr "Goblinų ietininkas"
  2580. #. [unit_type]: id=Goblin Spearman, race=goblin
  2581. #: data/core/units/goblins/Spearman.cfg:17
  2582. msgid ""
  2583. "In any race, there are always those rare individuals who, by stroke of bad "
  2584. "luck, are born much smaller and weaker than the rest of their kind. For "
  2585. "Orcs, however, such occurrences are extraordinarily common, with there "
  2586. "usually being several runts born in each litter. Known as ‘Goblins’, these "
  2587. "sickly creatures nearly always live short, brutal lives, most used merely as "
  2588. "fodder against an enemy of their larger siblings' choosing while equipped "
  2589. "with only the crudest of spears."
  2590. msgstr ""
  2591. #. [unit_type]: id=Wolf Rider, race=wolf
  2592. #: data/core/units/goblins/Wolf_Rider.cfg:4
  2593. msgid "Wolf Rider"
  2594. msgstr "Vilko jojikas"
  2595. #. [unit_type]: id=Wolf Rider, race=wolf
  2596. #: data/core/units/goblins/Wolf_Rider.cfg:30
  2597. msgid ""
  2598. "No one is quite sure how the practice of taming and riding wolves came into "
  2599. "being, but the advantages of it for a goblin are obvious. Goblins are much "
  2600. "smaller and weaker than their orcish kin and are often sent to the most "
  2601. "dangerous and unwanted parts of a fight. Any who manage to tame a mount have "
  2602. "a much safer role in combat.\n"
  2603. "\n"
  2604. "Though few wolves could even stand with the weight of a true orc on their "
  2605. "back, a goblin is quite within many wolves’ ability to carry swiftly. Unlike "
  2606. "horses, these mounts have a rather easy time traversing the mountains, "
  2607. "though water and woods will still slow them down."
  2608. msgstr ""
  2609. "Niekas tiksliai nežino kaip atsirado vilkų jaukinimo ir prajodymo menas, bet "
  2610. "nauda goblinams akivaizdi. Goblinai žymiai mažesni ir silpnesni už savo "
  2611. "gentainius orkus ir jiems dažnai siunčiami į pavojingiausias ir "
  2612. "nemėgiamiausia kovos dalis. Tie, kas prisijaukina vilką, tampa daug "
  2613. "saugesniais mūšyje.\n"
  2614. "\n"
  2615. "Nors retas vilkаs galėtų pastovėti su tikru orku ant nugaros, daugelis vilkų "
  2616. "gali greitai nešti goblinus. Skirtingai nuo žirgų, vilkai gana lengvai "
  2617. "keliauja kalnais, nors vanduo ir miškas pristabdo ir juos."
  2618. #. [unit_type]: id=Gryphon, race=gryphon
  2619. #: data/core/units/gryphons/Gryphon.cfg:4
  2620. msgid "Gryphon"
  2621. msgstr "Grifas"
  2622. #. [unit_type]: id=Gryphon, race=gryphon
  2623. #: data/core/units/gryphons/Gryphon.cfg:18
  2624. msgid ""
  2625. "These majestic and powerful creatures are masters of the sky. Gryphons are "
  2626. "both dangerous and wary of other intelligent creatures, and thus should not "
  2627. "be disturbed without a good reason."
  2628. msgstr ""
  2629. "Šie didingi ir galingi padarai yra dangaus valdovai. Grifai yra ir "
  2630. "pavojingi, ir saugosi kitų protingų būtybių, ir todėl neturėtų būti trukdomi "
  2631. "neturint geros priežasties."
  2632. #. [unit_type]: id=Gryphon Master, race=gryphon
  2633. #: data/core/units/gryphons/Gryphon_Master.cfg:4
  2634. msgid "Gryphon Master"
  2635. msgstr "Grifų meistras"
  2636. #. [unit_type]: id=Gryphon Master, race=gryphon
  2637. #: data/core/units/gryphons/Gryphon_Master.cfg:18
  2638. msgid ""
  2639. "Gryphon Masters have long experience flying the Gryphons, which have become "
  2640. "an extension of themselves. This special relationship makes the heart of the "
  2641. "earth-bound tremble, for these mighty birds of prey may strike from anywhere."
  2642. msgstr ""
  2643. #. [unit_type]: id=Gryphon Rider, race=gryphon
  2644. #: data/core/units/gryphons/Gryphon_Rider.cfg:4
  2645. msgid "Gryphon Rider"
  2646. msgstr "Grifų raitelis"
  2647. #. [unit_type]: id=Gryphon Rider, race=gryphon
  2648. #: data/core/units/gryphons/Gryphon_Rider.cfg:17
  2649. msgid ""
  2650. "Only a few are able to bond with the mighty Gryphons. Those who do may "
  2651. "become Gryphon Riders, and discover the world of the skies upon the backs of "
  2652. "these flying beasts."
  2653. msgstr ""
  2654. "Tik nedaugelis gali atrasti ryšį su galingaisiais grifais. Tie, kuriems "
  2655. "pavyksta, tampa grifų raiteliais ir ant šių skraidančių žvėrių atranda "
  2656. "padangių pasaulį."
  2657. #. [unit_type]: id=Grand Knight, race=human
  2658. #: data/core/units/humans/Horse_Grand_Knight.cfg:4
  2659. msgid "Grand Knight"
  2660. msgstr "Didysis riteris"
  2661. #. [unit_type]: id=Grand Knight, race=human
  2662. #: data/core/units/humans/Horse_Grand_Knight.cfg:20
  2663. msgid ""
  2664. "Grand Knights have reached the acme of skill with sword and lance. Wearing "
  2665. "full plate, and riding steeds bred more for power than for speed, these "
  2666. "warriors form the core of any serious cavalry force. A grand knight at the "
  2667. "head of a charge is a terrifying sight for infantry, and is often enough to "
  2668. "break right through a defensive line."
  2669. msgstr ""
  2670. #. [attack]: type=blade
  2671. #: data/core/units/humans/Horse_Grand_Knight.cfg:26
  2672. #: data/core/units/humans/Loyalist_Cavalier.cfg:38
  2673. #: data/core/units/humans/Loyalist_General.cfg:44
  2674. #: data/core/units/humans/Loyalist_Grand_Marshal.cfg:39
  2675. #: data/core/units/humans/Loyalist_Royal_Guard.cfg:33
  2676. msgid "longsword"
  2677. msgstr "ilgas kalavijas"
  2678. #. [unit_type]: id=Knight, race=human
  2679. #: data/core/units/humans/Horse_Knight.cfg:4
  2680. msgid "Knight"
  2681. msgstr "Riteris"
  2682. #. [unit_type]: id=Knight, race=human
  2683. #: data/core/units/humans/Horse_Knight.cfg:19
  2684. msgid ""
  2685. "Horsemen of skill and discipline are promoted to Knights. Veterans of "
  2686. "combat, they have seen the often-fatal results of a failed charge, and have "
  2687. "learnt discretion in its use. Knights, therefore, carry swords in their "
  2688. "armament, and practice tactics which, although requiring of much more "
  2689. "patience, are less risky than a charge. Their lances are still at the ready, "
  2690. "however, and growing experience with these weapons makes them deadlier at "
  2691. "the tilt."
  2692. msgstr ""
  2693. #. [unit_type]: id=Lancer, race=human
  2694. #: data/core/units/humans/Horse_Lancer.cfg:4
  2695. msgid "Lancer"
  2696. msgstr "Ulonas"
  2697. #. [unit_type]: id=Lancer, race=human
  2698. #: data/core/units/humans/Horse_Lancer.cfg:19
  2699. msgid ""
  2700. "Lancers are among the bravest and most feared riders in all of Wesnoth. Clad "
  2701. "in minimal armor, they free themselves to ride swiftly, faster than any of "
  2702. "their peers. The daring tactics they employ are like a double-edged sword, "
  2703. "for they often win either glory or a swift death. Lancers excel in hunting "
  2704. "down infantrymen who have made the mistake of breaking formation, and in "
  2705. "piercing defensive lines. However, they have limited use in defense."
  2706. msgstr ""
  2707. #. [unit_type]: id=Paladin, race=human
  2708. #: data/core/units/humans/Horse_Paladin.cfg:4
  2709. msgid "Paladin"
  2710. msgstr "Paladinas"
  2711. #. [unit_type]: id=Paladin, race=human
  2712. #: data/core/units/humans/Horse_Paladin.cfg:20
  2713. msgid ""
  2714. "Knights of the highest virtue, Paladins have sworn their strength not to "
  2715. "king and crown, but to ideals themselves; of chivalry, and the stewardship "
  2716. "of everything that is good. They may serve in the armies of the world, but "
  2717. "their first loyalties often lie with groups of their own making; secret, "
  2718. "monastic orders that cross political and cultural boundaries. Rulers are "
  2719. "sometimes wary of them, for the paladins’ loyalty is only as strong as the "
  2720. "liege’s apparent virtue. This has led the more darkly ambitious to either "
  2721. "attempt to defame and disperse these groups, or more rarely, to conjure "
  2722. "elaborate deceptions to keep these otherwise staunchly loyal troops in "
  2723. "service.\n"
  2724. "\n"
  2725. "Full paladins are generally not quite as fearsome as the ‘Grand Knights’ "
  2726. "that champion most armies, but they are first-class fighters nonetheless. "
  2727. "Additionally, their wisdom and piety grants these warrior monks certain "
  2728. "curious abilities; a paladin is very powerful in fighting magical or "
  2729. "unnatural things, and most have some skill at medicine and healing."
  2730. msgstr ""
  2731. #. [unit_type]: id=Horseman, race=human
  2732. #: data/core/units/humans/Horseman.cfg:4
  2733. msgid "Horseman"
  2734. msgstr "Raitelis"
  2735. #. [unit_type]: id=Horseman, race=human
  2736. #: data/core/units/humans/Horseman.cfg:18
  2737. msgid ""
  2738. "Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are "
  2739. "trained from childhood to ride and to follow a strict code of honor. A "
  2740. "charge made by a horseman is a powerful though risky tactic, the worth of "
  2741. "which has been proven time and time again on the battlefield. Horsemen excel "
  2742. "against most infantry, especially those who have fallen out of line, but "
  2743. "must take care against both spearmen and archers for whom their large size "
  2744. "provide inviting targets."
  2745. msgstr ""
  2746. #. [unit_type]: id=Bowman, race=human
  2747. #: data/core/units/humans/Loyalist_Bowman.cfg:4
  2748. msgid "Bowman"
  2749. msgstr "Lankininkas"
  2750. #. [unit_type]: id=Bowman, race=human
  2751. #: data/core/units/humans/Loyalist_Bowman.cfg:18
  2752. msgid ""
  2753. "The use of archery in shooting something other than game was seen from its "
  2754. "inception, and archers have been indispensable in warfare since time "
  2755. "immemorial. Usually of humble origins, hailing from the peasantry or "
  2756. "woodsmen, military bowmen are trained to competence with both a bow and a "
  2757. "short sword, and are very common on the battlefield."
  2758. msgstr ""
  2759. "Lanko nauda daugiau nei medžioklei buvo įžvelgta nuo pat jo išradimo ir "
  2760. "lankininkai buvo neatsiejama kariuomenės dalis nuo neatmenamų laikų. "
  2761. "Dažniausiai nekilmingi, iš prastuomenės arba miškininkų kilę lankininkai "
  2762. "išmokomi kompetentingai elgtis tiek su lanku, tiek su trumpuoju kalaviju, ir "
  2763. "labai dažnai pasirodo mūšio lauke."
  2764. #. [unit_type]: id=Cavalier, race=human
  2765. #: data/core/units/humans/Loyalist_Cavalier.cfg:4
  2766. msgid "Cavalier"
  2767. msgstr "Kavaleristas"
  2768. #. [unit_type]: id=Cavalier, race=human
  2769. #: data/core/units/humans/Loyalist_Cavalier.cfg:21
  2770. msgid ""
  2771. "Cavaliers are masters at the use of both sword and crossbow from horseback. "
  2772. "Their combination of striking power and mobility is fearsome, and they have "
  2773. "a reputation for dash and aggressiveness to match it. The daring deeds of "
  2774. "Cavaliers are the subject of many a tale and song."
  2775. msgstr ""
  2776. #. [attack]: type=pierce
  2777. #. [attack]: type=fire
  2778. #: data/core/units/humans/Loyalist_Cavalier.cfg:47
  2779. #: data/core/units/humans/Loyalist_Dragoon.cfg:46
  2780. #: data/core/units/humans/Loyalist_Duelist.cfg:46
  2781. #: data/core/units/humans/Loyalist_General.cfg:53
  2782. #: data/core/units/humans/Loyalist_Grand_Marshal.cfg:48
  2783. #: data/core/units/humans/Loyalist_Lieutenant.cfg:37
  2784. #: data/core/units/humans/Loyalist_Master_at_Arms.cfg:41
  2785. #: data/core/units/humans/Loyalist_Sergeant.cfg:37
  2786. #: data/core/units/orcs/Crossbowman.cfg:32
  2787. #: data/core/units/orcs/Crossbowman.cfg:41 data/core/units/orcs/Leader.cfg:37
  2788. #: data/core/units/orcs/Ruler.cfg:37 data/core/units/orcs/Slurbow.cfg:37
  2789. #: data/core/units/orcs/Slurbow.cfg:46 data/core/units/orcs/Sovereign.cfg:38
  2790. #: data/core/units/undead/Skele_Death_Knight.cfg:50
  2791. msgid "crossbow"
  2792. msgstr "arbaletas"
  2793. #. [unit_type]: id=Cavalryman, race=human
  2794. #: data/core/units/humans/Loyalist_Cavalryman.cfg:4
  2795. msgid "Cavalryman"
  2796. msgstr "Raitininkas"
  2797. #. [unit_type]: id=Cavalryman, race=human
  2798. #: data/core/units/humans/Loyalist_Cavalryman.cfg:20
  2799. msgid ""
  2800. "Cavalrymen are distinguished from horsemen by their tactics and equipment. A "
  2801. "cavalryman wears heavier armor, and carries a sword and shield, rather than "
  2802. "a lance. Their tactics do not include charging; instead they maneuver to "
  2803. "slash with a sword, using both horse and rider as an effective tool of "
  2804. "melee.\n"
  2805. "\n"
  2806. "Cavalrymen are very useful for taking and holding positions on open ground, "
  2807. "for screening friendly soldiers, and also for scouting work."
  2808. msgstr ""
  2809. #. [unit_type]: id=Dragoon, race=human
  2810. #: data/core/units/humans/Loyalist_Dragoon.cfg:4
  2811. msgid "Dragoon"
  2812. msgstr "Dragūnas"
  2813. #. [unit_type]: id=Dragoon, race=human
  2814. #: data/core/units/humans/Loyalist_Dragoon.cfg:20
  2815. msgid ""
  2816. "The more talented cavalrymen in the armies of Wesnoth are trained in the use "
  2817. "of the crossbow, and matched with much more powerful steeds. Well-armored, "
  2818. "and skilled in the use of their swords, these soldiers can drive forward and "
  2819. "hold the ground they take. Their mobility and resilience make them of great "
  2820. "value on the battlefield."
  2821. msgstr ""
  2822. #. [unit_type]: id=Duelist, race=human
  2823. #: data/core/units/humans/Loyalist_Duelist.cfg:4
  2824. msgid "Duelist"
  2825. msgstr "Dvikovininkas"
  2826. #. [unit_type]: id=Duelist, race=human
  2827. #: data/core/units/humans/Loyalist_Duelist.cfg:17
  2828. msgid ""
  2829. "It is a peculiar custom of Wesnoth’s nobility that they typically enroll "
  2830. "their sons into one of two orders of armigers, training them either in the "
  2831. "art of horsemanship or fencing. Duelists are so named for an unfortunately "
  2832. "common practice of young aristocrats, for whom the sting of insult, whether "
  2833. "real or fancied, can incite a rash demonstration of their natural right.\n"
  2834. "\n"
  2835. "Experienced fencers carry with them a small crossbow that is easily "
  2836. "concealed under a coat or cape. Slow to load and sometimes thought "
  2837. "dishonorable to use, it is in fact very useful, and those of their ranks who "
  2838. "live long enough to be veterans typically do so by making such concessions "
  2839. "to utility and survival."
  2840. msgstr ""
  2841. #. [unit_type]: id=Fencer, race=human
  2842. #: data/core/units/humans/Loyalist_Fencer.cfg:4
  2843. msgid "Fencer"
  2844. msgstr "Fechtuotojas"
  2845. #. [unit_type]: id=Fencer, race=human
  2846. #: data/core/units/humans/Loyalist_Fencer.cfg:17
  2847. msgid ""
  2848. "Fencers belong to a school of thought that considers the armor most soldiers "
  2849. "wear in combat to be their own worst enemy. While armor can only soften a "
  2850. "blow, evading it leaves the defender completely unharmed. Being able to "
  2851. "reliably dodge any offensive move is a luxury only afforded to the fit of "
  2852. "body, and then only to those who endure rigorous training.\n"
  2853. "\n"
  2854. "Outfitted with only a dagger and saber, fencers are light on their feet and "
  2855. "useful in many situations where their armor-bound peers are at a "
  2856. "disadvantage. They relish dancing circles around troops like heavy infantry, "
  2857. "mocking the weight of their full armor."
  2858. msgstr ""
  2859. #. [unit_type]: id=General, race=human
  2860. #: data/core/units/humans/Loyalist_General.cfg:4
  2861. msgid "General"
  2862. msgstr "Generolas"
  2863. #. [unit_type]: id=General, race=human
  2864. #: data/core/units/humans/Loyalist_General.cfg:29
  2865. msgid ""
  2866. "As the leaders of their armies, Generals are responsible for the protection "
  2867. "of large or important areas in the kingdoms to which they have sworn fealty. "
  2868. "Well seasoned in the art of war, Generals can direct even the freshest "
  2869. "recruits to strike strategically against imposing odds and emerge "
  2870. "victorious. Recognized by nobility and citizenry alike, they are outfitted "
  2871. "in ornate plate armor and granted some of the finest weaponry that human "
  2872. "craftsmen can offer."
  2873. msgstr ""
  2874. #. [unit_type]: id=Grand Marshal, race=human
  2875. #: data/core/units/humans/Loyalist_Grand_Marshal.cfg:4
  2876. msgid "Grand Marshal"
  2877. msgstr "Didysis maršalas"
  2878. #. [unit_type]: id=Grand Marshal, race=human
  2879. #: data/core/units/humans/Loyalist_Grand_Marshal.cfg:24
  2880. msgid ""
  2881. "The rank of Grand Marshal is one of the most esteemed in the armies of "
  2882. "humanity, and those who bear its title have survived many trials by fire, "
  2883. "proving both their tactical wit and their considerable mettle at personal "
  2884. "combat."
  2885. msgstr ""
  2886. "Didžiojo maršalo rankas yra vienas iš labiausiai gerbiamų žmonių "
  2887. "kariuomenėse, o tie, kurie turi šį titulą, išgyveno daugybę išbandymų, "
  2888. "įrodydami tiek savo taktinius gebėjimus, tiek žymią drąsą asmeninėje kovoje."
  2889. #. [unit_type]: id=Halberdier, race=human
  2890. #: data/core/units/humans/Loyalist_Halberdier.cfg:4
  2891. msgid "Halberdier"
  2892. msgstr "Alebardininkas"
  2893. #. [unit_type]: id=Halberdier, race=human
  2894. #: data/core/units/humans/Loyalist_Halberdier.cfg:18
  2895. msgid ""
  2896. "A halberd is a heavy weapon and difficult to use, but very powerful in the "
  2897. "hands of an expert. It is also much more flexible than the spear from which "
  2898. "it descended. As any halberdier can tell you, the weapon possesses four "
  2899. "primary striking points, two more than a spear or pike; these are the tip, "
  2900. "the blade, the spike at the base of the shaft, and the inner point on the "
  2901. "blade, which can be used in a motion pulling back towards the wielder. All "
  2902. "this makes for a very versatile weapon in melee, especially against "
  2903. "cavalry.\n"
  2904. "\n"
  2905. "However, a halberd is notably more expensive to craft than a spear, and in "
  2906. "the hands of a novice, much less effective. In the armies of Wesnoth, it is "
  2907. "customary only to grant these weapons to veteran pikemen, who have proven "
  2908. "that they have the skill to employ them properly on the field of war."
  2909. msgstr ""
  2910. #. [special_note]
  2911. #: data/core/units/humans/Loyalist_Halberdier.cfg:22
  2912. msgid ""
  2913. "Compared to other loyalists, Halberdiers have a higher resistance to "
  2914. "‘pierce’ attacks."
  2915. msgstr ""
  2916. #. [unit_type]: id=Heavy Infantryman, race=human
  2917. #: data/core/units/humans/Loyalist_Heavy_Infantryman.cfg:4
  2918. msgid "Heavy Infantryman"
  2919. msgstr "Sunkusis pėstininkas"
  2920. #. [unit_type]: id=Heavy Infantryman, race=human
  2921. #: data/core/units/humans/Loyalist_Heavy_Infantryman.cfg:17
  2922. msgid ""
  2923. "Heavy infantry are brawny fighters clad in full plate and wielding massive "
  2924. "impact weapons. Though they fight with unmatched power in melee combat, they "
  2925. "have poor mobility and are best employed in static defense of fortified "
  2926. "positions. A few of these in battle line will stiffen it considerably, "
  2927. "albeit at an obvious cost in tactical flexibility."
  2928. msgstr ""
  2929. #. [unit_type]: id=Iron Mauler, race=human
  2930. #: data/core/units/humans/Loyalist_Iron_Mauler.cfg:4
  2931. msgid "Iron Mauler"
  2932. msgstr ""
  2933. #. [unit_type]: id=Iron Mauler, race=human
  2934. #: data/core/units/humans/Loyalist_Iron_Mauler.cfg:18
  2935. msgid ""
  2936. "Iron Maulers are given their name for reasons which are all too obvious to "
  2937. "their foes. The men within these suits of armor can match ogres in contests "
  2938. "of strength, and are marked as the champions of the castle guards in which "
  2939. "they serve. They are, however, expensive to maintain, and cannot be sent to "
  2940. "distant battles without a full convoy of servants to support them.\n"
  2941. "\n"
  2942. "Though staggering in melee combat, there are many drawbacks to being "
  2943. "outfitted in this way; Iron Maulers tire easily, and know all too well that "
  2944. "they cannot run on the battlefield. Too often have they seen a distant "
  2945. "comrade fall, yet were powerless to reach the scene in time to help."
  2946. msgstr ""
  2947. #. [unit_type]: id=Javelineer, race=human
  2948. #: data/core/units/humans/Loyalist_Javelineer.cfg:4
  2949. msgid "Javelineer"
  2950. msgstr "Patyręs ietininkas"
  2951. #. [unit_type]: id=Javelineer, race=human
  2952. #: data/core/units/humans/Loyalist_Javelineer.cfg:18
  2953. msgid ""
  2954. "Spearmen almost always equip themselves with a few javelins, to harry, if "
  2955. "not kill, enemies at range. Some, however, take to them rather well, finding "
  2956. "that they have a natural talent in their use. Javelineers are a valuable "
  2957. "asset to an army, being able to supplement their skill in melee combat with "
  2958. "an ability to handle distant foes. They can hurl javelins into enemy ranks "
  2959. "from a distance, often without retribution, and still hold their ground in "
  2960. "melee."
  2961. msgstr ""
  2962. #. [unit_type]: id=Lieutenant, race=human
  2963. #: data/core/units/humans/Loyalist_Lieutenant.cfg:4
  2964. msgid "Lieutenant"
  2965. msgstr "Leitenantas"
  2966. #. [unit_type]: id=Lieutenant, race=human
  2967. #: data/core/units/humans/Loyalist_Lieutenant.cfg:18
  2968. msgid ""
  2969. "Lieutenants are some of the more respected commanding officers among humans "
  2970. "and are often seen leading smaller-scale incursions and managing the "
  2971. "battlefield. Trained both with sword and crossbow, they excel at neither, "
  2972. "and are somewhat less resilient than the warlords of other races — this is "
  2973. "more than made up for by their superior knowledge and training in military "
  2974. "strategy."
  2975. msgstr ""
  2976. #. [unit_type]: id=Longbowman, race=human
  2977. #: data/core/units/humans/Loyalist_Longbowman.cfg:4
  2978. msgid "Longbowman"
  2979. msgstr "Patyręs lankininkas"
  2980. #. [unit_type]: id=Longbowman, race=human
  2981. #: data/core/units/humans/Loyalist_Longbowman.cfg:19
  2982. msgid ""
  2983. "Longbows are fearsome weapons, but too difficult for beginning archers to "
  2984. "wield. It takes great strength to draw one, and the added range and power it "
  2985. "confers remain useless unless one has good aim with the weapon. Longbowmen "
  2986. "carry their weapons as a badge of pride, and most bowmen look forward to the "
  2987. "day they can begin using one."
  2988. msgstr ""
  2989. #. [unit_type]: id=Master Bowman, race=human
  2990. #: data/core/units/humans/Loyalist_Master_Bowman.cfg:4
  2991. msgid "Master Bowman"
  2992. msgstr "Meistras lankininkas"
  2993. #. [unit_type]: id=Master Bowman, race=human
  2994. #: data/core/units/humans/Loyalist_Master_Bowman.cfg:19
  2995. msgid ""
  2996. "Master bowmen have reached the zenith of their art, inasmuch as any human is "
  2997. "capable. Armed with both a sword, and a great yew bow, these warriors crown "
  2998. "battalions of archers with their presence, bringing down many a foe with "
  2999. "their well-aimed shots. Their skill with the sword is also not to be "
  3000. "discounted; they are easily as good with it as any novice swordsman. Of the "
  3001. "many races in the world, only the elves surpass humanity in archery, and "
  3002. "their human counterparts have speculated, perhaps in envy, that this is only "
  3003. "by dint of age."
  3004. msgstr ""
  3005. #. [unit_type]: id=Master at Arms, race=human
  3006. #: data/core/units/humans/Loyalist_Master_at_Arms.cfg:4
  3007. msgid "Master at Arms"
  3008. msgstr "Ašmenų meistras"
  3009. #. [unit_type]: id=Master at Arms, race=human
  3010. #: data/core/units/humans/Loyalist_Master_at_Arms.cfg:18
  3011. msgid ""
  3012. "Master fencers have an envied place in life. Though the journey to their "
  3013. "station was a dangerous way of life, they have reached the time wherein they "
  3014. "reap its rewards. Famed for their skill and dashing manner, these gentlemen "
  3015. "have the bearing of natural aristocrats, and are followed by the eyes of "
  3016. "many a high born lady.\n"
  3017. "\n"
  3018. "They usually have the luxury of choosing their appointments, and are free to "
  3019. "roam the land should they so elect. Often, they will be found as the "
  3020. "captains of a castle guard, or as the master of a military academy, "
  3021. "positions in which their flamboyant nature is not only accepted, but is "
  3022. "perhaps even useful."
  3023. msgstr ""
  3024. #. [unit_type]: id=Pikeman, race=human
  3025. #: data/core/units/humans/Loyalist_Pikeman.cfg:4
  3026. msgid "Pikeman"
  3027. msgstr "Šarvuotas ietininkas"
  3028. #. [unit_type]: id=Pikeman, race=human
  3029. #: data/core/units/humans/Loyalist_Pikeman.cfg:17
  3030. msgid ""
  3031. "Promising spearmen in the armies of Wesnoth are often graduated to wielding "
  3032. "pikes, and are outfitted with something far superior to the motley "
  3033. "collection of leather armor they wore as recruits. A pike is a much longer "
  3034. "weapon than a spear, and thus facilitates different combat tactics. A wall "
  3035. "of pikemen is the bane of any cavalry charge, and with proper discipline and "
  3036. "tactics, pikemen can also hold most other infantry at bay."
  3037. msgstr ""
  3038. #. [special_note]
  3039. #: data/core/units/humans/Loyalist_Pikeman.cfg:19
  3040. msgid ""
  3041. "Compared to other loyalists, Pikemen have a higher resistance to ‘pierce’ "
  3042. "attacks."
  3043. msgstr ""
  3044. #. [attack]: type=pierce
  3045. #: data/core/units/humans/Loyalist_Pikeman.cfg:35
  3046. msgid "pike"
  3047. msgstr ""
  3048. #. [unit_type]: id=Royal Guard, race=human
  3049. #: data/core/units/humans/Loyalist_Royal_Guard.cfg:4
  3050. msgid "Royal Guard"
  3051. msgstr "Karališkasis gvardietis"
  3052. #. [unit_type]: id=Royal Guard, race=human
  3053. #: data/core/units/humans/Loyalist_Royal_Guard.cfg:18
  3054. msgid ""
  3055. "Royal Guards are picked from the best swordsmen in Wesnoth. Serving under "
  3056. "any of the higher nobility, they function as bodyguards, and partly as a "
  3057. "badge of office for their employers. A special force of Royal Guards is "
  3058. "stationed at the capital, guarding the palace grounds and the royal family. "
  3059. "Because of their trusted relationship to their superiors, they, rather than "
  3060. "mercenaries, are often deployed on missions of crucial import. Their "
  3061. "reliability and mastery of close combat are their best assets, for which "
  3062. "they are well-renowned."
  3063. msgstr ""
  3064. #. [special_note]
  3065. #: data/core/units/humans/Loyalist_Royal_Guard.cfg:22
  3066. msgid ""
  3067. "Compared to other loyalists, Royal Guards have a higher resistance to "
  3068. "‘blade’ and ‘impact’ attacks."
  3069. msgstr ""
  3070. #. [special_note]
  3071. #: data/core/units/humans/Loyalist_Royal_Guard.cfg:25
  3072. msgid "Compared to other loyalists, Royal Guards have more movepoints."
  3073. msgstr ""
  3074. #. [unit_type]: id=Sergeant, race=human
  3075. #: data/core/units/humans/Loyalist_Sergeant.cfg:4
  3076. msgid "Sergeant"
  3077. msgstr "Seržantas"
  3078. #. [unit_type]: id=Sergeant, race=human
  3079. #: data/core/units/humans/Loyalist_Sergeant.cfg:18
  3080. msgid ""
  3081. "Sergeants are low-ranking officers of human armies. Though academically "
  3082. "trained, they need some experience in the field before their leadership is "
  3083. "sound and acknowledged. Still, their diligent bearing and basic insight of "
  3084. "combat means they can more effectively rouse civilians and peasants in "
  3085. "trying situations."
  3086. msgstr ""
  3087. #. [unit_type]: id=Shock Trooper, race=human
  3088. #: data/core/units/humans/Loyalist_Shock_Trooper.cfg:4
  3089. msgid "Shock Trooper"
  3090. msgstr ""
  3091. #. [unit_type]: id=Shock Trooper, race=human
  3092. #: data/core/units/humans/Loyalist_Shock_Trooper.cfg:17
  3093. msgid ""
  3094. "Shock troopers are the elite of the heavy infantry, and a significant part "
  3095. "of their use is mere intimidation. The only men who can enter their ranks "
  3096. "are prodigiously well-built, and when clad in black plate brimming with "
  3097. "spikes, they are a fearsome sight to behold. The sight of Shock Troopers "
  3098. "breaking an enemy often does the same to the morale of any opposition, who "
  3099. "sometimes wonder if such armor covers monsters, rather than men. The "
  3100. "drawback of such heavy armor is, of course, the time it takes to move into "
  3101. "and out of combat."
  3102. msgstr ""
  3103. #. [unit_type]: id=Spearman, race=human
  3104. #: data/core/units/humans/Loyalist_Spearman.cfg:4
  3105. msgid "Spearman"
  3106. msgstr "Ietininkas"
  3107. #. [unit_type]: id=Spearman, race=human
  3108. #: data/core/units/humans/Loyalist_Spearman.cfg:18
  3109. msgid ""
  3110. "Swords are, for many, an expensive luxury, and one which peasants can ill "
  3111. "afford. Spears are much easier to make and will do well even without a "
  3112. "spearhead, though most can afford one. Clad in leather armor, and often "
  3113. "armed with a shield and a few javelins, spearmen are the staple of most "
  3114. "armies, often thrown into the front lines with only the most basic training."
  3115. msgstr ""
  3116. "Kalavijai daug kam yra prabanga, vargu ar įperkama prastuomenei. Ietį "
  3117. "pasigaminti daug pigiau ir ji veikia net ir be ietigalio, nors pastarąjį "
  3118. "dauguma įperka. Apsišarvavę odiniais šarvais ir dažnai ginkluoti skydu bei "
  3119. "keliomis svaidomosiomis ietimis, ietininkai sudaro daugumos armijų pagrindą; "
  3120. "neretai jie be didelio paruošimo metami į priešakines gretas."
  3121. #. [unit_type]: id=Swordsman, race=human
  3122. #: data/core/units/humans/Loyalist_Swordsman.cfg:4
  3123. msgid "Swordsman"
  3124. msgstr "Pėstininkas"
  3125. #. [unit_type]: id=Swordsman, race=human
  3126. #: data/core/units/humans/Loyalist_Swordsman.cfg:17
  3127. msgid ""
  3128. "An experienced soldier will often save enough to equip himself with a suit "
  3129. "of scale or chain armor, and a sturdy broadsword. Though trading their "
  3130. "spears for swords can be a jarring change, most spearmen will leap at the "
  3131. "chance, knowing all too well the limitations of the weapon they are leaving "
  3132. "behind. A sword is not without its own drawbacks, but is more versatile than "
  3133. "a spear, and much better in close quarters."
  3134. msgstr ""
  3135. #. [special_note]
  3136. #: data/core/units/humans/Loyalist_Swordsman.cfg:21
  3137. msgid ""
  3138. "Compared to other loyalists, Swordsmen have a higher resistance to ‘blade’ "
  3139. "and ‘impact’ attacks."
  3140. msgstr ""
  3141. #. [unit_type]: id=Mage, race=human
  3142. #: data/core/units/humans/Mage.cfg:4
  3143. msgid "Mage"
  3144. msgstr "Magas"
  3145. #. [unit_type]: id=Mage, race=human
  3146. #: data/core/units/humans/Mage.cfg:19
  3147. msgid ""
  3148. "Humans have often pondered the workings of the world in which they live. "
  3149. "Some endeavor to take this beyond idle musing, to set it as the primary "
  3150. "enterprise of their lives. Any magi worthy of the title have spent at least "
  3151. "a decade in study, amassing a sum of knowledge which sets them apart from "
  3152. "other people. These men and women, who have committed themselves fully to "
  3153. "the pursuit of wisdom, stand in stark contrast to a world where few can even "
  3154. "read and write. Their ranks are filled with the children of hopeful "
  3155. "nobility, or those who sought an escape from the intellectual void of manual "
  3156. "labor.\n"
  3157. "\n"
  3158. "It is an irony that, with all their knowledge, and their unassuming monopoly "
  3159. "thereof, the collective community of magi could likely rule society, were "
  3160. "they ever to try. However, their true love is neither money, nor power, and "
  3161. "those who see the study of magic as a means to such ends often lack the very "
  3162. "conviction required for true mastery.\n"
  3163. "\n"
  3164. "Physically frail, and lacking familiarity with combat, magi do possess "
  3165. "certain arts which are of great utility in battle."
  3166. msgstr ""
  3167. #. [attack]: type=fire
  3168. #: data/core/units/humans/Mage.cfg:38 data/core/units/humans/Mage_Silver.cfg:49
  3169. msgid "missile"
  3170. msgstr ""
  3171. #. [female]
  3172. #: data/core/units/humans/Mage.cfg:160
  3173. msgid "female^Mage"
  3174. msgstr "Magė"
  3175. #. [unit_type]: id=Arch Mage, race=human
  3176. #: data/core/units/humans/Mage_Arch.cfg:4
  3177. msgid "Arch Mage"
  3178. msgstr "Arkimagas"
  3179. #. [unit_type]: id=Arch Mage, race=human
  3180. #: data/core/units/humans/Mage_Arch.cfg:18
  3181. msgid ""
  3182. "The title of Arch Mage is traditionally conferred only after a lifetime of "
  3183. "study and achievement to match. Arch Magi are often employed in positions of "
  3184. "education, or as advisors to those sensible enough to seek the fruits of "
  3185. "their wisdom. Many tend to wealthy patrons, a profitable enterprise for both "
  3186. "as, outside of the occasional thaumaturgy or word of advice, it gives the "
  3187. "mage leave to pursue their research undisturbed. From this flows the greater "
  3188. "body of human knowledge; the sciences, the philosophies, and the arts which "
  3189. "give beauty to the world at large.\n"
  3190. "\n"
  3191. "Though not trained for any sort of combat, if need arises an Arch Mage can "
  3192. "unleash the full power of their art, something which is not to be taken "
  3193. "lightly."
  3194. msgstr ""
  3195. #. [special_note]
  3196. #: data/core/units/humans/Mage_Arch.cfg:22
  3197. msgid ""
  3198. "Compared to other mages, Arch Mages have a higher resistance to ‘fire’ "
  3199. "attacks."
  3200. msgstr ""
  3201. #. [attack]: type=fire
  3202. #: data/core/units/humans/Mage_Arch.cfg:48
  3203. #: data/core/units/humans/Mage_Great.cfg:42
  3204. #: data/core/units/humans/Mage_Red.cfg:41
  3205. msgid "fireball"
  3206. msgstr "ugnies kamuolys"
  3207. #. [female]
  3208. #: data/core/units/humans/Mage_Arch.cfg:103
  3209. msgid "female^Arch Mage"
  3210. msgstr "Arkimagė"
  3211. #. [unit_type]: id=Elder Mage, race=human
  3212. #: data/core/units/humans/Mage_Elder.cfg:4
  3213. msgid "Elder Mage"
  3214. msgstr "Vyresnysis magas"
  3215. #. [unit_type]: id=Elder Mage, race=human
  3216. #: data/core/units/humans/Mage_Elder.cfg:23
  3217. msgid ""
  3218. "Once great, Elder Magi have seen their power a little diminished from "
  3219. "wearying years of battle. Nevertheless they remain feared on the battlefield "
  3220. "on account of their powerful lightning bolts."
  3221. msgstr ""
  3222. "Kažkada buvę puikūs, vyresnieji magai turi truputi sumažėjusias, nuo "
  3223. "sekinančių metų mūšiuose, galias. Nepaisant to, jų yra bijoma mūšio lauke "
  3224. "dėl galingų žaibų."
  3225. #. [attack]: type=fire
  3226. #: data/core/units/humans/Mage_Elder.cfg:36
  3227. msgid "lightning"
  3228. msgstr "žaibas"
  3229. #. [unit_type]: id=Great Mage, race=human
  3230. #: data/core/units/humans/Mage_Great.cfg:4
  3231. msgid "Great Mage"
  3232. msgstr "Didysis magas"
  3233. #. [unit_type]: id=Great Mage, race=human
  3234. #: data/core/units/humans/Mage_Great.cfg:19
  3235. msgid ""
  3236. "Any person who is even considered for the title of Great Mage is quite "
  3237. "nearly a legend in their own time, and town criers have forcibly learnt "
  3238. "discretion in applying the title. Merit for the title is carefully "
  3239. "considered by a council of the leading magi of the age, and the conferment "
  3240. "of the title is given only by a majority vote. Regardless, anyone who is "
  3241. "seriously nominated for the honor of being called a Great Mage is, without "
  3242. "question, a master of their art, and has surpassed almost any of their peers "
  3243. "in skill.\n"
  3244. "\n"
  3245. "Though they are not warriors, by any means, the application of their art to "
  3246. "combat is something that often causes other soldiers to stand aside in awe."
  3247. msgstr ""
  3248. #. [special_note]
  3249. #: data/core/units/humans/Mage_Great.cfg:23
  3250. msgid ""
  3251. "Compared to other mages, Great Mages have a higher resistance to ‘fire’ "
  3252. "attacks."
  3253. msgstr ""
  3254. #. [female]
  3255. #: data/core/units/humans/Mage_Great.cfg:91
  3256. msgid "female^Great Mage"
  3257. msgstr "Didžioji magė"
  3258. #. [unit_type]: id=Red Mage, race=human
  3259. #: data/core/units/humans/Mage_Red.cfg:4
  3260. msgid "Red Mage"
  3261. msgstr "Raudonasis magas"
  3262. #. [unit_type]: id=Red Mage, race=human
  3263. #: data/core/units/humans/Mage_Red.cfg:18
  3264. msgid ""
  3265. "Upon the successful culmination of their apprenticeship, a mage is stripped "
  3266. "of the brown robes of an apprentice and given the ruddy cloak of a master. "
  3267. "The significance of this change is often lost on the peasantry, who "
  3268. "mistakenly title Master Magi as ‘Red Magi’. Likewise, the symbolism of the "
  3269. "change in colors is often mistaken to signify the mage’s ability to "
  3270. "seemingly conjure fire from nothing but thin air, a trick which, although "
  3271. "undeniably useful, is viewed by the magi themselves as a crass application "
  3272. "of their hard-won knowledge.\n"
  3273. "\n"
  3274. "Though physically frail, and untrained as warriors, the ‘Red Magi’ have a "
  3275. "number of tricks up their sleeves, including the gouts of fire which may "
  3276. "have cemented their colloquial name."
  3277. msgstr ""
  3278. #. [special_note]
  3279. #: data/core/units/humans/Mage_Red.cfg:22
  3280. msgid ""
  3281. "Compared to other mages, Red Mages have a higher resistance to ‘fire’ "
  3282. "attacks."
  3283. msgstr ""
  3284. #. [female]
  3285. #: data/core/units/humans/Mage_Red.cfg:99
  3286. msgid "female^Red Mage"
  3287. msgstr "Raudonoji magė"
  3288. #. [unit_type]: id=Silver Mage, race=human
  3289. #: data/core/units/humans/Mage_Silver.cfg:4
  3290. msgid "Silver Mage"
  3291. msgstr "Sidabrinis magas"
  3292. #. [unit_type]: id=Silver Mage, race=human
  3293. #: data/core/units/humans/Mage_Silver.cfg:19
  3294. msgid ""
  3295. "The many paths that a mage can take in study lead to strikingly different "
  3296. "ends. Often viewed as sages, or wandering mystics, silver magi act under an "
  3297. "agenda which is obscure even to their own colleagues. Though helpful to the "
  3298. "magisteriums which often employ them in the field, they remain somewhat "
  3299. "aloof.\n"
  3300. "\n"
  3301. "They have, in fact, their own order amongst the ranks of magi, an order "
  3302. "which withholds certain secrets from their peers. One of these is an "
  3303. "apparent ability to cross great distances, faster than one could possibly "
  3304. "travel on foot. Members of the silver order ardently refuse to discuss the "
  3305. "workings of this with any of their fellow magi, and on those rare occasions "
  3306. "when others have pried into their work, they have abandoned the endeavor, "
  3307. "never to speak of it again.\n"
  3308. "\n"
  3309. "Silver magi are often more physically adept than other magi, and their "
  3310. "skills are of undeniable use on the battlefield, if one can manage to induce "
  3311. "the mage to apply them."
  3312. msgstr ""
  3313. #. [special_note]
  3314. #: data/core/units/humans/Mage_Silver.cfg:25
  3315. msgid ""
  3316. "SPECIAL_NOTE^ Silver Magi are well-attuned to their magical natures and are "
  3317. "highly resistant to non-physical damage."
  3318. msgstr ""
  3319. " Sidabriniai magai yra gerai prisitaikę prie savo magiškos prigimties ir yra "
  3320. "labai atsparūs nefizinei žalai."
  3321. #. [female]
  3322. #: data/core/units/humans/Mage_Silver.cfg:165
  3323. msgid "female^Silver Mage"
  3324. msgstr "Sidabrinė magė"
  3325. #. [unit_type]: id=White Mage, race=human
  3326. #: data/core/units/humans/Mage_White.cfg:4
  3327. msgid "White Mage"
  3328. msgstr "Baltasis magas"
  3329. #. [unit_type]: id=White Mage, race=human
  3330. #: data/core/units/humans/Mage_White.cfg:18
  3331. msgid ""
  3332. "Some magi, as they learn about the world around them, and learn the truth of "
  3333. "the suffering and squalor in which humanity too often lives, find that they "
  3334. "cannot bring themselves to be cloistered into a life of study. These men and "
  3335. "women give up the life of a mage, and join monastic orders, dedicating the "
  3336. "skills they have been given to the good of all. After their ordination, they "
  3337. "often travel the world, ministering to sickness and injury.\n"
  3338. "\n"
  3339. "Though not trained for combat, they are a potent ally against magical or "
  3340. "unnatural things."
  3341. msgstr ""
  3342. #. [special_note]
  3343. #: data/core/units/humans/Mage_White.cfg:22
  3344. msgid ""
  3345. "Compared to other mages, White Mages have a higher resistance to ‘arcane’ "
  3346. "attacks."
  3347. msgstr ""
  3348. #. [female]
  3349. #: data/core/units/humans/Mage_White.cfg:108
  3350. msgid "female^White Mage"
  3351. msgstr "Baltoji magė"
  3352. #. [unit_type]: id=Mage of Light, race=human
  3353. #: data/core/units/humans/Mage_of_Light.cfg:4
  3354. msgid "Mage of Light"
  3355. msgstr "Šviesos magas"
  3356. #. [unit_type]: id=Mage of Light, race=human
  3357. #: data/core/units/humans/Mage_of_Light.cfg:20
  3358. msgid ""
  3359. "After years of experience, the most devout of white magi develop vast "
  3360. "spiritual powers. By strict devotion to the path of the light, they can call "
  3361. "upon its aid to chase away the shadows of the night.\n"
  3362. "\n"
  3363. "Following a strict code of piety and honor, these men and women work "
  3364. "tirelessly to bring life and order to the troubled world in which they live."
  3365. msgstr ""
  3366. #. [special_note]
  3367. #: data/core/units/humans/Mage_of_Light.cfg:24
  3368. msgid ""
  3369. "Compared to other mages, Mages of Light have a higher resistance to ‘arcane’ "
  3370. "attacks."
  3371. msgstr ""
  3372. #. [female]
  3373. #: data/core/units/humans/Mage_of_Light.cfg:106
  3374. msgid "female^Mage of Light"
  3375. msgstr "Šviesos magė"
  3376. #. [unit_type]: id=Outlaw, race=human
  3377. #: data/core/units/humans/Outlaw.cfg:4
  3378. msgid "Outlaw"
  3379. msgstr "Nusikaltėlis"
  3380. #. [unit_type]: id=Outlaw, race=human
  3381. #: data/core/units/humans/Outlaw.cfg:18
  3382. msgid ""
  3383. "After some years of service, former ‘footpads’ rise up in the ranks of their "
  3384. "fellow outlaws. Having proven themselves in combat, they are given more "
  3385. "dangerous tasks, and a greater share of the spoils. Though many opponents "
  3386. "would mock their choice of weaponry, the outlaws are well aware of its "
  3387. "deadly capacity, and also of the ready availability of ammunition. Outlaws "
  3388. "are somewhat ill at ease fighting during the day, preferring the cover of "
  3389. "nightfall."
  3390. msgstr ""
  3391. #. [attack]: type=impact
  3392. #: data/core/units/humans/Outlaw.cfg:23
  3393. #: data/core/units/humans/Outlaw_Bandit.cfg:29
  3394. #: data/core/units/humans/Outlaw_Fugitive.cfg:29
  3395. #: data/core/units/humans/Outlaw_Highwayman.cfg:24
  3396. #: data/core/units/humans/Royal_Warrior.cfg:28
  3397. msgid "morning star"
  3398. msgstr "ryto žvaigždė"
  3399. #. [female]
  3400. #: data/core/units/humans/Outlaw.cfg:74
  3401. msgid "female^Outlaw"
  3402. msgstr "Nusikaltėlė"
  3403. #. [unit_type]: id=Assassin, race=human
  3404. #: data/core/units/humans/Outlaw_Assassin.cfg:4
  3405. msgid "Assassin"
  3406. msgstr "Žudikas"
  3407. #. [unit_type]: id=Assassin, race=human
  3408. #: data/core/units/humans/Outlaw_Assassin.cfg:19
  3409. msgid ""
  3410. "The greatest of thieves are sometimes tasked to take far more than their "
  3411. "victim’s belongings. Masters of knife-fighting and uncannily light on their "
  3412. "feet, these menacing figures will employ any means to dispatch their "
  3413. "victims, be it poisoned knives thrown from afar, or a dagger planted in the "
  3414. "back. Deadly at night, assassins are less able fighting under the sun."
  3415. msgstr ""
  3416. #. [attack]: type=blade
  3417. #: data/core/units/humans/Outlaw_Assassin.cfg:42
  3418. #: data/core/units/humans/Outlaw_Rogue.cfg:40
  3419. #: data/core/units/orcs/Assassin.cfg:37 data/core/units/orcs/Nightblade.cfg:51
  3420. #: data/core/units/orcs/Slayer.cfg:37
  3421. msgid "throwing knives"
  3422. msgstr "mėtomi peiliai"
  3423. #. [female]
  3424. #: data/core/units/humans/Outlaw_Assassin.cfg:104
  3425. msgid "female^Assassin"
  3426. msgstr "Žudikė"
  3427. #. [unit_type]: id=Bandit, race=human
  3428. #: data/core/units/humans/Outlaw_Bandit.cfg:4
  3429. msgid "Bandit"
  3430. msgstr "Banditas"
  3431. #. [unit_type]: id=Bandit, race=human
  3432. #: data/core/units/humans/Outlaw_Bandit.cfg:17
  3433. msgid ""
  3434. "Bandits are a motley collection of men, most of dubious background. They are "
  3435. "the strong arm of any organized group of criminals, and though they may lack "
  3436. "in finesse, or intelligence, they excel at their preferred task of pummeling "
  3437. "victims into submission. Like any sort of outlaw, they’re not comfortable "
  3438. "fighting in broad daylight, being used to working at night."
  3439. msgstr ""
  3440. #. [unit_type]: id=Footpad, race=human
  3441. #: data/core/units/humans/Outlaw_Footpad.cfg:4
  3442. msgid "Footpad"
  3443. msgstr "Plėšikas"
  3444. #. [unit_type]: id=Footpad, race=human
  3445. #: data/core/units/humans/Outlaw_Footpad.cfg:19
  3446. msgid ""
  3447. "These petty criminals are often derisively called ‘footpads’ by their "
  3448. "superiors, for they are tasked with any job that requires a great deal of "
  3449. "running around, often being employed as couriers, or scouts. The endurance "
  3450. "and agility they gain from this serves them well in combat, and despite "
  3451. "their inferior weaponry they are quite good at harrying their enemies, "
  3452. "especially under cover of darkness."
  3453. msgstr ""
  3454. #. [female]
  3455. #: data/core/units/humans/Outlaw_Footpad.cfg:87
  3456. msgid "female^Footpad"
  3457. msgstr "Plėšikė"
  3458. #. [unit_type]: id=Fugitive, race=human
  3459. #: data/core/units/humans/Outlaw_Fugitive.cfg:5
  3460. msgid "Fugitive"
  3461. msgstr "Bėglys"
  3462. #. [unit_type]: id=Fugitive, race=human
  3463. #: data/core/units/humans/Outlaw_Fugitive.cfg:20
  3464. msgid ""
  3465. "Veteran criminals become notorious for both their ruthlessness and ability "
  3466. "to elude capture. They can be dangerous in their element, though no match "
  3467. "for the sheer numbers that law-abiding soldiery can throw at them."
  3468. msgstr ""
  3469. #. [female]
  3470. #: data/core/units/humans/Outlaw_Fugitive.cfg:81
  3471. msgid "female^Fugitive"
  3472. msgstr "Bėglė"
  3473. #. [unit_type]: id=Highwayman, race=human
  3474. #: data/core/units/humans/Outlaw_Highwayman.cfg:5
  3475. msgid "Highwayman"
  3476. msgstr "Kelių plėšikas"
  3477. #. [unit_type]: id=Highwayman, race=human
  3478. #: data/core/units/humans/Outlaw_Highwayman.cfg:19
  3479. msgid ""
  3480. "Highwaymen have gained an infamous reputation for underhanded deeds of "
  3481. "violence. Ready to hire themselves out to whoever will pay the most, they "
  3482. "lead bands of lesser rogues against their employer’s enemies, often "
  3483. "attacking on lonely roads or in the dead of night. Their experience with "
  3484. "such encounters makes them deadly foes in hand to hand combat."
  3485. msgstr ""
  3486. #. [unit_type]: id=Rogue, race=human
  3487. #: data/core/units/humans/Outlaw_Rogue.cfg:4
  3488. msgid "Rogue"
  3489. msgstr "Niekšas"
  3490. #. [unit_type]: id=Rogue, race=human
  3491. #: data/core/units/humans/Outlaw_Rogue.cfg:18
  3492. msgid ""
  3493. "The ringleaders of any group of thieves earn their positions by skill. These "
  3494. "rogues have spent many an unpleasant moment darting through crowds and "
  3495. "dodging away from those who wish them ill, a set of skills which is very "
  3496. "handy in a fight. Masters of knifework, they can also throw knives with "
  3497. "reliable accuracy, and their long hours of prowling around at night leave "
  3498. "them more comfortable fighting in the dark."
  3499. msgstr ""
  3500. #. [female]
  3501. #: data/core/units/humans/Outlaw_Rogue.cfg:80
  3502. msgid "female^Rogue"
  3503. msgstr "Niekšė"
  3504. #. [unit_type]: id=Ruffian, race=human
  3505. #: data/core/units/humans/Outlaw_Ruffian.cfg:4
  3506. msgid "Ruffian"
  3507. msgstr "Chuliganas"
  3508. #. [unit_type]: id=Ruffian, race=human
  3509. #: data/core/units/humans/Outlaw_Ruffian.cfg:17
  3510. msgid ""
  3511. "Some men without particular skills cannot or will not make an honest living. "
  3512. "Those that attempt to make their way through life by the heavy end of a "
  3513. "stick, are known as ‘Ruffians’. With enough luck and experience, they "
  3514. "sometimes manage to avoid the imprisonment or death that awaits most of "
  3515. "their colleagues."
  3516. msgstr ""
  3517. #. [unit_type]: id=Thief, race=human
  3518. #: data/core/units/humans/Outlaw_Thief.cfg:4
  3519. msgid "Thief"
  3520. msgstr "Vagis"
  3521. #. [unit_type]: id=Thief, race=human
  3522. #: data/core/units/humans/Outlaw_Thief.cfg:18
  3523. msgid ""
  3524. "For as long as anyone can remember, the members of the various ‘guilds’ of "
  3525. "rat-catchers that spring up in any larger city have had a curious practice "
  3526. "of bleaching their hair with lime till it becomes a pale shade of blue. It "
  3527. "is a bold thing to do, as their profession often delves into less-than-legal "
  3528. "enterprises. Thieves have many skills, and by necessity are both light on "
  3529. "their feet, and good with knives. They happily employ less-than-honorable "
  3530. "tactics in combat, seeing little merit in a ‘fair fight’."
  3531. msgstr ""
  3532. #. [female]
  3533. #: data/core/units/humans/Outlaw_Thief.cfg:148
  3534. msgid "female^Thief"
  3535. msgstr "Vagis"
  3536. #. [unit_type]: id=Thug, race=human
  3537. #: data/core/units/humans/Outlaw_Thug.cfg:4
  3538. msgid "Thug"
  3539. msgstr "Užpuolikas"
  3540. #. [unit_type]: id=Thug, race=human
  3541. #: data/core/units/humans/Outlaw_Thug.cfg:18
  3542. msgid ""
  3543. "Thugs come from a wide variety of sources; while a few are born into "
  3544. "thuggery, many are former soldiers deemed unfit to serve in the army or "
  3545. "peasants thrown off their lands. They become thugs as a means of sustenance. "
  3546. "Regardless of their background, they all share a penchant for beating their "
  3547. "victims with large clubs."
  3548. msgstr ""
  3549. #. [unit_type]: id=Peasant, race=human
  3550. #: data/core/units/humans/Peasant.cfg:4
  3551. msgid "Peasant"
  3552. msgstr "Valstietis"
  3553. #. [unit_type]: id=Peasant, race=human
  3554. #: data/core/units/humans/Peasant.cfg:18
  3555. msgid ""
  3556. "Peasants are the backbone of the rural economy, and the soldiers of last "
  3557. "resort. While not warlike by nature, they will stubbornly defend their "
  3558. "homes. Their lack of training and discipline makes them unfit to hold a "
  3559. "line, though; their reliance on farming tools as weaponry means they are "
  3560. "only on the field of battle under the most desperate situations."
  3561. msgstr ""
  3562. #. [attack]: type=pierce
  3563. #: data/core/units/humans/Peasant.cfg:23 data/core/units/humans/Peasant.cfg:32
  3564. msgid "pitchfork"
  3565. msgstr "šakės"
  3566. #. [unit_type]: id=Royal Warrior, race=human
  3567. #: data/core/units/humans/Royal_Warrior.cfg:8
  3568. msgid "Royal Warrior"
  3569. msgstr "Karališkasis karys"
  3570. #. [unit_type]: id=Royal Warrior, race=human
  3571. #: data/core/units/humans/Royal_Warrior.cfg:24
  3572. msgid ""
  3573. "The kings and princes of human nobility are still often trained rigorously "
  3574. "in the combat arts, partly out of tradition from when their ancestors made "
  3575. "their wealth in war. Fitted in armor so skillfully made as to incite envy "
  3576. "even from some dwarvish smiths, these nobles are well conditioned to the art "
  3577. "of moving in heavy armor, and can maneuver across the battlefield much "
  3578. "faster than their gilded plate would suggest."
  3579. msgstr ""
  3580. #. [unit_type]: id=Woodsman, race=human
  3581. #: data/core/units/humans/Woodsman.cfg:4
  3582. msgid "Woodsman"
  3583. msgstr "Miškininkas"
  3584. #. [unit_type]: id=Woodsman, race=human
  3585. #: data/core/units/humans/Woodsman.cfg:18
  3586. msgid ""
  3587. "Woodsmen are hunters, woodcutters, charcoal-burners, and others who eke out "
  3588. "a living where the human world verges on the wilderness. Wits and woodcraft "
  3589. "often support them where weapons will not."
  3590. msgstr ""
  3591. #. [unit_type]: id=Huntsman, race=human
  3592. #: data/core/units/humans/Woodsman_Huntsman.cfg:5
  3593. msgid "Huntsman"
  3594. msgstr "Medžiotojas"
  3595. #. [unit_type]: id=Huntsman, race=human
  3596. #: data/core/units/humans/Woodsman_Huntsman.cfg:19
  3597. msgid ""
  3598. "Hunting is a popular sport of noblemen, but it can also be a livelihood for "
  3599. "commoners. Like any other craft, it has men of masterful skill in its "
  3600. "practice. Huntsmen know all the tricks of their trade, and are skilled at "
  3601. "navigating the wilderness, at tracking, and at the use of the bow. They are "
  3602. "a fair shot at moving targets, and targets hiding under brush and cover; a "
  3603. "skill wrought from years of practice at shooting game, and one which "
  3604. "garrisoned bowmen often lack.\n"
  3605. "\n"
  3606. "Master hunters are employed by any group living in or passing through wild "
  3607. "country, be they men of the law, or those working against it. Even nature "
  3608. "itself can have deadly surprises, and any commander who fails to hire a such "
  3609. "a guide can lose his men to nothing more than terrain. Good woodsmen can "
  3610. "save lives, ease travel, provide food, and their skill with a bow is "
  3611. "capitally useful in a fight."
  3612. msgstr ""
  3613. #. [unit_type]: id=Poacher, race=human
  3614. #: data/core/units/humans/Woodsman_Poacher.cfg:4
  3615. msgid "Poacher"
  3616. msgstr "Brakonierius"
  3617. #. [unit_type]: id=Poacher, race=human
  3618. #: data/core/units/humans/Woodsman_Poacher.cfg:17
  3619. msgid ""
  3620. "Though not trained as warriors, the skills possessed by a hunter (especially "
  3621. "those of archery) are useful in battle. Any group of soldiers or bandits "
  3622. "traveling through the wild will need a few poachers in their employ, not "
  3623. "merely for hunting but for lending a hand in any serious fight.\n"
  3624. "\n"
  3625. "Because of their experience, these hunters are unusually capable at night, "
  3626. "and in forests and swamps."
  3627. msgstr ""
  3628. #. [unit_type]: id=Ranger, race=human
  3629. #: data/core/units/humans/Woodsman_Ranger.cfg:5
  3630. msgid "Ranger"
  3631. msgstr "Bastūnas"
  3632. #. [unit_type]: id=Ranger, race=human
  3633. #: data/core/units/humans/Woodsman_Ranger.cfg:19
  3634. msgid ""
  3635. "Rangers are wild men and wanderers, who have chosen to shun the company of "
  3636. "their fellow men for myriad reasons. They have spent the better part of "
  3637. "their lives in the thick of nature, and know many of its secrets. They are "
  3638. "excellent pathfinders and explorers, and can find food and shelter where "
  3639. "other men would find only sticks and stones.\n"
  3640. "\n"
  3641. "The presence of these men troubles the more authoritarian of rulers; they "
  3642. "are an element that knights and landed armies cannot control. They are men "
  3643. "of dubious motives, and are the first to scoff at any royal decree, if they "
  3644. "even hear of it at all. Rangers can be hired, but they are just as likely to "
  3645. "be in the employ of bandits, as they are to be in the king’s service."
  3646. msgstr ""
  3647. #. [unit_type]: id=Trapper, race=human
  3648. #: data/core/units/humans/Woodsman_Trapper.cfg:4
  3649. msgid "Trapper"
  3650. msgstr ""
  3651. #. [unit_type]: id=Trapper, race=human
  3652. #: data/core/units/humans/Woodsman_Trapper.cfg:17
  3653. msgid ""
  3654. "Master woodsmen are useful allies to any army, and indispensable for any "
  3655. "sizable group of people living in the wilderness. They can track both man "
  3656. "and beast, notice things most others would overlook, and are often the only "
  3657. "ones who can find food for the table, be it animal or vegetable.\n"
  3658. "\n"
  3659. "Their skill at hunting is very useful in combat, and also leaves them "
  3660. "unusually competent at night, and in forests and swamps."
  3661. msgstr ""
  3662. #. [unit_type]: id=Mermaid Diviner, race=merman
  3663. #: data/core/units/merfolk/Diviner.cfg:4
  3664. msgid "female^Mermaid Diviner"
  3665. msgstr "Undinė pranašautoja"
  3666. #. [unit_type]: id=Mermaid Diviner, race=merman
  3667. #: data/core/units/merfolk/Diviner.cfg:23
  3668. msgid ""
  3669. "Years of devotion may endow a priestess with great wisdom on the workings of "
  3670. "the world, and grants some the favor of the light. The power thus given to "
  3671. "these ladies of the water is a recurring motif in tale and song; such as the "
  3672. "that of the knights of the silver spire, cornered and slain to a man at the "
  3673. "banks of the Alavynne, but who rode again the next day, in full number, and "
  3674. "wrought the downfall of the crimson duke."
  3675. msgstr ""
  3676. #. [unit_type]: id=Mermaid Enchantress, race=merman
  3677. #: data/core/units/merfolk/Enchantress.cfg:4
  3678. msgid "female^Mermaid Enchantress"
  3679. msgstr "Undinė kerėtoja"
  3680. #. [unit_type]: id=Mermaid Enchantress, race=merman
  3681. #: data/core/units/merfolk/Enchantress.cfg:18
  3682. msgid ""
  3683. "Mermaids, like elves, have a powerful and native ability in magic, though "
  3684. "theirs is considerably different than that of the elves. Those who master "
  3685. "this ability are held in high regard, and their skill is used in a multitude "
  3686. "of crafts, many of which humanity would never dream. The obvious use in war "
  3687. "is forbidden against their own race — this power is the greater part of what "
  3688. "protects their people from the monsters that wander out of the abyss."
  3689. msgstr ""
  3690. #. [attack]: type=impact
  3691. #: data/core/units/merfolk/Enchantress.cfg:33
  3692. #: data/core/units/merfolk/Initiate.cfg:35 data/core/units/merfolk/Siren.cfg:41
  3693. msgid "water spray"
  3694. msgstr "vandens purkšlai"
  3695. #. [unit_type]: id=Merman Entangler, race=merman
  3696. #: data/core/units/merfolk/Entangler.cfg:4
  3697. msgid "Merman Entangler"
  3698. msgstr "Vandenis įpainiotojas"
  3699. #. [unit_type]: id=Merman Entangler, race=merman
  3700. #: data/core/units/merfolk/Entangler.cfg:19
  3701. msgid ""
  3702. "Merfolk tend to use a combination of both nets and clubs in fishing; nets to "
  3703. "collect the fish, and clubs to finish the kill. Both of these tools have "
  3704. "seen adaptation for warfare, and are valuable enough that auxiliaries who "
  3705. "specialize in using them are deliberately brought to battle.\n"
  3706. "\n"
  3707. "Merfolk often find themselves in a standoff with land-based enemies; the "
  3708. "merfolk are too strong in the water, and are too weak to make any offense on "
  3709. "land. Nets are a key bit of leverage; without nets, merfolk cannot give any "
  3710. "effective chase over land, and are at a great disadvantage in hand-to-hand "
  3711. "combat."
  3712. msgstr ""
  3713. #. [unit_type]: id=Merman Fighter, race=merman
  3714. #: data/core/units/merfolk/Fighter.cfg:4
  3715. msgid "Merman Fighter"
  3716. msgstr "Vandenis kovotojas"
  3717. #. [unit_type]: id=Merman Fighter, race=merman
  3718. #: data/core/units/merfolk/Fighter.cfg:17
  3719. msgid ""
  3720. "Merfolk societies train their forces rigorously and carefully, and as a "
  3721. "result the peace of their realm is kept by soldiers who are the undisputed "
  3722. "champions of their aquatic homeland. Their resilience and skill with their "
  3723. "iconic tridents make them mighty foes to try to combat in the seas, but they "
  3724. "lose almost all their mobility if forced to fight on land."
  3725. msgstr ""
  3726. #. [unit_type]: id=Merman Hoplite, race=merman
  3727. #: data/core/units/merfolk/Hoplite.cfg:4
  3728. msgid "Merman Hoplite"
  3729. msgstr "Vandenių hoplitas"
  3730. #. [unit_type]: id=Merman Hoplite, race=merman
  3731. #: data/core/units/merfolk/Hoplite.cfg:20
  3732. msgid ""
  3733. "With their towering shields, the Merman Hoplites form the elite guard of the "
  3734. "watery realm. Their powerful armor and rigid discipline allow them to hold a "
  3735. "steadfast line in the maelstrom of battle. In times of desperation, they can "
  3736. "even do so on land, though not nearly as well as a creature with legs."
  3737. msgstr ""
  3738. #. [unit_type]: id=Merman Hunter, race=merman
  3739. #: data/core/units/merfolk/Hunter.cfg:4
  3740. msgid "Merman Hunter"
  3741. msgstr "Vandenis medžiotojas"
  3742. #. [unit_type]: id=Merman Hunter, race=merman
  3743. #: data/core/units/merfolk/Hunter.cfg:18
  3744. msgid ""
  3745. "The skills employed by merfolk in spear-fishing are easily translated into "
  3746. "warfare, especially against those who are not at home in the water. In times "
  3747. "of need, many merfolk of that occupation will volunteer to swell the ranks "
  3748. "of their military."
  3749. msgstr ""
  3750. "Vandenių žuvų gaudymo įgūdžiai gali būti lengvai panaudojami kariaujant, "
  3751. "ypač prieš tuos, kurių namai nėra vandenyje. Prireikus, daug šios "
  3752. "specialybės vandenių taps savanoriais savo kariuomenėse."
  3753. #. [unit_type]: id=Mermaid Initiate, race=merman
  3754. #: data/core/units/merfolk/Initiate.cfg:4
  3755. msgid "female^Mermaid Initiate"
  3756. msgstr "Undinė kerėtoja"
  3757. #. [unit_type]: id=Mermaid Initiate, race=merman
  3758. #: data/core/units/merfolk/Initiate.cfg:18
  3759. msgid ""
  3760. "Young mermaids are often initiated into the water magics native to their "
  3761. "people. The wondrous abilities this grants are inimitable by any other race, "
  3762. "a mark of the faerie side of these creatures.\n"
  3763. "\n"
  3764. "Despite their frailty, this makes them quite formidable in combat, as they "
  3765. "can call upon the very water about them to smite their enemies."
  3766. msgstr ""
  3767. #. [unit_type]: id=Merman Javelineer, race=merman
  3768. #: data/core/units/merfolk/Javelineer.cfg:4
  3769. msgid "Merman Javelineer"
  3770. msgstr "Vandenis žeberklininkas"
  3771. #. [unit_type]: id=Merman Javelineer, race=merman
  3772. #: data/core/units/merfolk/Javelineer.cfg:18
  3773. msgid ""
  3774. "Those merfolk who master the art of the javelin can become nearly as "
  3775. "effective as an archer — though the heft of their weapons impedes their "
  3776. "range, the impact of one is considerably greater. In the water, the mobility "
  3777. "of the merfolk more than makes up for this when facing foes who cannot swim."
  3778. msgstr ""
  3779. #. [unit_type]: id=Merman Netcaster, race=merman
  3780. #: data/core/units/merfolk/Netcaster.cfg:4
  3781. msgid "Merman Netcaster"
  3782. msgstr "Vandenis tinklininkas"
  3783. #. [unit_type]: id=Merman Netcaster, race=merman
  3784. #: data/core/units/merfolk/Netcaster.cfg:18
  3785. msgid ""
  3786. "Fishing, as practiced by merfolk, is largely a matter of chasing schools of "
  3787. "fish into waiting nets, where oar-like clubs are used to dispatch the prey. "
  3788. "The improvisation of using these against soldiers proved very effective; "
  3789. "most land-native creatures are already quite awkward when waist-deep in "
  3790. "water, and getting caught in a net can render them nearly helpless.\n"
  3791. "\n"
  3792. "The effectiveness of this method led to the development of smaller, weighted "
  3793. "nets, which could be cast through the air; these were useless for fishing, "
  3794. "but were useful both in combat and in hunting game that came too close to "
  3795. "shore. Clubs were used in combat with little or no adaptation from fishing, "
  3796. "since they were already quite deadly."
  3797. msgstr ""
  3798. #. [unit_type]: id=Mermaid Priestess, race=merman
  3799. #: data/core/units/merfolk/Priestess.cfg:4
  3800. msgid "female^Mermaid Priestess"
  3801. msgstr "Undinė žynė"
  3802. #. [unit_type]: id=Mermaid Priestess, race=merman
  3803. #: data/core/units/merfolk/Priestess.cfg:21
  3804. msgid ""
  3805. "Among merfolk, mysticism is generally left to the mermaids, who are more "
  3806. "inclined to it. It is they who dedicate themselves to the ideal of bringing "
  3807. "peace and life to the world, and to the arts which make that possible. Their "
  3808. "piety also grants them certain powers, allowing them to guard their people "
  3809. "against magical or unnatural things."
  3810. msgstr ""
  3811. #. [unit_type]: id=Mermaid Siren, race=merman
  3812. #: data/core/units/merfolk/Siren.cfg:4
  3813. msgid "Mermaid Siren"
  3814. msgstr "Undinių sirena"
  3815. #. [unit_type]: id=Mermaid Siren, race=merman
  3816. #: data/core/units/merfolk/Siren.cfg:19
  3817. msgid ""
  3818. "The faerie nature of the mermaids is strongest in the Sirens, whose "
  3819. "connection to the currents of magic often causes them to be mistaken for "
  3820. "naiads themselves. Though certainly far from the truth, the mistake is "
  3821. "understandable, as true naiads are rarely seen even by mermaids. The "
  3822. "manifestation of their magic is certainly very similar; the water about a "
  3823. "siren can be commanded at whim, like an extension of herself.\n"
  3824. "\n"
  3825. "The myriad applications of this rarely occur to land dwellers, who simply "
  3826. "regard it with wonder."
  3827. msgstr ""
  3828. #. [attack]: type=impact
  3829. #: data/core/units/merfolk/Siren.cfg:29
  3830. msgid "naia touch"
  3831. msgstr ""
  3832. #. [unit_type]: id=Merman Spearman, race=merman
  3833. #: data/core/units/merfolk/Spearman.cfg:4
  3834. msgid "Merman Spearman"
  3835. msgstr "Vandenių ietininkas"
  3836. #. [unit_type]: id=Merman Spearman, race=merman
  3837. #: data/core/units/merfolk/Spearman.cfg:17
  3838. msgid ""
  3839. "Archery is little favored by the merfolk, for whom use of javelins serves a "
  3840. "similar function. Though thrown javelins are of little use under the water, "
  3841. "they are extremely effective at the surface, where their weight allows them "
  3842. "to plunge several feet below the water while retaining enough momentum to "
  3843. "wreak damage. They are also useful in melee, even deep under the surface, "
  3844. "which is something that certainly cannot be said of arrows."
  3845. msgstr ""
  3846. #. [unit_type]: id=Merman Triton, race=merman
  3847. #: data/core/units/merfolk/Triton.cfg:4
  3848. msgid "Merman Triton"
  3849. msgstr "Vandenių tritonas"
  3850. #. [unit_type]: id=Merman Triton, race=merman
  3851. #: data/core/units/merfolk/Triton.cfg:19
  3852. msgid ""
  3853. "Tritons are combat masters of the sea. Skilled in use of the trident, "
  3854. "Tritons easily defeat any enemy foolish enough to wander into their "
  3855. "preferred environment. Their mastery of their weapon affords them "
  3856. "flexibility in its use, and the highest-ranking among them use weaponry more "
  3857. "comparable to halberds than simple spears."
  3858. msgstr ""
  3859. #. [unit_type]: id=Merman Warrior, race=merman
  3860. #: data/core/units/merfolk/Warrior.cfg:4
  3861. msgid "Merman Warrior"
  3862. msgstr "Vandenių karys"
  3863. #. [unit_type]: id=Merman Warrior, race=merman
  3864. #: data/core/units/merfolk/Warrior.cfg:17
  3865. msgid ""
  3866. "Mermen Warriors form the core of merfolk armies. They wield their tridents "
  3867. "with a skill and diligence impressive even compared to the soldiers of other "
  3868. "races, but doubly so considering the difficulties of fighting underwater, as "
  3869. "any who try to match them in their homes can attest."
  3870. msgstr ""
  3871. #. [unit_type]: id=Cuttle Fish, race=monster
  3872. #: data/core/units/monsters/Cuttle_Fish.cfg:4
  3873. msgid "Cuttle Fish"
  3874. msgstr "Sepija"
  3875. #. [unit_type]: id=Cuttle Fish, race=monster
  3876. #: data/core/units/monsters/Cuttle_Fish.cfg:19
  3877. msgid ""
  3878. "Cuttle Fish are gigantic creatures of the seas. They can grab their "
  3879. "opponents with strong tentacles, or spit a poisonous black ink from a "
  3880. "distance. The best way to survive an encounter with these monsters is to "
  3881. "remain ashore."
  3882. msgstr ""
  3883. #. [unit_type]: id=Elder Falcon, race=falcon
  3884. #: data/core/units/monsters/Elder_Falcon.cfg:4
  3885. msgid "Elder Falcon"
  3886. msgstr "Vyresnysis sakalas"
  3887. #. [unit_type]: id=Elder Falcon, race=falcon
  3888. #: data/core/units/monsters/Elder_Falcon.cfg:18
  3889. msgid ""
  3890. "Elder Falcons bear the telltale scars of veteran warriors from protecting "
  3891. "their masters, their bodies proof of repeated dives into a swirling melee. "
  3892. "Stronger and faster than their younger kin, they are rumored to hit with "
  3893. "enough force to remove an enemy's head. "
  3894. msgstr ""
  3895. #. [attack]: type=pierce
  3896. #: data/core/units/monsters/Elder_Falcon.cfg:36
  3897. #: data/core/units/monsters/Falcon.cfg:35 data/core/units/monsters/Roc.cfg:37
  3898. msgid "beak"
  3899. msgstr "snapas"
  3900. #. [unit_type]: id=Falcon, race=falcon
  3901. #: data/core/units/monsters/Falcon.cfg:4
  3902. msgid "Falcon"
  3903. msgstr "Sakalas"
  3904. #. [unit_type]: id=Falcon, race=falcon
  3905. #: data/core/units/monsters/Falcon.cfg:17
  3906. msgid ""
  3907. "Seen as status symbols of the nobles, falcons are precious possessions "
  3908. "normally used for sport. The same techniques are employed to rend and tear "
  3909. "foes on the battlefield, and their great speed is a boon to scouting out the "
  3910. "land."
  3911. msgstr ""
  3912. #. [unit_type]: id=Fire Dragon, race=monster
  3913. #: data/core/units/monsters/Fire_Dragon.cfg:4
  3914. msgid "Fire Dragon"
  3915. msgstr "Ugninis drakonas"
  3916. #. [unit_type]: id=Fire Dragon, race=monster
  3917. #: data/core/units/monsters/Fire_Dragon.cfg:23
  3918. msgid ""
  3919. "A dragon is a legendary creature, normally seen only in fantastic tales. "
  3920. "They are very rare, and were it not for the historical events, the "
  3921. "singlehanded destruction of cities and towns that these creatures have "
  3922. "wrought, they might be dismissed as mere myth. Legends are very specific "
  3923. "about the ravages of dragons; noting their great strength, speed, their "
  3924. "preternatural cunning, and above all else, the great fire that burns inside "
  3925. "of them.\n"
  3926. "\n"
  3927. "Battling a dragon is said to be the pinnacle of danger itself, fit only for "
  3928. "fools, or the bravest of knights."
  3929. msgstr ""
  3930. "Drakonas yra legendinė būtybė, paprastai matoma tik fantastinėse pasakose. "
  3931. "Jie yra reti ir, jei ne istoriniai įvykiai, miestai ir miesteliai, kuriuos "
  3932. "šios būtybės sunaikino be kieno nors pagalbos, jie galėtų būti laikomi "
  3933. "paprasčiausiu mitu. Legendos labai tiksliai aprašo drakonų padarytus "
  3934. "sugriovimus; pažymėdamos jų didžią jėgą, greitį ir jų antgamtišką "
  3935. "klastingumą, ir, kas svarbiausia, didžią ugnį, degančią juose.\n"
  3936. "\n"
  3937. "Sakoma, kad kova su drakonu yra pavojaus viršūnė, tinkanti tik kvailiams "
  3938. "arba drąsiausiems riteriams."
  3939. #. [unit_type]: id=Fire Guardian, race=monster
  3940. #: data/core/units/monsters/Fire_Guardian.cfg:4
  3941. msgid "Fire Guardian"
  3942. msgstr "Ugninis sargas"
  3943. #. [unit_type]: id=Fire Guardian, race=monster
  3944. #: data/core/units/monsters/Fire_Guardian.cfg:25
  3945. msgid ""
  3946. "Fire Guardians are spirits of smoke and flame. No one is exactly sure where "
  3947. "they come from, but they are occasionally summoned by powerful mages to do "
  3948. "their bidding. When not being controlled they like to frolic in pools of "
  3949. "lava and take great delight in burning anything they can reach."
  3950. msgstr ""
  3951. #. [attack]: type=fire
  3952. #: data/core/units/monsters/Fire_Guardian.cfg:28
  3953. msgid "fire claws"
  3954. msgstr "ugniniai nagai"
  3955. #. [unit_type]: id=Giant Mudcrawler, race=monster
  3956. #: data/core/units/monsters/Giant_Mudcrawler.cfg:4
  3957. msgid "Giant Mudcrawler"
  3958. msgstr "Milžiniškas dumblašliaužys"
  3959. #. [unit_type]: id=Giant Mudcrawler, race=monster
  3960. #: data/core/units/monsters/Giant_Mudcrawler.cfg:19
  3961. msgid ""
  3962. "More resilient than their smaller counterparts, these golems of mud are much "
  3963. "more capable of putting up a fight with a proper soldier even with their "
  3964. "crude arms, and are more mobile to boot. Coming about from more powerful "
  3965. "conjurers seeking an efficient way to harass civilians and armies, these can "
  3966. "also be seen roaming the wild from time to time, their earthy composition "
  3967. "making them immune to wildlife that rely on poison to fight."
  3968. msgstr ""
  3969. #. [attack]: type=impact
  3970. #: data/core/units/monsters/Giant_Mudcrawler.cfg:41
  3971. #: data/core/units/monsters/Mudcrawler.cfg:42
  3972. msgid "mud glob"
  3973. msgstr "dumblo gumulėlis"
  3974. #. [unit_type]: id=Giant Rat, race=monster
  3975. #: data/core/units/monsters/Giant_Rat.cfg:4
  3976. msgid "Giant Rat"
  3977. msgstr "Milžiniška žiurkė"
  3978. #. [unit_type]: id=Giant Rat, race=monster
  3979. #: data/core/units/monsters/Giant_Rat.cfg:19
  3980. msgid ""
  3981. "Much larger than the common rats which often inhabit major cities, these "
  3982. "vermin can injure an unarmed civilian, and can prove frustratingly elusive "
  3983. "on any footing. While notably aggressive at night, these creatures do not "
  3984. "pose much of a threat to any serious fighter."
  3985. msgstr ""
  3986. "Daug didesnės už įprastas žiurkes, kurios dažnai apsigyvena didžiuosiuose "
  3987. "miestuose, šie kenkėjai gali sužeisti neginkluotus civilius, ir juos sugauti "
  3988. "gali būti varginančiai sunku. Nors ypač agresyvios naktį, šios būtybės "
  3989. "nekelia didesnės grėsmės rimtam kovotojui."
  3990. #. [unit_type]: id=Giant Scorpion, race=monster
  3991. #: data/core/units/monsters/Giant_Scorpion.cfg:4
  3992. msgid "Giant Scorpion"
  3993. msgstr "Milžiniškas skorpionas"
  3994. #. [unit_type]: id=Giant Scorpion, race=monster
  3995. #: data/core/units/monsters/Giant_Scorpion.cfg:42
  3996. msgid ""
  3997. "A normal scorpion is dangerous enough — the deadliness of one the size of a "
  3998. "man needs little explanation."
  3999. msgstr ""
  4000. "Paprastas skorpionas yra pakankamai pavojingas – o jau kodėl žmogaus dydžio "
  4001. "skorpionas yra mirtinas, daug aiškinti nereikia."
  4002. #. [attack]: type=pierce
  4003. #: data/core/units/monsters/Giant_Scorpion.cfg:48
  4004. #: data/core/units/monsters/Giant_Scorpling.cfg:33
  4005. msgid "sting"
  4006. msgstr "geluonis"
  4007. #. [attack]: type=impact
  4008. #: data/core/units/monsters/Giant_Scorpion.cfg:60
  4009. #: data/core/units/monsters/Giant_Scorpling.cfg:45
  4010. msgid "pincers"
  4011. msgstr "žnyplės"
  4012. #. [variation]
  4013. #: data/core/units/monsters/Giant_Scorpion.cfg:112
  4014. msgid "Sand Scuttler"
  4015. msgstr ""
  4016. #. [variation]
  4017. #: data/core/units/monsters/Giant_Scorpion.cfg:115
  4018. msgid ""
  4019. "Blending in nearly seamlessly into sandy dunes, these critters are an odd "
  4020. "mix of mundane creature and elemental beast. Though usually timid, Sand "
  4021. "Scuttlers sometimes attack unwary travelers, especially when startled."
  4022. msgstr ""
  4023. #. [unit_type]: id=Giant Scorpling, race=monster
  4024. #: data/core/units/monsters/Giant_Scorpling.cfg:4
  4025. msgid "Giant Scorpling"
  4026. msgstr "Milžiniško skorpiono jauniklis"
  4027. #. [unit_type]: id=Giant Scorpling, race=monster
  4028. #: data/core/units/monsters/Giant_Scorpling.cfg:27
  4029. msgid ""
  4030. "One of the most potent known venoms is that of the monstrous scorpions of "
  4031. "the frontier. Fetching a high price by assassins and apothecaries alike, "
  4032. "this venom is often seen as a quick way to make coin, alluring bold hunters "
  4033. "to venture into the wilderness to harvest it. However, even in a juvenile "
  4034. "state, these scorpions can deliver deadly stings and are faster than most "
  4035. "men. What's worse is that they can live in rather large nests, and angering "
  4036. "a seemingly lone scorpion can lead to swarms of them crawling up from the "
  4037. "ground — quickly turning the hunter into the hunted."
  4038. msgstr ""
  4039. #. [unit_type]: id=Giant Spider, race=monster
  4040. #: data/core/units/monsters/Giant_Spider.cfg:4
  4041. msgid "Giant Spider"
  4042. msgstr "Milžiniškas voras"
  4043. #. [unit_type]: id=Giant Spider, race=monster
  4044. #: data/core/units/monsters/Giant_Spider.cfg:23
  4045. msgid ""
  4046. "Giant Spiders are said to roam the depths of Knalga, devouring many victims. "
  4047. "They have a vicious bite, made worse by the fact that it is poisoned, and "
  4048. "can also fling webs through the air to trap their prey."
  4049. msgstr ""
  4050. "Yra sakoma, kad milžiniški vorai klajoja Knalgos gilumose, surydami daugybę "
  4051. "aukų. Jų įkandimai yra bjaurūs, o dar blogiau – nuodingi. Be to, jie gali "
  4052. "įkalinti savo grobį ore svaidydami voratinklius"
  4053. #. [attack]: type=impact
  4054. #: data/core/units/monsters/Giant_Spider.cfg:42
  4055. msgid "web"
  4056. msgstr "voratinklis"
  4057. #. [unit_type]: id=Jinn, race=monster, description=
  4058. #: data/core/units/monsters/Jinn.cfg:4
  4059. msgid "Jinn"
  4060. msgstr ""
  4061. #. [attack]: type=fire
  4062. #: data/core/units/monsters/Jinn.cfg:25
  4063. #, fuzzy
  4064. msgid "desert fire"
  4065. msgstr "fėjų ugnis"
  4066. #. [unit_type]: id=Mudcrawler, race=monster
  4067. #: data/core/units/monsters/Mudcrawler.cfg:4
  4068. msgid "Mudcrawler"
  4069. msgstr "Dumblašliaužys"
  4070. #. [unit_type]: id=Mudcrawler, race=monster
  4071. #: data/core/units/monsters/Mudcrawler.cfg:21
  4072. msgid ""
  4073. "Simple beings conjured up from soil and water, Mudcrawlers fend for "
  4074. "themselves by spitting globs of mud with surprising force. Even though they "
  4075. "are slow, fragile, and vulnerable to fire, their quick and easy creation, "
  4076. "along with their resistance to a common citizen’s improvised blunt weaponry, "
  4077. "makes them the tool of choice for ambitious but inexperienced summoners."
  4078. msgstr ""
  4079. #. [unit_type]: id=Roc, race=monster, description=
  4080. #: data/core/units/monsters/Roc.cfg:4
  4081. msgid "Roc"
  4082. msgstr ""
  4083. #. [unit_type]: id=Sea Serpent, race=monster
  4084. #: data/core/units/monsters/Sea_Serpent.cfg:4
  4085. msgid "Sea Serpent"
  4086. msgstr "Jūros gyvatė"
  4087. #. [unit_type]: id=Sea Serpent, race=monster
  4088. #: data/core/units/monsters/Sea_Serpent.cfg:22
  4089. msgid ""
  4090. "Sea Serpents incite fear and awe in fishermen and sailors, figuring often in "
  4091. "folklore as wrathful deities of the sea. Capable of destroying ships "
  4092. "effortlessly, and possessed of seemingly endless strength and vitality, "
  4093. "these elusive leviathans are destructive and relentless to any who try to "
  4094. "combat them. Generally living in the deep seas, Sea Serpents are imposing "
  4095. "even to the elite merfolk warriors, and are the reason they seldom inhabit "
  4096. "waters far from the shore."
  4097. msgstr ""
  4098. #. [unit_type]: id=Skeletal Dragon, race=undead
  4099. #: data/core/units/monsters/Skeletal_Dragon.cfg:4
  4100. msgid "Skeletal Dragon"
  4101. msgstr "Skeletinis drakonas"
  4102. #. [unit_type]: id=Skeletal Dragon, race=undead
  4103. #: data/core/units/monsters/Skeletal_Dragon.cfg:26
  4104. msgid ""
  4105. "Long ago one of the mightiest living creatures, the feared Dragon has become "
  4106. "only bones and dark sinew. Long after its death, it was raised through the "
  4107. "dark powers of necromancy, which it now serves. The Skeletal Dragon may look "
  4108. "like nothing more than a pile of bones, but few people who thought that way "
  4109. "lived long enough to change their minds."
  4110. msgstr ""
  4111. #. [attack]: type=blade
  4112. #: data/core/units/monsters/Skeletal_Dragon.cfg:31
  4113. msgid "jaw"
  4114. msgstr "nasrai"
  4115. #. [unit_type]: id=Tentacle of the Deep, race=monster
  4116. #: data/core/units/monsters/Tentacle.cfg:4
  4117. msgid "Tentacle of the Deep"
  4118. msgstr "Gilumos čiuptuvas"
  4119. #. [unit_type]: id=Tentacle of the Deep, race=monster
  4120. #: data/core/units/monsters/Tentacle.cfg:26
  4121. msgid ""
  4122. "These tendrils are the appendages of some greater monster that lurks below "
  4123. "the waves. They are obviously incapable of venturing far from the water, and "
  4124. "not very threatening individually in spite of their ability to mend injuries "
  4125. "swiftly. Many are understandably hesitant to approach, though, for fear of "
  4126. "being caught and dragged underwater to face whatever beast the tentacles are "
  4127. "attached to."
  4128. msgstr ""
  4129. #. [unit_type]: id=Water Serpent, race=monster
  4130. #: data/core/units/monsters/Water_Serpent.cfg:5
  4131. msgid "Water Serpent"
  4132. msgstr "Vandens gyvatė"
  4133. #. [unit_type]: id=Water Serpent, race=monster
  4134. #: data/core/units/monsters/Water_Serpent.cfg:37
  4135. msgid ""
  4136. "Scholars differ as to the ancestry of the Water Serpent. Some hold that they "
  4137. "are the immature young, or mature cousins, of Sea Serpents. Others hold them "
  4138. "up as a primitive offshoot of the Nagas. What is certain is that it is wise "
  4139. "to avoid waters where they are known to congregate."
  4140. msgstr ""
  4141. "Mokslinčiai nesutaria dėl vandens gyvatės kilmės. Kai kurie mano, kad jos "
  4142. "yra nesubrendusios jaunos jūrų gyvatės, o gal subrendę jūrų gyvačių "
  4143. "pusbroliai. Kiti skaito, kad jos yra pirmykščių nágų atžalos. Tačiau tikrai "
  4144. "galima pasakyti, kad yra išmintinga vengti vandenų, kur jos susirenka."
  4145. #. [unit_type]: id=Wild Wyvern, race=monster, description=
  4146. #: data/core/units/monsters/Wild_Wyvern.cfg:4
  4147. msgid "Wild Wyvern"
  4148. msgstr ""
  4149. #. [unit_type]: id=Wolf, race=wolf
  4150. #: data/core/units/monsters/Wolf.cfg:4
  4151. msgid "Wolf"
  4152. msgstr "Vilkas"
  4153. #. [unit_type]: id=Direwolf, race=wolf
  4154. #. [unit_type]: id=Wolf, race=wolf
  4155. #. [unit_type]: id=Great Wolf, race=wolf
  4156. #: data/core/units/monsters/Wolf.cfg:34
  4157. #: data/core/units/monsters/Wolf_Dire.cfg:25
  4158. #: data/core/units/monsters/Wolf_Great.cfg:25
  4159. msgid ""
  4160. "Wolves are aggressive animals that hunt in packs. Although weak "
  4161. "individually, a wolf pack can kill even the strongest man in minutes."
  4162. msgstr ""
  4163. "Vilkai yra agresyvūs gyvūnai, medžiojantys gaujomis. Nors silpni pavieniui, "
  4164. "vilkų gauja gali užmušti net stipriausią žmogų vos per kelias minutes."
  4165. #. [unit_type]: id=Direwolf, race=wolf
  4166. #: data/core/units/monsters/Wolf_Dire.cfg:4
  4167. msgid "Direwolf"
  4168. msgstr "Baisusis vilkas"
  4169. #. [unit_type]: id=Great Wolf, race=wolf
  4170. #: data/core/units/monsters/Wolf_Great.cfg:4
  4171. msgid "Great Wolf"
  4172. msgstr "Didysis vilkas"
  4173. #. [unit_type]: id=Yeti, race=monster
  4174. #: data/core/units/monsters/Yeti.cfg:4
  4175. msgid "Yeti"
  4176. msgstr "Jeti"
  4177. #. [unit_type]: id=Yeti, race=monster
  4178. #: data/core/units/monsters/Yeti.cfg:19
  4179. msgid ""
  4180. "Little is known about Yetis, ape-like creatures said to live in remote and "
  4181. "snow-covered mountains. Few profess to have seen one, and their existence is "
  4182. "doubted by many. Most accounts agree on several factors though — while slow "
  4183. "and simple-minded, yetis are extremely resilient, and can kill any they "
  4184. "encounter with their bare fists. This is enough to keep even the doubtful "
  4185. "from venturing too far onto the mountains they are said to inhabit."
  4186. msgstr ""
  4187. #. [unit_type]: id=Naga Dervish, race=naga
  4188. #: data/core/units/nagas/Dervish.cfg:4
  4189. msgid "Naga Dervish"
  4190. msgstr ""
  4191. #. [unit_type]: id=Naga Dervish, race=naga
  4192. #: data/core/units/nagas/Dervish.cfg:19
  4193. msgid ""
  4194. "While they sometimes still stand in as sellswords for potential Dunefolk "
  4195. "allies, Naga Dervishes are more often the keepers of trade routes and "
  4196. "resource beds close to waterways. For the right fee or exchange of goods, a "
  4197. "Dervish will guarantee safe travel or free access to valuable supplies in "
  4198. "his territory. Rubbed the wrong way and a Dervish becomes a fearsome foe—not "
  4199. "because of their personal strength in combat, but instead due to the "
  4200. "numerous allies that he can call upon to quash any potential nuisance. "
  4201. "Though perfectly capable warriors when the time is necessary, these "
  4202. "experienced mercenaries know perfectly well that the best methods for "
  4203. "generating money are those that do not place themselves in danger."
  4204. msgstr ""
  4205. #. [attack]: type=blade
  4206. #: data/core/units/nagas/Dervish.cfg:30 data/core/units/nagas/Ophidian.cfg:28
  4207. #, fuzzy
  4208. msgid "curved blade"
  4209. msgstr "karo ašmenys"
  4210. #. [unit_type]: id=Naga Dirkfang, race=naga
  4211. #: data/core/units/nagas/Dirkfang.cfg:4
  4212. msgid "Naga Dirkfang"
  4213. msgstr ""
  4214. #. [unit_type]: id=Naga Dirkfang, race=naga
  4215. #: data/core/units/nagas/Dirkfang.cfg:18
  4216. msgid ""
  4217. "In contrast to the heavily melee-focused style of their northern brethren, "
  4218. "young Naga of the southern tribes prefer to carry small bows, with which "
  4219. "they used to pepper their prey with arrows. While finishing off any water-"
  4220. "based enemies usually must be done at close range, softening foes with "
  4221. "ranged attacks is usually much less dangerous than rushing headlong directly "
  4222. "into the fray. Sometimes viewed as cowardly by more proper Naga warriors, "
  4223. "these fighters are nonetheless effective when it comes time to engage in "
  4224. "warfare."
  4225. msgstr ""
  4226. #. [unit_type]: id=Naga Fighter, race=naga
  4227. #: data/core/units/nagas/Fighter.cfg:4
  4228. msgid "Naga Fighter"
  4229. msgstr "Nágų kovotojas"
  4230. #. [unit_type]: id=Naga Fighter, race=naga
  4231. #: data/core/units/nagas/Fighter.cfg:18
  4232. msgid ""
  4233. "The serpentine naga are one of the few races capable of any meaningful "
  4234. "mobility in water, giving them mastery of a whole world effectively "
  4235. "forbidden to land dwellers. Still, they are not true creatures of the sea, "
  4236. "and their inability to breathe water leaves them in trepidation of the "
  4237. "abyss. They are small, and somewhat frail in form, but often much more "
  4238. "nimble than their opponents."
  4239. msgstr ""
  4240. #. [female]
  4241. #: data/core/units/nagas/Fighter.cfg:49
  4242. msgid "Nagini Fighter"
  4243. msgstr "Nágų kovotoja"
  4244. #. [unit_type]: id=Naga Myrmidon, race=naga
  4245. #: data/core/units/nagas/Myrmidon.cfg:4
  4246. msgid "Naga Myrmidon"
  4247. msgstr "Nágų mirmidonas"
  4248. #. [unit_type]: id=Naga Myrmidon, race=naga
  4249. #: data/core/units/nagas/Myrmidon.cfg:20
  4250. msgid ""
  4251. "The most practiced of the naga blademasters are initiated into the caste of "
  4252. "the Myrmidon, masters of their twin-bladed art. They strike as fast as the "
  4253. "snakes which they resemble, and dance away from attacks with grace. Not only "
  4254. "are they potent enemies on any open terrain, but their ability to swim "
  4255. "allows them deadly mobility in water."
  4256. msgstr ""
  4257. #. [female]
  4258. #: data/core/units/nagas/Myrmidon.cfg:48
  4259. msgid "Nagini Myrmidon"
  4260. msgstr "Nágų mirmidonė"
  4261. #. [female]
  4262. #: data/core/units/nagas/Myrmidon.cfg:50
  4263. msgid ""
  4264. "The most practiced of the nagini blademasters are initiated into the caste "
  4265. "of the Myrmidon, masters of their twin-bladed art. They strike as fast as "
  4266. "the snakes which they resemble, and dance away from attacks with grace. Not "
  4267. "only are they potent enemies on any open terrain, but their ability to swim "
  4268. "allows them a deadly mobility."
  4269. msgstr ""
  4270. #. [unit_type]: id=Naga Ophidian, race=naga
  4271. #: data/core/units/nagas/Ophidian.cfg:4
  4272. #, fuzzy
  4273. msgid "Naga Ophidian"
  4274. msgstr "Nágų mirmidonas"
  4275. #. [unit_type]: id=Naga Ophidian, race=naga
  4276. #: data/core/units/nagas/Ophidian.cfg:18
  4277. msgid ""
  4278. "Experienced warriors of the Southern Naga often find work as mercenaries, "
  4279. "usually hired by neighboring Dunefolk to control key waterways near the "
  4280. "coastline. Though generally amicable with their wealthy employers, this "
  4281. "friendliness should not be mistaken for loyalty. Ophidian, in particular, "
  4282. "are known for readily switching between rival city-state factions at the "
  4283. "start of each shipping season, when demand for water-based protection is the "
  4284. "highest. By encouraging a healthy amount of competition, these nagas ensure "
  4285. "that their services are always sought after by one tribe or another."
  4286. msgstr ""
  4287. #. [unit_type]: id=Naga Ringcaster, race=naga
  4288. #: data/core/units/nagas/Ringcaster.cfg:4
  4289. #, fuzzy
  4290. msgid "Naga Ringcaster"
  4291. msgstr "Nágų kovotojas"
  4292. #. [unit_type]: id=Naga Ringcaster, race=naga
  4293. #: data/core/units/nagas/Ringcaster.cfg:17
  4294. msgid ""
  4295. "The blade ring, or chakram, is the signature weapon of the southern Naga and "
  4296. "their renowned Ringcasters. These nagas choose their tools with great care: "
  4297. "the process of forging a chakram underwater is quite tricky and usually "
  4298. "results in weapons with a fair bit of variance. Each Ringcaster picks a "
  4299. "specific set of chakrams that suits them, whether it be rings with high "
  4300. "uniformity for faster spinning, blades with a slight bit of wobble for "
  4301. "unpredictability, or lopsided rings for curved trajectories. As different as "
  4302. "each blade ring is coming out of the forge, each Ringcaster has a different "
  4303. "fighting style to which their tools are tailored."
  4304. msgstr ""
  4305. #. [attack]: type=blade
  4306. #: data/core/units/nagas/Ringcaster.cfg:28
  4307. #: data/core/units/nagas/Ringcaster.cfg:37 data/core/units/nagas/Zephyr.cfg:41
  4308. #: data/core/units/nagas/Zephyr.cfg:50
  4309. msgid "chakram"
  4310. msgstr ""
  4311. #. [unit_type]: id=Naga Warrior, race=naga
  4312. #: data/core/units/nagas/Warrior.cfg:4
  4313. msgid "Naga Warrior"
  4314. msgstr "Nágų karys"
  4315. #. [unit_type]: id=Naga Warrior, race=naga
  4316. #: data/core/units/nagas/Warrior.cfg:18
  4317. msgid ""
  4318. "The young warriors of the naga aspire to the day when they merit their "
  4319. "second blade. Their martial practice of using twin blades is wholly unlike "
  4320. "that of the Orcs and other races, for they have begun to learn the art of "
  4321. "using their serpentine form to best effect, twisting and turning to dodge "
  4322. "from blows. This makes them potent on land, but the friction of water "
  4323. "greatly impedes the technique."
  4324. msgstr ""
  4325. #. [female]
  4326. #: data/core/units/nagas/Warrior.cfg:46
  4327. msgid "Nagini Warrior"
  4328. msgstr "Nágų kariautoja"
  4329. #. [female]
  4330. #: data/core/units/nagas/Warrior.cfg:48
  4331. msgid ""
  4332. "Many of the young warriors of the nagini aspire for the day when they merit "
  4333. "their second blade. Their martial practice of using twin blades is wholly "
  4334. "unlike that of the Orcs and other races, for they have begun to learn the "
  4335. "art of using their serpentine form to best effect, twisting and turning to "
  4336. "dodge from blows. This makes them potent on land, but the friction of water "
  4337. "greatly impedes their ability to do this."
  4338. msgstr ""
  4339. #. [unit_type]: id=Naga Zephyr, race=naga
  4340. #: data/core/units/nagas/Zephyr.cfg:4
  4341. #, fuzzy
  4342. msgid "Naga Zephyr"
  4343. msgstr "Nágų kovotojas"
  4344. #. [unit_type]: id=Naga Zephyr, race=naga
  4345. #: data/core/units/nagas/Zephyr.cfg:18
  4346. msgid ""
  4347. "The Southern Naga commonly recount a curious story about the Wind Spirit, "
  4348. "Zefra and the aetherial chakram:\n"
  4349. "\n"
  4350. "In the distant past, there was a chakram wielder who was possessed of "
  4351. "legendary skill. It is said that he could cleave the very seas with a flurry "
  4352. "of blades, fell a hundred foes before a single could reach him, and deflect "
  4353. "a thousand arrows without being struck. Called by the name of Xylrix, "
  4354. "tempest, he was a warrior whose arrogance was as great as his talent. He was "
  4355. "always more than willing to boast his prowess to any and all who would watch "
  4356. "him. Then one day, while flaunting himself to a band of young Nagini, he "
  4357. "chose a sacred Allnai tree as his target.\n"
  4358. "\n"
  4359. "‘Watch,’ he bellowed, and split the tree straight in two.\n"
  4360. "\n"
  4361. "In that moment, a great wind surrounded him and the Wind Spirit’s voice "
  4362. "echoed in his ears, ‘You think yourself mighty for slaying my hapless "
  4363. "offspring? Though talent you possess, no mortal should trifle with the "
  4364. "divinity that guides them.’\n"
  4365. "\n"
  4366. "He retorted, ‘Come, spirit. I am not afraid. No weapon, steel, water, or "
  4367. "wind, shall stand up to my rings.’\n"
  4368. "\n"
  4369. "The wind whirled ever faster, a torrent of gale force spiraling and "
  4370. "spiraling in a gyrating dance of fury. He felt himself lifted from the "
  4371. "ground, spinning at a tremendous rate, rendered utterly hapless at the mercy "
  4372. "of Zefra’s wrath. Face upturned in terror, he let go of his blades and "
  4373. "suddenly saw it in the whirling tempest—the twirling motion of the ringed "
  4374. "chakrams, patterned in the very wind itself.\n"
  4375. "\n"
  4376. "As quickly as the storm came, it vanished, leaving Xylrix to contemplate his "
  4377. "broken weapons. When he finally returned to his home many days later, he "
  4378. "announced his new name: Zephyr, a warrior who serves the Wind on which his "
  4379. "blades fly."
  4380. msgstr ""
  4381. #. [unit_type]: id=Ogre, race=ogre
  4382. #: data/core/units/ogres/Ogre.cfg:4
  4383. msgid "Ogre"
  4384. msgstr "Žmogėdra"
  4385. #. [unit_type]: id=Ogre, race=ogre
  4386. #: data/core/units/ogres/Ogre.cfg:21
  4387. msgid ""
  4388. "Ogres are giant creatures that usually live alone in the wilderness, "
  4389. "remarkably similar to humans in form, though large and misshapen. While they "
  4390. "can be easily outrun or outsmarted, their strength is not to be "
  4391. "underestimated."
  4392. msgstr ""
  4393. "Žmogėdros yra milžiniškos būtybės, kurios paprastai gyvena po vieną "
  4394. "dykynėje, pagal formą nepaprastai panašios į žmones, tačiau didelės ir "
  4395. "deformuotos. Nors jos gali būti lengvai pralenktos ar pergudrautos, jų jėgos "
  4396. "negalima nepaisyti."
  4397. #. [attack]: type=blade
  4398. #: data/core/units/ogres/Ogre.cfg:25 data/core/units/ogres/Young_Ogre.cfg:24
  4399. msgid "cleaver"
  4400. msgstr "mėsininko peilis"
  4401. #. [unit_type]: id=Young Ogre, race=ogre
  4402. #: data/core/units/ogres/Young_Ogre.cfg:4
  4403. msgid "Young Ogre"
  4404. msgstr "Jaunas žmogėdra"
  4405. #. [unit_type]: id=Young Ogre, race=ogre
  4406. #: data/core/units/ogres/Young_Ogre.cfg:20
  4407. msgid ""
  4408. "When still young, Ogres are sometimes captured and taken into armies to be "
  4409. "trained. They cannot manage weapons skillfully, but they compensate for that "
  4410. "lack with great strength."
  4411. msgstr ""
  4412. "Kol dar jauni, žmogėdros kartais sučiumpami ir paimami į armijas treniruoti. "
  4413. "Jie negali meistriškai valdyti ginklų, bet šį trūkumą jie kompensuoja savo "
  4414. "didžiule jėga."
  4415. #. [unit_type]: id=Orcish Archer, race=orc
  4416. #: data/core/units/orcs/Archer.cfg:4
  4417. msgid "Orcish Archer"
  4418. msgstr "Orkas lankininkas"
  4419. #. [unit_type]: id=Orcish Archer, race=orc
  4420. #: data/core/units/orcs/Archer.cfg:17
  4421. msgid ""
  4422. "Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, "
  4423. "especially youths and those of slight build, are pragmatic enough to use "
  4424. "them in spite of this. Orcish archers are seldom well equipped, and have no "
  4425. "semblance of training. Even as poorly handled as they are, their weapons can "
  4426. "still be quite deadly, and the wielders thereof rarely march alone."
  4427. msgstr ""
  4428. #. [unit_type]: id=Orcish Assassin, race=orc
  4429. #: data/core/units/orcs/Assassin.cfg:4
  4430. msgid "Orcish Assassin"
  4431. msgstr "Orkas žudikas"
  4432. #. [unit_type]: id=Orcish Assassin, race=orc
  4433. #: data/core/units/orcs/Assassin.cfg:20
  4434. msgid ""
  4435. "Though some consider it cowardly to use, poison is a weapon favored by orcs, "
  4436. "especially those weak of frame. Orcish assassins, who use it on throwing "
  4437. "knives, are typically frail by orcish standards, although surprisingly "
  4438. "nimble. Though rarely the ones who deal the killing blow, their tactics are "
  4439. "a considerable aid to their larger and more brutal kin."
  4440. msgstr ""
  4441. #. [unit_type]: id=Orcish Crossbowman, race=orc
  4442. #: data/core/units/orcs/Crossbowman.cfg:4
  4443. msgid "Orcish Crossbowman"
  4444. msgstr "Orkas arbaletininkas"
  4445. #. [unit_type]: id=Orcish Crossbowman, race=orc
  4446. #: data/core/units/orcs/Crossbowman.cfg:17
  4447. msgid ""
  4448. "Orcish crossbows are crude imitations of human or dwarvish design; a "
  4449. "crossbow of any make, though, is a fairly potent device. The orcs privileged "
  4450. "enough to wield them are capable warriors, and what they lack in finesse, "
  4451. "they make up for in numbers."
  4452. msgstr ""
  4453. #. [unit_type]: id=Orcish Grunt, race=orc
  4454. #: data/core/units/orcs/Grunt.cfg:4
  4455. msgid "Orcish Grunt"
  4456. msgstr "Orkų pėstininkas"
  4457. #. [unit_type]: id=Orcish Grunt, race=orc
  4458. #: data/core/units/orcs/Grunt.cfg:17
  4459. msgid ""
  4460. "Orcish Grunts are the mainstay of the orcish forces, made up of the biggest "
  4461. "and strongest orcs the clan can muster, given the most basic of equipment "
  4462. "and thrown into the field. Even these basic recruits can be dangerous, as "
  4463. "the larger orcs are naturally strong and can survive many injuries before "
  4464. "falling. What makes an orcish horde most threatening, however, is the sheer "
  4465. "numbers in which these fighters can be fielded."
  4466. msgstr ""
  4467. #. [unit_type]: id=Orcish Leader, race=orc
  4468. #: data/core/units/orcs/Leader.cfg:4
  4469. msgid "Orcish Leader"
  4470. msgstr "Orkų vadas"
  4471. #. [unit_type]: id=Orcish Leader, race=orc
  4472. #: data/core/units/orcs/Leader.cfg:18
  4473. msgid ""
  4474. "Unusually cunning orcs tend to find themselves as the leaders of warrior "
  4475. "bands. Although not necessarily possessed of the same loyalty-inspiring "
  4476. "charisma that humans or elves value so highly, these orcs often establish a "
  4477. "certain rapport with their kin, especially goblins, and can inspire them to "
  4478. "fight with uncharacteristic boldness."
  4479. msgstr ""
  4480. #. [unit_type]: id=Orcish Nightblade, race=orc
  4481. #: data/core/units/orcs/Nightblade.cfg:4
  4482. #, fuzzy
  4483. msgid "Orcish Nightblade"
  4484. msgstr "Orkų vadas"
  4485. #. [unit_type]: id=Orcish Nightblade, race=orc
  4486. #: data/core/units/orcs/Nightblade.cfg:27
  4487. msgid ""
  4488. "A blade in the dark, dripping with poison — for many orcish warlords the "
  4489. "last thing they see. Due to their high fees, orcish nightblades specialize "
  4490. "in “resolving internal conflicts” and are rarely seen on the battlefield. "
  4491. "Practice makes perfect, and few can rival them in that regard: they have "
  4492. "long lost count of their victims, though that admittedly isn’t too hard for "
  4493. "an orc with only ten fingers."
  4494. msgstr ""
  4495. #. [attack]: type=blade
  4496. #: data/core/units/orcs/Nightblade.cfg:33
  4497. msgid "blade"
  4498. msgstr "ašmenys"
  4499. #. [attack]: type=impact
  4500. #: data/core/units/orcs/Nightblade.cfg:42
  4501. msgid "kick"
  4502. msgstr "spyris"
  4503. #. [unit_type]: id=Orcish Ruler, race=orc
  4504. #: data/core/units/orcs/Ruler.cfg:4
  4505. msgid "Orcish Ruler"
  4506. msgstr "Orkų valdovas"
  4507. #. [unit_type]: id=Orcish Ruler, race=orc
  4508. #: data/core/units/orcs/Ruler.cfg:18
  4509. msgid ""
  4510. "A common misconception about the hierarchy of orcish clans is the notion "
  4511. "that orcs only value brute strength. Although the leader of a smaller orcish "
  4512. "troop may be the strongest fighter amongst them, the ruler of a large tribe "
  4513. "has the difficult task of stifling internal feuding and in-fighting — "
  4514. "something that cannot be accomplished by force alone. Such an orc is "
  4515. "inevitably the most shrewd and perceptive among his peers and has won the "
  4516. "respect of his brethren through leadership rather than coercion."
  4517. msgstr ""
  4518. #. [unit_type]: id=Orcish Slayer, race=orc
  4519. #: data/core/units/orcs/Slayer.cfg:4
  4520. msgid "Orcish Slayer"
  4521. msgstr "Orkas galvažudys"
  4522. #. [unit_type]: id=Orcish Slayer, race=orc
  4523. #: data/core/units/orcs/Slayer.cfg:21
  4524. msgid ""
  4525. "The larger or more skilled orcish assassins are called ‘Slayers’ by their "
  4526. "enemies. Slayers are fast on their feet, and quite nimble in combat, "
  4527. "although they achieve that end by forgoing armor. Their weapon of choice, "
  4528. "poison, is a vicious tool, and its common use on the battlefield is often "
  4529. "the real cause of orcish supremacy."
  4530. msgstr ""
  4531. #. [unit_type]: id=Orcish Slurbow, race=orc
  4532. #: data/core/units/orcs/Slurbow.cfg:4
  4533. msgid "Orcish Slurbow"
  4534. msgstr "Orkas arbaleto meistras"
  4535. #. [unit_type]: id=Orcish Slurbow, race=orc
  4536. #: data/core/units/orcs/Slurbow.cfg:20
  4537. msgid ""
  4538. "The basic design of a crossbow gives rise to the arbalest or ‘slurbow’; a "
  4539. "much more intricate device, complete with a hand-turned cranequin to re-cock "
  4540. "the weapon, and often with a multi-ply arc, of laminate wood or bone, "
  4541. "driving the projectile. Such a device is much easier to work with, and much "
  4542. "more powerful than simpler crossbows; it is also completely beyond orcish "
  4543. "manufacture.\n"
  4544. "\n"
  4545. "Orcs prize any such weapons they can manage to plunder, and they invariably "
  4546. "end up in the hands of their strongest and most cunning archers."
  4547. msgstr ""
  4548. #. [unit_type]: id=Orcish Sovereign, race=orc
  4549. #: data/core/units/orcs/Sovereign.cfg:4
  4550. msgid "Orcish Sovereign"
  4551. msgstr "Orkų suverenas"
  4552. #. [unit_type]: id=Orcish Sovereign, race=orc
  4553. #: data/core/units/orcs/Sovereign.cfg:19
  4554. msgid ""
  4555. "From time to time, an orc will arise who has a natural charisma and command "
  4556. "over his ilk. If he is also strong and cunning enough to survive early "
  4557. "leadership struggles, he will inevitably find himself leading a great horde "
  4558. "of warriors, and he will also inevitably cause a great deal of trouble for "
  4559. "the civilized races of the world. The surest way to disperse such a host is "
  4560. "to slay this rare orc who can hold it together."
  4561. msgstr ""
  4562. #. [unit_type]: id=Orcish Warlord, race=orc
  4563. #: data/core/units/orcs/Warlord.cfg:4
  4564. msgid "Orcish Warlord"
  4565. msgstr "Orkų karžygys"
  4566. #. [unit_type]: id=Orcish Warlord, race=orc
  4567. #: data/core/units/orcs/Warlord.cfg:18
  4568. msgid ""
  4569. "In a race where might is the be-all end-all of supremacy and respect, the "
  4570. "orcs who achieve victory time and time again become the rulers of much "
  4571. "greater orcish tribes. Wearing the most ornate armor they plunder from their "
  4572. "enemies, the Orcish Warlords are true champions of battle, their mastery of "
  4573. "the blade able to match even the finest from vaunted elvish and human "
  4574. "schools of swordsmen. They even have practice with the bow, their usage of "
  4575. "this ordinarily cowardly weapon offset by the sheer admiration their "
  4576. "warriors have for them. However, the Warlords lack the insight for strategy "
  4577. "and leading charisma of some of the more cunning orcs, and so the hordes "
  4578. "they lead often fall simply due to their inability to truly lead."
  4579. msgstr ""
  4580. #. [unit_type]: id=Orcish Warrior, race=orc
  4581. #: data/core/units/orcs/Warrior.cfg:4
  4582. msgid "Orcish Warrior"
  4583. msgstr "Orkų karys"
  4584. #. [unit_type]: id=Orcish Warrior, race=orc
  4585. #: data/core/units/orcs/Warrior.cfg:17
  4586. msgid ""
  4587. "Orcish Warriors are those orcs who have proved their strength on the "
  4588. "battlefield, choosing to display their skill by fighting with a sword in "
  4589. "each hand. Their prowess in battle has gained them the respect of other "
  4590. "orcs, and they will typically be seen ordering lesser bands of raiders. "
  4591. "Despite their position, they rarely possess the commanding skills held by "
  4592. "the leaders of other armies."
  4593. msgstr ""
  4594. #. [unit_type]: id=Saurian Ambusher, race=lizard
  4595. #: data/core/units/saurians/Ambusher.cfg:4
  4596. #, fuzzy
  4597. msgid "female^Saurian Ambusher"
  4598. msgstr "Roplių pasalūnas"
  4599. #. [unit_type]: id=Saurian Ambusher, race=lizard
  4600. #: data/core/units/saurians/Ambusher.cfg:18
  4601. msgid ""
  4602. "Saurians are light on their feet, and able at navigating terrain that often "
  4603. "confounds their enemies. When this natural mobility is combined with "
  4604. "experience, strength, and proper equipment, their warriors can become "
  4605. "particularly threatening in battle — if only because they are so much more "
  4606. "difficult to confine than other foes. Even in armor, saurian warriors can "
  4607. "take advantage of the smallest gap in an enemy line, and have the prowess to "
  4608. "make the enemy regret tactical mistakes."
  4609. msgstr ""
  4610. #. [unit_type]: id=Saurian Augur, race=lizard
  4611. #: data/core/units/saurians/Augur.cfg:4
  4612. msgid "Saurian Augur"
  4613. msgstr "Roplių augūras"
  4614. #. [unit_type]: id=Saurian Augur, race=lizard
  4615. #: data/core/units/saurians/Augur.cfg:17
  4616. msgid ""
  4617. "Saurians have some knowledge of what men call sorcery, but their practice of "
  4618. "it reeks of augury and black magic. It is little understood, but rightly "
  4619. "regarded with fear by those against whom it is used."
  4620. msgstr ""
  4621. #. [unit_type]: id=Saurian Flanker, race=lizard
  4622. #: data/core/units/saurians/Flanker.cfg:4
  4623. #, fuzzy
  4624. msgid "female^Saurian Flanker"
  4625. msgstr "Kopų degintojas"
  4626. #. [unit_type]: id=Saurian Flanker, race=lizard
  4627. #: data/core/units/saurians/Flanker.cfg:19
  4628. msgid ""
  4629. "Saurian warriors are generally weaker in frame than their elven or human "
  4630. "counterparts. This is of course a relative term, and they can still become "
  4631. "considerably powerful, whilst losing none of their natural mobility. This is "
  4632. "very dangerous in combat, as a careless enemy can soon find their support "
  4633. "troops flanked by these creatures."
  4634. msgstr ""
  4635. #. [unit_type]: id=Saurian Oracle, race=lizard
  4636. #: data/core/units/saurians/Oracle.cfg:4
  4637. msgid "Saurian Oracle"
  4638. msgstr "Roplių orakulas"
  4639. #. [unit_type]: id=Saurian Oracle, race=lizard
  4640. #: data/core/units/saurians/Oracle.cfg:18
  4641. msgid ""
  4642. "Certain saurians are seen dressed in arcane regalia and covered head to toe "
  4643. "in horrifying, esoteric shapes and markings, both with paint and tattoo. "
  4644. "Some suspect them to be visionaries, or oracles amongst their ilk. But "
  4645. "whatever ‘societal’ function they may have, they are undeniably powerful in "
  4646. "the strange magics their kind possess, and are beings to be wary of if ever "
  4647. "seen."
  4648. msgstr ""
  4649. #. [unit_type]: id=Saurian Skirmisher, race=lizard
  4650. #: data/core/units/saurians/Skirmisher.cfg:4
  4651. #, fuzzy
  4652. msgid "female^Saurian Skirmisher"
  4653. msgstr "Kopų peštukas"
  4654. #. [unit_type]: id=Saurian Skirmisher, race=lizard
  4655. #: data/core/units/saurians/Skirmisher.cfg:18
  4656. msgid ""
  4657. "Saurians are very small of frame, and though they are somewhat frail because "
  4658. "of this, they are very, very agile. In combat, their size allows them to "
  4659. "dart past defenses that would hold any grown man at bay, making them a "
  4660. "tricky foe to deal with.\n"
  4661. "\n"
  4662. "Spears are their preferred weapon, as their powerful hind legs can drive a "
  4663. "spear with enough force to do considerable damage, either in hand or thrown."
  4664. msgstr ""
  4665. #. [unit_type]: id=Saurian Soothsayer, race=lizard
  4666. #: data/core/units/saurians/Soothsayer.cfg:4
  4667. msgid "Saurian Soothsayer"
  4668. msgstr "Roplių žynys"
  4669. #. [unit_type]: id=Saurian Soothsayer, race=lizard
  4670. #: data/core/units/saurians/Soothsayer.cfg:18
  4671. msgid ""
  4672. "Saurians are known to have some strange skills, arts bordering on the "
  4673. "magical and mysterious. It is clear that some of them are particularly "
  4674. "skilled at a sort of medicine, which is of great benefit whenever battle is "
  4675. "brought against them."
  4676. msgstr ""
  4677. #. [unit_type]: id=Great Troll, race=troll
  4678. #: data/core/units/trolls/Great.cfg:4
  4679. msgid "Great Troll"
  4680. msgstr "Didysis trolis"
  4681. #. [unit_type]: id=Great Troll, race=troll
  4682. #: data/core/units/trolls/Great.cfg:17
  4683. msgid ""
  4684. "When a troll, gifted with abnormal strength of life, matches that with age "
  4685. "and wisdom, it becomes something extraordinary, a beast remembered for "
  4686. "generations. Their feats of strength and cunning are the source of most "
  4687. "tales about trolls, and to see the stories made flesh does nothing to "
  4688. "diminish their grandeur."
  4689. msgstr ""
  4690. "Kai trolis, apdovanotas nepaprasta gyvenimo stiprybe, prilygsta jai amžiumi "
  4691. "ir išmintimi, jis tampa kažkuo nepaprastu, žvėrimi, kurį prisimena kartos. "
  4692. "Jų jėgos ir gudrumo žygdarbiai yra daugelio pasakojimų apie trolius "
  4693. "šaltinis, ir įsikūnijusių pasakojimų matymas nedaro nieko, kas sumažintų jų "
  4694. "didingumą."
  4695. #. [unit_type]: id=Troll Hero, race=troll
  4696. #: data/core/units/trolls/Hero.cfg:4
  4697. msgid "Troll Hero"
  4698. msgstr "Trolių herojus"
  4699. #. [unit_type]: id=Troll Hero, race=troll
  4700. #: data/core/units/trolls/Hero.cfg:16
  4701. msgid ""
  4702. "Some trolls are born with an exceptional share of the strength and vitality "
  4703. "that characterizes their race. In a society where might makes right, those "
  4704. "of their ilk revere them as heroes."
  4705. msgstr ""
  4706. "Kai kurie troliai yra gimę su nepaprasta jėga ir gyvybingumu, kuris "
  4707. "apibūdina jų rasę. Visuomenėje, kur jėga daro tvarką, tie, kurie yra iš jų "
  4708. "rūšies, gerbia juos kaip herojus."
  4709. #. [unit_type]: id=Troll Rocklobber, race=troll
  4710. #: data/core/units/trolls/Rocklobber.cfg:4
  4711. msgid "Troll Rocklobber"
  4712. msgstr "Trolis akmensvaidys"
  4713. #. [unit_type]: id=Troll Rocklobber, race=troll
  4714. #: data/core/units/trolls/Rocklobber.cfg:18
  4715. msgid ""
  4716. "The thought of throwing a boulder in combat has certainly occurred to many "
  4717. "trolls, and some have taken to them as a weapon of choice. Because stones "
  4718. "well-shaped to fly true are not always easy to find, Rocklobbers have taken "
  4719. "to carrying them in sacks slung over their shoulders. The same leather out "
  4720. "of which the sack is formed is easily adapted to a crude sling."
  4721. msgstr ""
  4722. #. [unit_type]: id=Troll, race=troll
  4723. #: data/core/units/trolls/Troll.cfg:4
  4724. msgid "Troll"
  4725. msgstr "Trolis"
  4726. #. [unit_type]: id=Troll, race=troll
  4727. #: data/core/units/trolls/Troll.cfg:16
  4728. msgid ""
  4729. "Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages "
  4730. "remain baffled at the origins of these creatures and the driving force "
  4731. "behind their unnatural vitality and strength. A fully-grown troll towers "
  4732. "above a man, and, even unarmed, would be a great threat in combat. The large "
  4733. "clubs typically favored in fighting act as extensions of their arms, used "
  4734. "for the same purpose of mauling their prey into submission."
  4735. msgstr ""
  4736. #. [unit_type]: id=Troll Shaman, race=troll
  4737. #: data/core/units/trolls/Troll_Shaman.cfg:4
  4738. msgid "Troll Shaman"
  4739. msgstr "Trolių šamanas"
  4740. #. [unit_type]: id=Troll Shaman, race=troll
  4741. #: data/core/units/trolls/Troll_Shaman.cfg:29
  4742. msgid ""
  4743. "Troll shamans are the mystical leaders of the trolls. Though not as strong "
  4744. "or tough as other trolls, their true power lies in their fire magic, which "
  4745. "they use to blast enemies with gouts of flame."
  4746. msgstr ""
  4747. "Trolių šamanai yra dvasiniai trolių vadai. Nors ir ne tokie stiprūs ar "
  4748. "tvirti kaip kiti troliai, tikra jų galia glūdi ugnies magijoje, kuri taško "
  4749. "priešininkus ugnies pliūpsniais."
  4750. #. [attack]: type=fire
  4751. #: data/core/units/trolls/Troll_Shaman.cfg:48
  4752. msgid "flame blast"
  4753. msgstr ""
  4754. #. [unit_type]: id=Troll Warrior, race=troll
  4755. #: data/core/units/trolls/Warrior.cfg:4
  4756. msgid "Troll Warrior"
  4757. msgstr "Trolių karys"
  4758. #. [unit_type]: id=Troll Warrior, race=troll
  4759. #: data/core/units/trolls/Warrior.cfg:18
  4760. msgid ""
  4761. "Trolls typically neither need nor prefer to use any proper armament in "
  4762. "combat, as large ‘sticks and stones’ serve them all too well. However, "
  4763. "trolls have been seen on numerous occasions clad in rough-shod armor and "
  4764. "bearing metal hammers. It is speculated that orcish allies are the source "
  4765. "and crafters of these; expeditions into several forcibly-vacated troll holes "
  4766. "have shown little evidence of tool use, and certainly no metalworking of any "
  4767. "kind. Given how dangerous a troll is with its bare hands, the thought of a "
  4768. "troll with proper armament is entirely unsettling."
  4769. msgstr ""
  4770. #. [unit_type]: id=Troll Whelp, race=troll
  4771. #: data/core/units/trolls/Whelp.cfg:4
  4772. msgid "Troll Whelp"
  4773. msgstr "Trolių jauniklis"
  4774. #. [unit_type]: id=Troll Whelp, race=troll
  4775. #: data/core/units/trolls/Whelp.cfg:17
  4776. msgid ""
  4777. "Describing a troll as a whelp is something of an oxymoron, given that their "
  4778. "bodies are already much hardier than that of a grown man. They are clumsy "
  4779. "and not yet capable of walking properly, forced instead to shamble about on "
  4780. "all fours, but any difficulty this causes them is more than made up for by "
  4781. "the raw strength of their race."
  4782. msgstr ""
  4783. #. [unit_type]: id=Ghast, race=undead
  4784. #: data/core/units/undead/Corpse_Ghast.cfg:4
  4785. msgid "Ghast"
  4786. msgstr "Baisūnas"
  4787. #. [unit_type]: id=Ghast, race=undead
  4788. #: data/core/units/undead/Corpse_Ghast.cfg:19
  4789. msgid ""
  4790. "The ghast is a creature taken from humankind’s most primal nightmares. "
  4791. "Unlike their lesser cousins, ghouls and necrophages, ghasts are not patient "
  4792. "enough to wait for their victim to die from poison before consuming the "
  4793. "body. They attack directly with their enormous mouths, trying to rip the "
  4794. "flesh straight from their foes. Once their enemy is defeated, they eat the "
  4795. "rest of the body, gaining strength in the process."
  4796. msgstr ""
  4797. #. [unit_type]: id=Ghoul, race=undead
  4798. #: data/core/units/undead/Corpse_Ghoul.cfg:4
  4799. msgid "Ghoul"
  4800. msgstr "Gūlas"
  4801. #. [unit_type]: id=Ghoul, race=undead
  4802. #: data/core/units/undead/Corpse_Ghoul.cfg:18
  4803. msgid ""
  4804. "Only the more perverse and sadistic of necromancers know what must be done "
  4805. "to turn a person into a ghoul, and it is a secret they are not telling. The "
  4806. "result, however, is all too well known; it is a beast that knows nothing of "
  4807. "its days as a human being, a creature that shambles about as naked as the "
  4808. "day it was born, and gorges itself on the flesh of the dead.\n"
  4809. "\n"
  4810. "It is because of such things that necromancy is condemned with an almost "
  4811. "primal hatred in all civilized lands."
  4812. msgstr ""
  4813. "Tik labiausiai iškrypę ir sadistiški nekromantai žino, ką reikia padaryti "
  4814. "norint paverti žmogų į gūlą, ir tai yra paslaptis, kurios jie nepasakoja. "
  4815. "Tačiau rezultatas yra per gerai žinomas; tai yra žvėris, kuris nežino nieko "
  4816. "apie savo, kaip žmogiškos būtybės, dienas, padaras, kuris kėblina beveik "
  4817. "toks pat nuogas, kaip ir dieną, kai jis gimė, ir ryja mirusiųjų kūnus.\n"
  4818. "\n"
  4819. "Dėk tokių dalykų nekromantija yra smerkiama su beveik pirmykšte neapykanta "
  4820. "visose civilizuotose šalyse."
  4821. #. [unit_type]: id=Necrophage, race=undead
  4822. #: data/core/units/undead/Corpse_Necrophage.cfg:4
  4823. msgid "Necrophage"
  4824. msgstr "Nekrofagas"
  4825. #. [unit_type]: id=Necrophage, race=undead
  4826. #: data/core/units/undead/Corpse_Necrophage.cfg:18
  4827. msgid ""
  4828. "The necrophage, or ‘devourer of the dead’, is a monstrous, corpulent thing, "
  4829. "which bears only a crude resemblance to a man. They appear to be quite "
  4830. "rotten in spite of their ability to move; they are rife with disease and "
  4831. "poisons of the blood, and have a stench to match. But the most revolting "
  4832. "fact about these fratures, apparent only to those who can perceive the "
  4833. "traces of foul magic on them, is that they were somehow made from living men "
  4834. "— a process about which almost nothing is known, but which can be nothing "
  4835. "but nightmarish."
  4836. msgstr ""
  4837. #. [variation]
  4838. #: data/core/units/undead/Corpse_Soulless.cfg:100
  4839. #: data/core/units/undead/Corpse_Walking.cfg:99
  4840. msgid "wc_variation^Drake"
  4841. msgstr "Slibinas"
  4842. #. [variation]
  4843. #: data/core/units/undead/Corpse_Soulless.cfg:115
  4844. #: data/core/units/undead/Corpse_Walking.cfg:114
  4845. msgid "wc_variation^Dwarf"
  4846. msgstr "Dvarfas"
  4847. #. [variation]
  4848. #: data/core/units/undead/Corpse_Soulless.cfg:128
  4849. #: data/core/units/undead/Corpse_Walking.cfg:127
  4850. msgid "wc_variation^Goblin"
  4851. msgstr "Goblinas"
  4852. #. [variation]
  4853. #: data/core/units/undead/Corpse_Soulless.cfg:138
  4854. #: data/core/units/undead/Corpse_Walking.cfg:153
  4855. msgid "wc_variation^Mounted"
  4856. msgstr "Raitas"
  4857. #. [variation]
  4858. #: data/core/units/undead/Corpse_Soulless.cfg:148
  4859. #: data/core/units/undead/Corpse_Walking.cfg:137
  4860. msgid "wc_variation^Gryphon"
  4861. msgstr "Grifas"
  4862. #. [variation]
  4863. #: data/core/units/undead/Corpse_Soulless.cfg:164
  4864. #: data/core/units/undead/Corpse_Walking.cfg:163
  4865. msgid "wc_variation^Saurian"
  4866. msgstr "Roplys"
  4867. #. [variation]
  4868. #: data/core/units/undead/Corpse_Soulless.cfg:174
  4869. #: data/core/units/undead/Corpse_Walking.cfg:173
  4870. #, fuzzy
  4871. msgid "wc_variation^Spider"
  4872. msgstr "Plaukikas"
  4873. #. [variation]
  4874. #: data/core/units/undead/Corpse_Soulless.cfg:183
  4875. #: data/core/units/undead/Corpse_Walking.cfg:182
  4876. msgid "wc_variation^Swimmer"
  4877. msgstr "Plaukikas"
  4878. #. [variation]
  4879. #: data/core/units/undead/Corpse_Soulless.cfg:201
  4880. #: data/core/units/undead/Corpse_Walking.cfg:200
  4881. msgid "wc_variation^Troll"
  4882. msgstr "Trolis"
  4883. #. [variation]
  4884. #: data/core/units/undead/Corpse_Soulless.cfg:210
  4885. #: data/core/units/undead/Corpse_Walking.cfg:209
  4886. msgid "wc_variation^Wose"
  4887. msgstr "Miškinis"
  4888. #. [variation]
  4889. #: data/core/units/undead/Corpse_Soulless.cfg:222
  4890. #: data/core/units/undead/Corpse_Walking.cfg:221
  4891. msgid "wc_variation^Wolf"
  4892. msgstr "Vilkas"
  4893. #. [variation]
  4894. #: data/core/units/undead/Corpse_Soulless.cfg:235
  4895. #: data/core/units/undead/Corpse_Walking.cfg:234
  4896. msgid "wc_variation^Bat"
  4897. msgstr "Šikšnosparnis"
  4898. #. [unit_type]: id=Ancient Lich, race=undead
  4899. #: data/core/units/undead/Necro_Ancient_Lich.cfg:24
  4900. msgid ""
  4901. "A lich that accrues enough power over its newfound immortal lifespan becomes "
  4902. "one who can stain souls with despair and sow ruin across the world. "
  4903. "Invariably in command of a nigh-limitless horde of risen warriors and undead "
  4904. "monsters, a lich of this order has a mastery of dark sorcery that can bring "
  4905. "dread to the most storied magi of human and elven kind. Such a figure "
  4906. "usually marks a dark and bloody chapter in history, and in those times of "
  4907. "need, it is only through the tireless efforts of the most valiant heroes "
  4908. "that the rise of an Ancient Lich has not led to the shadows ruling the world "
  4909. "for the rest of time."
  4910. msgstr ""
  4911. #. [unit_type]: id=Dark Adept, race=human
  4912. #: data/core/units/undead/Necro_Dark_Adept.cfg:4
  4913. msgid "Dark Adept"
  4914. msgstr "Tamsos žinovas"
  4915. #. [unit_type]: id=Dark Adept, race=human
  4916. #: data/core/units/undead/Necro_Dark_Adept.cfg:22
  4917. msgid ""
  4918. "To attract any practitioners, the lure of black magic must be a great prize "
  4919. "indeed, for anyone caught practicing the art in the civilized world is "
  4920. "subject to a death sentence. And yet there are those who pursue this art, "
  4921. "for the prize offered is nothing less than immortality. Hidden away in "
  4922. "secret cults, or initiated into the dark orders of the underworld, the "
  4923. "training which these fanatics must endure often drives them to exhaustion "
  4924. "and enfeeblement.\n"
  4925. "\n"
  4926. "In such condition, their only weapon is the craft they have so committed "
  4927. "themselves to learning."
  4928. msgstr ""
  4929. #. [female]
  4930. #: data/core/units/undead/Necro_Dark_Adept.cfg:162
  4931. msgid "female^Dark Adept"
  4932. msgstr "Tamsos žinovė"
  4933. #. [unit_type]: id=Dark Sorcerer, race=human
  4934. #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:4
  4935. msgid "Dark Sorcerer"
  4936. msgstr "Tamsusis kerėtojas"
  4937. #. [unit_type]: id=Dark Sorcerer, race=human
  4938. #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:18
  4939. msgid ""
  4940. "The dread inspired by black magic is enhanced by the secrecy and fell rumors "
  4941. "which surround it. Dark sorcerers have begun to unlock the secrets of life "
  4942. "and death, the latter of which is all too easy to inflict. This labor gives "
  4943. "the first glimmerings of the connection between the soul and inert matter, "
  4944. "and the first successful experiments in manipulating this bond. The terrible "
  4945. "unknown that lurks beyond death is glimpsed, and will inevitably be "
  4946. "fathomed.\n"
  4947. "\n"
  4948. "Despite any design they may have of using this to wrest their own "
  4949. "immortality from nature’s grasp, the first results of their work have "
  4950. "immediate, and unpleasant applications. The life they breathe into dead "
  4951. "matter can create servants for them, servants which will work, but which "
  4952. "will also kill, and will never question their masters. These creations have "
  4953. "a loyalty any tyrant would dream of, and it is tempting to those with even "
  4954. "the slightest desire for power."
  4955. msgstr ""
  4956. #. [female]
  4957. #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:147
  4958. msgid "Dark Sorceress"
  4959. msgstr "Tamsos burtininkė"
  4960. #. [female]
  4961. #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:151
  4962. msgid ""
  4963. "The dread inspired by black magic comes chiefly from how little is known "
  4964. "about it by the common man. Dark sorceresses have begun to unlock the "
  4965. "secrets of life and death, the latter of which is all too easy to inflict. "
  4966. "This labor gives the first glimmerings of the connection between the soul "
  4967. "and inert matter, and the first successful experiments in manipulating this "
  4968. "bond. The terrible unknown that lurks beyond death is glimpsed, and will "
  4969. "inevitably be fathomed.\n"
  4970. "\n"
  4971. "Despite any design they may have of using this to wrest their own "
  4972. "immortality from nature’s grasp, the first results of their work have "
  4973. "immediate, and unpleasant applications. The life they breathe into dead "
  4974. "matter can create servants for them, servants which will work, but which "
  4975. "will also kill, and will never question their mistress. These creations have "
  4976. "a loyalty any tyrant would dream of, and it is tempting to those with even "
  4977. "the merest desire for power."
  4978. msgstr ""
  4979. #. [unit_type]: id=Lich, race=undead
  4980. #: data/core/units/undead/Necro_Lich.cfg:4
  4981. msgid "Lich"
  4982. msgstr "Ličas"
  4983. #. [unit_type]: id=Lich, race=undead
  4984. #: data/core/units/undead/Necro_Lich.cfg:22
  4985. msgid ""
  4986. "A lich is the physical embodiment of black magic’s first goal: the quest to "
  4987. "achieve immortality. Though a great deal is sacrificed in the rebirth, in "
  4988. "becoming a lich one cheats death of that which truly gives it terror. For it "
  4989. "is the mind that is retained, and the spirit which follows, though the body "
  4990. "may wither away.\n"
  4991. "\n"
  4992. "It is not known, save perhaps by the inner circles of necromancy, whether "
  4993. "life is prolonged indefinitely or simply extended. The fact that this "
  4994. "question can be raised at all is a testament to the magnitude of what their "
  4995. "order has achieved."
  4996. msgstr ""
  4997. #. [unit_type]: id=Necromancer, race=human
  4998. #: data/core/units/undead/Necromancer.cfg:19
  4999. msgid ""
  5000. "One of the pinnacles of what is considered ‘black magic’ is the art of "
  5001. "necromancy, the terrible ability to awaken the dead with false life. This "
  5002. "discovery alone caused humanity’s condemnation of black magic, for the "
  5003. "nightmarish things it has made real have given fear a vast new arsenal.\n"
  5004. "\n"
  5005. "This ability, in all aspects, is the first step towards cheating death of "
  5006. "its ultimate prize."
  5007. msgstr ""
  5008. "Viena iš viršūnių to, kas laikoma „juodąja magija“ yra nekromantijos menas, "
  5009. "siaubingas gebėjimas prikelti mirusius netikram gyvenimui. Jau pats šis "
  5010. "atradimas lėmė žmonijai pasmerkti juodąją magiją, nes košmariški dalykai, "
  5011. "kurios ji padarė tikrais davė baimei naują begalinį arsenalą.\n"
  5012. "\n"
  5013. "Šis gebėjimas, visais atžvilgiais, yra pirmas žingsnis nusukant nuo mirties "
  5014. "jos galutinį prizą."
  5015. #. [female]
  5016. #: data/core/units/undead/Necromancer.cfg:152
  5017. msgid "female^Necromancer"
  5018. msgstr "Nekromantė"
  5019. #. [unit_type]: id=Banebow, race=undead
  5020. #: data/core/units/undead/Skele_Banebow.cfg:5
  5021. msgid "Banebow"
  5022. msgstr ""
  5023. #. [unit_type]: id=Banebow, race=undead
  5024. #: data/core/units/undead/Skele_Banebow.cfg:18
  5025. msgid ""
  5026. "The most powerful of the undead archers invariably end up being those who "
  5027. "were themselves archers in their previous life. They wander the fields of "
  5028. "battle, guided by the fading memory of their former skill, neither knowing, "
  5029. "nor caring what their purpose or foes might be. They are driven only by a "
  5030. "malice born of their empty and tortured existence."
  5031. msgstr ""
  5032. "Galingiausiais iš nemirėlių lankininkų galiausiai pasidaro tie, kurie patys "
  5033. "buvo lankininkais ankstesniame gyvenime. Jie klajoja po mūšio laukus vedami "
  5034. "silpstančios atminties apie senesnį savo gebėjimą nei žinodami, nei "
  5035. "rūpindamiesi, koks yra jų tikslas ar priešai. Jie yra vedami pykčio "
  5036. "užgimusio iš jų tuščio ir kankinančio egzistavimo."
  5037. #. [unit_type]: id=Bone Shooter, race=undead
  5038. #: data/core/units/undead/Skele_Bone_Shooter.cfg:4
  5039. msgid "Bone Shooter"
  5040. msgstr "Kaulų šaulys"
  5041. #. [unit_type]: id=Bone Shooter, race=undead
  5042. #: data/core/units/undead/Skele_Bone_Shooter.cfg:16
  5043. msgid ""
  5044. "Of a dark sorcerer’s creations, some take more strongly to the false life "
  5045. "given them. The potency of their un-life is given equipment to match; "
  5046. "archers, in particular, are often outfitted with a truly vile arsenal. Their "
  5047. "quivers are filled with shafts made not of wood, but of the bones of their "
  5048. "victims. It follows that they are dubbed simply ‘Bone-Shooters’ by their "
  5049. "unfortunate enemies."
  5050. msgstr ""
  5051. #. [unit_type]: id=Chocobone, race=undead
  5052. #: data/core/units/undead/Skele_Chocobone.cfg:4
  5053. msgid "Chocobone"
  5054. msgstr ""
  5055. #. [unit_type]: id=Chocobone, race=undead
  5056. #: data/core/units/undead/Skele_Chocobone.cfg:31
  5057. msgid ""
  5058. "Riding the bones of ostrich-like large birds once used as mounts by a lost "
  5059. "civilization, the skeletal Chocobones can move faster than most cavalry "
  5060. "units."
  5061. msgstr ""
  5062. #. [unit_type]: id=Death Knight, race=undead
  5063. #: data/core/units/undead/Skele_Death_Knight.cfg:4
  5064. msgid "Death Knight"
  5065. msgstr "Mirties riteris"
  5066. #. [unit_type]: id=Death Knight, race=undead
  5067. #: data/core/units/undead/Skele_Death_Knight.cfg:31
  5068. msgid ""
  5069. "Tales are told of the mightiest warriors and generals, who, cursed with hate "
  5070. "and stung by betrayal, have come back to this world as Death Knights. "
  5071. "Wielding the same weapons as in life, they command the Undead in their quest "
  5072. "for revenge."
  5073. msgstr ""
  5074. #. [unit_type]: id=Deathblade, race=undead
  5075. #: data/core/units/undead/Skele_Deathblade.cfg:4
  5076. msgid "Deathblade"
  5077. msgstr ""
  5078. #. [unit_type]: id=Deathblade, race=undead
  5079. #: data/core/units/undead/Skele_Deathblade.cfg:18
  5080. msgid ""
  5081. "In life, the abominations known as ‘Deathblades’ were masters of combat, "
  5082. "soldiers who were both lithe and deadly. Their new masters, recognizing "
  5083. "this, outfit them to match the skills they once had. Though frail, these "
  5084. "monsters are much faster than the rest of their kind, both on foot and with "
  5085. "their blades."
  5086. msgstr ""
  5087. #. [unit_type]: id=Draug, race=undead
  5088. #: data/core/units/undead/Skele_Draug.cfg:4
  5089. msgid "Draug"
  5090. msgstr ""
  5091. #. [unit_type]: id=Draug, race=undead
  5092. #: data/core/units/undead/Skele_Draug.cfg:18
  5093. msgid ""
  5094. "There is little left, in these towering ruins, of the men they once were. "
  5095. "Warriors at heart, they are now lost in the dream of unlife; wandering "
  5096. "through the battles of their memory and fighting desperately for release, "
  5097. "for a peace bought only by strength of arms. And so they struggle; both "
  5098. "unthinking, and unrelenting."
  5099. msgstr ""
  5100. #. [unit_type]: id=Revenant, race=undead
  5101. #: data/core/units/undead/Skele_Revenant.cfg:4
  5102. msgid "Revenant"
  5103. msgstr "Prisikėlęs"
  5104. #. [unit_type]: id=Revenant, race=undead
  5105. #: data/core/units/undead/Skele_Revenant.cfg:18
  5106. msgid ""
  5107. "Given false life to do battle once more, the creatures known as Revenants "
  5108. "were clearly great warriors in their time, though the memory of that time is "
  5109. "almost wholly lost to their undead selves. Even the sorcerers who raised "
  5110. "them can only speculate on their past. Such questions aside, a Revenant is a "
  5111. "powerful tool in combat: a fearless warrior that feels no pain and will "
  5112. "fight to the bitter end."
  5113. msgstr ""
  5114. #. [unit_type]: id=Skeleton, race=undead
  5115. #: data/core/units/undead/Skeleton.cfg:4
  5116. msgid "Skeleton"
  5117. msgstr "Skeletas"
  5118. #. [unit_type]: id=Skeleton, race=undead
  5119. #: data/core/units/undead/Skeleton.cfg:17
  5120. msgid ""
  5121. "Skeletons are warriors who have been slain in battle and brought back by "
  5122. "dark magics. Nearly mindless, and unwavering in their purpose, they fear "
  5123. "neither pain, nor death, and their mere presence will often frighten away "
  5124. "any who would challenge their master."
  5125. msgstr ""
  5126. "Skeletai yra kariai, kurie krito mūšyje ir juodąja magija buvo gražinti "
  5127. "atgal. Beveik be proto ir nesvyruojantys savo tiksluose, jie nebijo nei "
  5128. "skausmo, nei mirties ir vien tik jų buvimas dažnai atbaidys bet ką, kas mes "
  5129. "iššūkį jų šeimininkams."
  5130. #. [unit_type]: id=Skeleton Archer, race=undead
  5131. #: data/core/units/undead/Skeleton_Archer.cfg:4
  5132. msgid "Skeleton Archer"
  5133. msgstr "Skeletas lankininkas"
  5134. #. [unit_type]: id=Skeleton Archer, race=undead
  5135. #: data/core/units/undead/Skeleton_Archer.cfg:16
  5136. msgid ""
  5137. "A skeleton archer is little different from the ‘skeletons’ which often "
  5138. "accompany it — it is a sin against nature, a warrior raised from the dead to "
  5139. "fight once again. In their masters’ hands, these soldiers will do anything "
  5140. "to achieve the tasks laid before them, for death holds no fear for one who "
  5141. "is already dead."
  5142. msgstr ""
  5143. "Skeletas lankininkas truputį skiriasi nuo „skeletų“, kurie dažnai jį lydi – "
  5144. "tai yra nuodėmė prieš gamtą, karys prikeltas iš numirėlių dar kartą kautis. "
  5145. "Savo šeimininkų rankose šie kariai darys viską, kad atliktų jiems iškeltas "
  5146. "užduotis, nes mirtis neturi baimės tiems, kurie jau yra mirę."
  5147. #. [unit_type]: id=Ghost, race=undead
  5148. #: data/core/units/undead/Spirit_Ghost.cfg:4
  5149. msgid "Ghost"
  5150. msgstr "Vaiduoklis"
  5151. #. [unit_type]: id=Ghost, race=undead
  5152. #: data/core/units/undead/Spirit_Ghost.cfg:17
  5153. msgid ""
  5154. "Enslaved within a shroud of enchantments, a trapped spirit may be likened to "
  5155. "the wind in the sails of a ship. This damned vessel becomes an unfailing "
  5156. "servant which can be bound to whatever task their master sees fit."
  5157. msgstr ""
  5158. #. [attack]: type=cold
  5159. #: data/core/units/undead/Spirit_Ghost.cfg:72
  5160. #: data/core/units/undead/Spirit_Spectre.cfg:46
  5161. #: data/core/units/undead/Spirit_Wraith.cfg:35
  5162. msgid "wail"
  5163. msgstr "klyksmas"
  5164. #. [unit_type]: id=Nightgaunt, race=undead
  5165. #: data/core/units/undead/Spirit_Nightgaunt.cfg:4
  5166. msgid "Nightgaunt"
  5167. msgstr "Nakties pamėklė"
  5168. #. [unit_type]: id=Nightgaunt, race=undead
  5169. #: data/core/units/undead/Spirit_Nightgaunt.cfg:18
  5170. msgid ""
  5171. "The purpose of the masks that these creatures wear is unknown, as is the "
  5172. "countenance that they obscure. These terrible forms are rarely seen by the "
  5173. "living, and those who live to speak of them had no leisure to study their "
  5174. "foe."
  5175. msgstr ""
  5176. "Kaukių, kurias dėvi šios būtybės, paskirtis neaiški, kaip ir jų slepiami "
  5177. "veidai. Gyvieji retai pamato šiuos baisius padarus, o tie kurie juos "
  5178. "išgyveno, neturėjo laiko apžiūrinėti savo priešo."
  5179. #. [unit_type]: id=Shadow, race=undead
  5180. #: data/core/units/undead/Spirit_Shadow.cfg:4
  5181. msgid "Shadow"
  5182. msgstr "Šešėlis"
  5183. #. [unit_type]: id=Shadow, race=undead
  5184. #: data/core/units/undead/Spirit_Shadow.cfg:17
  5185. msgid ""
  5186. "When light came into the world and gave form to the unknown, fear was forced "
  5187. "to retreat into darkness. Since that day, the shadows of the world have held "
  5188. "terror for humanity, though it knows not why.\n"
  5189. "\n"
  5190. "That is a question which is easily answered by a necromancer."
  5191. msgstr ""
  5192. #. [unit_type]: id=Spectre, race=undead
  5193. #: data/core/units/undead/Spirit_Spectre.cfg:4
  5194. msgid "Spectre"
  5195. msgstr "Šmėkla"
  5196. #. [unit_type]: id=Spectre, race=undead
  5197. #: data/core/units/undead/Spirit_Spectre.cfg:19
  5198. msgid ""
  5199. "Sometimes called the ‘hollow men’, spectres form the right arm of their "
  5200. "masters’ powers. They are an unholy terror to the living, for they are quite "
  5201. "as deadly as their appearance suggests.\n"
  5202. "\n"
  5203. "The creation of these is itself no mean feat, but the real danger in "
  5204. "encountering one is that it is likely only the harbinger of a much more "
  5205. "dangerous force that will follow in its wake."
  5206. msgstr ""
  5207. #. [attack]: type=arcane
  5208. #: data/core/units/undead/Spirit_Spectre.cfg:35
  5209. #: data/core/units/undead/Spirit_Wraith.cfg:24
  5210. msgid "baneblade"
  5211. msgstr ""
  5212. #. [unit_type]: id=Wraith, race=undead
  5213. #: data/core/units/undead/Spirit_Wraith.cfg:4
  5214. msgid "Wraith"
  5215. msgstr "Dvasia"
  5216. #. [unit_type]: id=Wraith, race=undead
  5217. #: data/core/units/undead/Spirit_Wraith.cfg:17
  5218. msgid ""
  5219. "These shades of what were once warriors are among the most terrifying things "
  5220. "a necromancer can create, for a sword will cleave right through them as if "
  5221. "through air, seemingly without doing harm. It is the thought that these foes "
  5222. "are invincible which is so frightening, a notion that is fortunately far "
  5223. "from the truth."
  5224. msgstr ""
  5225. #. [unit_type]: id=Ancient Wose, race=wose
  5226. #: data/core/units/wose/Ancient.cfg:4
  5227. msgid "Ancient Wose"
  5228. msgstr "Senasis miškinis"
  5229. #. [unit_type]: id=Ancient Wose, race=wose
  5230. #: data/core/units/wose/Ancient.cfg:17
  5231. msgid ""
  5232. "There is a curious story of a farmer who had a great oak in his lawn, a tree "
  5233. "which had stood when his father first broke the soil on that land, and under "
  5234. "which his family had many memories. It was thus a shock to him, one morning, "
  5235. "when he awoke to find nothing but a bare patch of earth where the tree once "
  5236. "stood, as though it had been spirited away in the wee hours of the night.\n"
  5237. "\n"
  5238. "Such encounters are all that is known of what are presumably the most "
  5239. "ancient of woses."
  5240. msgstr ""
  5241. #. [attack]: type=impact
  5242. #: data/core/units/wose/Ancient.cfg:36 data/core/units/wose/Elder.cfg:51
  5243. #: data/core/units/wose/Wose.cfg:31 data/core/units/wose/Wose_Sapling.cfg:31
  5244. #: data/core/units/wose/Wose_Shaman.cfg:43
  5245. msgid "crush"
  5246. msgstr "sumindžiojimas"
  5247. #. [unit_type]: id=Elder Wose, race=wose
  5248. #: data/core/units/wose/Elder.cfg:4
  5249. msgid "Elder Wose"
  5250. msgstr "Vyresnysis miškinis"
  5251. #. [unit_type]: id=Elder Wose, race=wose
  5252. #: data/core/units/wose/Elder.cfg:17
  5253. msgid ""
  5254. "Woses have been said to possess many shapes, all of them tree-like in form, "
  5255. "and as they age, to increase in size. Tales tell of woses who resemble trees "
  5256. "in this respect as well, towering over the creatures who walk beneath them. "
  5257. "This is the greater part of why they are so rarely seen — standing in the "
  5258. "slumber which they so often do, a wose of that stature appears to be nothing "
  5259. "more than an oddly-shaped tree. Even a careless elf can sometimes be "
  5260. "fooled.\n"
  5261. "\n"
  5262. "Woses are not warriors by any means, but their great strength can easily be "
  5263. "turned to violence, should someone manage to raise the ire of these "
  5264. "creatures."
  5265. msgstr ""
  5266. #. [unit_type]: id=Wose, race=wose
  5267. #: data/core/units/wose/Wose.cfg:4
  5268. msgid "Wose"
  5269. msgstr "Miškinis"
  5270. #. [unit_type]: id=Wose Sapling, race=wose
  5271. #. [unit_type]: id=Wose, race=wose
  5272. #: data/core/units/wose/Wose.cfg:17 data/core/units/wose/Wose_Sapling.cfg:17
  5273. msgid ""
  5274. "Rarely seen even by elves, the Wose is an order of creature about which "
  5275. "little is known. The elves are the source of most of this knowledge; they "
  5276. "know that these beings are not descended from trees, despite the similarity "
  5277. "in form, and they know that a wose is more closely tied to the faerie world "
  5278. "than the elves themselves, though in a different way. The motives and "
  5279. "workings of their kind are unknown, though most subscribe to the obvious "
  5280. "theory that woses are dedicated wardens of the natural world.\n"
  5281. "\n"
  5282. "Woses are utterly unwarlike, but possess a great strength. They are, "
  5283. "however, neither used to, nor quick at moving around."
  5284. msgstr ""
  5285. #. [unit_type]: id=Wose Sapling, race=wose
  5286. #: data/core/units/wose/Wose_Sapling.cfg:4
  5287. msgid "Wose Sapling"
  5288. msgstr ""
  5289. #. [unit_type]: id=Wose Shaman, race=wose
  5290. #: data/core/units/wose/Wose_Shaman.cfg:4
  5291. #, fuzzy
  5292. msgid "Wose Shaman"
  5293. msgstr "Trolių šamanas"
  5294. #. [unit_type]: id=Wose Shaman, race=wose
  5295. #: data/core/units/wose/Wose_Shaman.cfg:27
  5296. msgid ""
  5297. "These woses are able to command forest plants such as vines and creepers to "
  5298. "hinder their enemies."
  5299. msgstr ""
  5300. #~ msgid "Dune Ranger"
  5301. #~ msgstr "Kopų bastūnas"
  5302. #, fuzzy
  5303. #~ msgid "Naga Slasher"
  5304. #~ msgstr "Nágų kovotojas"
  5305. #~ msgid "Saurian Skirmisher"
  5306. #~ msgstr "Roplių peštukas"