wesnoth-lt/sota.lt.po

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# Copyright (C) Wesnoth development team, 2017.
# Translators:
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.14\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-07-22 11:32 UTC\n"
"PO-Revision-Date: 2017-04-08 16:24+0100\n"
"Last-Translator: Andrius Štikonas <andrius@stikonas.eu>\n"
"Language-Team: Lithuanian <wesnoth-lt@googlegroups.com>\n"
"Language: lt\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n%10>=2 && (n%100<10 || n"
"%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3);\n"
"X-Generator: Poedit 1.8.5\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:68
msgid "Secrets of the Ancients"
msgstr ""
#. [campaign]: id=Secrets of the Ancients
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:11
msgid "SotA"
msgstr ""
#. [campaign]: id=Secrets of the Ancients
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:17
msgid "Normal"
msgstr "Normalus"
#. [campaign]: id=Secrets of the Ancients
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:17
msgid "Unpleasant"
msgstr "Nemalonus"
#. [campaign]: id=Secrets of the Ancients
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:18
msgid "Challenging"
msgstr "Iššaukiantis"
#. [campaign]: id=Secrets of the Ancients
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:18
msgid "Corrupt"
msgstr "Pagadintas"
#. [campaign]: id=Secrets of the Ancients
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:19
msgid "Diabolic"
msgstr "Velniškas"
#. [campaign]: id=Secrets of the Ancients
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:19
msgid "Difficult"
msgstr "Sudėtingas"
#. [campaign]: id=Secrets of the Ancients
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:21
msgid ""
"Rediscover the secrets known by the lich lords of the Green Isle. They knew "
"how to live forever, so why can't you?\n"
"\n"
"(Intermediate level, 21 scenarios.)\n"
msgstr ""
#. [about]
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:28
msgid "Campaign Design, Programming, and Artwork"
msgstr ""
#. [about]
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:34
msgid "Campaign Maintenance"
msgstr ""
#. [about]
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:41
msgid "Additional Artwork"
msgstr ""
#. [scenario]: id=01_Slipping_Away
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:23
msgid "Slipping Away"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:41
msgid "<i>Chapter One:</i> Unlawful Research"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:44
msgid ""
"<i>From the Journal of Ardonna of Tarrynth</i>\n"
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
"the risk. As I watched my family waste away of various maladies, I vowed "
"that I would not share their fate, and if I can rediscover the secrets of "
"the ancients I will be a hero to the whole continent! I shall begin research "
"in earnest this winter."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:55
msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims — it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a burden "
"— I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:64
msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
"thoughts appear on my face."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:73
msgid ""
"15 III, 23 YW:\n"
"\n"
"One of my bats must have been old, for it died. Boldly then, I decided to "
"animate the corpse. I was pleased to see that it worked, but what was "
"interesting was this: The first time the bat twitched, I felt a last spark "
"of life energy flash through its body. I noted that it flowed through some "
"kind of pathway. That gave me an idea. With my mind, I searched out all the "
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:82
msgid ""
"Later:\n"
"\n"
"With further observation, I have determined that this is probably not the "
"way to avoid death. The reanimated bat has no will! It does nothing unless I "
"nudge it with my mind. Perhaps the will of a human is stronger, and someday "
"soon I will have the opportunity to find out... because Im quitting the "
"Academy. I will be in my room when old Morvihn checks for the night, but not "
"two hours later! I grow weary of this place and its restrictions on thought. "
"So, no more brown initiates robes, no more being ridiculed on account of my "
"hair, no more pompous instructors. I will teach myself the so-called “dark” "
"arts and learn how to live forever! The ancients from the Green Isle found a "
"way, so I can discover it too. When all these oldsters here find themselves "
"breathing their last, they will have to beg me for the secret. Perhaps I "
"will be generous. Perhaps not."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:172
msgid "Move Ardonna to the signpost"
msgstr "Nuveskite Ardoną iki kelrodžio"
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:184
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:252
msgid "This scenario takes place entirely at night."
msgstr ""
#. [label]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:190
msgid "Llorvin"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:294
msgid "I suspected some of the rats would show themselves."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:304
msgid ""
"I should get off the island in case the ethics committee is concerned about "
"a rogue mage. I shall not be dragged back in disgrace! I should be able to "
"reach the town of Llorvin before morning. I can hide there until I can head "
"for the dock. I will need some traveling money for that, so go, my bat "
"friends, and find me some gold!"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:308
msgid ""
"It would be good to have even more bats as well. There was a colony in that "
"ruined castle where we practiced conjuring fire, so I will try to find that. "
"The castle was also infested with huge rats as I remember, but I can "
"certainly destroy those. I will have to use ice though, as I never mastered "
"fire."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:323
msgid ""
"Wolves! This journey may be more dangerous than I thought. Well, we can find "
"safety inside the sturdy fences built by farmers and woodcutters. The wild "
"animals surely won't be able to enter."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:346
msgid ""
"The morning has come, and I am still in the open. I will be caught for sure!"
msgstr ""
#. [scenario]: id=02_Dark_Business
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:11
msgid "Dark Business"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:24
msgid ""
"16 III, 23 YW:\n"
"\n"
"I decided to hide in the cemetery. That way I could try my experiment to "
"animate a human body when night fell. With my dark cloak, I resembled the "
"mourners, and with my hood up, nobody could see my hair."
msgstr ""
#. [side]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:66
msgid "Guards"
msgstr ""
#. [set_variable]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:89
msgid "Raise Walking Corpse (8 Gold)"
msgstr ""
#. [set_variable]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:96
msgid "Raise Skeleton (15 Gold)"
msgstr ""
#. [set_variable]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:103
msgid "Raise Skeleton Archer (14 Gold)"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:156
msgid "You don't have enough gold to raise that unit."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:234
msgid "Kill all the guards, and capture the guardhouse"
msgstr ""
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:246
msgid "Right-click on a grave adjacent to your leader to raise a unit."
msgstr ""
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:249
msgid "Each grave can be used only once."
msgstr ""
#. [label]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:258
msgid "Guardhouse"
msgstr ""
#. [label]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:270
msgid ""
" Temple\n"
"of Healing"
msgstr ""
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:279
msgid "Gwyllin"
msgstr ""
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:280
msgid "Veomyr"
msgstr ""
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:281
msgid "Syrillin"
msgstr ""
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:282
msgid "Glant"
msgstr ""
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:285
msgid "Renvan"
msgstr ""
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:286
msgid "Vin"
msgstr ""
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:290
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:292
msgid "Caradoc"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:357
msgid "You can now recruit skeletons and skeleton archers!"
msgstr ""
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:409
msgid "Blollyn"
msgstr ""
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:410
msgid "Ceoran"
msgstr ""
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:412
msgid "Vindry"
msgstr ""
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:413
msgid "Aethacyn"
msgstr ""
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:414
msgid "Elomyr"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:444
msgid "You can no longer recruit skeletons and skeleton archers."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:511
msgid ""
"Wait, that guard said there were twelve of them, so where are the other five?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:513
msgid ""
"Wait, that guard said there were seven of them, so where are the other two?"
msgstr ""
#. [message]: speaker=Syrillin
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:532
msgid "Why are we stuck guarding a cemetery all night?"
msgstr ""
#. [message]: speaker=Veomyr
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:538
msgid ""
"And why <i>twelve</i> of us? Who wants to break into a cemetery that badly?"
msgstr ""
#. [message]: speaker=Veomyr
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:540
msgid ""
"And why <i>seven</i> of us? Who wants to break into a cemetery that badly?"
msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:613
msgid "Hello?"
msgstr ""
#. [message]: speaker=first_zombie
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:618
msgid "Uhngh."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:622
msgid "Do you remember anything?"
msgstr ""
#. [message]: speaker=first_zombie
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:627
msgid "Uhrrr."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:631
msgid ""
"It seems that my first guess was correct. The poor creature is mindless."
msgstr ""
#. [message]: speaker=Veomyr
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:645
msgid "I heard something over there!"
msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:680
msgid "You and that... other person. Who is that?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:684
msgid ""
"Oh, him. See here, I don't want any trouble, but he is a little... ah..."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:692
msgid "Hey! Don't do that, or I will need more of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:696
msgid ""
"I would do better if I had weapons, and I bet I can find some in the "
"guardhouse. Go take it, my companions."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:705
msgid ""
"You can recruit or recall from your starting position on the first turn "
"only. To get more units, raise them from their graves."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:714
msgid ""
"The morning has come, and we have not escaped the city. We will be caught "
"for sure!"
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [scenario]: id=03_Bandits
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:6
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:37
msgid "Bandits"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:18
msgid ""
"17 III, 23 YW:\n"
"\n"
"Even with the delay at the graveyard, I reached the outskirts of Llorvin at "
"first light, and it was far behind me when the sun rose above the mountain "
"peaks. I doubt the Academy will be looking for me in the trackless wilds "
"inhabited only by woodcutters, and with my new companions, I feel safe "
"enough to travel during the day. I am heading east and then north towards "
"the docks. A ship should be leaving for Blackwater Port in a few days, and I "
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
msgstr ""
#. [unit]: type=Outlaw, id=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:47
msgid "Mossa"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:66
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:197
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:67
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:73
msgid "Defeat the enemy leader"
msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:108
msgid "And there is a white-haired girl."
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:112
msgid "She must be in league with the dead, so crush her too."
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:203
msgid "No!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:207
msgid "You have earned my wrath, wench. Death will be too good for you!"
msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:216
msgid "What have we here?"
msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:229
msgid "Easy pickings then."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:233
msgid ""
"I think we were just spotted from that hill. Weapons up, my friends. We may "
"be walking into an ambush."
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:248
msgid "No? Fine then. I have an idea for another experiment."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:268
msgid "The ship will surely leave before we can reach it!"
msgstr ""
#. [scenario]: id=04_Becalmed
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:13
msgid "Becalmed"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:25
msgid ""
"22 III, 23 YW\n"
"\n"
"Research sometimes requires experiments, so I began. I forced my will into "
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss — I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:59
msgid ""
"25 III, 23 YW\n"
"\n"
"The journey started well enough, but on the dawn following our departure, "
"the wind died completely, and we were stranded. There was enough food for "
"the paying passengers for a couple days of this, but none for my companions, "
"and the living ones soon got hungry. When one of the crew disappeared on the "
"second evening, I suspected the cause. I was not wrong."
msgstr ""
#. [time]: id=lower_deck
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:77
msgid "Underground"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#. [unit]: type=Bone Captain, id=Bone Captain
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:104
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:615
msgid "Rudic"
msgstr ""
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:209
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:120
msgid "You can recruit from anywhere on the two highest decks."
msgstr ""
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:212
msgid "Barrels act as villages."
msgstr ""
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:215
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:123
msgid "Right-click to simplify the ship graphics."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:456
msgid "You can now recruit ghouls!"
msgstr ""
#. [unit]: type=Sailor, id=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:490
msgid "Joc"
msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:498
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:502
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:563
msgid "You! Dark girl. Why are you not in your cabin?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:567
msgid "What if I said something in defense of the stowaways?"
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:571
msgid "I would pitch you over the side with them. What do you know?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:575
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:579
msgid ""
"They killed my crew member and played me for a fool! The only arrangement "
"that suits me is the lot of you off my ship, preferably at the bottom of the "
"sea."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:583
msgid ""
"Oh dear. We must do this again. Come to me my friends! If you are still "
"hungry, feed on a passenger first."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:595
msgid ""
"Good riddance. But, with the captain dead, who will sail the ship and guide "
"us into port now?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:599
msgid "Rise Captain, and please retain your memories."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:628
msgid "Can you still sail this ship?"
msgstr ""
#. [message]: speaker=Bone Captain
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:633
msgid "Sail. Yes. Need wind."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:637
msgid ""
"Oh! It worked! Take us to port, Captain, as soon as you do have the wind."
msgstr ""
#. [scenario]: id=05_Blackwater
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:13
msgid "Blackwater"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:26
msgid ""
"29 III, 23 YW\n"
"\n"
"When the captain retained his memories, I reasoned that it may have been "
"because he was raised so soon after his death. Further experiments with the "
"other passengers bore out that conclusion. Just think: They may be the first "
"people on this continent to live forever!"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:35
msgid ""
"Happily, the captain was fairly wealthy, so that will solve my income "
"problems for a time. Now I must go, as the captain prepares to guide the "
"ship into port."
msgstr ""
#. [side]: id=Gweddyn, type=Knight
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:56
msgid "Guard"
msgstr ""
#. [side]: id=Gweddyn, type=Knight
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:59
msgid "Gweddyn"
msgstr ""
#. [unit]: type=Mage, id=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:68
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
msgid "Kill every enemy unit"
msgstr ""
#. [message]: speaker=Gweddyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:312
msgid "Ho Rudic! Welcome. You are late, old friend."
msgstr ""
#. [message]: speaker=Bone Captain
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:316
msgid "Late."
msgstr ""
#. [message]: speaker=Gweddyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:320
msgid "Not talking much today? What happened?"
msgstr ""
#. [message]: speaker=Bone Captain
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:324
msgid "Happened? Dead."
msgstr ""
#. [message]: speaker=Gweddyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:332
msgid "Yes. Dead."
msgstr ""
#. [message]: speaker=Gweddyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:336
msgid "What madness is this?"
msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:344
msgid ""
"Necromancy! The penalty for that is death. Rudic, who is responsible for "
"this?"
msgstr ""
#. [message]: speaker=Bone Captain
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:348
msgid "She."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:356
msgid "Kill her!"
msgstr "Užmuškite ją!"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:360
msgid ""
"We must leave no one alive to report us, or the entire country will become "
"unsafe. We have no choice. We must kill them all."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:368
msgid "We are finished."
msgstr ""
#. [message]: speaker=Shadow
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:385
msgid "Girl. You will follow."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:389
msgid "What in the world are <i>you</i>?"
msgstr ""
#. [message]: speaker=Shadow
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:393
msgid "Spirit and shadow. You will follow."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:423
msgid ""
"Blackwater Port is defeated, but we must let none escape. Finish them all."
msgstr ""
#. [scenario]: id=06_Following_the_Shadow
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:10
msgid "Following the Shadow"
msgstr ""
#. [then]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:30
msgid ""
"3 IV, 23 YW\n"
"\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all — it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:35
msgid ""
"3 IV, 23 YW\n"
"\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but my recently-raised friends are losing their memories. They "
"retain the power of speech, but precious little else. I am disappointed, but "
"the existence of my strange new companion keeps me from being depressed."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:48
msgid ""
"The phantom leads us north. It has identified itself as the ghost of Vash-"
"Gorn, an orc. So it remembers! It seems that the problem has been solved, "
"but the ghost ignores all my questions. I am burning with curiosity, so I "
"hope we reach our destination soon! We travel only by day because at night "
"the spirit is practically invisible. We have not had any trouble on the road "
"yet, but we <i>are</i> a rather large company now, so I have not expected it."
msgstr ""
#. [side]: type=Direwolf Rider, id=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:70
msgid "Goblin Raiders"
msgstr ""
#. [side]: type=Direwolf Rider, id=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:73
msgid "Bogdush"
msgstr ""
#. [unit]: type=Goblin Pillager, id=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:82
msgid "Blaust"
msgstr ""
#. [side]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:92
msgid "Bats"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:154
msgid "Find out where the ghost went and follow it"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:223
msgid ""
"Look, there is a cavern below the cave floor. What might we rouse if we go "
"tromping about in the cave? I hope it is nothing worse than bats."
msgstr ""
#. [message]: speaker=Bone Captain
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:227
msgid "Ghost?"
msgstr "Vaiduoklis"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:231
msgid "Surely the ghost would not have gone that way, where I cannot follow."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:251
msgid "If there is one bat, there are certainly more. We should be careful."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:273
msgid ""
"There is a tunnel at the back of the cave! The ghost must have gone through "
"there."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:282
msgid "Move Ardonna to the tunnel"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:511
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:530
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:551
msgid "Come."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:564
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:568
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:576
msgid ""
"What about the others? They look like the dead ones back on the Green Isle."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:580
msgid "They are. It makes our job of killing them that much easier!"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:590
msgid "You must be Goblins. You will stand out of my way if you wish to live."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:594
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:604
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:592
msgid "You have no more time."
msgstr ""
#. [scenario]: id=07_Meeting_of_the_Minds
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:4
msgid "Meeting of the Minds"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:10
msgid ""
"9 IV, 23 YW\n"
"\n"
"The tunnel at the back of the cave narrowed and ran on for quite some time. "
"Patches of fungus on the wall gave off a feeble glow that kept me from "
"stumbling too badly. Finally I saw a brighter light up ahead."
msgstr ""
#. [unit]: type=Sacrifice, id=necromancer_on_altar
#. [side]: type=Dark Sorcerer SotA, id=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:36
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:38
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:279
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:36
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:40
msgid "Ras-Tabahn"
msgstr "Ras-Tabanas"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:162
msgid "Oh, wow."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:166
#, fuzzy
msgid "I am Ras-Tabahn. Welcome to my laboratory, Ardonna of Tarrynth!"
msgstr ""
"Aš esu Ras-Tabanas. Sveika atvykusi į mano laboratoriją, Ardona iš Tarynto!"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:170
msgid "How do you know my name?"
msgstr "Iš kur žinai mano vardą?"
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:174
msgid ""
"I know much about you. My ghosts have been watching you for some time now, "
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful creatures "
"— I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:178
msgid ""
"Yes, I can show you how to make your own, but have you not solved the "
"problem already with your ghosts?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:182
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:186
msgid ""
"I believe I know how to get the information we seek, but it would have been "
"too difficult to obtain myself. Therefore, we shall go on a mission, you and "
"I. First, we will enlarge our armies, and then..."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:190
msgid "Wait. I have heard nothing yet that makes me think I should trust you."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:194
msgid ""
"Ah... yes, I suppose not. Let me teach you some of what I know today, and "
"see if that informs your opinion. However, the question of trust is not the "
"most important. The question is whether or not we can work together. Listen. "
"The ancient Wesfolk honed their craft over generations. There is more to "
"know than one individual can learn in a lifetime. If you do your research "
"alone, you will one day be as old as I, and death will pursue you just as "
"relentlessly. However, if we combine our research, we have a chance of "
"finishing before it is too late for us."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:198
msgid ""
"For you, you mean. I am only nineteen. Still, you make a good case. We can "
"work together for now."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:202
msgid ""
"Splendid. Here is what I propose. First, we part ways for a time, and you "
"raise a force of ghosts following my instructions. Meanwhile, I am going to "
"try to train some local peasants in the magical arts. I don't expect much "
"from that uneducated rabble, but hopefully some will be intelligent enough "
"to add to our firepower. When we reunite, you will show me how to make one "
"of those shambling ghouls. I am actually in no hurry, as they have a "
"terrible odor."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:206
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:210
msgid "Curious, but convenient for one such as us."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:214
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:218
msgid ""
"Those goblins were too weak, and it would take their spirits a long time to "
"become strong enough to be useful. You are going to raise Elvish warriors "
"instead. A few miles into the Grey Woods, there lies an ancient battleground "
"from a civil war hundreds of years ago. You will follow an old elf road "
"there and raise an army of ghosts while I visit Carcyn, a nearby town. We "
"will meet at the end of the elf road by the Great River, and I will explain "
"where we should go next."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:222
msgid "Very well. We will do as you suggest."
msgstr ""
#. [label]
#. [unit]: type=Ruffian SotA, id=Carcyn
#. [scenario]: id=08_Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:13
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:157
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:270
msgid "Carcyn"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:32
msgid "<i>Chapter Two:</i> Two Missions"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:35
msgid ""
"We will first follow the adventures of Ras-Tabahn.\n"
"\n"
"After several days of travel, he approached the frontier town of Carcyn."
msgstr ""
#. [side]: type=Swordsman, id=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:55
msgid "Town Defense"
msgstr ""
#. [side]: type=Swordsman, id=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:57
msgid "Carcyn Fisher"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:75
msgid "Capture every village"
msgstr ""
#. [unit]: type=Shadow
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:92
msgid "Vash-Gorn"
msgstr ""
#. [unit]: type=Mage, id=Wynran
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:114
msgid "Wynran"
msgstr ""
#. [unit]: type=Mage, id=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:126
msgid "Raydah"
msgstr ""
#. [label]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:137
msgid "Inn"
msgstr ""
#. [label]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:142
msgid "Tackle Shop"
msgstr ""
#. [label]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:147
msgid "Cemetery"
msgstr ""
#. [label]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:152
msgid "Mercantile"
msgstr ""
#. [label]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:162
msgid "Public House"
msgstr ""
#. [label]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:167
msgid "Jailhouse"
msgstr ""
#. [label]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:172
msgid "Boatworks"
msgstr ""
#. [label]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:177
msgid "Grange Hall"
msgstr ""
#. [unit]: type=Delinquent, id=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:250
msgid "Shynal"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:280
msgid "Carcyn Fisher at your service, and this is my friend Shynal."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "“Friend?” (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:288
msgid ""
"Or... you know. Thanks so much for getting us out, sir. We would be glad to "
"follow you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:292
msgid "You are Carcyn the Third I presume?"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:305
msgid "You stay out of this, son."
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:340
msgid ""
"Hold your tongue! I can see that! I tolerate advisors but not when they only "
"speak the obvious."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:351
msgid "I warned you not to defy me."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:361
msgid "Greetings! I am Ras-Tabahn the mage."
msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:365
msgid ""
"Greetings, traveler. I am Carcyn Fisher the Second. How can I be of service?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:369
msgid ""
"I come with an offer. An offer of training in the magical arts. An offer of "
"learning, adventure, and escape from this town."
msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to “escape”! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:377
msgid ""
"The offer is not intended for <i>you</i>, it is for your youth. I will send "
"my agents to every house and public space in this town and repeat my offer. "
"You will allow this."
msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:381
msgid ""
"I will do no such thing! I will be dead before I allow you to ensorcell our "
"children!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:385
msgid "That may well be true."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:393
msgid ""
"Hmm. The youngsters most willing to leave may be the ones in the jailhouse. "
"I should investigate."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:436
msgid "You can now recruit dark adepts!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:462
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:416
msgid ""
"This has taken too long. We will surely miss our meeting with Ardonna now."
msgstr ""
#. [scenario]: id=09_Training_Session
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:13
msgid "Training Session"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
"days in the forest outside of Carcyn instructing them on how to call on the "
"spirit world and channel a small amount of its power. Soon after they moved "
"on, they came across three farmsteads on the riverbank that had clearly been "
"raided."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:137
msgid "(there will be three waves)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:137
msgid "Destroy all the undead units"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:141
msgid "Death of all five dark adepts"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:145
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:499
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:108
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:120
msgid "Death of Ras-Tabahn"
msgstr ""
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:155
msgid ""
"You will not earn gold this scenario, but your gold from the previous "
"scenario will be available in the next."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:354
msgid ""
"What happened here, I wonder. Well, no matter. What was bad for these "
"families is good for us. I will animate them, and you will attack. Practice "
"both freezing and life force attacks. You may each choose one soldier from "
"our army for protection, and I will call it up for you. After that, I will "
"not help. I intend most of you to survive this battle, so try not to die."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:362
msgid "plural^You may watch."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:366
msgid "Can we help?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:370
msgid "plural^As you wish. (<i>Cough, cough</i>)"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:380
msgid "You may watch."
msgstr ""
#. [message]: id=Carcyn,Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:384
msgid "Can I help?"
msgstr ""
#. [message]: id=Carcyn,Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:385
msgid "self_female^Can I help?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:389
msgid "As you wish. (<i>Cough, cough</i>)"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:397
msgid ""
"You can recruit from in front of each dark adept during the first turn only."
msgstr ""
#. [scenario]: id=10_Merfolk_Revenge
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:13
msgid "Merfolk Revenge"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]
#. [side]: type=Merman Triton, id=Okean
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:45
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:129
msgid "Merfolk"
msgstr ""
#. [side]: type=Merman Triton, id=Okean
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:47
msgid "Okean"
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:130
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:158
msgid "Bones. Claws and wings."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:137
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:165
msgid "There are some large bones here. I can see claws and wings."
msgstr ""
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:182
msgid "How odd. I wonder what are they from. A gryphon perhaps?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:186
msgid "A large flightless bird would be my guess."
msgstr ""
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:190
msgid "Well, there is an easy way to find out."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:194
msgid "Indeed. Let us see."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:200
msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:261
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:241
msgid "Oh, you were right!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:266
msgid "I wonder if it could carry someone light. A skeleton maybe."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:324
msgid "Splendid! These birds could be quite useful."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:333
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:338
msgid "You can now recruit chocobones!"
msgstr ""
#. [set_variable]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:410
msgid "Hopefully this will be enough gold."
msgstr ""
#. [set_variable]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:421
msgid "We have won, but I am afraid this may not be enough gold."
msgstr ""
#. [set_variable]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:434
msgid "Good. We ended with a fair amount of gold."
msgstr ""
#. [message]: speaker=Okean
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:487
msgid "You! You have destroyed the town of Carcyn!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:491
msgid "The town is hardly destroyed. I just encouraged a change of leadership."
msgstr ""
#. [message]: speaker=Okean
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:495
msgid ""
"Your words mock us. Those humans were valuable trading partners of ours. We "
"will have justice!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:499
msgid ""
"Actually, I expect you will follow them into the ground if you try to harm "
"us."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:507
msgid ""
"addressed_plural^This is going to cost us, but I want to keep some gold "
"around for emergencies — I think 50 is about right. You help me collect "
"some. (<i>Cough, cough</i>)"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:511
msgid "Right away sir."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:515
msgid "Are you feeling well?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:519
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:553
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
#. [message]: id=Carcyn,Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:523
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:557
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:527
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:562
msgid "No problem. We can lure them onto land."
msgstr ""
#. [message]: speaker=Shynal
#. [message]: id=Carcyn,Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:531
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:566
msgid "How?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:535
msgid ""
"addressed_plural^Have you never been fishing before? With bait of course."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:545
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies — I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
#. [message]: id=Carcyn,Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:549
msgid "Right away sir. Are you feeling well?"
msgstr ""
#. [message]: id=Carcyn,Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:558
msgid "self_female^I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:570
msgid "Have you never been fishing before? With bait of course."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:580
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies — I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
#. [scenario]: id=11_Battleground
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:10
msgid "Battleground"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:22
msgid ""
"11 IV, 23 YW\n"
"\n"
"Rastaban seems like an acceptable ally. He is quite different from the "
"stodgy teachers at the academy who were so full of themselves and loved to "
"hear themselves talk. He also never once disparaged me for being a girl or "
"even mentioned my hair. As long as he continues to respect me, everything "
"will go fine. If not, well, I am surrounded by the remnants of those who "
"assumed I was weak."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:31
msgid ""
"The question remains whether or not it is wise to trust him. As he said, I "
"don't need to at this time, but if we are to travel together it will become "
"necessary. He has shown me something marvelous in the ghosts, so that is a "
"large mark in his favor. On consideration, I have decided to trust him, but "
"only provisionally. For now, we are both vulnerable, and he must know that "
"attacking me would be unwise. However, if he were to become indestructible "
"first, I would do well to stay alert."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:38
msgid ""
"The site of the battle was immediately obvious when I came upon it. Multiple "
"fortresses stared at each other across a basin that was now mostly flooded. "
"Sluggish water pooled near the road, and the slime of decay was on every "
"surface. Weapons, armor and less-easily identifiable bits of detritus rose "
"from the swamp. I could easily imagine great siege engines heaving stones at "
"walls that were now crumbled ruins, and the clash of combatants who were now "
"bleached white bones jutting from the wreckage."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:45
msgid ""
"Well, these combatants were going to get a second chance for glory when they "
"fought for me. The more strong willed among them may even remember desiring "
"it."
msgstr ""
#. [side]
#. [side]: type=Saurian Soothsayer, id=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:66
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:74
msgid "Saurians"
msgstr ""
#. [side]: type=Saurian Soothsayer, id=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:69
msgid "Krissaz"
msgstr ""
#. [side]
#. [side]: type=Naga Myrmidon, id=Blianxkep
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:79
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:153
msgid "Nagas"
msgstr ""
#. [side]: type=Naga Myrmidon, id=Blianxkep
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:82
msgid "Blianxkep"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:125
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:112
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:98
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:491
msgid "Defeat all enemy leaders"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid "You can now recruit ghosts!"
msgstr ""
#. [message]: speaker=Blianxkep
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:157
msgid ""
"The fish people gave good value for the last load. More metal of that type "
"is desired."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:161
msgid "Firssst, pay us our ssshare."
msgstr ""
#. [message]: speaker=Blianxkep
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:165
msgid "Wait, who approaches?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:169
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:173
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:177
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
#. [message]: speaker=Blianxkep
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:181
msgid ""
"We will help you drive off this foe if you will consider your share paid in "
"full."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:185
msgid ""
"When the mage isss dead and her sssouls put to ressst, we agree. We will "
"have been compensssated adequately."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:189
msgid "Every time..."
msgstr ""
#. [unit]: id=Vendraxis, type=Saurian Soothsayer
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:212
msgid "Vendraxis"
msgstr ""
#. [message]: speaker=Vendraxis
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:231
msgid "Human, take me with you!"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:235
msgid "Why should I allow that? Your people attacked me!"
msgstr ""
#. [message]: speaker=Vendraxis
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:239
msgid ""
"I tried to ssstop them! For myself, I wissshed not to attack. I wissshed to "
"learn. My race livesss but a short time compared to yoursss. I would learn "
"to exssstend my ssspan, and the planetsss told me you know this sssecret."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:243
msgid ""
"Actually, I am searching for that secret now. But could you follow the "
"orders of a woman?"
msgstr ""
#. [message]: speaker=Vendraxis
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:247
msgid ""
"I have ssstared into the darknesss between the starsss and not been "
"intimidated by the void, but your mind holdsss a darknesss of another kind, "
"frightening and forbidden by my clan. I sssubmit to your power. Now that I "
"know you are female, I will find it easier as it is the way of my kind."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:251
msgid "Very well, come along. I am Ardonna."
msgstr ""
#. [message]: speaker=Vendraxis
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:255
msgid ""
"Yesss, but the planetsss tell me your name isss now untrue. I do not "
"underssstand thisss."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:259
msgid "Nor do I. Your planets are quite cryptic."
msgstr ""
#. [message]: speaker=Vendraxis
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:263
msgid "They reveal what they will."
msgstr ""
#. [scenario]: id=12_Walking_Trees
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:9
msgid "Walking Trees"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:21
msgid ""
"17 IV, 23 YW\n"
"\n"
"My primary objective was met, and I had been able to press a number of "
"ghosts into service. Also, I had a new companion with a talent for healing. "
"I doubted that Ras-Tabahn was already waiting at the appointed place, but I "
"still wanted to hurry, so we followed the elf road north as quickly as we "
"could. Fortunately, it was not in bad repair, though in many places it was "
"overgrown, leaving only a few smooth cobbles to mark the way. The second "
"day, we were still deep in the woods when we encountered an elf sorceress."
msgstr ""
#. [side]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:42
msgid "Forest"
msgstr ""
#. [unit]: type=Elvish Enchantress, id=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:50
msgid "Isthiniel"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:97
msgid "Move Ardonna to the northeast corner of the map"
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:311
msgid ""
"I felt our dead stirring and corruption descending on the forest. When I "
"left to investigate, I expected to find grim, veiled forces at work. Instead "
"I find a human mage boldly marching down our road! I will not allow you to "
"continue to molest our peace, and you must release the dead you have "
"enslaved."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:315
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:319
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:336
msgid "Dolmathengalin"
msgstr ""
#. [message]: speaker=Dolmathengalin
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:343
msgid "You are greeted daughter of elves. Why does the forest moan in despair?"
msgstr ""
#. [message]: speaker=Vendraxis
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:347
msgid "That tree can talk!"
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:351
msgid ""
"That dark mage has woken our dead and stifles the air with her very "
"presence. Please wake your people, Elder, and destroy her."
msgstr ""
#. [message]: speaker=Dolmathengalin
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:355
msgid "This shall be done."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:359
msgid "I shall leave you. I have no wish to witness this violence."
msgstr ""
#. [scenario]: id=13_Together_Again
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:4
msgid "Together Again"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:17
msgid ""
"21 IV, 23 YW\n"
"\n"
"I never would have been able to escape the trees without ghosts. They had "
"proven their worth and saved my life. Thus Ras-Tabahn had also moved up in "
"my estimation. After we escaped the trees, we met no more resistance on the "
"road, and soon arrived at the meeting place where Ras-Tabahn was waiting."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:113
msgid ""
"Greetings Ardonna! (<i>Cough</i>) I was successful, and I see that you were "
"as well."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:117
msgid ""
"Well met, Ras-Tabahn. Yes I was. Now, can you explain the mission you spoke "
"of?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:121
msgid ""
"Gladly. I assume you studied the great mage Crelanu in history class. He "
"fought with King Haldric the First. Since he faced the immortal lords of the "
"Green Isle directly, he undoubtedly knows more than we about their methods. "
"Recently, I have learned where to find him."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:125
msgid ""
"Of course I know about Crelanu. But can we force him to reveal his knowledge "
"to us?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:129
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
"it should be easily done."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:133
msgid ""
"Yes, that seems like a plan with a good chance of success. I will join you "
"in your effort."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:137
msgid ""
"I thought as much. We must cross the Great River, and head north into the "
"Heart Mountains."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:146
msgid ""
"Before we leave, I have an unrelated question. Vendraxis here has said that "
"my name is untrue. Do you have an idea what could that mean?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:152
msgid ""
"Before we leave, I have an unrelated question. I met a mystic who said that "
"my name was untrue. Do you have an idea what could that mean?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:158
msgid ""
"Possibly. When an academy mage completes his studies, he is granted "
"syllables of power, which become his new name. You are well beyond that "
"point, but you are with the free magi now, so choose your own name. I was "
"originally Rassin Tabin, but that is fairly ordinary, and at one point, it "
"no longer suited."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:162
msgid ""
"I suppose you are right. I am no longer the ordinary girl Ardonna, and "
"Vendraxis was correct. From now I shall be... Ardryn-Na."
msgstr ""
#. [modify_unit]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:169
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:54
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:60
msgid "Ardryn-Na"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:173
msgid "Well then Ardryn-Na, let us head north."
msgstr ""
#. [scenario]: id=14_Entering_the_Northlands
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:8
msgid "Entering the Northlands"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:26
msgid "<i>Chapter Three:</i> To Conquer Death"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:29
msgid ""
"24 IV, 23 YW\n"
"\n"
"We reached the Ford of Abez as the dawn light spread behind the mountain "
"peaks to the north. As we waded across, the dark water reached to our "
"waists, which made for slow going. I dared not imagine what manner of "
"tentacled creature lurked below, but we completed the crossing without "
"incident. The water was chill with snowmelt, so our teeth were chattering "
"when we reached the far shore. The rising sun was warm though, and had us "
"dried in short order. Despite this, Ras-Tabahn was not well off. He "
"collapsed in the sand and went into a paroxysm of coughing the like of which "
"I had never seen. When he could speak again, he assured me that it was only "
"on account of the cold, and I should not be unduly troubled. I am uneasy all "
"the same."
msgstr ""
#. [side]: type=Orcish Sovereign, id=Rod-Ishnak
#. [side]: type=Orcish Warlord, id=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:50
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:64
msgid "Orcs"
msgstr "Orkai"
#. [side]: type=Orcish Sovereign, id=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:51
msgid "Rod-Ishnak"
msgstr ""
#. [side]: type=Orcish Warlord, id=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:65
msgid "Vok-Hroog"
msgstr ""
#. [unit]: type=Orcish Shaman, id=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:72
msgid "Krongk"
msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:170
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:220
msgid "Yeah, yeah."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:180
msgid ""
"We have crossed into the north. The dwarven kingdom of Knalga lies straight "
"ahead."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:188
msgid ""
"I claim this territory in the name of Krag-Ubor, the ruler of all true orcs! "
"Leave now, Ishnak, or face the combined wrath of the five tribes."
msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:196
msgid "This could be trouble."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:200
msgid ""
"Many orcs are decent sorts (<i>cough, cough</i>). I fought alongside Krag-"
"Ubor once, who the farther orc just mentioned."
msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:208
msgid ""
"Wizards and deaders just like from back home! I <i>hate</i> those! I suggest "
"a contest. Whoever kills the most wizards and skeletons and stuff takes this "
"territory and all the human slaves."
msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:212
msgid "Huh. Fine. That sounds like good sport."
msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:216
msgid ""
"I declare this competition official. I will support the claim of the winner."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:224
msgid "I did say this was trouble."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:9
msgid "Mountain Pass"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:22
msgid ""
"6 V, 23 YW\n"
"\n"
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old — 50 at least — but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
#. [side]: type=Gryphon
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:44
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:55
msgid "Gryphons"
msgstr "Grifai"
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:71
msgid "Move Ardryn-Na and Ras-Tabahn to level ground in the northeast corner"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:145
msgid "There are some... large bones there. Claws and wings... I think."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:174
msgid "I wonder what are they from. A gryphon perhaps?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:178
msgid "A large (<i>cough, cough</i>) flightless bird... would be my guess."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:182
msgid "Well, there is an easy way to discover the truth."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:251
msgid "I wonder... if it could carry... someone light. Vendraxis perhaps."
msgstr ""
#. [message]: speaker=Vendraxis
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:255
msgid "I will not climb on that ridiculous thing!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:261
msgid "I wonder... if it could carry... someone light."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:268
msgid "A skeleton could ride it I think."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:329
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:348
msgid "What dangers may lurk in this fog?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:352
msgid "Gryphons... live at this height. We should be cautious."
msgstr ""
#. [scenario]: id=16_The_Mage
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:13
msgid "The Mage"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:26
msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
#. [side]: type=Elder Mage, id=Crelanu
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:49
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:52
msgid "Crelanu"
msgstr "Krelanu"
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:71
msgid "Defeat Crelanu"
msgstr "Nugalėkite Krelanu"
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:83
msgid ""
"Ras-Tabahn is slowed and will lose four hitpoints every turn. He will die if "
"he reaches zero."
msgstr ""
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:86
msgid ""
"Moving any unit onto a bottle of holy water will remove the bottle. An "
"undead unit will be destroyed."
msgstr ""
#. [unit]: type=White Mage, id=Ginmera
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:222
msgid "Ginmera"
msgstr ""
#. [message]: speaker=Ginmera
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:253
msgid ""
"It seems that the invaders can raise undead soldiers, so I placed some holy "
"water around the castle for protection."
msgstr ""
#. [unit]: type=White Mage, id=Rinconan
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:258
msgid "Rinconan"
msgstr ""
#. [message]: speaker=Ginmera
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:270
msgid "Rinconan and I will stay here to guard you."
msgstr ""
#. [message]: speaker=Crelanu
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:274
msgid "Yes. Thank you Ginmera."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:280
msgid ""
"Moving a unit onto a bottle of holy water will remove the bottle. A living "
"unit can do this safely, but any undead unit will be destroyed."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:330
msgid "Crelanu! (<i>Cough, cough</i>) We have come... for your book."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:334
msgid "We need to borrow it."
msgstr ""
#. [message]: speaker=Crelanu
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:342
msgid "Why would you do such a thing?"
msgstr ""
#. [message]: speaker=Crelanu
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:346
msgid ""
"So that one like you would not be tempted to do what you intend. Oh, yes. I "
"know well what you seek."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:350
msgid "Then you can tell us what we want to know."
msgstr ""
#. [message]: speaker=Crelanu
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:354
msgid "I shall not."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:358
msgid "We shall see."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:363
msgid ""
"Ras-Tabahn is sick. He is slowed, and will lose four hitpoints every turn. "
"He will die if he reaches zero."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:391
msgid "Now, you will tell us the secret of immortality or die!"
msgstr ""
#. [message]: speaker=Crelanu
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:395
msgid ""
"There <i>is no secret</i>, you fools! Magic cannot stop aging. You cannot "
"live forever. It is the way of nature, and the greatest thing we have in "
"common with all of creation. You <i>must</i> die, and your soul depart. I "
"would not try this thing for any reason."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:399
msgid ""
"You are the fool, for you have, indeed, told us all we required. For that, I "
"will spare you to live a few more lonely years with your cowardice."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
#. [scenario]: id=17_Mortality
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:6
msgid "Mortality"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:16
msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, “Dwarves.” It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:35
msgid "Rats"
msgstr "Žiurkės"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:127
msgid "Just a little farther."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:136
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:140
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:144
msgid "What are you... proposing?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:148
msgid ""
"That you project your will into another object so that it is part of you — "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:152
msgid ""
"Well, it could go to the... lands of the dead. But... if I had an altar... "
"the stone would serve to anchor me (<i>cough, cough, cough</i>) to this "
"plane... and stop the downward flow of my soul... for just a moment."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:156
msgid ""
"And a moment is all you need! You only need project your will <i>back</i> "
"into your body, animating it as you would anything else!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:160
msgid ""
"You seem... more sure than I, but (<i>cough, cough</i>) I have no choice."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:164
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:300
msgid ""
"No need for you to wait to die. We can have done with it immediately. And "
"although neither of us needs speak the incantations aloud anymore, you "
"should this time, as any mistake would be disastrous."
msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:304
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:18
msgid "Abandoned Outpost"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:31
msgid ""
"9 VI, 23 YW\n"
"\n"
"To become a lich, one must first die. The spells of necromancy bind the "
"spirit, but only once it has been unbound from the body. To become a lich, "
"the mage must make the necessary incantations with his dying breaths. He "
"thus binds his own spirit in much the same way he binds the spirits of "
"others... An altar serves to hold his soul in the physical plane long enough "
"to make the transition, and a suitable object must be found to hold the "
"consciousness for one crucial moment when the body expires."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:40
msgid ""
"13 VI, 23 YW\n"
"\n"
"So, Ras-Tabahn is now undead. In the beginning, his health was not much "
"improved, and he complained of being cold. His life force was weak, but he "
"was able to absorb life from the rats infesting the ancient castle. Now he "
"is more strong and vigorous than I have ever seen him. This is despite the "
"fact that his flesh is starting to rot away, a process that causes him no "
"discomfort. Nor can he smell it any more than I can. If all continues to go "
"well, I will make the transition soon myself."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:49
msgid ""
"17 VI, 23 YW\n"
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
msgstr ""
#. [side]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:68
msgid "Spiders"
msgstr "Vorai"
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:82
msgid "Move Ardryn-Na and Ras-Tabahn to the west end of the cave"
msgstr ""
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:95
msgid ""
"To turn a necromancer into a lich, right-click on it while it is in a castle."
msgstr ""
#. [set_menu_item]: id=lichify
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:102
msgid "Make Into a Lich"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:132
msgid "You can only do this in a castle."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:478
msgid ""
"You can now advance dark sorcerers to liches! For the rest of the campaign, "
"you can also right-click on an existing necromancer to turn it into a lich "
"as long as it is in a castle. If the necromancer has gained enough "
"experience, it will immediately level into an ancient lich!"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:483
msgid ""
"We have conquered death! Let us bring the news back to Wesnoth. We should to "
"let them know that nobody ever need die again."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:487
msgid ""
"I was planning to go that direction myself, so I have no objection. But, let "
"us not go over those wretched mountain passes again. These tunnels should "
"connect to the realm of Knalga and take us there directly."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:491
msgid "Why would the Dwarvish empire abandon an outpost like this?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:495
msgid "We may find out. We should proceed cautiously."
msgstr ""
#. [message]: speaker=Vendraxis
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:511
msgid "Giant spidersss! That explainsss the cobwebsss everywhere."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:517
msgid "Giant spiders! That explains the cobwebs everywhere."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:523
msgid "They are not moving much. Hopefully they continue to stay sleepy."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:529
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:4
msgid "Lava and Stone"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:16
msgid ""
"21 VI, 23 YW\n"
"\n"
"We continued down the tunnel in utter darkness for a time. The darkness "
"presented no great difficulty: The bats could navigate perfectly well, and "
"all the magi could sense exactly where they were. Ras-Tabahn and I talked. "
"His plan is to go to Elensefar. He believes he can overthrow the city and "
"install himself as the ruler of an undead empire. Citizens will join him in "
"undeath willingly or not, but join they will. If they do not join willingly, "
"or lack the mental fortitude to transition to lich form, they will of course "
"be mindless slaves."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:25
msgid ""
"Ras-Tabahn has tried to persuade me to join him in his endeavor, but I have "
"serious misgivings about his plan. I am not positive he can defeat the city "
"guard, and enslaving the population is the one of the ways the old Wesfolk "
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:32
msgid ""
"Our journey continued, and eventually, an orange glow appeared before us."
msgstr ""
#. [side]: type=Troll Shaman, id=Shurd
#. [side]: type=Great Troll, id=Brek
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:50
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:64
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:79
msgid "Trolls"
msgstr "Troliai"
#. [side]: type=Troll Shaman, id=Shurd
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:55
msgid "Shurd"
msgstr "Šurdas"
#. [side]: type=Great Troll, id=Brek
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:70
msgid "Brek"
msgstr "Brekas"
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "Üurgh"
msgstr "Üurghas"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:121
msgid ""
"I had heard that mountains sometimes breathed fire like dragons, but that "
"seemed a fanciful tale. From the look of this, that may actually be true."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:129
msgid "Trolls! Do you think we shall encounter any?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:133
msgid "I see no reason to expect..."
msgstr ""
#. [message]: speaker=Shurd
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:137
msgid "Invaders!"
msgstr "Įsibrovėliai!"
#. [message]: speaker=Brek
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:141
msgid "Crush them!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:145
msgid "... Yes. Yes, I do."
msgstr ""
#. [scenario]: id=20_North_Knalga
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:9
msgid "North Knalga"
msgstr "Šiaurės Knalga"
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:17
msgid ""
"27 VI, 23 YW\n"
"\n"
"We left the fires of the mountain behind and plunged once more into "
"darkness. After a long trek, we were brought up short by a dead end in the "
"tunnel... but the wall was not solid."
msgstr ""
#. [side]
#. [side]: type=Dwarvish Lord, id=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:38
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:91
msgid "Dwarves"
msgstr "Dvarfai"
#. [side]: type=Dwarvish Lord, id=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:41
msgid "Golbanduth"
msgstr "Golbandutas"
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:85
msgid "You can recruit from anywhere in the Hall of Heroes."
msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:509
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
#. [message]: speaker=porter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:514
msgid "Yes, sire."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:625
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:670
msgid "Now, where are we?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:674
msgid ""
"We are in a Dwarvish burial chamber it seems. That is good. We could always "
"use some more soldiers."
msgstr ""
#. [unit]: type=Dwarvish Sentinel, id=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:686
msgid "Aigondur"
msgstr "Aigonduras"
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:691
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:731
msgid "Well, we are not going that way."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:735
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:739
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:774
msgid "... and push the coffin out of the way."
msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:802
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:14
msgid "Against the World"
msgstr "Prieš pasaulį"
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:23
msgid ""
"30 VI, 23 YW\n"
"\n"
"From the northern part of the kingdom of Knalga, the tunnel split into many "
"passageways. Being able to feel the life force of the dwarves allowed us to "
"take mostly unoccupied tunnels, which we did."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:32
msgid ""
"3 VII, 23 YW\n"
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:41
msgid ""
"It was not to be. We were about to start on our separate journeys when the "
"plains suddenly became more crowded."
msgstr ""
#. [side]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:62
msgid "Cavalry"
msgstr "Kavalerija"
#. [side]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:103
msgid "Magi"
msgstr "Magai"
#. [side]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:116
msgid "Elves"
msgstr "Elfai"
#. [message]: speaker=Thrigalurd
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:326
msgid ""
"The enemy already attempts to breach our castle walls! Up arms lads, look "
"lively!"
msgstr ""
#. [message]: speaker=Thrigalurd
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:332
msgid "Now we avenge the fallen of Knalga!"
msgstr ""
#. [message]: speaker=Carmyna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:355
msgid ""
"The enemy is already poised to attack! They must have anticipated our "
"arrival. No rest my friends; we go to work immediately."
msgstr ""
#. [message]: speaker=Carmyna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:361
msgid ""
"The battle is already underway. So many of our comrades have fallen! We must "
"incinerate these undead and rid the world of this evil."
msgstr ""
#. [message]: speaker=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:384
msgid ""
"What is this? The enemy lurking in wait in our forests? To arms! Let us "
"immediately rid our land of this foulness!"
msgstr ""
#. [message]: speaker=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:390
msgid ""
"Never again will these monsters use the spirits of our ancestors against us. "
"We will burn them down!"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:495
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:116
msgid "Death of Ardryn-Na"
msgstr ""
#. [unit]: type=Saurian Flanker, id=Fizztsars
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:533
msgid "Fizztsars"
msgstr ""
#. [message]: speaker=Fizztsars
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:539
msgid "We have arrived, Taxsstrimon. We will fight bessside you."
msgstr ""
#. [message]: speaker=Taxtrimon
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:543
msgid "Well met Fizztsars. Now these creatures will certainly fall."
msgstr ""
#. [unit]: type=Dwarvish Dragonguard, id=Thrigalurd
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:568
msgid "Thrigalurd"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:582
msgid "Look! The dwarves circled around in front of us."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:586
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:644
msgid "Carmyna"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:662
msgid "They just keep coming! Has nobody even considered what we offer?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:672
msgid "Well. That was intense."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:676
msgid "At last we are victorious!"
msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:708
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:726
msgid "The whole world is against us."
msgstr ""
#. [unit]: type=Paladin, id=Gwendir
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:764
msgid "Gwendir"
msgstr "Gvendiras"
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:788
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:792
msgid "Yes, I believe that is our quarry."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:796
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:800
msgid ""
"Ardonna of Tarrynth and Rassin Tabin, you stand convicted of necromancy, and "
"sentenced to death!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:804
msgid ""
"Is that all? Death holds no terror for us as we have died already. You will "
"follow shortly."
msgstr ""
#. [message]: speaker=Gwendir
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:808
msgid "The blessed swords of our order will soon give you cause to fear again."
msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:812
msgid "Sir, the magi have not yet arrived."
msgstr ""
#. [message]: speaker=Gwendir
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:816
msgid ""
"No matter. We need not fear this darkness, and we need not wait on the "
"schoolteachers."
msgstr ""
#. [unit]: type=Naga Myrmidon, id=Taxtrimon
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:829
msgid "Taxtrimon"
msgstr ""
#. [message]: speaker=Taxtrimon
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:847
msgid ""
"We have found them! These magi destroyed a profitable business venture, and "
"killed our males. We will take vengeance. You horse humans can assist us."
msgstr ""
#. [unit]: type=Merman Hoplite, id=Mauapan
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:860
msgid "Mauapan"
msgstr ""
#. [message]: speaker=Mauapan
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:866
msgid "I will also assist. Too many innocents have died. This ends today."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:870
msgid "We are surrounded. We must defeat this horde."
msgstr ""
#. [scenario]: id=22_Epilogue
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:5
msgid "Epilogue"
msgstr "Epilogas"
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW — Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "
"listening to our news. I realize now... the world is not ready for our "
"knowledge. I give up on all of them. I am going to live in the old troll "
"city and learn the applications of mountain fire. In some future time, less "
"conservative attitudes will dominate, and I can certainly afford to wait. In "
"the meantime, we are doing what we can to hasten that day."
msgstr ""
#. [then]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:31
msgid ""
"Ras-Tabahn is going to rebuild his strength and continue to Elensefar. Most "
"of the others are going with him. I wish them success. Vendraxis now knows "
"what he must learn to replicate our metamorphosis. He will use the years "
"left to him in study and practice while he attempts to change the attitudes "
"of his people. As for me, I have placed some spells on my journal to help "
"keep it from harm, and I will make it conspicuous on this battlefield. I "
"hope that it will eventually make its way into the hands of someone in Tath "
"who is willing to learn the secrets of the ancients."
msgstr ""
#. [else]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:34
msgid ""
"Ras-Tabahn is going to rebuild his strength and continue to Elensefar. Most "
"of the others are going with him. I wish them success. As for me, I have "
"placed some spells on my journal to help keep it from harm, and I will make "
"it conspicuous on this battlefield. I hope that it will eventually make its "
"way into the hands of someone in Tath who is willing to learn the secrets of "
"the ancients."
msgstr ""
#. [unit_type]: id=Bone Bird, race=undead, description=
#: data/campaigns/Secrets_of_the_Ancients/units/Bone_Bird.cfg:4
msgid "Bone Bird"
msgstr ""
#. [unit_type]: id=Bone Captain, race=undead
#: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:4
msgid "Bone Captain"
msgstr ""
#. [unit_type]: id=Bone Captain, race=undead
#: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:19
msgid ""
"Captains are masters in life, but in death they may be slaves to a "
"necromancer. Through sheer force of habit, an undead captain continues to "
"exude authority even if all his other memories have been lost."
msgstr ""
#. [unit_type]: id=Delinquent, race=human
#: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:4
msgid "Delinquent"
msgstr ""
#. [unit_type]: id=Delinquent, race=human
#: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:18
msgid ""
"Some girls shun the typical life planned for them by society, and fall in "
"with the criminal element. Though they may end up in jail, that seems "
"preferable to them than tying themselves to a husband."
msgstr ""
#. [unit_type]: id=Dunefolk, race=dunefolk
#. [unit_type]: id=Noble, race=human
#: data/campaigns/Secrets_of_the_Ancients/units/Dunefolk.cfg:5
#: data/campaigns/Secrets_of_the_Ancients/units/Noble.cfg:5
msgid "Passenger"
msgstr ""
#. [unit_type]: id=Dwarvish Miner, race=dwarf
#: data/campaigns/Secrets_of_the_Ancients/units/Dwarvish_Miner.cfg:4
msgid "Dwarvish Miner"
msgstr ""
#. [unit_type]: id=Dwarvish Miner, race=dwarf
#: data/campaigns/Secrets_of_the_Ancients/units/Dwarvish_Miner.cfg:17
msgid ""
"Dwarvish miners are the grunt workers of Dwarvish society. They take the "
"precious ores out of the ground, but do not ever take part in the crafting "
"of weapons or artifacts. They have no military training, but they can still "
"do some damage with their picks."
msgstr ""
#. [attack]: type=pierce
#: data/campaigns/Secrets_of_the_Ancients/units/Dwarvish_Miner.cfg:22
msgid "pick"
msgstr ""
#. [unit_type]: id=Ancient Lich SotA, race=undead
#: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:20
msgid ""
"An experienced lich can easily tap into the power of the spirit world and "
"throw freezing lightning to devastating effect, or drain the very life force "
"from a body. The power available to a lich like this is awesome to behold. "
"Anyone who encounters an Ancient Lich likely has far worse things to worry "
"about than death!"
msgstr ""
#. [unit_type]: id=Orcish Shaman, race=orc
#: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:4
msgid "Orcish Shaman"
msgstr ""
#. [unit_type]: id=Orcish Shaman, race=orc
#: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:21
msgid ""
"Orcish Shamans are the guardians of orcish magic. Respected among orcish "
"tribes, they form the Orcish Council, which makes important decisions for "
"the whole Orcish community and arbitrates the many conflicts that arise "
"between tribes of this argumentative race. Although physically weak (for "
"Orcs), Orcish Shamans are good spell casters and can curse their enemies, "
"draining their life."
msgstr ""
#. [unit_type]: id=Sailor, race=human
#: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:4
msgid "Sailor"
msgstr ""
#. [unit_type]: id=Sailor, race=human
#: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:17
msgid ""
"Sailors are hired for their strength, and their work builds up even more "
"muscle. Consequently, the cheap blades they are provided with still do "
"considerable damage."
msgstr ""
#. [unit_type]: id=Sea Captain, race=human
#: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:4
msgid "Sea Captain"
msgstr ""
#. [unit_type]: id=Sea Captain, race=human
#: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:17
msgid ""
"Aboard his vessel, the captain is the ultimate authority, and all his orders "
"must be instantly obeyed. A passenger or crew member crosses the captain at "
"their peril, for he is within his rights to summarily execute criminals or "
"mutineers."
msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:7
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:13
msgid "Ardonna"
msgstr "Ardona"
#. [objective]: condition=lose
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:100
msgid "Death of Ardonna"
msgstr "Ardonos mirtis"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:134
msgid "No, no, NO, <i><b>NO</b></i>!"
msgstr "Ne, ne, NE, <i><b>NE</b></i>!"
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:155
msgid "Urgh."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:167
msgid "But I don't know how to bring you back yet!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:198
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:255
msgid "Shynal!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:202
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:259
msgid "Bring her back. Please!"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:206
msgid "I'm not sure that's such a good..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:210
msgid "If you insist."
msgstr ""
#. [message]: speaker=Corpse Shynal
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:221
msgid "Car. Cyn."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:225
msgid "She will not know you for long, so make the most of it."
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:235
msgid "Perhaps that was for the best."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:263
msgid ""
"It's not possible. She was already back from the dead. She has been utterly "
"destroyed this time."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:276
msgid "Oh, my sweet Carcyn!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:292
msgid "You were always so reckless."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:298
msgid "I will miss you."
msgstr "Pasiilgsiu tavęs."
#. [message]: speaker=$unit.id
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:466
msgid "Aww. I wanted to be a mage like Shynal."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:472
msgid "Aww. I wanted to be a mage like Carcyn."
msgstr ""
#. [option]
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:479
msgid "Do not make me regret liberating you from jail. My decision is final."
msgstr ""
#. [option]
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:482
msgid "I have reconsidered. Perhaps you will be very powerful one day."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:493
msgid "Thanks!"
msgstr "Ačiū!"
#. [message]: speaker=$unit.id
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:508
msgid ""
"Hey, I wanted to be a wizard like you and live forever when you figure it "
"out! I know I could be super-powerful in the end."
msgstr ""
#. [option]
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:514
msgid "Hold your tongue. You will do as I command."
msgstr ""
#. [option]
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:523
msgid "Very well. Having more adepts might be a good idea after all."
msgstr ""
#. [unstore_unit]
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:909
msgid "Lich"
msgstr "Ličas"
#. [set_menu_item]: id=hide-sails
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:952
msgid "Hide Sails and Rigging"
msgstr ""
#. [set_menu_item]: id=show-sails
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:991
msgid "Show Sails and Rigging"
msgstr ""
#. [terrain_type]: id=grave
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:16
msgid "Grave"
msgstr "Kapas"
#. [terrain_type]: id=grave
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:17
msgid "Grave Overlay"
msgstr ""
#. [terrain_type]: id=not_here
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:28
msgid "Not Here Overlay"
msgstr ""
#. [terrain_type]: id=crystal
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:47
msgid "Crystal Caves"
msgstr ""
#. [terrain_type]: id=passageway
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:57
msgid "Passageway"
msgstr ""
#. [terrain_type]: id=gate_open
#. [terrain_type]: id=gate_closed
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:66
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:76
msgid "Gate"
msgstr "Vartai"
#. [terrain_type]: id=web
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:86
msgid "Spiderweb"
msgstr ""
#. [terrain_type]: id=graveyard-fence-top
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:96
msgid "Fence-Top"
msgstr ""
#. [terrain_type]: id=graveyard-fence-bottom
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:105
msgid "Fence"
msgstr "Tvora"
#. [terrain_type]: id=graveyard-fence-bottom
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:106
msgid "Fence-Bottom"
msgstr ""
#. [terrain_type]: id=ship--forecastle
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:125
msgid "Ship Forecastle"
msgstr ""
#. [terrain_type]: id=ship--main-deck
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:138
msgid "Ship Main Deck"
msgstr ""
#. [terrain_type]: id=ship--poop-deck
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:148
msgid "Ship Poop Deck"
msgstr ""
#. [terrain_type]: id=ship--hull
#. [terrain_type]: id=ship--railing
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:161
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:253
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:271
msgid "Ship Hull"
msgstr ""
#. [terrain_type]: id=ship--rigging-and-sails
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:170
msgid "Ship Rigging and Sails"
msgstr ""
#. [terrain_type]: id=ship--railing
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:179
msgid "Ship Railing"
msgstr ""
#. [terrain_type]: id=ship--bits-and-pieces
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:188
msgid "Ship Pieces"
msgstr ""
#. [terrain_type]: id=ship--lower-deck
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:197
msgid "Ship Lower Deck"
msgstr ""
#. [terrain_type]: id=ship--lower-deck-edge
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:206
msgid "Ship Lower Deck Edge"
msgstr ""
#. [terrain_type]: id=ship--forecastle
#. [terrain_type]: id=ship--main-deck
#. [terrain_type]: id=ship--poop-deck
#. [terrain_type]: id=ship--lower-deck
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:217
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:230
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:302
msgid "Ship"
msgstr "Laivas"
#. [terrain_type]: id=full-void
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:324
msgid "Full Void"
msgstr ""
#. [terrain_type]: id=full-void-overlay
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:334
msgid "Void Overlay"
msgstr ""
#. [terrain_type]: id=half-void-overlay
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:344
msgid "Half Void"
msgstr ""