wesnoth-lt/dw.lt.po

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# Copyright (C) Wesnoth development team, 2010.
# Translators:
# Andrius Štikonas <stikonas@gmail.com>, 2010.
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.10\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-08-18 16:24+0200\n"
"PO-Revision-Date: 2010-01-01 00:00+0300\n"
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
"Language-Team: none\n"
"Language: Lithuanian\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && (n"
"%100<10 || n%100>=20) ? 1 : 2);\n"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:11
msgid "Dead Water"
msgstr "Negyvas vanduo"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:12
msgid "DW"
msgstr "NV"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:16
msgid "(Beginner)"
msgstr "(Pradedantysis)"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:16
msgid "(Normal)"
msgstr "(Normalus)"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:16
msgid "Citizen"
msgstr "Pilietis"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:16
msgid "Fighter"
msgstr "Kovotojas"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:17
msgid "(Challenging)"
msgstr "(Iššaukiantis)"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:17
msgid "Warrior"
msgstr "Karys"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:18
msgid "(Difficult)"
msgstr "(Sudėtingas)"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:18
msgid "Triton"
msgstr "Tritonas"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:21
msgid "(Intermediate level, 13 scenarios.)"
msgstr "(Vidutinis lygis, 13 scenarijų.)"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:21
msgid ""
"You are Kai Krellis, son and heir of the last merman king but only a child. "
"A necromancer is turning your subjects into undead slaves! Lead your people "
"on a mission to convince a powerful mer-sorceress to help you repel the "
"invasion. The oceans near the Northern Lands are perilous, so you will need "
"cunning and bravery to be survive. But first you need to gain the respect of "
"your troops!\n"
"\n"
msgstr ""
#. [about]
#: data/campaigns/Dead_Water/_main.cfg:27
msgid "Campaign design and programming"
msgstr "Kampanijos kūrimas ir programavimas"
#. [about]
#: data/campaigns/Dead_Water/_main.cfg:33
msgid "Script-doctoring and cleanup for mainline"
msgstr ""
#. [about]
#: data/campaigns/Dead_Water/_main.cfg:39
msgid "Artwork"
msgstr "Grafija"
#. [scenario]: id=01_Invasion
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:33
msgid "Invasion!"
msgstr "Invazija"
#. [part]
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:42
msgid ""
"In the Far North, where the Mountains of Dorth approach the coast, lies a "
"bay with a narrow mouth. In the calm waters of this bay lies the merfolk "
"city of Jotha. The natural harbor and the prosperity of the dwellers within "
"drew many envious eyes, but none could match the prowess of the merfolk in "
"their aquatic domain. In most years, orcs from the port city of Tirigaz, "
"further north, would raid against Jotha as predictably as the spring rains; "
"always, they were driven back to dry land with heavy losses, the salt water "
"of the bay stinging their wounds."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:46
msgid ""
"In 626 YW, Jotha was attacked by a larger raiding party than ever before. "
"The king Kai Laudiss led his troops to repel the raiders. They were "
"successful, but merfolk casualties were greater than usual. And numbered "
"with the slain was the wife of Kai Laudiss. The kai's grief was great, but "
"his wrath was also fearsome to behold. He readied his army to follow the "
"orcs. His stated purpose was not revenge, but the desire to secure the "
"safety of Jotha with a demonstration of force that would teach the orcs to "
"steer well clear of the merfolk. The merfolk army caught up with the orc "
"band as it reached Tirigaz."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:50
msgid ""
"Under the cover of darkness, the mermen slid into the bay, intending to "
"launch a surprise attack at dawn. But the orcs were prepared for this, and "
"had hastily devised a surprise of their own. Ships at the mouth of the bay "
"that had seemed but derelict hulks disgorged hordes of orcs. More of them "
"poured forth from the city. The merfolk were trapped, and found themselves "
"vastly outnumbered."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:54
msgid ""
"Kai Laudiss's army fought fiercely, slaying five orcs for every warrior they "
"lost. The kai himself fought with reckless abandon; foes fell with each "
"swing of his great mace. The orcs discovered that trapped mermen were "
"tougher than they had imagined, and found themselves fleeing into the forest "
"to escape their vengeful spears. As the kai had intended, it was a defeat "
"the orcs would not soon forget; but the cost was heavy. Kai Laudiss was "
"felled by a poisoned orcish dart, and the greater part of his army was "
"destroyed. When the remaining soldiers returned to Jotha, Krellis, the young "
"son of Kai Laudiss, learned that he had become kai."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:58
msgid ""
"Kai Krellis felt too young for the responsibilities of a kingdom, so he "
"relied on the wisdom of a priestess named Cylanna. She had been a friend of "
"his father, and he had known her as long as he could remember. Cylanna "
"mourned the former kai, but believed that his sacrifice would allow Krellis "
"to preside over an age of peace. Unfortunately, that was not to be. A new "
"enemy appeared from under the mountains."
msgstr ""
#. [side]: type=Dark Sorcerer, id=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:80
msgid "Undead Forces"
msgstr "Nemirėlių pajėgos"
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:171
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:70
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:145
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:140
msgid "Defeat enemy leader"
msgstr "Nugalėkite priešo vadą"
#. [unit]: type=Mermaid Priestess, id=Cylanna
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:197
msgid "Cylanna"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:218
msgid "Is something wrong, priestess?"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:223
msgid "Maybe. I smell death and decay."
msgstr ""
#. [unit]: type=Merman Netcaster, id=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:266
msgid "Gwabbo"
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:283
msgid "Back, you fiend! You have not won...I will return to finish this."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:294
msgid ""
"Kai! We are under attack! Fell creatures invaded our village and slew "
"without mercy. I managed to fight my way clear, and have come to seek your "
"aid."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:299
msgid "What manner of creatures were they?"
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:304
msgid ""
"I have never seen their like before in all my years. They were like men, but "
"they had no skin. Our spears went right through them; they <i>laughed</i> at "
"our weapons. And they smelled like nothing in the sea, of dank earth and "
"rottenness."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:309
msgid ""
"Undead. This will be your first real test as a leader, Kai Krellis. You must "
"defeat these creatures."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:314
msgid ""
"Kai, please lead us against them yourself, it will hearten the folk. And — "
"if you will permit — you reach the age now where a kai must learn battle "
"skills."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:319
msgid ""
"Gwabbo speaks wisely. You must fight; I will protect you as much as I can..."
"but when war looms, a kai must lead. It is our way."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:324
msgid ""
"You have few trained fighters, so you can only recruit three of each level 1 "
"unit. There is no limit on citizens."
msgstr ""
#. [message]: speaker=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:354
msgid "Rise, my slaves! We will create an army for Lord Ravanal."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:363
msgid ""
"He is raising our dead to fight against us! Even though they were your own "
"citizens, Krellis, show no mercy. Destroy them if you can."
msgstr ""
#. [message]: id=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:384
msgid "Foolish fish-men. You can not kill <i>me</i> that easily."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:389
msgid ""
"The merfolk saw a shadowy shape rise from the dead body of the necromancer "
"and disappear under the mountain."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:596
msgid "Hey, I did it!"
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:600
msgid "Good work Kai, if I may say so."
msgstr ""
#. [scenario]: id=02_Flight
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:27
msgid "Flight"
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:35
msgid ""
"Kai Krellis was concerned that the undead might return, so he determined to "
"learn as much as possible about them. His only clue was the name the "
"necromancer had spoken: 'Lord Ravanal'. He sent his swiftest scouts north "
"and south along the coast to learn what they might about this Ravanal. The "
"news they brought him was not good."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:39
msgid ""
"Mal-Ravanal, it seemed, was a great human wizard who had transformed himself "
"into a lich. He had attacked the edges of the kingdom of Wesnoth, and was "
"building a fearsome army of undead humans there. He had also sent "
"necromancers to attack the orcs, and even the elves, in a quest for undead "
"soldiers of different races. It seemed that he also lusted for merfolk "
"slaves. Krellis' scouts reported that more dark armies were heading north."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:43
msgid ""
"As the weeks went by, the veterans of the last battle helped train new "
"recruits. Krellis' army did not yet match his fathers, but he now had many "
"competent soldiers. As he had expected, their adversaries soon arrived."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:83
msgid ""
"Move Kai Krellis to the north-west corner of the map. He must be level one "
"or higher."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:88
msgid "(different bonus for each)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:88
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:89
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:368
msgid "Defeat all enemy leaders"
msgstr "Nugalėkite visus priešų vadus"
#. [side]: type=Lich, id=Mal-Kevek
#. [side]: type=Necromancer, id=Mel Daveth
#. [side]: type=Death Knight, id=Dead Knight
#. [side]
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:117
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:141
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:160
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:129
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:145
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:185
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:200
msgid "Mal-Ravanal's Forces"
msgstr ""
#. [side]: type=Lich, id=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:122
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:134
msgid "Mal-Kevek"
msgstr "Mal-Kevekas"
#. [side]: type=Necromancer, id=Mel Daveth
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:146
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:150
msgid "Mel Daveth"
msgstr "Mel Davetas"
#. [message]: speaker=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:277
msgid ""
"You may have ended my first life, but you have only made me more powerful in "
"death. Now I will teach you a lesson!"
msgstr ""
#. [message]: speaker=Mel Daveth
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:282
msgid "Leave some of them for me."
msgstr ""
#. [message]: speaker=Dead Knight
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:288
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:611
msgid "Uhhh."
msgstr ""
#. [message]: speaker=Mel Daveth
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:293
msgid "And him."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:298
msgid ""
"We are surrounded. Look how many there are! How can we defeat them this time?"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:303
msgid ""
"I am afraid we cannot. We need help. My old instructor, Tyegëa, teaches on "
"an island to the north. She and her priestesses are powerful. With their "
"help we could probably defeat these enemies. Our task is to convince her to "
"leave her enclave."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:308
msgid "You can do that, right?"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:313
msgid "I am not sure that I can. However, you could."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:318
msgid ""
"Me? I've never even met Tyegëa. How can I convince her to help us if you "
"cannot?"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:323
msgid ""
"You will just have to trust me on this. She will listen to you. I will say "
"no more on the matter."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:328
msgid "Very well. How do we get there?"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:333
msgid ""
"We follow the coast north, then go west to Bilheld Island. Tyegëa lives on a "
"small island to the west of Bilheld, which is over ocean to the west-"
"southwest of Tirigaz. Everyone will have to go; it is now deadly perilous "
"here, and the open ocean west of Tirigaz can be dangerous for small groups."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:358
msgid ""
"Most of your citizens are not soldiers who will simply obey your orders. It "
"will not be voiced aloud, but if you leave now, some of the people will "
"think this mission is just an excuse to run away."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:364
msgid ""
"However, I am afraid that not everyone will follow you on so perilous an "
"adventure. First you must prove you are not afraid of danger. If you leave "
"now, many will think the mission is but an excuse to flee."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:371
msgid ""
"I am not afraid! My people will see me fight the undead before we leave, "
"even if defeating them all is impossible."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:377
msgid ""
"But will everyone follow me on so perilous an adventure? I am still a youth; "
"it may be they will not trust me."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:386
msgid ""
"They will follow. You proved your courage in our last battle. Your father, "
"the Kai-that-was, would have been proud."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:392
msgid ""
"You have proven your courage in battle, as tradition required of a kai; they "
"will follow you now."
msgstr ""
#. [message]: speaker=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:414
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:800
msgid "This is impossible!"
msgstr "Tai neįmanoma!"
#. [unit]: type=Vampire Bat, id=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:454
msgid "Friendly Bat"
msgstr "Draugiškas šikšnosparnis"
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:470
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:497
msgid "Look! There is a bat cowering in the corner here."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:474
msgid "Well, kill it, and lets keep moving."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:478
msgid "But look, it's licking my hand."
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:483
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:509
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:720
msgid "Neep?"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:487
msgid "It's kind of cute."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:491
msgid "Very well then. I suppose we have our own bat."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:501
msgid "Aren't you going to kill it? We need to keep moving."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:505
msgid "I would feel bad about that. It is, uh, licking my hand."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:513
msgid "Apparently you have your own bat."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:541
msgid "Look, this chest was in his tent. It is filled with gold!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:553
msgid "You receive 200 gold."
msgstr "Gaunate 200 auksinių."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:560
msgid "It galls me to flee from our home, but we will return."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:644
msgid "Have a unit pick up the ring to end the scenario."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:657
msgid "Have a unit pick up the ring of power."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:675
msgid ""
"Killing these enemies was good, but there were many more on the way. It will "
"take greater might than we have to defeat them."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:679
msgid "Onward to Tyegëa's island, then."
msgstr ""
#. [scenario]: id=03_Wolf_Coast
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:13
msgid "Wolf Coast"
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:20
msgid "Distrustful of the open ocean, Kai Krellis led his people up the coast."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:24
msgid ""
"They had only just begun their trek when they encountered wolves who had "
"gotten wind of the battle. Many of the wolves were ridden by goblins. The "
"orcs of Tirigaz, chastened by Kai Laudiss's victory, might have decided not "
"to bother the merfolk, but these goblins were bandits and outcasts even to "
"their own kind."
msgstr ""
#. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:86
msgid "Wolf Riders"
msgstr "Vilkų jojikai"
#. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:90
msgid "Gashnok"
msgstr "Gašnokas"
#. [side]
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:141
msgid "Wild Wolves"
msgstr "Laukiniai vilkai"
#. [unit]: type=Goblin Knight, id=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:192
msgid "Vrunt"
msgstr "Vruntas"
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:202
msgid "Let's hope those wild wolves don't get to the feast before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:207
msgid ""
"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get "
"it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:212
msgid "Beware, people!"
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:235
msgid "Neep, neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:240
msgid "Someone go find out what is exciting the bat."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:274
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:281
msgid ""
"I know what that is. It's a storm trident. It is supposed to let you control "
"the lightning."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:286
msgid "The trident is 14-2, magical, ranged, with 'fire' damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:293
msgid "That sounds great! I'll take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:302
msgid "That sounds frightening. Let someone else have it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:340
msgid "Let me have that trident. I want to control lightning!"
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:349
msgid "I'll just leave that trident where it is."
msgstr ""
#. [scenario]: id=04_Slavers
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:33
msgid "Slavers"
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:41
msgid ""
"Now, they were farther away from home than most merfolk ever went. Only "
"Cylanna and a few soldiers had been farther."
msgstr ""
#. [side]
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:105
msgid "Former Slaves"
msgstr ""
#. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
#. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:128
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:184
msgid "Saurian Slavers"
msgstr ""
#. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:132
msgid "Gilak"
msgstr ""
#. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:188
msgid "Raxisz"
msgstr ""
#. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:232
msgid "Saurians"
msgstr "Ropliai"
#. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:237
msgid "Aglizix"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:334
msgid "There are cages on the shore. I wonder why."
msgstr ""
#. [unit]: type=Merman Brawler, id=Teeloa
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:347
msgid "Teelöa"
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:361
msgid "Help! Save me!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:366
msgid "Who are you? What is happening?"
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:371
msgid ""
"My name is Teelöa. I have been a slave to these saurians for almost two "
"years. I saw you coming up the coast in strength, so I fled. They follow in "
"my wake, and without your protection they will surely kill me."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:376
msgid "A slave!"
msgstr "Vergas!"
#. [message]: speaker=Gilak
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:382
msgid ""
"You! Merman! You have some property of oursss. Return it at once if you "
"value your life."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:387
msgid ""
"If you mean this merman, Teelöa, he is no longer your property. No person "
"should be the property of another. Release all your slaves, or the wrath of "
"the merfolk will fall upon you!"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:392
msgid "A brave and kindhearted choice! I cannot abide slavery."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:397
msgid ""
"Those were the words of a man, Kai Krellis, and well spoken. The folk are "
"truly yours now."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:404
msgid ""
"Kai Krellis saw that it was so. The refugee merfolk, sore in their pride "
"from fleeing their enemies, cheered his ultimatum and made ready to fight "
"with a will."
msgstr ""
#. [message]: speaker=Gilak
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:410
msgid "Foolish merman! You will sssoon wish you had minded your own affairs."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:419
msgid ""
"Perhaps if I called out to the slaves, I could rouse them to help us fight "
"against their captors."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:429
msgid ""
"I think that would work. If I may make a suggestion though, I think we "
"should wait for a more strategic moment."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:433
msgid ""
"Never hesitate to speak your counsel to me, Gwabbo. You have been my right "
"arm on this journey; your courage and loyalty are well proven."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:437
msgid ""
"Those are the words of a true kai and your fathers son. I am proud of you, "
"Krellis."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:443
msgid ""
"I believe that would work, but many of them will be killed if you do it now. "
"It might be better to wait."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:452
msgid ""
"You can choose when the slaves come out of their villages and attack their "
"captors. When you are ready, right click anywhere and select the slave "
"revolt."
msgstr ""
#. [set_menu_item]: id=peasant_revolt_menu_option
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:467
msgid "Inspire the slaves to revolt"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:481
msgid ""
"Hear this! Slaves, the merfolk have sworn war against your tormentors. If "
"you would be free, arise and seize your liberty!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:520
msgid ""
"Cheers erupted from several villages, and former slaves rushed out with "
"whatever meager weapons they could find, or fists and rocks if no weapons "
"were to hand. Screams and curses came from the saurian castles."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:558
msgid "There is a treasure chest there! Good bat!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:564
msgid "There is a treasure chest here!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:577
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:282
msgid "You receive 100 gold."
msgstr "Gaunate 100 auksinių."
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:599
msgid "Neep!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:603
msgid ""
"I believe our bat is impressed! That must be a drake. I am told they are "
"fearsome, but honorable, creatures. I think we can let him out of the cage."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:615
msgid ""
"This must be a drake. I am told they are honorable creatures. I am going to "
"let him out of the cage."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:621
msgid ""
"That must be a drake. I am told they are fearsome, but honorable, creatures. "
"Let him out of the cage."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:625
msgid "Uh...If you say so."
msgstr ""
#. [unit]: type=Drake Burner, id=Keshan
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:637
msgid "Keshan"
msgstr "Kešanas"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:651
msgid "What is your name?"
msgstr "Koks tavo vardas?"
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:656
msgid "I am Keshan."
msgstr "Aš Kešanas"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:661
msgid "How did you come to be in a cage?"
msgstr ""
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:666
msgid ""
"I was hunting north of here when the small ones captured me. I killed many, "
"but I was humiliated in the end."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:671
msgid "Will you fight with us, Keshan?"
msgstr ""
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:676
msgid "You have released me, so I owe you a great debt. I will fight with you."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:681
msgid ""
"Don't let him go too crazy. Those saurian spears will go right through his "
"scales."
msgstr ""
#. [unit]: type=Poacher, id=Siddry
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:700
msgid "Siddry"
msgstr ""
#. [message]: speaker=Kai Krellis
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:724
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:730
msgid "Who are you, and what are you doing in a cage?"
msgstr ""
#. [message]: speaker=Siddry
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:737
msgid ""
"My name is Siddry. These cursed saurians nabbed me a week ago — wanted me to "
"turn overseer to their other slaves. I wouldn't do it, so they caged me with "
"them. They tried to take my bow too, but they had some trouble with that."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:742
msgid "So you will help us defeat them?"
msgstr ""
#. [message]: speaker=Siddry
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:747
msgid ""
"The way I see it, you're helping me. There is nothing I would like better "
"than to put their slavery to an end. I can't swim, so I wont be able to "
"come with you on your travels, but I will owe you. If there is anything I "
"can do in the future, I will do it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:752
msgid ""
"Well met, then, friend. I am Kai Krellis, leader of the people of Jotha."
msgstr ""
#. [message]
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:767
msgid ""
"Kai Krellis, you have freed us, and we are forever in your debt. How can we "
"repay you?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:772
msgid ""
"I will not ask you to follow me. You have suffered enough for the benefit of "
"others. Go back to your families if you have them, and work for yourselves "
"from now on."
msgstr ""
#. [scenario]: id=05_Tirigaz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:23
msgid "Tirigaz"
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:31
msgid ""
"Farther up the coast was the port city of Tirigaz where Kai Laudiss had so "
"soundly beaten the orcs. Bilheld was due west from there. The merfolk felt "
"uneasy, so they took shelter in an abandoned orcish encampment as night fell."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:91
msgid "Destroy all the undead"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:96
msgid "(you can destroy the undead first)"
msgstr "(pirmiausia galite sunaikinti nemirėlius)"
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:96
msgid "Also kill Marg-Tonz"
msgstr "Taip pat užmuškite Marg-Tonzą"
#. [side]: id=Marg-Tonz, type=Orcish Sovereign
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:130
msgid "Orcs"
msgstr "Orkai"
#. [side]: id=Marg-Tonz, type=Orcish Sovereign
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:134
msgid "Marg-Tonz"
msgstr "Marg-Tonzas"
#. [side]
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:158
msgid "Undead"
msgstr "Nemirėliai"
#. [message]: speaker=ghost scout
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:250
msgid "Found. Them."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:364
msgid ""
"I feared this might happen. We tarried too long fighting the saurians, and "
"the undead have caught up with us. The spirits may have trapped us here for "
"the night, but in the morning we will..."
msgstr ""
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:369
msgid ""
"What's going on? What are you fish-men doing here? Are we constantly to be "
"pestered by you creatures?"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:374
msgid "He's one to complain about <i>that</i>..."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:379
msgid "We were just passing through."
msgstr ""
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:384
msgid "Well, finish passing."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:389
msgid ""
"Actually, we have some ghosts after us now, and we would like to shelter "
"here for a while."
msgstr ""
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:394
msgid ""
"Forget about it! We don't want no trouble, but get off our land! Ghosts who "
"don't like fish are your problem."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:399
msgid ""
"If you give us a few hours to regroup and prepare our soldiers, we will go "
"without causing you trouble."
msgstr ""
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:404
msgid ""
"You have one hour. After that, we are tearing down that old encampment. You "
"stay in the water if you know whats good for you. If you set foot...or "
"whatever...on land again, we'll cut your throats. And stay off our piers. "
"And don't touch the ships neither!"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:409
msgid "I wonder how he gets customers with manners like that."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:414
msgid ""
"One hour will work for us. It will not take all of us to defeat the undead. "
"(whispered) We can decide what to do about the orc after that."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:419
msgid "You will only be able to use your keep for one turn."
msgstr ""
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:487
msgid "You're still squatting on our land! I warned you."
msgstr ""
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:521
msgid "I told you to stay off our land! Now you're in for it."
msgstr ""
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:555
msgid "I told not to bother the ships! Now you're in for it."
msgstr ""
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:588
msgid ""
"You crazy fish men are attacking us? After we tried to be nice? Thats it. "
"We're going to end you once and for all."
msgstr ""
#. [message]: speaker=Kai Krellis
#. [option]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:669
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:682
msgid "Now maybe we can head west undisturbed."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:680
msgid "We have destroyed the undead."
msgstr "Sunaikinome nemirėlius."
#. [option]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:691
msgid ""
"This orc leader has not learned that threatening merfolk is a bad idea. We "
"shall defeat him before we go."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:716
msgid ""
"It seems that orc was rich! He has a chest here with over 100 pieces of gold!"
msgstr ""
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:749
msgid "I hate mermen!"
msgstr "Nekenčiu vandenių!"
#. [scenario]: id=06_Uncharted_Islands
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:26
msgid "Uncharted Islands"
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:34
msgid ""
"Now the merfolk had no choice but to travel through the open ocean, which "
"they knew was more dangerous than shallow water. After a few days, they "
"found some islands in their path. The infirm and young among the refugees "
"needed a break from travel; Cylanna only vaguely remembered them, but "
"thought they might be safe."
msgstr ""
#. [side]: id=Growloff, type=Ranger
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:83
msgid "Growloff and His Pets"
msgstr ""
#. [side]: id=Growloff, type=Ranger
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:88
msgid "Growloff"
msgstr ""
#. [unit]: type=Cuttle Fish, id=pet
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:163
msgid "Beloved Pet"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:196
msgid ""
"Uh oh. There is someone else here. Hey! He is being attacked by a cuttle "
"fish!"
msgstr ""
#. [message]: speaker=Growloff
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:200
msgid "Look my pet, here's a yummy treat!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:204
msgid "Or...is he <i>talking</i> to it?!"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:208
msgid "It is worse than that. I think <i>we</i> are the treat!"
msgstr ""
#. [message]: speaker=Growloff
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:212
msgid "Who is ready for a merfolk snack?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:216
msgid "Brace yourselves."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:229
msgid ""
"Oh no! Look what he has frisking at his heels now. And I thought the cuttle "
"fish was bad!"
msgstr ""
#. [message]: speaker=Growloff
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:241
msgid "You killed my pet! Youll pay for that!"
msgstr ""
#. [message]: speaker=Growloff
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:272
msgid "Don't kill me!"
msgstr "Nežudykite manęs!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:276
msgid "But you attacked us with these monsters."
msgstr ""
#. [message]: speaker=Growloff
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:280
msgid ""
"They are my friends. I've been so lonely here...and you killed so many of my "
"friends. They could be your friends too. Spare me, and I'll give you my "
"favorite cuttle fish. His name is Inky."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:284
msgid "I do not want a dangerous beast like that!"
msgstr ""
#. [message]: speaker=Growloff
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:288
msgid ""
"But he's tame! Really! He understands dozens of commands. He'll do what you "
"tell him. He's a really nice fish."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:292
msgid "Maybe we could use a pet sea monster."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:296
msgid ""
"Very well. I will take the cuttle fish. But do not trouble us again, or I "
"shall kill you and all the rest of your pets."
msgstr ""
#. [message]: speaker=Growloff
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:300
msgid ""
"Of course, of course. I promise! I never wanted to hurt you nice people "
"anyway."
msgstr ""
#. [unit]: type=Cuttle Fish, id=Inky
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:308
msgid "Inky"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:318
msgid "Right. Tell me how to control this thing."
msgstr ""
#. [scenario]: id=07_Bilheld
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:24
msgid "Bilheld"
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:32
msgid ""
"Finally, the merfolk arrived at Bilheld. Their destination, and help, was "
"just behind it. The island was inhabited, however, and the residents didn't "
"look happy to see them."
msgstr ""
#. [side]: id=Vlagnor, type=Drake Flameheart
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:83
msgid "Drakes"
msgstr "Slibinai"
#. [side]: id=Vlagnor, type=Drake Flameheart
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:88
msgid "Vlagnor"
msgstr "Vlagnoras"
#. [message]: speaker=Vlagnor
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:157
msgid "What are you mermen doing here?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:161
msgid "We have business with Tyegëa on the other side of the island."
msgstr ""
#. [message]: speaker=Vlagnor
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:165
msgid "The mermaid witch?"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:169
msgid "Witch?!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:173
msgid "Witch?"
msgstr ""
#. [message]: speaker=Vlagnor
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:177
msgid ""
"She kill drakes. If you are her friend, we will kill you. We do not want "
"MORE mermen blasting and stabbing."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:181
msgid "We are going around this island whether you want us to or not."
msgstr ""
#. [message]: speaker=Vlagnor
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:185
msgid "This is OUR territory and you will not pass."
msgstr ""
#. [message]: speaker=Vlagnor
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:195
msgid "You! Drake. Do we kill you too?"
msgstr ""
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:199
msgid "These are my friends. I will fight with them."
msgstr ""
#. [message]: speaker=Vlagnor
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:203
msgid "Then you will die with them!"
msgstr ""
#. [scenario]: id=08_Talking_to_Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:7
msgid "Talking to Tyegëa"
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:15
msgid ""
"It had been more of an adventure than the Kai Krellis had planned, but they "
"were finally at their destination. The small island where Tyegëa and her "
"students lived was before them."
msgstr ""
#. [side]: id=Tyegea, type=Mermaid Diviner
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:78
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:110
msgid "Tyegëa and Priestesses"
msgstr ""
#. [side]: id=Tyegea, type=Mermaid Diviner
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:83
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:114
msgid "Tyegëa"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:109
msgid "Choose a unit to take the holy water"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:149
msgid "Krellis...choose your words carefully. Tyegëa is a bit unpredictable."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:153
msgid ""
"Welcome, merfolk! It has been a long time since outsiders have visited. And "
"Cylanna! It is pleasant to see you."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:157
msgid "The honor is ours. I present Kai Krellis of Jotha."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:161
msgid "Indeed! So this is the one. Does he know?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:165
msgid "Know what?"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:169
msgid ""
"Now is not the time. We have a desperate errand, Tyegëa. Jotha has been "
"attacked and taken."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:173
msgid ""
"We were forced to flee for our lives from legions of undead. If you help us, "
"we can remove these spirits from our home."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:177
msgid ""
"And what makes you think I want to leave my comfortable home and risk death "
"by attacking armies of undead?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:181
msgid "I had hoped..."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:185
msgid ""
"I am sure it was Cylanna's idea that you come here. She has a reason. Don't "
"you Cylanna? Tell him what it is."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:189
msgid "(Sigh.) I had hoped to avoid this, but I seems I cannot."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:193
msgid ""
"I never agreed that secrecy was necessary, but I respected Maudin's wishes "
"in the matter. Now Indress and Maudin are dead, and I am not. Tell the boy "
"the truth."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:197
msgid "You knew my grandparents?"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:201
msgid ""
"Kai Maudin was your father Laudiss's father, Krellis, but his wife, Indress, "
"was not Laudiss's mother. She raised your father, and you called her "
"grandmother, but Tyegëa is your fathers mother."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:205
msgid "What?!"
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:209
msgid "I am your grandmother."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:213
msgid ""
"Before your grandfather Maudin was Kai, he went on an adventure of his own."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:217
msgid "I was young then, and he was very handsome."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:221
msgid ""
"I am astonished. I suppose I should be honored to have such a distinguished "
"ancestor. Now I understand why Cylanna knew you would help us."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:225
msgid ""
"That remains to be seen. I find it disturbing that a Kai — and my descendant "
"— would run here begging for help. Before I agree to save you, you have to "
"prove that my blood flows in your veins. Prove that your are, despite "
"appearances, courageous, and worthy of my help."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:229
msgid "Well, I defeated the Drakes on your island."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:233
msgid ""
"Bah! Drakes only look dangerous. Soldiers carrying spears make short work of "
"them. No, I have something else in mind. You will complete a task for the "
"good of the merfolk. Listen."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:237
msgid ""
"About 200 years ago, a powerful mermaid named Imirna fell in love with a "
"human wizard named Agnovon. Agnovon cared not for love, but he smiled "
"falsely at Imirna, and she trusted him. When he asked her to help him "
"enchant a sword so that it was wreathed continuously in magic flame, she "
"devoted all her skill to fashioning the weapon. Later, Agnovon used the "
"sword to defeat Imirna's own people and steal all their wealth. In her "
"grief, Imirna poisoned herself."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:241
msgid ""
"I have long desired to see the sword returned to the merfolk to whom it "
"should belong. If you retrieve it, you would prove yourself to be worthy of "
"whatever help I was to provide. I do not know precisely where to find the "
"sword, but I know one who does. South of the Swamp of Desolation, near a "
"ruined castle, lives a mage named Caladon. He has lusted after the sword for "
"years, so he will know where to find the lich who keeps it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:245
msgid "A lich has it? We were fleeing liches in the first place."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:249
msgid ""
"There is only one of them. If you cannot defeat even one lich, you must be "
"expecting me to get rid of all of your undead myself!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:253
msgid "My apologies. You are right, of course. We will undertake this task."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:257
msgid ""
"I will not send you away completely empty-handed, though. I can spare some "
"holy water for one of your soldiers."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:268
msgid ""
"The holy water will make melee attacks do 'arcane' damage for the rest of "
"the campaign. Choose a unit to take it. You may recruit or recall a unit if "
"you want."
msgstr ""
#. [object]: id=holywater1
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:281
msgid "Holy Water"
msgstr "Šventintas vanduo"
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:299
msgid ""
"Now, go. Come back with the flaming sword, and my priestesses and I will "
"help you take back Jotha."
msgstr ""
#. [scenario]: id=09_The_Mage
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:12
msgid "The Mage"
msgstr "Magas"
#. [part]
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:20
msgid ""
"The party traveled back to the mainland and followed the shore further "
"north. Kai Krellis had much to think about. First, what Tyegëa had revealed "
"about his ancestry gave him questions he could not answer. Second, he was "
"nervous about the task ahead. He felt confidence in his people but feared "
"paying too great a price in dead and wounded to pass Tyegëa's test. He felt "
"sometimes angry at Tyegëa for sending him on this extra journey, and "
"sometimes grateful that she was willing to help at all."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:24
msgid ""
"After several days, the smell of the swamp was just becoming noticeable when "
"they found a small ruined castle in the right place to be the one Tyegëa had "
"mentioned. Night was falling, and it was very dark beneath the trees, but "
"Krellis was in a hurry, now that the end of their journey was in sight. He "
"decided to go ashore and try to find the mage immediately."
msgstr ""
#. [side]
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:104
msgid "Hungry Creatures"
msgstr "Alkanos būtybės"
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:128
msgid "Find Caladon the mage"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:256
msgid ""
"I do not much care for the look of this area. The darkness seems to hang "
"beneath the trees, unnaturally dense."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:260
msgid "I just heard a splash. I think something's out there."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:264
msgid "Let us find the mage quickly and leave."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:450
msgid "Hey, that cavern is full of bats! I HATE those things."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:454
msgid "I hope there aren't any more bats in there."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:464
msgid ""
"This is a good place for a large colony, so I think we will see more soon."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:470
msgid ""
"This is a good place for a large colony, so I imagine we will see more soon."
msgstr ""
#. [unit]: type=Silver Mage, id=Caladon
#. [side]: id=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:494
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:152
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:154
msgid "Caladon"
msgstr ""
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511
msgid "There is somebody here."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:515
msgid "Whoa there! BACK off or else!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:519
msgid "Do not worry about him. He is friendly."
msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:531
msgid "Neep, neep, neep!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:537
msgid "Hey, I found somebody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545
msgid "You must be Caladon. We are glad to see you."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:549
msgid "I am Caladon. Am I glad to see YOU?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:553
msgid ""
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
"know where to find it."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:557
msgid ""
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
"get it when so many others could NOT? Although you do have an impressive "
"collection of allies there."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:561
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:565
msgid ""
"I will show you EXACTLY where it is, but knowing where to FIND it isn't the "
"hard part. Oh, no! You will see, my fine merman, you will see."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:569
msgid "We would be very grateful if you would guide us."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:573
msgid ""
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
"everybody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:603
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1103
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:158
msgid "Cylanna! I need you!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:607
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1107
msgid "Tyegëa will never forgive me. We are lost."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:621
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1121
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:172
msgid "We are lost without our king!"
msgstr ""
#. [scenario]: id=10_The_Flaming_Sword
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:14
msgid "The Flaming Sword"
msgstr "Liepsnojantis kalavijas"
#. [part]
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:22
msgid ""
"Caladon led them just a little way up the shore. Despite its name, the swamp "
"was not actually desolate on the outskirts. A hardy population of humans "
"coaxed a living out of the damp soil."
msgstr ""
#. [side]: type=Lich, id=Mal-Govon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:104
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:106
msgid "Mal-Govon"
msgstr "Mal-Govonas"
#. [side]
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:136
msgid "Villagers"
msgstr "Kaimiečiai"
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:241
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:680
msgid "Pry the flaming sword from the dead hand of its owner"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:245
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:372
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:139
msgid "Death of Kai Krellis"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:249
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:143
msgid "Death of Cylanna"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:253
msgid "Death of Caladon"
msgstr ""
#. [message]: speaker=$spy_unit.id
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:306
msgid ""
"(whisper) Kai, I heard Caladon muttering about the sword. I think he may try "
"to take it for himself."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:310
msgid ""
"Thank you, $spy_unit.name|. I will keep that in mind, but it may be hard for "
"us to stop him with that teleporting trick he has."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:319
msgid ""
"Here we are. Theres a castle up ahead in the fog. Thats where Agnovon has "
"the sword."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:323
msgid "The lich is Agnovon?"
msgstr "Ličas yra Agnovonas?"
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:327
msgid ""
"Well, he calls himself Mal-Govon now, but yes. He called this land the "
"KINGDOM of Agnovon. He was its first king. And its last, and every one in "
"between, too! He kept getting older and older, but he never died. Well, NOW "
"he's dead of course. He still putters around in that castle over there, but "
"he hasn't really cared about keeping his kingdom under control for a good "
"long while. I bet I can wake him up, though. Watch THIS!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:331
msgid ""
"Suddenly, Caladon's strident voice shrieked out louder than seemed possible, "
"as if there were dozens of men shouting at once."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:336
msgid ""
"AGNOVON, I'VE COME FOR YOUR SWORD! TODAY YOU WILL REMEMBER FEAR! Heh heh. "
"Nice trick, huh?"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:341
msgid ""
"A voice came back like wind moaning through dry leaves. Though it was only "
"whispered, all heard it better than they wanted."
msgstr ""
#. [message]: speaker=Mal-Govon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:346
msgid ""
"What I remember, you old fool, is you leaving behind the smoldering bodies "
"of the orcs you had hired to steal my sword. Now, you bring mermen. When "
"they lay expiring like gasping fish on the shore, will you not flee again? "
"Do not speak to <i>me</i> of fear."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:350
msgid "We are here of our own accord, and we will take that sword."
msgstr ""
#. [message]: speaker=Mal-Govon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:354
msgid ""
"The merman speaks. Tell it to go away, Caladon, if it doesn't want to get "
"hurt."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:358
msgid "That does it. Attack!"
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:367
msgid ""
"A word of warning, young Kai. I carry a staff of righteous FLAME. If you let "
"me die, I will take YOU all with me!"
msgstr ""
#. [unit]: type=Outlaw, id=Howyrth
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:389
msgid "Howyrth"
msgstr ""
#. [message]: speaker=Howyrth
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:403
msgid ""
"Hello there! Who are you? Were you the ones shouting about taking a sword?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:408
msgid ""
"I am Kai Krellis of Jotha. I am attempting to defeat Mal-Govon and take his "
"sword. Will you to join us in battle against a common enemy?"
msgstr ""
#. [message]: speaker=Howyrth
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:413
msgid ""
"I don't know if that creature really is our enemy. He has never bothered us, "
"and I should stay at my post anyway. However, I'm sure many townsfolk would "
"welcome the extra income if you want to hire them. I guess we would be happy "
"to get rid of the monster just in case."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:417
msgid ""
"You can now recruit human villagers, but you will not be able to recall them "
"in future scenarios."
msgstr ""
#. [message]: speaker=Siddry
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:466
msgid ""
"Kai Krellis! What are you doing here? I thought you were traveling south "
"when I met you."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:470
msgid "Friend Siddry!"
msgstr ""
#. [message]: speaker=Howyrth
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:474
msgid "You know each other?!"
msgstr ""
#. [message]: speaker=Siddry
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:478
msgid ""
"Kai Krellis is the one who saved me from slavery, Howyrth. I told him I "
"would repay him if I could, and here is my chance. My friends and I will "
"join you in your fight, Kai Krellis. We are yours to command, and we refuse "
"to be paid."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:594
msgid ""
"The mermen clapped their hands over their ears as a terrible wail echoed off "
"the castle walls."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:619
msgid "Now we have the sword!"
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:624
msgid "Correction. Now I have the sword!"
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:709
msgid ""
"It's MINE! The Flaming Sword of Agnovon IS ALL MINE! I can feel warmth "
"SPREADING through me!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:734
msgid "What? We won that sword!"
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:739
msgid ""
"Well, it's true that you helped, so I won't kill you. But I don't trust you, "
"so leave my realm. Go on. I will grant you some time. The benevolence of "
"Caladon will be LEGENDARY! Heh heh, HA!"
msgstr ""
#. [message]: speaker=$staff_tip_off
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:744
msgid "Kai! He dropped his staff! We can attack him whenever we want now!"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:748
msgid ""
"We can pretend we are going to leave though. That would buy me some time to "
"heal the wounded."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:784
msgid ""
"You DARE attack ME! You will regret that. Witness the POWER of the Flaming "
"Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!"
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:851
msgid ""
"You haven't left yet? My patience is at an END! Witness the POWER of the "
"Flaming Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:933
msgid "Now we can finally grab that sword."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:951
msgid "I am not going with you. One of your people should take the sword."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:978
msgid "This sword is 8-4, magical, with 'fire' damage."
msgstr ""
#. [option]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:985
msgid "I'll carry this sword and destroy undead with blasts of flame."
msgstr ""
#. [option]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:994
msgid "This sword is not right for me. Let someone else have it."
msgstr ""
#. [option]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1029
msgid "I'll carry the sword."
msgstr ""
#. [option]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1038
msgid "Let someone else have it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1076
msgid ""
"We thank all you humans for your help, and release you from any farther "
"obligations. Where we are going, you cannot easily follow."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1137
msgid "CURSE you mermen!"
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1152
msgid "Aghh! Die!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1157
msgid "He has that staff of..."
msgstr ""
#. [scenario]: id=11_Getting_Help
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:4
msgid "Getting Help"
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:12
msgid ""
"Kai Krellis and his people no longer feared the open ocean, and they made "
"straight for Tyegëa's island to show her the flaming sword."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:176
msgid ""
"We have brought the Flaming Sword. Caladon tried to steal it for himself, "
"but we were able to get it back from him."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:180
msgid "He did not part with it willingly, so he must be dead."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:184
msgid "It is as you say."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:188
msgid ""
"No matter. He was a fool. Now, you have done as I asked, grandson, so I will "
"travel with you to your home and help you rid it of restless spirits. My "
"priestesses will come as well, and will be at your disposal."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:224
msgid "You may now recruit mermaid priestesses!"
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:253
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:271
msgid "Also, I have a little gold I can bring along."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:264
msgid "You receive 55 gold."
msgstr "Gaunate 55 auksinius."
#. [scenario]: id=Revenge
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:4
msgid "Revenge"
msgstr "Kerštas"
#. [part]
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:12
msgid ""
"The mission had been more difficult than Kai Krellis would have believed "
"when he started. Finally though, the end was in sight. He had seen how "
"priestesses could carve through masses of undead, and now he traveled with a "
"whole contingent of them. Tyegëa was even more powerful, though as "
"unpredictable as Cylanna had said."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:15
msgid ""
"The tribe that had fled Jotha unable to fight returned as an army stiffened "
"by veteran fighters and led by a warrior king. Though they were tired from "
"their journey, weariness fell from them as they neared home. The mermen "
"arrived during the night, and found the mouth of their bay guarded, so they "
"headed south along the coast to some outlying villages to gather news of the "
"invaders."
msgstr ""
#. [message]: speaker=Nebthun
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:532
msgid ""
"Kai Krellis! You live! We thought you and your people had all been killed "
"when Jotha fell."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:536
msgid ""
"No, most of us escaped. I thought your settlements might be far enough away "
"to escape harm, but you look as if you had seen battle."
msgstr ""
#. [message]: speaker=Nebthun
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:540
msgid ""
"Indeed, though we have not been hard pressed. The creatures have been busy "
"fouling the waters and making the bay more to their liking. We worry that "
"they will soon be back to finish with us, and I fear we will not survive."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:544
msgid ""
"We come prepared for battle, and have brought help. We will reclaim our home "
"and make yours safe as well. Mal-Ravanal will pay this day."
msgstr ""
#. [message]: speaker=Nebthun
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:548
msgid ""
"Good. We will join you. You will be impressed with how quickly Tabomo here "
"crushes skeletons. I think we should make the ruined castle on the mainland "
"our base. The undead cut down many trees there to make bridges, and it is "
"much easier to move through now."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:585
msgid "At dawn, the mermen got a good look at their opponents."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:591
msgid "This doesn't look too bad."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:596
msgid "Maybe not yet, but just wait."
msgstr ""
#. [message]: speaker=Mel Daveth
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:601
msgid ""
"The mermen...they came back! Bring back the search parties! Call back the "
"hordes!"
msgstr ""
#. [message]: speaker=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:606
msgid ""
"Just make some more, you fool. There are plenty of corpses to go around."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:636
msgid ""
"I suppose this <i>does</i> look a little overwhelming. I may enjoy it "
"though. It can be satisfying to rain holy fire down on misbehaving spirits."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:641
msgid "Absolutely! Bring 'em on!"
msgstr ""
#. [message]: speaker=Carallcyn
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:718
msgid "We searched up the coast for miles, and here they are!"
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:778
msgid "I was wrong. You are no grandson of <i>mine</i>!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:789
msgid "I have failed my people."
msgstr ""
#. [message]: speaker=Dead Knight
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:812
msgid "Gruh!"
msgstr ""
#. [message]: speaker=Mel Daveth
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:824
msgid "Save me Lord Rava...uhh!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:832
msgid "We have retaken our home!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:843
msgid "Cylanna! I will miss you."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:854
msgid "Tyegëa! No!"
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:893
msgid ""
"This man was wearing a necklace with a pendant on it. I'm sure the shape "
"means something."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:900
msgid ""
"It does indeed. It is an ankh, and that pendant will strengthen your life "
"force."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:905
msgid "The ankh necklace provides 70% resistance to 'arcane' damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:912
msgid "I think that could be useful. I'll take it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:921
msgid "It doesn't seem to have helped its previous owner. I don't want it."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:958
msgid "I would like my life force protected."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:967
msgid "My life force feels fine as it is."
msgstr ""
#. [scenario]: id=13_Epilogue
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:4
msgid "Epilogue"
msgstr "Epilogas"
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:37
msgid ""
"After destroying Mal-Ravanal's henchmen, Kai Krellis awaited another attack. "
"But it never came. Krellis sent some messengers south to discover what they "
"could. The news that came back was better than good. Mal-Ravanal was dead! "
"Soldiers of Wesnoth had defeated him at about the same time the mermen had "
"defeated the undead at Jotha. With the evil wizard gone, the mermen relaxed "
"and began rebuilding in earnest, and soon Jotha was restored."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:43
msgid ""
"Not everything was as before, of course. Many good merfolk had been lost in "
"the first attacks and on the journey. The visiting priestesses did much to "
"console the families of the dead, and as it always does, life continued. In "
"a few months, the giggles of children could be heard echoing through "
"shallows. Many of those children were named after Kai Krellis, Gwabbo, "
"Cylanna, and the other heroes."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:54
msgid ""
"Tyegëa returned to her home, but continued to keep in touch with her "
"grandson. Most of her priestesses went with her, but a few of them stayed in "
"Jotha, enriching the culture of the city."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:67
msgid ""
"Cylanna never traveled far again, but stayed in Jotha as a respected elder. "
"She remained a royal advisor, but her main work was healing the sick, and "
"presiding at christenings and weddings. All this agreed with her disposition "
"much better than battling undead."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:74
msgid ""
"Kai Krellis was somber over the next months as he grieved over the loss of "
"Cylanna, but the grief diminished with time leaving only fond memories."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:87
msgid ""
"Gwabbo lived to a ripe old age in Jotha. Tales of his heroics were told to "
"merfolk children for generations thereafter. He became an almost legendary "
"figure."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:105
msgid ""
"Gwabbo and Cylanna were often together, and when Kai Krellis found a wife "
"(which is a tale for another time!) they presided at his wedding."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:118
msgid ""
"Teeloa returned to his home where he had been captured by the saurians. He "
"was delighted to find that many of his family members had also returned. He "
"visited Jotha frequently, and remained friends with all the other veterans."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:131
msgid ""
"Keshan returned to Bilheld where the drakes were still leaderless. He beat "
"them all into submission (which is the drake way) and ruled there with an "
"iron fist."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:139
msgid ""
"Krellis himself married within a few years, and fathered strong sons and "
"beautiful daughters. When the orcs who had learned to fear his father tested "
"the folk of Jotha gain, they learned to fear him even more."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:150
msgid ""
"Inky lived with Krellis at court and frolicked in the kelp beds of Jotha "
"until he became fat and lazy in his old age."
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:4
msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
msgid "fist"
msgstr "kumštis"
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
msgid "tail"
msgstr "uodega"
#. [unstore_unit]
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "stunned"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:4
msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
"do as they are told, but a very young king will get little real respect."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
msgid "scepter"
msgstr "skeptras"
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:4
msgid "Merman Citizen"
msgstr "Vandenių pilietis"
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
msgstr ""
#. [unit_type]: id=Fire Guardian, race=monster
#: data/campaigns/Dead_Water/units/Fire_Guardian.cfg:4
msgid "Fire Guardian"
msgstr ""
#. [unit_type]: id=Fire Guardian, race=monster
#: data/campaigns/Dead_Water/units/Fire_Guardian.cfg:26
msgid ""
"Fire Guardians are spirits of smoke and flame. No one is exactly sure where "
"they come from, but they are occasionally summoned by powerful mages to do "
"their bidding. When not being controlled they like to frolic in pools of "
"lava and take great delight in burning anything they can reach."
msgstr ""
#. [attack]: type=fire
#: data/campaigns/Dead_Water/units/Fire_Guardian.cfg:29
msgid "fire claws"
msgstr ""
#. [attack]: type=fire
#: data/campaigns/Dead_Water/units/Fire_Guardian.cfg:38
msgid "fire breath"
msgstr ""
#. [unit_type]: id=Kraken, race=monster
#: data/campaigns/Dead_Water/units/Kraken.cfg:5
msgid "Kraken"
msgstr "Krakenas"
#. [unit_type]: id=Kraken, race=monster
#: data/campaigns/Dead_Water/units/Kraken.cfg:24
msgid ""
"Krakens are gigantic creatures of the seas. They can grab their opponents "
"with strong tentacles, or spit a poisonous black ink from a distance. The "
"best way to survive an encounter with these monsters is to remain ashore."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Kraken.cfg:30
msgid "tentacle"
msgstr "čiuptuvas"
#. [attack]: type=pierce
#: data/campaigns/Dead_Water/units/Kraken.cfg:41
msgid "ink"
msgstr "rašalas"
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:4
msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
msgid ""
"A king who is skilled at combat commands great respect--especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
"quickly, even with heavy armor. His leadership abilities inspire his troops."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
msgid "mace"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:4
msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:4
msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "
"but battle-hardened veterens will be less impressed."
msgstr ""
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:102
msgid "Merman Forces"
msgstr ""
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:106
msgid "Kai Krellis"
msgstr ""
#. [object]: id={ID}
#: data/campaigns/Dead_Water/utils/items.cfg:8
msgid "Storm Trident"
msgstr ""
#. [object]: id={ID}
#: data/campaigns/Dead_Water/utils/items.cfg:11
msgid "This weapon shoots powerful lightning bolts at your enemies."
msgstr ""
#. [object]: id={ID}
#: data/campaigns/Dead_Water/utils/items.cfg:13
msgid "Only a merman can use this item."
msgstr ""
#. [effect]: type=fire
#: data/campaigns/Dead_Water/utils/items.cfg:33
msgid "storm trident"
msgstr ""
#. [object]: id={ID}
#: data/campaigns/Dead_Water/utils/items.cfg:54
msgid "Flaming Sword"
msgstr "Liepsnojantis kalavijas"
#. [effect]: type=fire
#: data/campaigns/Dead_Water/utils/items.cfg:76
msgid "flaming sword"
msgstr "liepsnojantis kalavijas"
#. [object]: id={ID}
#: data/campaigns/Dead_Water/utils/items.cfg:92
msgid "Ankh Necklace"
msgstr ""
#. [message]: speaker=$second_unit.id
#: data/campaigns/Dead_Water/utils/items.cfg:196
msgid ""
"The human wizard was wearing a ring! Maybe it is magic. Someone should try "
"it on to see what it does."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/utils/items.cfg:226
msgid ""
"The bat slips the ring over a claw, and flies straight up, flapping "
"powerfully."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/utils/items.cfg:232
#: data/campaigns/Dead_Water/utils/items.cfg:279
msgid ""
"The ring of power increases the damage of all its owner's attacks by one, "
"and adds three hitpoints."
msgstr ""
#. [option]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/utils/items.cfg:246
msgid "We will let the bat have the ring. It will make him more helpful."
msgstr ""
#. [option]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/utils/items.cfg:255
msgid "Someone take that off of him before he hurts himself."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/utils/items.cfg:269
msgid "I'll try on the ring."
msgstr "Išbandysiu žiedą"
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/utils/items.cfg:274
msgid "I feel different, and all my weapons are lighter!"
msgstr ""
#. [option]: speaker=unit
#: data/campaigns/Dead_Water/utils/items.cfg:292
msgid "I'll take this ring, and you can rely on my strength."
msgstr ""
#. [option]: speaker=unit
#: data/campaigns/Dead_Water/utils/items.cfg:301
msgid "This thing makes me dizzy. Someone else can have it."
msgstr ""
#. [object]: id=power_ring2
#: data/campaigns/Dead_Water/utils/items.cfg:320
msgid "Ring of Power"
msgstr "Galios Žiedas"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/utils/items.cfg:369
msgid ""
"Killing these enemies was good, but there were many more on the way. I'm "
"sure it is still unsafe here."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/utils/items.cfg:374
msgid "I agree. I hate to leave our home, but we will return."
msgstr ""
#: data/campaigns/Dead_Water/utils/specials.cfg:4
msgid " This unit is able stun its enemies, disrupting their zones of control."
msgstr ""
#. [damage]: id=tail_stun
#: data/campaigns/Dead_Water/utils/specials.cfg:9
msgid "stun"
msgstr ""
#. [damage]: id=tail_stun
#: data/campaigns/Dead_Water/utils/specials.cfg:10
msgid ""
"This attack hits so hard that the defender is dazed and can no longer "
"enforce a zone of control. The effect wears off on the defenders next turn"
msgstr ""