wesnoth-lt/dm.lt.po

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msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.8\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-08-16 17:44+0200\n"
"PO-Revision-Date: 2010-01-01 00:00+0300\n"
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
"Language-Team: Lietuvių <komp_lt@konferencijos.lt>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && (n%"
"100<10 || n%100>=20) ? 1 : 2);\n"
"X-Generator: Lokalize 1.0\n"
#. [campaign]: id=Delfadors_Memoirs
#. [editor_group]: id=dm
#: data/campaigns/Delfadors_Memoirs/_main.cfg:25
#: data/campaigns/Delfadors_Memoirs/_main.cfg:126
msgid "Delfador's Memoirs"
msgstr ""
#. [campaign]: id=Delfadors_Memoirs
#: data/campaigns/Delfadors_Memoirs/_main.cfg:26
msgid "DM"
msgstr ""
#. [campaign]: id=Delfadors_Memoirs
#: data/campaigns/Delfadors_Memoirs/_main.cfg:32
msgid "Apprentice=(easiest)"
msgstr ""
#. [campaign]: id=Delfadors_Memoirs
#: data/campaigns/Delfadors_Memoirs/_main.cfg:33
msgid "Mage"
msgstr ""
#. [campaign]: id=Delfadors_Memoirs
#: data/campaigns/Delfadors_Memoirs/_main.cfg:34
msgid "Great Mage=(hardest)"
msgstr ""
#. [campaign]: id=Delfadors_Memoirs
#: data/campaigns/Delfadors_Memoirs/_main.cfg:38
msgid "(Intermediate level, 23 scenarios)"
msgstr ""
#. [campaign]: id=Delfadors_Memoirs
#: data/campaigns/Delfadors_Memoirs/_main.cfg:38
msgid ""
"Wesnoth seems to be slipping inexorably into chaos, as marauding orcs pour "
"south across the Great River, and mysterious and deadly creatures roam the "
"night. Who is the shadowy Iliah-Malal? Can you defeat him before he destroys "
"all life in Wesnoth?\n"
"\n"
msgstr ""
#. [about]
#: data/campaigns/Delfadors_Memoirs/_main.cfg:41
msgid "Creator and Original Designer"
msgstr ""
#. [about]
#: data/campaigns/Delfadors_Memoirs/_main.cfg:49
msgid "Co-Authors"
msgstr ""
#. [about]
#: data/campaigns/Delfadors_Memoirs/_main.cfg:64
msgid "WML Programming and Assistance"
msgstr ""
#. [about]
#: data/campaigns/Delfadors_Memoirs/_main.cfg:79
msgid "Graphics"
msgstr ""
#. [about]
#: data/campaigns/Delfadors_Memoirs/_main.cfg:85
msgid "Translations"
msgstr ""
#. [about]
#: data/campaigns/Delfadors_Memoirs/_main.cfg:112
msgid "Additional thanks to"
msgstr ""
#. [scenario]: id=01_overture
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:3
msgid "Overture"
msgstr ""
#. [side]: type=Mage of Light, id=Marshal
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:24
msgid "Marshal"
msgstr ""
#. [side]: type=Mage of Light, id=Marshal
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:29
msgid "First Oracle"
msgstr ""
#. [side]: type=Mage of Light, id=Marshal
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:30
msgid "Second Oracle"
msgstr ""
#. [side]: type=Mage of Light, id=Marshal
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:31
msgid "Third Oracle"
msgstr ""
#. [side]: type=Mage of Light, id=Marshal
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:32
msgid "Fourth Oracle"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:41
msgid ""
"This is the true story of Delfador the Great from his humble beginnings; the "
"tale of how he became the most famous and powerful of all the mages of "
"Wesnoth."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:44
msgid ""
"It begins on the Isle of Alduin, at the Academy which trains mages from "
"throughout the Great Continent."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:47
msgid ""
"After ten years of training, two tests stand between that apprentice and "
"attainment of the degree of Mage:"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:50
msgid " The New Mage Ceremony"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:53
msgid " and"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:56
msgid " The Name Journey"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:82
msgid "Academy of Magic, Isle of Alduin."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:88
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:109
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:119
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:128
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:137
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:146
msgid " ...thorum restro targa thorum... "
msgstr ""
#. [message]: speaker=Marshal
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:93
msgid "Come, O aspirant. The Oracles await you."
msgstr ""
#. [message]: speaker=First Oracle
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:115
msgid ""
"The time of peace is passing. Chaos is rising; evil is rooted in the land's "
"very heart. Darkness is coming soon. The world will be changed. And you will "
"be among the champions of our brotherhood of mages. I give you the first "
"syllable of power, the beginning of your name: DEL"
msgstr ""
#. [message]: speaker=Second Oracle
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:124
msgid ""
"You will not be least among those champions. Nay; you will be called 'The "
"Great' before your days are through. I give you the second syllable of "
"power, the second part of your name: FA"
msgstr ""
#. [message]: speaker=Third Oracle
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:133
msgid ""
"Yes. Peace is broken, but hope is not extinguished. There is always hope. "
"And you will be the father of it. I call the power of the Bright Gods into "
"the second part of your name. FA"
msgstr ""
#. [message]: speaker=Fourth Oracle
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:142
msgid ""
"After the battle, peace. After the darkness, dawn. From death springs new "
"life. I give you the last part of your name, the final syllable of power. DOR"
msgstr ""
#. [message]: speaker=Marshal
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:151
msgid "DELFADOR, open your eyes. And open them again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:156
msgid ". ."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:160
msgid "o o"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:164
msgid "O O"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:168
msgid "The light fills me!"
msgstr ""
#. [message]: speaker=First Oracle
#. [message]: speaker=Second Oracle
#. [message]: speaker=Third Oracle
#. [message]: speaker=Fourth Oracle
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:176
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:180
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:184
msgid "It is well."
msgstr ""
#. [message]: speaker=Marshal
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:188
msgid "Now, go forth!"
msgstr ""
#. [message]: speaker=Marshal
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:192
msgid "Your name journey begins. Methor will lead you from this place."
msgstr ""
#. [message]: speaker=Methor
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:208
msgid "But I will not see you to its end, for that is yours alone."
msgstr ""
#. [message]: speaker=Methor
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:219
msgid ""
"Dangers and trials await us. When you have truly claimed the name you have "
"been given, I will depart."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/01_overture.cfg:223
msgid "I am ready."
msgstr ""
#. [scenario]: id=02_this_valley_belongs_to_me
#: data/campaigns/Delfadors_Memoirs/scenarios/02_this_valley_belongs_to_me.cfg:3
msgid "This Valley Belongs to Me"
msgstr ""
#. [side]: type=Goblin Pillager, id=Grogor-Tuk
#: data/campaigns/Delfadors_Memoirs/scenarios/02_this_valley_belongs_to_me.cfg:35
msgid "Grogor-Tuk"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/02_this_valley_belongs_to_me.cfg:49
msgid ""
"Delfador's wandering time with Methor took them to many strange places, both "
"within and beyond the lands of men. They studied and practiced, applying "
"magecraft to aid those they traveled among and to deepen their understanding "
"of the hidden currents and powers of the world."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/02_this_valley_belongs_to_me.cfg:52
msgid ""
"But the elder mage's health was taxed by the rigors of the journey. A year "
"after the two left Alduin, Methor settled in a tranquil valley at the edge "
"of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened "
"a small school of his own, and with Delfador assisting him he began training "
"a handful of youths who might in time be worthy to enter the great Academy "
"on Alduin."
msgstr ""
#. [message]: speaker=Methor
#: data/campaigns/Delfadors_Memoirs/scenarios/02_this_valley_belongs_to_me.cfg:67
msgid ""
"Delfador, your time as my apprentice is now almost over. You are a fully-"
"trained mage, and may choose your own path in life. I hope, however, that "
"you will take my advice, and enroll yourself in the service of King Garard. "
"I have many contacts at the court and..."
msgstr ""
#. [message]: speaker=Grogor-Tuk
#: data/campaigns/Delfadors_Memoirs/scenarios/02_this_valley_belongs_to_me.cfg:71
msgid ""
"Listen, humans! This valley belongs to me now. I require all your houses and "
"your possessions! Hand them over quietly and I may permit you to live on as "
"my slaves..."
msgstr ""
#. [message]: speaker=Methor
#: data/campaigns/Delfadors_Memoirs/scenarios/02_this_valley_belongs_to_me.cfg:75
msgid ""
"Arrogant creature! We have little enough, and we will not suffer you to take "
"it from us by force."
msgstr ""
#. [message]: speaker=Grogor-Tuk
#: data/campaigns/Delfadors_Memoirs/scenarios/02_this_valley_belongs_to_me.cfg:79
msgid ""
"That's where you are wrong, puny mage. War is coming, humans... War! Take "
"their villages, and spare no-one!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/02_this_valley_belongs_to_me.cfg:88
msgid "Defeat Grogor-Tuk"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/02_this_valley_belongs_to_me.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:85
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:115
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:88
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:101
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:288
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:61
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:110
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:210
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:39
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:63
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:662
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:326
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:195
#: data/campaigns/Delfadors_Memoirs/scenarios/17_a_new_ally.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:141
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/21_clash_at_the_manor.cfg:98
#: data/campaigns/Delfadors_Memoirs/scenarios/22_face_of_the_enemy.cfg:75
msgid "Death of Delfador"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/02_this_valley_belongs_to_me.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:89
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:218
#: data/campaigns/Delfadors_Memoirs/scenarios/17_a_new_ally.cfg:118
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:270
msgid "Time runs out"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/02_this_valley_belongs_to_me.cfg:111
msgid "Grooar! Burn! Burn! Ahahaha..."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/02_this_valley_belongs_to_me.cfg:122
msgid "No! Methor... Don't die!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/02_this_valley_belongs_to_me.cfg:126
msgid ""
"Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my "
"friend Leollyn. He will help you."
msgstr ""
#. [message]: speaker=Methor
#: data/campaigns/Delfadors_Memoirs/scenarios/02_this_valley_belongs_to_me.cfg:139
msgid ""
"Well done, Delfador! I see I have trained you well, and you are truly ready "
"to seek your fortune. My traveling days are done, but it is time for you to "
"journey northeast to Weldyn, and seek out my friend Leollyn. He will help "
"you."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/02_this_valley_belongs_to_me.cfg:148
msgid ""
"I will grieve for master Methor... I must take his advice and seek out "
"Leollyn."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/02_this_valley_belongs_to_me.cfg:154
msgid ""
"And it is no good news I will bring him. Orcs, so far south and so near the "
"capital? This is a dire sign; things are gravely amiss in Wesnoth."
msgstr ""
#. [scenario]: id=03_road_to_weldyn
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:3
msgid "The Road to Weldyn"
msgstr ""
#. [side]: type=Orcish Warrior, id=Urthaka-Tan
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:34
msgid "Urthaka-Tan"
msgstr ""
#. [label]
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:65
msgid "The Great Valley"
msgstr ""
#. [label]
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:69
msgid "Fort Brell"
msgstr ""
#. [label]
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:73
msgid "Fort Miryen"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:81
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:206
msgid "Defeat enemy leader"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:102
msgid ""
"Delfador followed Methor's advice, and headed over the hills towards Weldyn. "
"But the roads were more dangerous than he had expected..."
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:111
msgid "Derrin"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:118
msgid "Feorth"
msgstr ""
#. [event]
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:125
msgid "Gar"
msgstr ""
#. [message]: speaker=Derrin
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:128
msgid ""
"Beware, stranger! I come to warn you - a party of orcs have moved into the "
"Great Valley to the north, and have been raiding the lands around. If you "
"press on westward, you will have to fight them."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:132
msgid ""
"I cannot turn back now... If I fight these orcs, will your villagers help me?"
msgstr ""
#. [message]: speaker=Derrin
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:136
msgid ""
"You see me armed for war because we were mustering to aid our kin. We can "
"help each other - and you'll not be sorry to fight beside us, for this "
"region trains the best bowmen in Wesnoth."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:150
msgid "Take this, you slimy invader!"
msgstr ""
#. [message]: role=bowman_advisor
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:165
msgid "Beware! Night is falling - that's when the orcs tend to attack!"
msgstr ""
#. [message]: role=bowman_advisor
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:180
msgid ""
"Thank you, Delfador, for helping to rid our land of those pestilent orcs. "
"Your magic was more help than we looked for, and we are in your debt."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:184
msgid ""
"You are welcome...but I am wondering what orcs were doing so deep inside the "
"borders of Wesnoth."
msgstr ""
#. [message]: role=bowman_advisor
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:188
msgid ""
"Perhaps some of our lads had better go with you as far as Weldyn. These "
"lands are not safe for a lone traveler, and we may learn what drew the orcs "
"so far south."
msgstr ""
#. [side]: type=Arch Mage, id=Leollyn
#. [scenario]: id=04_leollyn
#. [unit]: type=Arch Mage, id=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:3
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:69
#: data/campaigns/Delfadors_Memoirs/scenarios/05_council_in_weldyn.cfg:52
msgid "Leollyn"
msgstr ""
#. [side]: type=Orcish Slayer, id=Hagha-Tan
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:45
msgid "Hagha-Tan"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:99
msgid ""
"Leollyn is slain! This is terrible... I had best give up and return home."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:111
msgid "Defeat Hagha-Tan"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:119
msgid "Death of Leollyn"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:136
msgid ""
"Methor told me that I could find Leollyn in his tower in the Royal Forest "
"outside the city. It should be near here..."
msgstr ""
#. [message]: speaker=Hagha-Tan
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:140
msgid "Ah, another human is approaching... yes... more meat for my war-band..."
msgstr ""
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:144
msgid ""
"Hail, strangers to the west! I crave your aid; hurry, for we are sorely "
"besieged!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:148
msgid ""
"Well met, Leollyn! My friends and I will roust this barbarian for you. We're "
"getting used to such work by now - I did not expect to have so much trouble "
"getting here!"
msgstr ""
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:152
msgid ""
"Then you have not heard... but there will be time enough for talking. If you "
"can distract those vile creatures, I will try to organize a counterattack."
msgstr ""
#. [message]: speaker=Hagha-Tan
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:169
msgid "Yes... yes... slay them, my assassins!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:173
msgid "Uh oh... I don't like the look of this..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:187
msgid "Their blood sheds as readily as any man's."
msgstr ""
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:191
msgid "You are a brave fighter, young friend."
msgstr ""
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:206
msgid "I've told you, all of you have to be extra careful!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:210
msgid "Kill them all! For our murdered friends."
msgstr ""
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:221
msgid ""
"Well now, you arrived just in the nick of time. A fellow mage, too, I see. "
"Now what did you say your name was?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:231
msgid ""
"Delfador, sir. Actually, I came seeking you - you see, I was a student of "
"Methor's. He said that you might find me employment in Weldyn."
msgstr ""
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:235
msgid ""
"Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs "
"all the hands he can muster right now. Especially those who know their magic!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:241
msgid "Delfador, sir. But I bring you ill news... Methor, my teacher, is dead."
msgstr ""
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:245
msgid ""
"That is ill news indeed... these are dark times. I think you had best return "
"with me to Weldyn. Garard too, must hear your news."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:251
msgid "Is that Garard, King of Wesnoth, you refer to?!"
msgstr ""
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:255
msgid ""
"Of course - do you know any other kings by that name? I was one of his "
"father's most trusted advisors until he passed away earlier this year, and I "
"still have the son's ear, though being young he listens perhaps less well "
"than he should."
msgstr ""
#. [scenario]: id=05_council_in_weldyn
#: data/campaigns/Delfadors_Memoirs/scenarios/05_council_in_weldyn.cfg:3
msgid "Council in Weldyn"
msgstr ""
#. [side]: type=King of Wesnoth, id=Garard
#: data/campaigns/Delfadors_Memoirs/scenarios/05_council_in_weldyn.cfg:31
msgid "Garard"
msgstr ""
#. [unit]: type=Cavalryman, id=Gurcyn
#: data/campaigns/Delfadors_Memoirs/scenarios/05_council_in_weldyn.cfg:60
msgid "Gurcyn"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/05_council_in_weldyn.cfg:68
msgid ""
"Delfador and Leollyn met no more opposition in returning to Weldyn. As they "
"entered the city, Delfador was amazed by its size, its grand walls and "
"impressive citadel. After a night's rest, Leollyn invited him to attend a "
"meeting with the king himself. Garard, it seemed, was anxious to hear news "
"from the borders of Wesnoth."
msgstr ""
#. [message]: speaker=Garard
#: data/campaigns/Delfadors_Memoirs/scenarios/05_council_in_weldyn.cfg:88
msgid ""
"Ah, now the last of my council is here. Lionel, what tidings from the north?"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/05_council_in_weldyn.cfg:92
msgid ""
"Bad news, my liege. The orcs mass in great numbers on the north shore of the "
"river, near to the Ford of Abez. We have been cut off from the dwarves of "
"Knalga - the rumor is that the orcs plan to overrun them, then turn their "
"attention to Wesnoth. The good people of our northern provinces flee, and "
"the land there falls into anarchy. We were attacked more than once by thugs "
"and bandits, and by evil creatures that roamed the night in the shapes of "
"men."
msgstr ""
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/05_council_in_weldyn.cfg:96
msgid ""
"Worse news - the orcs are already here, sire. I myself was set upon within "
"the royal forest. Were it not for this young fellow here..."
msgstr ""
#. [message]: speaker=Garard
#: data/campaigns/Delfadors_Memoirs/scenarios/05_council_in_weldyn.cfg:100
msgid ""
"Then there is no time to be lost! I will ride to the Ford of Abez with an "
"army. As bold as the orcs may be to cross our borders in secret and prey on "
"the defenseless, they are disorganized and cowardly in the face of a foe "
"worth their mettle. They need reminding that Wesnoth is too hot for them. "
"Gurcyn, you have been to the west - will the Elves lend their archers to "
"help us?"
msgstr ""
#. [message]: speaker=Gurcyn
#: data/campaigns/Delfadors_Memoirs/scenarios/05_council_in_weldyn.cfg:104
msgid ""
"The elves will not fight; they hate the orcs, but spoke darkly of human "
"greed and foolishness. I have never seen them so unfriendly. There is "
"something they know of and fear, but they would not tell me what it is."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/05_council_in_weldyn.cfg:108
msgid ""
"Your majesty... may I join your army? I mean, I came to Weldyn to seek your "
"employ. And if it's archers you need, might not a mage be of help?"
msgstr ""
#. [message]: speaker=Garard
#: data/campaigns/Delfadors_Memoirs/scenarios/05_council_in_weldyn.cfg:112
msgid ""
"Ah, young Delfador... you speak well, and Leollyn has already told me of "
"your bravery. I accept your offer of service with gratitude, but this is a "
"task for warriors, not magic-makers. You shall stay here with Leollyn and "
"myself, and be Leollyn's right hand as he is mine."
msgstr ""
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/05_council_in_weldyn.cfg:137
msgid ""
"Delfador, I may have a task for you... Lionel's talk of evil night creatures "
"troubles me. Such stories have reached me before. There are a few places "
"where the spirit world comes close to the earth we know, and there a trained "
"mage may communicate with the spirits of the dead through meditation. The "
"nearest lies to the northwest, on a small island in the Great River just "
"south of the Ford of Abez. If the dead are restless, they may tell us why. I "
"had thought to undertake such a mission myself... but now I must remain in "
"Weldyn... perhaps you could go in my place?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/05_council_in_weldyn.cfg:141
msgid ""
"I'm honored that you would entrust me with such a task... but I too stay in "
"Weldyn, by the king's order!"
msgstr ""
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/05_council_in_weldyn.cfg:145
msgid ""
"Hmmm... King Garard placed you under my command, and I may command you to "
"travel north, if you wish to; he will not interfere with a mission of magery "
"as he might with one of war. But you must be sure you are ready for such a "
"grave task. Dealings with the spirit world are dangerous even for the most "
"powerful mages. Allow only your mind to enter the land of the dead - should "
"your body follow, there is no return! Do you still wish to go?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/05_council_in_weldyn.cfg:149
msgid "If that is how I may best serve, I will do it right willingly."
msgstr ""
#. [message]: speaker=Leollyn
#: data/campaigns/Delfadors_Memoirs/scenarios/05_council_in_weldyn.cfg:153
msgid ""
"Then you shall! Lionel and his men will accompany you, for you will need "
"more than magic for protection on the road...especially where you'll be "
"going, into the wild country north of Tath. It is a chancy place at the best "
"of times, and orcs may already be raiding south of the Ford."
msgstr ""
#. [scenario]: id=06_swamps_of_illuven
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:3
msgid "The Swamps of Illuven"
msgstr ""
#. [side]: type=Rogue, id=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:40
msgid "Garrath"
msgstr ""
#. [side]: type=Bandit, id=Harold
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:55
msgid "Harold"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:84
msgid "Move Delfador to the signpost in the northeast"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:106
msgid ""
"These are the swamps of Illuven - lesser kin of the Swamp of Dread north of "
"the Great River, but noxious enough in their own fashion. Our way lies west "
"and north across them to the Ford of Abez. The western road around the other "
"edge of the Brown Hills would have been safer, but..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:110
msgid ""
"...I insisted on the most direct possible route. I know; let us both hope "
"the choice was not folly. Who made those villages in the swamps? Orcs?"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:114
msgid "No, men of Wesnoth... but those who dwell here are a lawless lot."
msgstr ""
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:125
msgid ""
"Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll "
"need protection - cost you only $fee gold!"
msgstr ""
#. [option]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:127
msgid "Thanks very much. Here's the gold..."
msgstr ""
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:140
msgid "It's been a pleasure doing business with you... Bye!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:157
msgid "Where did he go?"
msgstr ""
#. [message]: speaker=Harold
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:161
msgid "Haw haw haw! Suckers!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:165
msgid "Well, at least we only have to deal with one of them now..."
msgstr ""
#. [option]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:175
msgid "No thanks - we'll manage by ourselves..."
msgstr ""
#. [message]: speaker=Garrath
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:179
msgid "You'll regret it!"
msgstr ""
#. [message]: speaker=Harold
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:183
msgid "They certainly will! Haw haw haw!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:203
msgid ""
"This chest contains all the money that rogue has taken from unwary travelers!"
msgstr ""
#. [scenario]: id=07_night_in_the_swamp
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:3
msgid "Night in the Swamp"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:82
msgid ""
"I think that's all of them! Let's move on - the less time we spend in this "
"swamp the better."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:97
msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
"best we can."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
msgstr ""
#. [side]: type=Ancient Wose, id=Ur-Thorodor
#. [scenario]: id=08_ur_thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:3
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:45
msgid "Ur-Thorodor"
msgstr ""
#. [side]: type=Orcish Warrior, id=Tan-Garthak
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:64
msgid "Tan-Garthak"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:84
msgid ""
"We have arrived. And there is the island Leollyn spoke of. But what are "
"those strange shapes moving among the trees?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:88
msgid ""
"I believe that they are woses - tree guardians. I have heard of them, but "
"thought they were gone from Wesnoth forever. They are not evil, it is said, "
"but yet they may be hostile to us. We had best be careful."
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:92
msgid ""
"I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may "
"not trespass on our island."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:96
msgid ""
"Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, "
"in the interests of all living things in Wesnoth."
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:100
msgid ""
"We care nothing for your kings, human-creatures. It is centuries since your "
"kind have been here, and only now are our roots destroying the last of your "
"accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:104
msgid ""
"This Ur-Thorodor should not speak of King Garard that way! 'Suffer our "
"wrath' indeed... I'll show him wrath!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:108
msgid ""
"It seems there is no alternative - we must get onto that island! Perhaps if "
"we can get close to Ur-Thorodor, and speak with him again, he will "
"understand."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:113
msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
msgid "Death of Ur-Thorodor"
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
"perish."
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
"no Wesnothian will set foot on your island without your permission again. As "
"a token of good faith, I command my army to return to the mainland."
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
"in the world of the dead."
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
"the spirit world.\n"
"\n"
"But as Delfador's meditation deepened, and the woses sank into their "
"timeless dreams of earth and trees, something else stirred on the island - "
"for a few orcish scouts had indeed crossed the Ford of Abez..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
#. [message]: speaker={STRING}
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:59
msgid "Do you serve Iliah-Malal, living man?"
msgstr ""
#. [option]: speaker={STRING}
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:61
msgid "Yes, I serve him."
msgstr ""
#. [message]: speaker={STRING}
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:65
msgid "Then you will not mind if we kill you! Hahahahah!"
msgstr ""
#. [option]: speaker={STRING}
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:70
msgid "No, I do not."
msgstr ""
#. [message]: speaker={STRING}
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:74
msgid "Then you will die forever!"
msgstr ""
#. [message]: speaker={STRING}
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:106
msgid "Iliah-Malal commands your death!"
msgstr ""
#. [message]: speaker=Arakar
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:133
msgid "Destroy the intruder, my minions!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:150
msgid "Something does not feel right about those villages..."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:184
msgid ""
"I must find that artifact of which the ghost spoke; it sounds too powerful a "
"thing to be left in Iliah-Malal's hands."
msgstr ""
#. [scenario]: id=09_houses_of_the_dead
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:192
msgid "Houses of the Dead"
msgstr ""
#. [unit]: id=Rorthin, type=Ghost
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:260
msgid "Rorthin"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:270
msgid ""
"It was one of those moments that altered the destiny of the world. The orc "
"warrior held many possibilities in his hand. He could simply have taken "
"Delfador's head. Had that occurred, the orcs might have overrun the whole of "
"Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to "
"abuse one of the hated human mages, was to strike Delfador with his "
"gauntleted fist."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:273
msgid ""
"The blow interrupted Delfador's meditation. He began to topple over to the "
"ground, but before his head reached it he vanished as though he had never "
"been there at all."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:284
msgid "Move Delfador to the signpost"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:307
msgid ""
"Delfador opens his eyes and realizes he is <i>alone</i> in the <i>dark</i>."
msgstr ""
#. [scenario]: id=09_houses_of_the_dead
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:318
msgid "Rattles"
msgstr ""
#. [scenario]: id=09_houses_of_the_dead
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:319
msgid "Bones"
msgstr ""
#. [message]: speaker=Penella
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:327
msgid ""
"Do not fear me, Delfador. It is my doom to appear as you see me. I was a "
"serf of a cruel lord. He demanded great taxes to fight many wars... then "
"plague came... my family were starving, and we were forced to eat the flesh "
"of those who had died."
msgstr ""
#. [message]: speaker=Roddry
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:338
msgid ""
"Have you encountered the skeletons? Their castle lies north of here. It is "
"difficult to attack, but there is a secret entrance in the valley beyond "
"Sythan's village."
msgstr ""
#. [message]: speaker=Nameless
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:345
msgid "I died a long time ago. I have forgotten my name."
msgstr ""
#. [message]: speaker=Melinna
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:352
msgid ""
"Iliah-Malal says that he can open a portal to the world of the living. Those "
"who follow him will walk the earth as they did in life."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:356
msgid ""
"Why are the dead so restless? This should be a place of rest and peace for "
"you."
msgstr ""
#. [message]: speaker=Melinna
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:360
msgid ""
"Once, I was happy here, but Iliah-Malal made me see this land as the eyes of "
"the living see it... a place of rock and dust."
msgstr ""
#. [message]: speaker=Sythan
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:367
msgid ""
"I was once a great lord... I commanded armies! Iliah-Malal promised I would "
"lead again."
msgstr ""
#. [message]: speaker=Hereld
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:374
msgid ""
"Beware the skeletons! They are not the spirits of dead men, but the "
"creations of evil magic."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:378
msgid "What else do you know of the skeletons?"
msgstr ""
#. [message]: speaker=Hereld
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:382
msgid ""
"It is said that they guard a powerful magical artifact. Roddry knows more "
"than I do; he lives to the west."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:416
msgid ""
"This is surely the land of the dead... and it seems I am still alive. But "
"then, as Leollyn warned, I can never return! I suppose I may as well explore."
msgstr ""
#. [message]: speaker=Rorthin
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:446
msgid "A living man... so it is as Iliah-Malal says..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:450
msgid "Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?"
msgstr ""
#. [message]: speaker=Rorthin
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:454
msgid ""
"My name is Rorthin. I died long ago, in a great battle... I have almost "
"forgotten... Iliah-Malal is a living man, like you, who walks among the "
"dead. He promises life to all those who follow him."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:458
msgid "I would very much like to meet Iliah-Malal. Where can I find him?"
msgstr ""
#. [message]: speaker=Rorthin
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:462
msgid ""
"Follow the dry river, then the road to the signpost in the north. I will "
"guide you. Enter the houses of the dead as you pass, for others here may "
"help you."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:489
msgid "WHO ENTERS THE TOMB OF AN-USRUKHAR?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:494
msgid "I...I am Delfador, a mage of Wesnoth."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:501
msgid ""
"I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in "
"the morning of time, who sleeps now in a death beyond death until the "
"unmaking of the world."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:506
msgid ""
"I am only a man, a living man seeking a way home from the house of the dead."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:510
msgid ""
"Living? ...I see that it is so. Your breath stirs dust that has lain "
"untouched since the Primal Aeon. And it was foretold that one like you would "
"come."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:515
msgid "Foretold?"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:522
msgid ""
"Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar "
"the Great, he of whom I am but the tiniest shade and fragment, foresaw in "
"the Mirror of Evanescent Time that a living man would come here to be "
"tested. AND I AM THE TEST!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:530
msgid ""
"I have felt the coils of prophecy on me before. I am beginning to dislike "
"them."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:534
msgid ""
"It is only given to the small not to feel the hand of fate on their "
"shoulder; the great must suffer its weight whether they will or no. "
"Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:539
msgid "I serve my king and my kingdom."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:547
msgid ""
"Your king will die in an eyeblink and your kingdom in the drawing of a "
"breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:552
msgid "I serve my people and my land."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:559
msgid ""
"Peoples vanish and lands wither under the pitiless gaze of eternity; the "
"true matter of the world is deeper. Delfador, I ask you a third time, and on "
"your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:564
msgid ""
"I...I serve life against death. Love against fear. Light against darkness."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:572
msgid ""
"IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The "
"trials before you will be great. So is its power."
msgstr ""
#. [scenario]: id=10_the_gate_between_worlds
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:3
msgid "The Gate Between Worlds"
msgstr ""
#. [side]: type=Necromancer, id=Iliah-Malal
#. [unit]: id=Iliah-Malal, type=Lich
#. [side]: type=Lich, id=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:27
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:396
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:66
msgid "Iliah-Malal"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:57
msgid "Defeat Iliah-Malal"
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:92
msgid ""
"So, this is the one my minions told me of... the living man who walks here "
"among the dead. You have come in time to see my greatest achievement - an "
"end to death itself!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:97
msgid "That's impossible! You must be insane!"
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:102
msgid ""
"Have not you yourself traveled between the realms of life and death? Behold!"
msgstr ""
#. [message]: role=dead_sidekick
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:153
msgid ""
"Iliah-Malal has created a portal to the land of the living! How I long to go "
"through it and see the sun again..."
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:158
msgid ""
"Now, my living followers, I summon you! See that death is nothing, and fear "
"not to fight for me!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:200
msgid ""
"This is a great evil. The dead will not find peace by passing through your "
"gateway, Iliah-Malal, for you cannot give them life again. You have not "
"brought an end to death, but to life itself!"
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:205
msgid ""
"You will see things differently at the point of a sword, my friend. Minions! "
"Kill the unbeliever... he will join us then."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:220
msgid "Iliah-Malal's body lay still for a moment, then stirred!"
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:238
msgid "Follow me if you dare..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:243
msgid ""
"This portal Iliah-Malal has created is a great and terrible work of magic. I "
"must catch him, and somehow force him to close it!"
msgstr ""
#. [scenario]: id=11_wasteland
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:3
msgid "Wasteland"
msgstr ""
#. [side]: type=Orcish Warlord, id=Tish Golub
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:38
msgid "Tish Golub"
msgstr ""
#. [side]: type=Elvish Druid
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:57
msgid "Istelimir"
msgstr ""
#. [side]: type=Elvish Druid
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:58
msgid "Atellas"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:94
msgid ""
"As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up "
"and the air became thick with ghosts pouring through into the land of the "
"living. The ground became icy underfoot, and soon Delfador was following the "
"necromancer's footsteps in a thick layer of snow. Eventually, even these "
"became indistinct."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:100
msgid ""
"It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze "
"unless I find shelter soon. Perhaps in that forest to the north..."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:106
msgid "Find Delfador shelter before he freezes to death"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:131
msgid "What are you doing in our forests, stranger?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:135
msgid ""
"It's a long story... but I wonder whether I might first ask for your "
"hospitality? I'm lost, and freezing to death here!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:139
msgid ""
"I suppose there can be little harm in one half-frozen human... Our nearest "
"post is to the northeast; I'll lead you there. But we must not tarry! There "
"are deadlier foes than the weather abroad."
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:156
msgid "Welcome, Delfador!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:161
msgid "Er, hello... you know my name, then...?"
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:165
msgid ""
"Yes. I am Chantal, and I know many things. I know you come from the great "
"human kingdom of the south, and are a master of magic. You have faced great "
"adversity, and visited a place from where few hope to return, and from where "
"none before have returned unchanged. Fate is heavy upon you, and you deserve "
"our help."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:169
msgid ""
"Oh... well... very nice of you, but I don't feel very fated. In fact, I've "
"been positively blundering! I was just trying to defend my master Methor's "
"school against the orcs, and then to find out the source of the undead "
"activity... and I have failed at both."
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:173
msgid ""
"But you have not failed. The southlands have not yet fallen to the orcish "
"army, and have you not learned more about the undead than any man alive? It "
"is he who fears death above all things who deceives the spirits into "
"believing they can live again, and blinds them to the peace and rest of "
"their own domain."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:177
msgid "You mean Iliah-Malal?"
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:181
msgid "Yes, that is who I mean."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:185
msgid ""
"If I might ask, where am I? And what of Lionel, and King Garard? What has "
"befallen them?"
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:189
msgid ""
"You are among the North Elves, in the Lintanir Forest. Our arts hold back "
"the winter cold within these woods. To the south and west of here lies a "
"wasteland inhabited only by barbarians and orcs. To the south again, the "
"Great River, and your home. Of your friends, I know nothing."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:193
msgid ""
"I am deeply grateful for your aid, Chantal. I see now what I must do... I "
"have lost Iliah-Malal, but I must at least try to report back to the King or "
"to Leollyn. I will set out for the south!"
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:197
msgid ""
"It will not be easy. The orcish army lies between here and your destination. "
"We are under attack even here, by an orcish warband encamped in the "
"mountains to the southwest."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:201
msgid ""
"Attacked by orcs? Then I might perhaps help you to defeat them, and repay "
"your assistance and kindness!"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:214
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:43
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:67
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:666
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:122
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:330
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:199
#: data/campaigns/Delfadors_Memoirs/scenarios/20_prince_of_wesnoth.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/21_clash_at_the_manor.cfg:106
#: data/campaigns/Delfadors_Memoirs/scenarios/22_face_of_the_enemy.cfg:83
msgid "Death of Chantal"
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:232
msgid ""
"With your help, Delfador, we have overrun the orcish warlord of this area, "
"and our forests are secure. Secure enough that I can even join you in your "
"journey south... at least as far as the Great River."
msgstr ""
#. [scenario]: id=12_terror_at_the_ford_of_parthyn
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:5
msgid "Terror at the Ford of Parthyn"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:35
msgid "Find out what is happening at the Ford"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:47
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:71
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:670
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:190
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:126
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:334
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:203
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/20_prince_of_wesnoth.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/21_clash_at_the_manor.cfg:114
#: data/campaigns/Delfadors_Memoirs/scenarios/22_face_of_the_enemy.cfg:87
msgid "Turns run out"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:59
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:658
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:182
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:114
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:183
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:145
msgid "Defeat all enemies"
msgstr ""
#. [side]: type=Orcish Warlord, id=Upgar
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:110
msgid "Upgar"
msgstr ""
#. [side]: type=Death Knight, id=Dirator
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:134
msgid "Dirator"
msgstr ""
#. [side]: type=Lieutenant, id=Niktor
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:163
msgid "Niktor"
msgstr ""
#. [side]: type=White Mage, id=Arpus
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:189
msgid "Arpus"
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:228
msgid ""
"This is the nearest human garrison, Delfador. Here is the only place to "
"cross the river. Soon after the last King of Wesnoth began his reign, he put "
"a strong garrison not far south of here in the town of Parthyn, and orcs "
"have not been able to cross into Wesnoth over this part of the river since."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:232
msgid ""
"This mist is unusual, though, even if we are close to the river. I have "
"never seen it so thick before."
msgstr ""
#. [message]: id=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:240
msgid ""
"There should be no orcs this far south. But I do not like the feel of this "
"mist."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:244
msgid "Stay close. I don't like the feel of it either."
msgstr ""
#. [unit]: id=Axhamr, type=Draug
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:251
msgid "Axhamr"
msgstr ""
#. [unit]: id=Horfir, type=Spectre
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:263
msgid "Horfir"
msgstr ""
#. [unit]: id=Backu, type=Nightgaunt
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:276
msgid "Backu"
msgstr ""
#. [unit]: id=Camdun, type=Chocobone
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:289
msgid "Camdun"
msgstr ""
#. [unit]: id=Drapug, type=Wraith
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:302
msgid "Drapug"
msgstr ""
#. [unit]: id=Kalip, type=Ghost
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:315
msgid "Kalip"
msgstr ""
#. [unit]: id=Abmin, type=Deathblade
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:328
msgid "Abmin"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:352
msgid "Be wary. Something does not feel right about that village..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:364
msgid "What in the wide green world is this abomination?"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:368
msgid "One of Iliah-Malal's creatures. So it has begun!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:381
msgid "Orcs! Orcs at the Ford!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:385
msgid "Prepare to fight them! We must clear the Ford!"
msgstr ""
#. [message]: speaker=Niktor
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:399
msgid "Halt! Who goes there?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:403
msgid ""
"I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; "
"with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must "
"speak with your commander; death treads upon our very heels."
msgstr ""
#. [message]: speaker=Niktor
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:407
msgid ""
"I command here, but we have lost the north shore. Uncanny creatures stalk "
"the night; our weapons scarcely seem to scathe them. I fear we cannot hold "
"against an attack in strength."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:412
msgid ""
"I have fought these before. Be of heart: impact weapons and magic can defeat "
"them. Do I recall aright that there is a school of mages not far from here?"
msgstr ""
#. [message]: speaker=Niktor
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:416
msgid ""
"Yes, close by the southeast wall of our fort across the the Ford. But they "
"are jealous of their privileges and hold aloof from us."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:420
msgid ""
"That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; "
"nay, tell them that in this matter I speak with the King's voice!"
msgstr ""
#. [message]: speaker=Niktor
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:424
msgid "I heed the King's voice. My men are at your command."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:453
msgid ""
"To wake up the mages, move a unit that is currently out of sight of their "
"tower to within visual range of it."
msgstr ""
#. [message]: speaker=Arpus
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:549
msgid "What are you doing here, disturbing our peace and concentration?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:553
msgid "Undead are attacking the fort on the north shore. We need your help!"
msgstr ""
#. [message]: speaker=Arpus
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:557
msgid ""
"I have told the commander of that garrison that we take orders from none "
"other than the Chief Mage of the High Council, Master Leollyn! "
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:561
msgid ""
"Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, "
"which is not lightly given."
msgstr ""
#. [message]: speaker=Arpus
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:565
msgid "I recognize it. Very well; we shall join battle."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:585
msgid "What is going on here? This village has been burned to the ground!"
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:589
msgid "Maybe there are survivors? We should check."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:603
msgid "Another village burned. Nobody to be seen!"
msgstr ""
#. [unit]: type=Spearman, id=Theorin
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:624
msgid "Theorin"
msgstr ""
#. [message]: speaker=Theorin
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:636
msgid "Please, spare me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:640
msgid "Spare you from whom, soldier? What has happened here?"
msgstr ""
#. [message]: speaker=Theorin
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:644
msgid "They come at night... and leave no one alive..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:648
msgid "Get hold of yourself, soldier! Who is 'they'?"
msgstr ""
#. [message]: speaker=Theorin
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:652
msgid ""
"I do not know. No one has seen their faces and lived. All I could hear is my "
"comrades' screams as they were being slaughtered. "
msgstr ""
#. [unit]: type=Heavy Infantryman, id=Donc
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:696
msgid "Donc"
msgstr ""
#. [unit]: type=Halberdier, id=Stanis
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:714
msgid "Stanis"
msgstr ""
#. [message]: speaker=Donc
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:725
msgid "It's time to stand up and fight...What's this?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:729
msgid "Friends, soldiers. Why were you hiding?"
msgstr ""
#. [message]: speaker=Stanis
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:733
msgid "Our post was overrun. Very few of us survived."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:737
msgid "Your orders from the King are to fight. Just stay close to me."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:752
msgid "This village seems unharmed. Anyone here?"
msgstr ""
#. [unit]: type=Deathblade, id=Bled
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:766
msgid "Bled"
msgstr ""
#. [unit]: type=Ghost, id=Crod
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:784
msgid "Crod"
msgstr ""
#. [unit]: type=Wraith, id=Angedd
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:803
msgid "Angedd"
msgstr ""
#. [message]: speaker=Angedd
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:814
msgid "Surprise, surprise..."
msgstr ""
#. [message]: speaker=Bled
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:818
msgid "We have not waited all this time for nothing!"
msgstr ""
#. [unit]: type=Heavy Infantryman, id=Zagar
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:845
msgid "Zagar"
msgstr ""
#. [unit]: type=Heavy Infantryman, id=Brox
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:863
msgid "Brox"
msgstr ""
#. [unit]: type=Longbowman, id=Adran
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:882
msgid "Adran"
msgstr ""
#. [message]: speaker=Adran
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:894
msgid "Long live the King! Wait, you are not..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:898
msgid "... the enemy? Yes, we're one your side."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:902
msgid "Soldiers of Wesnoth, rise to fight for your King!"
msgstr ""
#. [unit]: type=Heavy Infantryman, id=Axios
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:926
msgid "Axios"
msgstr ""
#. [unit]: type=Spearman, id=Ulfter
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:944
msgid "Ulfter"
msgstr ""
#. [unit]: type=Bowman, id=Ogdal
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:962
msgid "Ogdal"
msgstr ""
#. [message]: speaker=Ulfter
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:973
msgid "Is the enemy gone?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:977
msgid "He will be, if you help. Now follow me into battle!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:991
msgid "Anyone here?"
msgstr ""
#. [unit]: type=Draug, id=Dreadred
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:1003
msgid "Dreadred"
msgstr ""
#. [message]: speaker=Dreadred
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:1014
msgid "Master said more would come!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:1032
msgid "There are signs of a battle, but nobody seems to be here..."
msgstr ""
#. [unit]: type=Orcish Warrior, id=Crum
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:1047
msgid "Crum"
msgstr ""
#. [unit]: type=Orcish Grunt, id=Smalg
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:1065
msgid "Smalg"
msgstr ""
#. [unit]: type=Orcish Archer, id=Grubar
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:1083
msgid "Grubar"
msgstr ""
#. [unit]: type=Orcish Assassin, id=Ulkar
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:1101
msgid "Ulkar"
msgstr ""
#. [message]: speaker=Crum
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:1113
msgid "Wrong!"
msgstr ""
#. [message]: speaker=Upgar
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:1129
msgid ""
"You may have defeated me, but the great Zorlan will have revenge! I have "
"done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can "
"come to the aid of your doomed army. It will be a glorious massacre!"
msgstr ""
#. [message]: speaker=Dirator
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:1153
msgid "Master will avenge me!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:1177
msgid ""
"We have much less time than I thought. Iliah-Malal's offensive has begun. I "
"must close his portal before it's too late, and I have no idea how to do "
"that. And we must also defeat those that have already escaped the Land of "
"the Dead."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:1181
msgid ""
"But there is something else those orcs said that deeply worries me in a "
"different way. I have wondered why the orcs have been attacking in concert "
"all along the frontier; they do not coordinate well. If that orc was telling "
"the truth and a paramount chief strong enough to marshal their entire host "
"has arisen among them, the King may be walking into a lethal trap at the "
"Ford of Abez."
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:1185
msgid ""
"Word had just arrived when I left Lintanir that the High Lord Kalenz was "
"mustering an elvish army against the orcs, but he is not aware of the King's "
"movements or of any trap in wait for him. And he certainly does not know of "
"the undead menace. "
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:1190
msgid ""
"Maybe we can warn the King in time. Lionel should be back in Weldyn by now; "
"I shall send one of the garrison's message-riders to him, but I cannot spare "
"the time to go south myself. I will gather as many troops as I can move "
"quickly through these wildlands and head west from here."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:1194
msgid ""
"Will you join me? Elves know these northern paths better than any human. "
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:1198
msgid ""
"It is not to be, Delfador. I must return to Lintanir as swiftly as I may; "
"the Northern Elves must be informed immediately - and mayhap I can find High "
"Lord Kalenz or get a message to him."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:1202
msgid ""
"My King does not command him...but if elves and humans do not stand together "
"in this, I fear we will fall separately."
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:1206
msgid ""
"I do not doubt it. Go to your King, Delfador, and have faith in yourself; "
"for I sense that you hold the fate of Wesnoth in your hands, and will need "
"all the strength you have. I think we will meet again."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:1220
msgid ""
"They have unleashed a second wave. Soldiers, stand firm and send these "
"abominations back to the darkness!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg:1229
msgid ""
"This is hopeless. Many more enemies are coming, while our numbers are "
"limited."
msgstr ""
#. [scenario]: id=13_the_return_of_trouble
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:4
msgid "The return of trouble"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:17
msgid ""
"While Delfador was still at the Academy, major events were taking place "
"throughout Wesnoth. After centuries of squabbling, a warlord emerged to "
"unite the Orcs. This was ill tidings for men and elves alike."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:23
msgid ""
"There was an elf named Kalenz who had already in Delfador's time been a "
"legend among his people for centuries; his is the tale called the 'Legend of "
"Wesmere'. Prolonged in life by a necromantic potion, he put aside the High "
"Lordship of the Elves after the death of his beloved wife Cleodil, and "
"wandered the Great Continent in errantry."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:26
msgid ""
"But Kalenz half-knew and half-feared he would be needed again, and the day "
"he had long foreseen finally arrived. Report came to him of large orcish "
"forces attacking the outskirts of elvish forests, including Lintanir itself. "
"Kalenz quickly gathered a small troop of picked guards. War had returned to "
"the land of the elves."
msgstr ""
#. [side]: type=Orcish Warlord, id=Knafa-ord
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:68
msgid "Knafa-ord"
msgstr ""
#. [side]: type=Orcish Warlord, id=Tan-drul
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:101
msgid "Tan-drul"
msgstr ""
#. [side]: type=Orcish Warlord, id=Krardul
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:135
msgid "Krardul"
msgstr ""
#. [side]: type=Elvish Captain, id=Clartakis
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:169
msgid "Clartakis"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:186
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:118
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:322
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:191
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:157
#: data/campaigns/Delfadors_Memoirs/scenarios/20_prince_of_wesnoth.cfg:109
#: data/campaigns/Delfadors_Memoirs/scenarios/21_clash_at_the_manor.cfg:102
#: data/campaigns/Delfadors_Memoirs/scenarios/22_face_of_the_enemy.cfg:79
msgid "Death of Kalenz"
msgstr ""
#. [message]: id=Tan-drul
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:200
msgid ""
"Kill these filthy elves! All warlords will then accept our leader, Zorlan, "
"as king and he will reward you all!"
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:204
msgid "This is what we have been training for! Now we drive these beasts back!"
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:217
msgid ""
"The orcs are retreating! And...what is this? A shyde flying towards us as if "
"hell were on her heels..."
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:223
msgid ""
"The orcs are retreating! And...what is this? a druid running to meet us as "
"though hell were on her heels..."
msgstr ""
#. [message]: id=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:241
msgid "My lord Kalenz, at last I have found you!"
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:245
msgid ""
"Chantal! Granddaughter! What are you doing here? You were not attacked, I "
"hope."
msgstr ""
#. [message]: id=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:249
msgid ""
"We were, but the enemy was vanquished. There are much more serious matters "
"that require your attention."
msgstr ""
#. [message]: id=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:253
msgid ""
"A paramount chief of all the Orcs has arisen, and he is setting a trap for "
"the humans at the Ford of Abez. I think we must aid the humans, lest we be "
"defeated separately once they are crushed."
msgstr ""
#. [message]: id=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:257
msgid ""
"There is more ill news. Evil has been unleashed. A portal has been opened "
"from the Land of the Dead. An army of undead is being raised as we speak."
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:261
msgid "This is very serious. Have you informed the elvish settlements?"
msgstr ""
#. [message]: id=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:265
msgid ""
"Yes. And I have prepared holy water for our warriors. They should be able to "
"hold against the undead in our forests, at least for now."
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:269
msgid ""
"Holy water? What is this? Have you been dabbling where you should not, in "
"the Book of Crelanu?"
msgstr ""
#. [message]: id=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:273
msgid ""
"No. But Cleodil gave some of the Book's least dangerous secrets to her "
"daughters, and so I had them from my mother. And I think I have found the "
"one we have been awaiting since Cleodil accepted the guardianship of the "
"Book. You know of what I speak."
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:277
msgid ""
"I never thought to see such a human, not even in all the years I have lived. "
"Who is this person?"
msgstr ""
#. [message]: id=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:281
msgid ""
"Delfador, a mage trusted of their King. He has survived a passage through "
"the Land of the Dead not merely alive but uncorrupted. He helped us defeat "
"the orcs when they threatened Lintanir, and I fought undead with him at "
"Parthyn Ford. I have come north partly because I am thinking to fetch the "
"Book of Crelanu so I can take it to him."
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:285
msgid "He is uncorrupted? You are sure of this?"
msgstr ""
#. [message]: id=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:289
msgid "I have bent my healing senses upon him. I am as sure as I can be."
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/13_the_return_of_trouble.cfg:294
msgid ""
"Then we must aid him, and I must meet him. The King of Wesnoth is just a "
"king; it is inner strength such as you describe that will turn back the "
"darkness, if anything can. West, to the Ford of Abez!"
msgstr ""
#. [scenario]: id=14_shadows
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:4
msgid "Shadows in the dark"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:18
msgid ""
"Kalenz and his troops fared swiftly south and then westward along the north "
"bank of the Great River. They successfully evaded the orcs, but would soon "
"find there were grimmer foes awaiting them."
msgstr ""
#. [side]: type=Death Knight, id=Rudimil
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:39
msgid "Rudimil"
msgstr ""
#. [side]: type=Necromancer, id=Roth-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:60
msgid "Roth-Malal"
msgstr ""
#. [side]: type=Necromancer, id=Barth-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:75
msgid "Barth-Malal"
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:141
msgid ""
"This forest looks quiet - too quiet. Proceed carefully, I don't like this at "
"all."
msgstr ""
#. [message]: id=Barth-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:148
msgid "Living... Soon, you'll be more troops for my master!"
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:152
msgid "Undead! Where did they come from?"
msgstr ""
#. [message]: id=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:156
msgid ""
"We should try to go west. I sense things are worse on the eastern front."
msgstr ""
#. [unit]: id=Nameless, type=Spectre
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:163
msgid "Nameless"
msgstr ""
#. [unit]: id=Hraul, type=Spectre
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:171
msgid "Hraul"
msgstr ""
#. [unit]: id=Atrag, type=Draug
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:179
msgid "Atrag"
msgstr ""
#. [unit]: id=Horr, type=Banebow
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:187
msgid "Horr"
msgstr ""
#. [unit]: id=Nfrigt, type=Nightgaunt
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:195
msgid "Nfrigt"
msgstr ""
#. [unit]: id=Rkrin, type=Revenant
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:203
msgid "Rkrin"
msgstr ""
#. [message]: id=Rudimil
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:211
msgid "We have more help!"
msgstr ""
#. [unit]: id=Haunt, type=Spectre
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:219
msgid "Haunt"
msgstr ""
#. [unit]: id=Gdal, type=Spectre
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:227
msgid "Gdal"
msgstr ""
#. [unit]: id=Oltr, type=Draug
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:235
msgid "Oltr"
msgstr ""
#. [unit]: id=Orbl, type=Deathblade
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:243
msgid "Orbl"
msgstr ""
#. [unit]: id=Nifigt, type=Nightgaunt
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:251
msgid "Nifigt"
msgstr ""
#. [unit]: id=Dert, type=Deathblade
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:259
msgid "Dert"
msgstr ""
#. [message]: id=Rudimil
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:268
msgid "And now even more help!"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:288
msgid "Foul creatures, it is time for your final rest!"
msgstr ""
#. [message]: id=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:292
msgid "That is Delfador. Do you see, now?"
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:296
msgid ""
"I do. He is a like a blazing fire to my inner eye. I think you have chosen "
"well, granddaughter; he is indeed the one to whom the Book of Crelanu should "
"pass."
msgstr ""
#. [message]: id=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:300
msgid "If I were human, I think I would be in love with him."
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:304
msgid ""
"If you were human, you would be quite right to be. Strange...they are such "
"surly children in the main, short-lived and crude and quarrelsome. And yet, "
"even our greatest mystics do not shine so brightly as this one."
msgstr ""
#. [message]: id=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:308
msgid "I hope the Book does not destroy him."
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:312
msgid "You speak my thought, granddaughter. May it be so."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:318
#: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:67
msgid "New Objective: Defeat all enemies"
msgstr ""
#. [unit]: id=Krumful, type=Draug
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:358
msgid "Krumful"
msgstr ""
#. [unit]: id=Unhul, type=Spectre
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:366
msgid "Unhul"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:393
msgid "I arrive too late for the entertainment, it would seem."
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:400
msgid ""
"Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of "
"the Elves, and we are in your debt today."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:404
msgid ""
"It is my honor to meet you. And it relieves my mind to know Chantal is safe "
"and with her kin again."
msgstr ""
#. [message]: id=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:408
msgid ""
"I am not sure there is safety for anyone in these days, but we all travel "
"the same road and face the same foes."
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/14_shadows.cfg:412
msgid ""
"Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are "
"not too late to prevent an orcish victory there."
msgstr ""
#. [scenario]: id=15_save_the_king
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:4
msgid "Save the King"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:21
msgid ""
"Following Delfador, the elves moved to unite with the Wesnothian forces and "
"meet Zorlan head-on..."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:27
msgid "but the King was in an unenviable position..."
msgstr ""
#. [side]: type=Royal Warrior, id=Garard II
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:45
msgid "Garard II"
msgstr ""
#. [side]: type=Orcish Warlord, id=Zorlan
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:86
msgid "Zorlan"
msgstr ""
#. [side]: type=Orcish Warrior, id=T'bhan
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:108
msgid "T'bhan"
msgstr ""
#. [side]: type=Orcish Warrior, id=Qgthun
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:129
msgid "Qgthun"
msgstr ""
#. [side]: type=Great Troll, id=Trgrau
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:151
msgid "Trgrau"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:187
msgid "Defeat Zorlan"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:241
msgid ""
"It appears we have arrived just in time! The King stands at bay, surrounded "
"by the enemy."
msgstr ""
#. [message]: id=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:245
msgid ""
"I fear we may be too late. This new warlord must have united every orcish "
"tribe north of the Great River. Look at their army, it is vast!"
msgstr ""
#. [message]: id=Zorlan
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:249
msgid ""
"Elves! I heard you have been looking for me! But you will save neither the "
"human prince, nor yourselves."
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:253
msgid "We must destroy this warlord now, before his power grows any greater!"
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:261
msgid "Victory! "
msgstr ""
#. [message]: id=Garard II
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:265
msgid ""
"Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt "
"today!"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:269
msgid "My King, this is Kalenz, High Lord of the Elves."
msgstr ""
#. [message]: id=Garard II
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:273
msgid "You will be forever welcome in the court of Wesnoth."
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:277
msgid ""
"We look forward to fighting beside you to defeat those threats that remain."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:281
msgid ""
"Your Majesty, we have more urgent matters. Leollyn sent me on a mission to "
"find out why the dead are restless. A foul necromancer has opened a portal "
"to the land of the dead. It must be closed at all costs, and I am afraid my "
"skills may be insufficient for that task."
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:285
msgid ""
"Delfador, our weapons are weak against the undead, but perhaps we have other "
"help to give you. Centuries ago the great mage Crelanu entrusted to us a "
"book of lore, powerful knowledge, perilous secrets that it took Crelanu all "
"his life to gather."
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:289
msgid ""
"Crelanu charged us to guard his book until someone worthy of it appeared. We "
"believe you are that one, Delfador. The book may help you find a way to "
"close that portal."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:293
msgid ""
"Friends, your words do me perhaps greater honor than I deserve. I am not "
"sure I am worthy of this charge."
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:297
msgid ""
"Chantal and I are sure of your quality. But be warned: there is a curse on "
"this book. Crelanu fairly warned us that his arts would bring much woe down "
"upon us. And so it proved, though at the time we had no other choice. The "
"victories you win with it may cost you as dearly."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:301
msgid "Curse or no, we must close that portal soon, or else we are all doomed."
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:305
msgid ""
"This is a decision you will have to make. If we fight the undead without the "
"book's help, it will be an honor to fight by your side, no matter what the "
"outcome."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:309
msgid ""
"I think I, too, have no choice but to accept the book. I cannot allow the "
"sure death of many humans and elves for fear of the curse."
msgstr ""
#. [message]: id=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:313
msgid ""
"Then here it is, Delfador. May it help you bring a swift end to the undead "
"menace. And may it cost you less than it has cost us..."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:317
msgid ""
"Thank you, friends. May we meet again in happier times. Now I must make "
"haste, for I need to study the book and prepare for the battle with the "
"undead."
msgstr ""
#. [message]: speaker=Garard II
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:335
msgid ""
"The enemy is drawing near. My personal guards must join the fight. We can "
"only hope help arrives soon."
msgstr ""
#. [unit]: id=Adamar, type=Royal Guard
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:347
msgid "Adamar"
msgstr ""
#. [unit]: id=Mitbreen, type=Royal Guard
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:367
msgid "Mitbreen"
msgstr ""
#. [unit]: id=Ronduger, type=Iron Mauler
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:388
msgid "Ronduger"
msgstr ""
#. [message]: speaker=Adamar
#: data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg:407
msgid "For the King!"
msgstr ""
#. [scenario]: id=16_dark_sky_over_weldyn
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:3
msgid "Dark Sky Over Weldyn"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:18
msgid ""
"Kalenz and Chantal and their troops departed to ride against the remnants of "
"the orcish Great Horde. Delfador returned to Weldyn with the King and his "
"gift from the elves, the Book of Crelanu. However, despite the victory, "
"Delfador was deeply worried by the undead menace. On the way back they met "
"with Lionel who was arriving with reinforcements, and were deeply saddened "
"to learn that Leollyn had died under very suspicious circumstances."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:23
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:38
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:69
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:80
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:90
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:108
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:138
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:153
msgid "King Garard"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:24
msgid ""
"We have assembled here with good and bad news: The good news is that the "
"orcs have been defeated decisively. Their Great Chief is dead and their army "
"has been scattered. We owe much of this great victory to Delfador."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:28
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:48
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:58
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:118
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:128
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:143
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:23
msgid "Delfador"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:29
msgid ""
"I did very little, sire. It was actually the elves who saved us on that day."
msgstr ""
#. [part]
#. [side]: type=General, id=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:33
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:43
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:75
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:85
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:95
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:55
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:70
msgid "Lionel"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:34
msgid ""
"We owe the elves nothing, sire. They refused to send their archers when we "
"needed them!"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:39
msgid ""
"Peace, Lionel. The elves fought well and have earned Our respect. But this "
"council is here to address an alarming matter. Young master Delfador here "
"reports of an undead threat. He was able to fight them off at Parthyn Ford, "
"but more are coming."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:44
msgid ""
"With your permission, sire, I will take some picked men north and crush "
"these abominations."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:49
msgid ""
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "
"he fields now. Mages, in combination with heavy infantry are most effective "
"against them."
msgstr ""
#. [side]: type=Lich, id=Sagus
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:53
#: data/campaigns/Delfadors_Memoirs/scenarios/22_face_of_the_enemy.cfg:39
msgid "Sagus"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:54
msgid ""
"I think our young and inexperienced friend overestimates the powers of the "
"enemy. I'm sure they'll be no match for Wesnothian troops."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:59
msgid ""
"I have fought these things, and I know what I am talking about. This is a "
"deadly serious threat."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:64
msgid "Artuman"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:65
msgid ""
"Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:70
msgid ""
"You have proven your bravery, young Delfador, but I think you underestimate "
"the might of our army."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:76
msgid "Sire, may I lead some part of your army to crush the undead?"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:81
msgid ""
"No, Lionel. This should be too simple a task for my best general. I will "
"send Dudpon, instead with most of my army."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:86
msgid "What are my orders, then?"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:91
msgid ""
"As a reward for Delfador's bravery, I am temporarily appointing you and your "
"men to be his personal guard. Make sure nothing untoward happens to him, as "
"the circumstances of Leollyn's death are not fully clear."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:96
msgid "As you command, sire!"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:104
msgid ""
"And so it was that the Wesnothian army left Weldyn to seek out and crush "
"Iliah-Malal's forces. But the campaign proved a disaster. Less than a "
"handful of terrified soldiers returned. The Wesnoth army had been destroyed, "
"with the few survivors fleeing in terror. Nothing stood now between Iliah-"
"Malal's army and Weldyn...."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:109
msgid ""
"This is a disaster. I should have led the army myself and died with them. "
"And I should have listened to you, Delfador."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:114
msgid "We will fight till the last man, my King."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:119
msgid ""
"My Lord, things are very grave indeed, but all is not yet lost. There is "
"still hope if we do not falter."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:124
msgid "Yes, Delfador. This time we will follow your advice."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:129
msgid ""
"There are three things we must do. First, we must organize our defenses as "
"best we can. Second, we need to ask the elves to create a diversion, to "
"distract and delay Iliah-Malal. The elves will not be able to fight the "
"undead head on on the field, but they can harass them by striking from "
"forests where the undead dare not follow. And last, I have been studying and "
"I think I now know how to close Iliah-Malal's portal to the Land of the "
"Dead. I will need a small escort, but this must be done immediately."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:134
msgid "My Lord, I can arrange the defenses around the city."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:139
msgid "Very well, Lionel, take command."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:144
msgid ""
"These are only the first steps. If we are to defeat the undead, we need to "
"use and train the army differently than we have. First, you must recall "
"every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more "
"heavy infantry."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:149
msgid ""
"But heavy infantry is too slow! And mages in the army? Who can command these "
"know-it-alls?"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:154
msgid ""
"Delfador could. You will command the heavy infantry. Make sure to shield the "
"mages in battle, for they are precious. Now, go, close the portal and come "
"back soon!"
msgstr ""
#. [scenario]: id=17_a_new_ally
#: data/campaigns/Delfadors_Memoirs/scenarios/17_a_new_ally.cfg:3
msgid "A New Ally"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/17_a_new_ally.cfg:23
msgid ""
"Delfador took a small escort to the north in order to attempt to close the "
"portal. But with Iliah-Malal's army at large north of the Great River, this "
"was a perilous road. Delfador was constrained to avoid well-trodden paths. "
"This meant a detour ..."
msgstr ""
#. [side]: type=Dwarvish Lord
#: data/campaigns/Delfadors_Memoirs/scenarios/17_a_new_ally.cfg:57
msgid "Relgorn"
msgstr ""
#. [side]: type=Dwarvish Lord
#: data/campaigns/Delfadors_Memoirs/scenarios/17_a_new_ally.cfg:59
msgid "Udrin"
msgstr ""
#. [side]: type=Necromancer, id=Gruv-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/17_a_new_ally.cfg:64
msgid "Gruv-Malal"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/17_a_new_ally.cfg:101
msgid "Defeat Gruv-Malal"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/17_a_new_ally.cfg:109
msgid "Death of Ulrek"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/17_a_new_ally.cfg:113
msgid "Death of Relgorn"
msgstr ""
#. [message]: speaker=Gruv-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/17_a_new_ally.cfg:131
msgid ""
"Attack, my loyal soldiers; the more we slay, the more troops for our master!"
msgstr ""
#. [message]: speaker=Ulrek
#: data/campaigns/Delfadors_Memoirs/scenarios/17_a_new_ally.cfg:135
msgid "Keep fighting them sacks o' bones."
msgstr ""
#. [message]: speaker=Relgorn
#: data/campaigns/Delfadors_Memoirs/scenarios/17_a_new_ally.cfg:139
msgid "Ulrek, more enemies approach from the south... Wait, these are humans!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/17_a_new_ally.cfg:143
msgid "Dwarves, attacked by undead. We must help them."
msgstr ""
#. [message]: speaker=Gruv-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/17_a_new_ally.cfg:147
msgid "Then your corpses will also serve my master."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/17_a_new_ally.cfg:151
msgid "Your master's days are numbered. Yours will end this day!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/17_a_new_ally.cfg:169
msgid "I am Delfador. And you are dust!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/17_a_new_ally.cfg:180
msgid "Now we shall rid Wesnoth of the rest of your unholy spawn!"
msgstr ""
#. [message]: speaker=Ulrek
#: data/campaigns/Delfadors_Memoirs/scenarios/17_a_new_ally.cfg:184
msgid "We are in your debt."
msgstr ""
#. [message]: speaker=Ulrek
#: data/campaigns/Delfadors_Memoirs/scenarios/17_a_new_ally.cfg:195
msgid ""
"Human, ye ha' fought well. I am Ulrek, chieftain o' the clan of Norlund. My "
"house is in yer debt today. But who are ye and what do ye do in these lands? "
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/17_a_new_ally.cfg:200
msgid ""
"I am Delfador. Friends, a great evil has been unleashed. A portal has been "
"opened to the land of the dead near the northernmost extent of these hills, "
"nearly under the eaves of Lintanir Forest. I must close it, or else we are "
"all doomed."
msgstr ""
#. [message]: speaker=Ulrek
#: data/campaigns/Delfadors_Memoirs/scenarios/17_a_new_ally.cfg:204
msgid ""
"We ha' seen those undead walking, aye, and fought them too. And no one will "
"ever say my kin ha' been ungrateful for yer help. I will place my best "
"warriors at yer service. Relgorn, my son, ye will lead the women and "
"children to Knalga. They will be safe there among the rest of my kin. But "
"can ye really close that thing?"
msgstr ""
#. [message]: speaker=Relgorn
#: data/campaigns/Delfadors_Memoirs/scenarios/17_a_new_ally.cfg:208
msgid ""
"Father, did ye not see these thunderbolts! This was awesome. Even our "
"thundersticks do not strike so powerfully!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/17_a_new_ally.cfg:212
msgid ""
"My friends, I am in your debt for your kind offer. But we have no time to "
"waste!"
msgstr ""
#. [message]: speaker=Ulrek
#: data/campaigns/Delfadors_Memoirs/scenarios/17_a_new_ally.cfg:216
msgid ""
"Delfador, the surface path to the north ye'd need to have ta'en, along the "
"Listra, is too dangerous. That valley is swarming with orcs now. We'll take "
"ye by a safer route, through tunnels under these hills."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/17_a_new_ally.cfg:235
msgid ""
"With their leader slain we cannot count on dwarvish help to reach Iliah-"
"Malal's portal! All is lost!"
msgstr ""
#. [message]: speaker=Ulrek
#: data/campaigns/Delfadors_Memoirs/scenarios/17_a_new_ally.cfg:249
msgid "Relgorn fell! Quickly, run for yer lives!"
msgstr ""
#. [scenario]: id=18_the_portal_of_doom
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:3
msgid "The Portal of Doom"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:40
msgid ""
"The dwarves led Delfador through a veritable maze of tunnels. Delfador was "
"amazed at the speed with which the dwarves could move through their tunnels. "
"Far sooner than he would have believed possible they reached their "
"destination, undetected by Iliah-Malal."
msgstr ""
#. [side]: type=Death Knight, id=Prepolur
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:63
msgid "Prepolur"
msgstr ""
#. [side]: type=Dark Adept, id=Unuvim
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:97
msgid "Unuvim"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:137
msgid "Close the Portal and return Delfador to his keep"
msgstr ""
#. [message]: speaker=Prepolur
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:172
msgid ""
"Living men and dwarves are nearing. Rise, Portal Guard and slay those "
"intruders!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:176
msgid ""
"The portal must be closed at any cost. You must allow me to get close to it, "
"so I can seal it."
msgstr ""
#. [message]: speaker=Ulrek
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:180
msgid "Ye all heard! Naught will ever say dwarves ever feared anyone. Attack!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:205
msgid "Earth, rise and shut this gate of evil for good!"
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:217
msgid "Portal, reopen! No! What have you done? "
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:222
msgid "Your portal is shut. And you cannot open another one."
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:226
msgid ""
"Delfador, you have proven your skill. I have an offer for you. Join me and "
"you will live as my right hand. Together our magic skills will be unmatched "
"and irresistible."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:230
msgid "Join you?"
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:234
msgid "Or, fight me and die. I will then resurrect you as my slave."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:238
msgid ""
"My path is set. Your path must end. I will not dishonor my oaths, and will "
"not abandon friends and country."
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:242
msgid ""
"Then you shall perish. After I finish with these pesky elves and dwarves, "
"Weldyn will be mine. Wesnoth has no army to resist me."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:246
msgid ""
"(to the dwarves). Quickly, back in the tunnel. I will stay last to seal the "
"entrance."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:262
msgid "All the player's units must reach the tunnel. Then Delfador."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:324
msgid "Hurry up!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:330
msgid "We're in. Now: Earth, seal this entrance!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:378
msgid "Out of my way, foul creatures!"
msgstr ""
#. [unit]: id=Samun, type=Draug
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:405
msgid "Samun"
msgstr ""
#. [unit]: id=Skoogan, type=Banebow
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:414
msgid "Skoogal"
msgstr ""
#. [unit]: id=Skulrag, type=Deathblade
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:423
msgid "Skulrag"
msgstr ""
#. [unit]: id=Idthom, type=Nightgaunt
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:432
msgid "Idthom"
msgstr ""
#. [unit]: id=Hyvrun, type=Chocobone
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:441
msgid "Hyvrun"
msgstr ""
#. [unit]: id=Blud, type=Blood Bat
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:450
msgid "Blud"
msgstr ""
#. [message]: id=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:459
msgid "What's going on here? Is this Delfador? Welcome to your doom, Delfador!"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:463
msgid ""
"They have reinforcements. Hurry, we must close the portal before we are "
"overrun!"
msgstr ""
#. [message]: id=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:467
msgid "Slay them all!"
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:485
msgid ""
"Fool! You could not kill me in the land of the dead, nor can you in the land "
"of the living! I transcend both death and life, and I will return to destroy "
"you!"
msgstr ""
#. [scenario]: id=19_showdown_in_the_northern_swamp
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:4
msgid "Showdown in the Northern Swamp"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:18
msgid ""
"With the portal closed, Iliah-Malal was weakened. He retreated into the "
"Swamp of Dread to recover his strength and attempt another conjuration. "
"Delfador's troop, hurrying west by secret Dwarvish ways and stealthily "
"crossing the Listra by night, found the necromancer there, on the brink of "
"raising another army amidst the fetid reek."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:22
msgid ""
"Using dwarvish and elvish messengers, Delfador was able to communicate the "
"news to the King and ask for help. Mustering all the troops he could find, "
"Lionel marched north to join Delfador for the battle that would decide the "
"fate of Wesnoth."
msgstr ""
#. [side]: type=Necromancer, id=Maldun
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:97
msgid "Maldun"
msgstr ""
#. [side]: type=Death Knight, id=Alderoth
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:112
msgid "Alderoth"
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:181
msgid ""
"So we meet again, Delfador. You were a fool to turn down my offer. None of "
"your allies will save you now."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:185
msgid ""
"You have ravaged your own soul with your corrupt arts, and your words are "
"empty wind; I fear them not."
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:189
msgid ""
"Is he not amusing, my creatures? He puffs himself up as though he were "
"Delfador the Mighty, Delfador the Powerful, Delfador the Great...rather than "
"a jumped-up hedge wizard I shall shortly crush beneath my heel."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:193
msgid ""
"Delfador the Great, eh? And so it comes to pass as the four Oracles "
"foretold. I accept your name-gift, Iliah-Malal."
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:197
msgid ""
"Oracles? What nonsense you babble...after you die, I will raise your corpse "
"and compel you to tell me how to reopen my portal!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:201
msgid "One of us will find a final death here. I do not think it will be me."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:212
msgid ""
"In this scenario only, you may recall your veterans from the Land of the "
"Dead. The killing blow against Iliah-Malal can only be struck by one of them"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:227
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:282
msgid "Now your days are ended!"
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:231
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:258
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:286
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:313
msgid ""
"The power of death is mine! When you strike me down I arise stronger than "
"before!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:235
msgid ""
"Not this time. For I have gazed upon the dark heart of necromancy in the "
"Book of Crelanu, and found there your final doom at the hands of the dead "
"themselves."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:290
msgid ""
"Not this time. For I have gazed upon the dark heart of necromancy in the "
"Book of Crelanu, AND I REMAIN OF THE LIGHT!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:332
msgid "Delfador...you raise undead?!?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:336
msgid ""
"No. I did not raise them from our dead; I offered some who fought beside me "
"in the otherworld a way here, and they come to us of their own will. Today "
"they fight for the living."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:344
msgid ""
"I have prepared some holy water. Sprinkle it on your impact weapon and smash "
"those foul creatures into dust!"
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:349
msgid "Powers of darkness, enshroud this field!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:361
msgid "Darkness shall be dispelled!"
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:370
msgid "No!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:374
msgid "Let the light shine forth!"
msgstr ""
#. [message]: speaker=Iliah-Malal
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:378
msgid ""
"Your sorcery matters little. Your army will fall like wheat to the sickle "
"before my undead legions."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:382
msgid ""
"Your mindless minions will be no match for the spirit and fire of the living."
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:387
msgid ""
"Delfador, as the King ordered I place all troops under your command. They "
"will follow you to death, if necessary, and so will I!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:392
msgid ""
"Lionel, it is an honor to go into battle beside you. Now let us fight for "
"life over death!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:404
msgid ""
"Remember one of our undead must strike the final blow, for Iliah-Malal's un-"
"life can only be ended by the touch of un-life."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:410
msgid ""
"Remember that I must strike the final blow, for Iliah-Malal's un-life must "
"be ended by a spell I have specially crafted to the task."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:423
msgid ""
"Evil has been vanquished on this day. May this victory bring lasting peace."
msgstr ""
#. [message]: speaker=Kalenz
#. [message]: speaker=Admirer5
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:432
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:442
msgid ""
"You have earned the name the accursed one gave you...Delfador the Great."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:454
msgid ""
"You who fought beside me in the Land of the Dead and chose the side of the "
"living on this day, return now to your peace and rest."
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:464
msgid "And the portal, it is sealed for good?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:468
msgid ""
"Yes, it is. But it was too great a work of magic to be entirely undone; "
"there is a flaw still remaining, a trace of Iliah-Malal's way between "
"worlds. Raising undead will be a little easier in the future than it has "
"been before. Those who come after us will have to be vigilant against the "
"corruption of the dark arts, and show themselves worthy of the land they "
"live in."
msgstr ""
#. [scenario]: id=20_prince_of_wesnoth
#: data/campaigns/Delfadors_Memoirs/scenarios/20_prince_of_wesnoth.cfg:4
msgid "Prince of Wesnoth"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/20_prince_of_wesnoth.cfg:22
msgid ""
"Following the alliance's victory and the peace treaty came a period of calm "
"that lasted a generation. The new King had learned to trust Delfador at the "
"battle of Abez Ford, and it was no surprise that Delfador became Garard II's "
"most valued advisor."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/20_prince_of_wesnoth.cfg:26
msgid ""
"The elves knew that with Delfador close to the King, Wesnoth would be a "
"reliable ally. And it was for a while."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/20_prince_of_wesnoth.cfg:31
msgid ""
"But Delfador was not alone in having the King's ear; there was one yet "
"closer to him. The Queen's power was rising..."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/20_prince_of_wesnoth.cfg:37
msgid ""
"One day reports came of Wesnothian forces seizing elvish land on the border. "
"Kalenz gathered a small force and hurried to the disputed country."
msgstr ""
#. [side]: type=General, id=Eldred
#: data/campaigns/Delfadors_Memoirs/scenarios/20_prince_of_wesnoth.cfg:66
msgid "Eldred"
msgstr ""
#. [side]: type=General, id=Lowel
#: data/campaigns/Delfadors_Memoirs/scenarios/20_prince_of_wesnoth.cfg:86
msgid "Lowel"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/20_prince_of_wesnoth.cfg:105
msgid "Defeat Eldred"
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/20_prince_of_wesnoth.cfg:132
msgid ""
"Generals of Wesnoth: you have attacked defenseless elvish land. You must "
"leave immediately. I am Kalenz, High Lord of the Elves. Delfador the Great "
"will confirm the treaty between us."
msgstr ""
#. [message]: id=Eldred
#: data/campaigns/Delfadors_Memoirs/scenarios/20_prince_of_wesnoth.cfg:136
msgid ""
"This is elvish land no more. I, Eldred, prince of Wesnoth and heir to the "
"throne, claim it for Wesnoth and Queen Asheviere. Delfador does not rule in "
"Wesnoth!"
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/20_prince_of_wesnoth.cfg:140
msgid ""
"I did not want to spill human blood, but this arrogant prince leaves me no "
"other choice."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/20_prince_of_wesnoth.cfg:169
msgid ""
"Peace, friends! I have been riding nonstop for days to prevent this madness! "
"Eldred, I have direct orders from the King to take you back to the Palace, "
"where you will be reprimanded for your inexcusable actions. Kalenz, the King "
"offers his deepest apologies for these events and promises to do anything in "
"his power to make amends."
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/20_prince_of_wesnoth.cfg:173
msgid ""
"Delfador! I am glad to see you. We have no demands on the King, but I "
"believe he should be very careful, for he does not seem to be the only ruler "
"in Wesnoth!"
msgstr ""
#. [message]: id=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/20_prince_of_wesnoth.cfg:177
msgid ""
"Kalenz, I am very worried. There is a cloud of evil swirling around the "
"Royal Palace, and it has more centers than the prince alone. I see dark days "
"ahead..."
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/20_prince_of_wesnoth.cfg:181
msgid ""
"I wonder if the Book of Crelanu is not behind this. The Book is not evil in "
"itself, but the power it gives tends to magnify any evil in the reader's "
"soul. Delfador, has anyone but you opened its covers since you got it from "
"us?"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/20_prince_of_wesnoth.cfg:185
msgid ""
"I do not think so. But...Asheviere, Garard's queen and Eldred's mother, "
"seemed to be hinting some months ago that I should teach her magery. She "
"ceased all such talk when I did not respond, and I thought it merely the "
"momentary whim of a proud and willful woman."
msgstr ""
#. [message]: id=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/20_prince_of_wesnoth.cfg:189
msgid "I wonder if we have not dangerously misjudged her..."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/20_prince_of_wesnoth.cfg:193
msgid ""
"It may be so. Now that I think on it, I think I had best return to the "
"Palace more swiftly than I came here, even if I have to kill three horses "
"under me to do it."
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/20_prince_of_wesnoth.cfg:207
msgid "We are too late! All is lost!"
msgstr ""
#. [scenario]: id=21_clash_at_the_manor
#: data/campaigns/Delfadors_Memoirs/scenarios/21_clash_at_the_manor.cfg:4
msgid "Clash at the manor"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/21_clash_at_the_manor.cfg:20
msgid ""
"Sparing Eldred's life proved to be a very costly mistake. Eldred betrayed "
"his father and took the throne, only to be slain in turn by Delfador, who "
"then fled to the Aethenwood with the infant child Konrad. What followed is "
"told in the tale called 'Heir to the Throne'. "
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/21_clash_at_the_manor.cfg:32
msgid ""
"Upon his return Delfador found out that the queen had left with a strong "
"escort to visit her family's demesne and her ailing parents. Lionel, the "
"King's most loyal general, had been sent at Asheviere's request on an errand "
"to Knalga to retrieve the scepter of fire. That mission would cost Lionel "
"his life; and neither Lionel nor Delfador knew that Lionel's mission had "
"been compromised from the start."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/21_clash_at_the_manor.cfg:35
msgid ""
"Although the King did reprimand Eldred for his actions, Delfador could sense "
"that the military commanders were solidly behind Eldred and his mother. "
"Asheviere had flattered them and beguiled them with promises of glory and "
"plunder in a coming war."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/21_clash_at_the_manor.cfg:39
msgid ""
"Delfador was granted an audience with the King and expressed his concerns "
"about the Book, but the King suggested that everything would be clear when "
"Asheviere returned to Weldyn. And for once, Delfador knew he could not obey "
"the King's order."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/21_clash_at_the_manor.cfg:43
msgid ""
"Since he could not ask even his personal guard to go against the King's "
"wishes, he turned to Kalenz and the elves. Traveling by night to remain "
"unseen they reached Asheviere's demesne, only to find that Asheviere was in "
"fact staying at her father's manor, outside her demesne, and had left on a "
"trip north. The Book was within their grasp."
msgstr ""
#. [side]: type=General, id=Pilafman
#: data/campaigns/Delfadors_Memoirs/scenarios/21_clash_at_the_manor.cfg:72
msgid "Pilafman"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/21_clash_at_the_manor.cfg:94
msgid "Defeat Pilafman"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/21_clash_at_the_manor.cfg:110
msgid "Enemy unit reaches the signpost"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/21_clash_at_the_manor.cfg:129
msgid ""
"I am grieved to have to resort to this. Yet the book must be recovered at "
"all costs and no one should be left alive."
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/21_clash_at_the_manor.cfg:133
msgid ""
"The book's curse is already weighing heavy upon you, friend. But we cannot "
"falter. We have acquired orcish weapons, as you have requested. Nobody will "
"be able to link this to you or the elves."
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/21_clash_at_the_manor.cfg:137
msgid "Make sure everybody hears the orders. Nobody must escape."
msgstr ""
#. [message]: id=Pilafman
#: data/campaigns/Delfadors_Memoirs/scenarios/21_clash_at_the_manor.cfg:141
msgid ""
"Elves! And that traitor, Delfador is with them! Riders, quickly, go alert "
"the queen. And guards, prepare to strike them down!"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/21_clash_at_the_manor.cfg:194
msgid "The guards are slain. Now we must look for the book."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/21_clash_at_the_manor.cfg:200
msgid " New Objective: Find the secret door. Explore the manor."
msgstr ""
#. [message]: id=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/21_clash_at_the_manor.cfg:218
msgid "This looks like a secret door. Let's see where it leads..."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/21_clash_at_the_manor.cfg:258
msgid "Reinforcements on the horizon. We are too late!"
msgstr ""
#. [scenario]: id=22_face_of_the_enemy
#: data/campaigns/Delfadors_Memoirs/scenarios/22_face_of_the_enemy.cfg:4
msgid "Face of the enemy"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/22_face_of_the_enemy.cfg:20
msgid ""
"Delfador and the elves went through the secret door and ended in the "
"dungeon, a veritable maze of narrow corridors."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Delfadors_Memoirs/scenarios/22_face_of_the_enemy.cfg:71
msgid "Defeat Sagus"
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/22_face_of_the_enemy.cfg:105
msgid "There is no doubt the book is here; I can feel its presence."
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/22_face_of_the_enemy.cfg:109
msgid ""
"This place stinks of evil and death. Chantal, do we have any holy water with "
"us? I fear we may have need of it ere long."
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/22_face_of_the_enemy.cfg:113
msgid "Only one bottle, Kalenz. Choose carefully who will take it."
msgstr ""
#. [message]: speaker=Sagus
#: data/campaigns/Delfadors_Memoirs/scenarios/22_face_of_the_enemy.cfg:121
msgid "So, we meet again, Delfador! This time you will not steal what is mine!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/22_face_of_the_enemy.cfg:125
msgid "Who are you, and what did I ever steal from you?"
msgstr ""
#. [message]: speaker=Sagus
#: data/campaigns/Delfadors_Memoirs/scenarios/22_face_of_the_enemy.cfg:130
msgid ""
"I am the one whose place you took in the court of Wesnoth. But my daughter "
"brought me what you seek, and I have seized the power of it."
msgstr ""
#. [message]: speaker=Chantal
#: data/campaigns/Delfadors_Memoirs/scenarios/22_face_of_the_enemy.cfg:134
msgid "Asheviere is this thing's daughter?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/22_face_of_the_enemy.cfg:138
msgid ""
"I fear so. This was the Arch-Mage Sagus. He was a good man when I knew him."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/22_face_of_the_enemy.cfg:142
msgid ""
"Sagus...old friend...the book you have taken is no good for you, your "
"daughter or the Kingdom. It will destroy you both!"
msgstr ""
#. [message]: speaker=Sagus
#: data/campaigns/Delfadors_Memoirs/scenarios/22_face_of_the_enemy.cfg:146
msgid ""
"Same old Delfador, the arrogant, the overweening, always placing yourself "
"above others. But I have become as great as you; I have mastered the Book! "
"You always underestimated me, as Leollyn did before you. Now you will meet "
"the same fate as he. Rise, my loyal soldiers!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/22_face_of_the_enemy.cfg:150
msgid ""
"I see that the Book has mastered you, and destroyed you. Farewell, Sagus. "
"You were a good man, once."
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/22_face_of_the_enemy.cfg:155
msgid "Prepare to fight! Block the chokepoints and hold them there!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/22_face_of_the_enemy.cfg:167
msgid ""
"The book is recovered, but the damage is done. Friends, thank you. Now let's "
"get out of here!"
msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Delfadors_Memoirs/scenarios/22_face_of_the_enemy.cfg:180
msgid "We are too late! Royal troops are coming! We are trapped!"
msgstr ""
#. [scenario]: id=23_epilogue
#: data/campaigns/Delfadors_Memoirs/scenarios/23_epilogue.cfg:3
msgid "Epilogue"
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/23_epilogue.cfg:16
msgid ""
"Delfador returned to Weldyn, but not before secreting the Book of Crelanu in "
"a place known only to him. To his surprise, Asheviere made no further "
"mention of the events in the manor. But not long after, orcish raids "
"increased to a degree that threatened the Kingdom. The King mustered his "
"armies to deal with the orcish menace, leading to the great battle at the "
"Ford of Abez that was lost through betrayal."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/23_epilogue.cfg:19
msgid ""
"Delfador's last great quest, after that battle, is described in the tale "
"called 'Heir to the Throne'. In it is told how he ended the usurpation of "
"Asheviere and restored the rightful heir to the throne of Wesnoth."
msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/23_epilogue.cfg:22
msgid ""
"After restoring the rightful heir to the throne of Wesnoth, Delfador lived "
"the rest of his life as an advisor to the new rulers. He devoted much of his "
"attention to restoring the Great Academy in Alduin to its former glory. But "
"his efforts there were to bear little fruit in his lifetime; for through "
"many years of war and strife, very few mages were left, and none of them "
"came near in power and skill to Delfador, greatest mage ever to grace the "
"courts of Wesnoth."
msgstr ""
#. [terrain_type]: id=abyss-ethereal
#: data/campaigns/Delfadors_Memoirs/terrain.cfg:12
msgid "Ethereal Abyss"
msgstr ""
#. [terrain_type]: id=milestone1
#: data/campaigns/Delfadors_Memoirs/terrain.cfg:25
msgid "Milestone1"
msgstr ""
#. [terrain_type]: id=milestone2
#: data/campaigns/Delfadors_Memoirs/terrain.cfg:34
msgid "Milestone2"
msgstr ""
#. [unit_type]: id=Journeyman Mage
#: data/campaigns/Delfadors_Memoirs/units/Journeyman_Mage.cfg:7
msgid "Journeyman Mage"
msgstr ""
#. [unit_type]: id=Journeyman Mage
#: data/campaigns/Delfadors_Memoirs/units/Journeyman_Mage.cfg:13
msgid ""
"A mage who has just finished his or her apprenticeship is known as a "
"journeyman. Journeyman mages travel far in search of employment and "
"experience."
msgstr ""
#. [unit_type]: id=King of Wesnoth
#: data/campaigns/Delfadors_Memoirs/units/King_of_Wesnoth.cfg:7
msgid "King of Wesnoth"
msgstr ""
#. [unit_type]: id=King of Wesnoth
#: data/campaigns/Delfadors_Memoirs/units/King_of_Wesnoth.cfg:15
msgid ""
"Under the feudal system, all authority ultimately rested with the sovereign. "
"His lords held their property only with his agreement, and had to pay him "
"tribute. In return, the king would defend the realm against invaders, and "
"redistribute wealth in times of need."
msgstr ""
#. [unit_type]: id=Crown Prince of Wesnoth
#: data/campaigns/Delfadors_Memoirs/units/King_of_Wesnoth.cfg:23
msgid "Crown Prince of Wesnoth"
msgstr ""
#. [unit_type]: id=Crown Prince of Wesnoth
#: data/campaigns/Delfadors_Memoirs/units/King_of_Wesnoth.cfg:31
msgid ""
"A Crown Prince is the presumptive Heir to the throne, and may act with very "
"nearly the authority of the King himself."
msgstr ""
#. [unit_type]: id=Mage Commander
#: data/campaigns/Delfadors_Memoirs/units/Mage_Commander.cfg:7
msgid "Mage Commander"
msgstr ""
#. [unit_type]: id=Mage Commander
#: data/campaigns/Delfadors_Memoirs/units/Mage_Commander.cfg:16
msgid ""
"This mage has gained much experience leading others into battle. As a "
"result, level 1 and 2 units fight more effectively when they are adjacent to "
"him. He also has the power to heal others during combat."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Delfadors_Memoirs/units/Mage_Commander.cfg:20
#: data/campaigns/Delfadors_Memoirs/units/Mage_Leader.cfg:18
#: data/campaigns/Delfadors_Memoirs/units/Mage_Magister.cfg:23
msgid "staff"
msgstr ""
#. [unit_type]: id=Mage Leader
#: data/campaigns/Delfadors_Memoirs/units/Mage_Leader.cfg:7
msgid "Mage Leader"
msgstr ""
#. [unit_type]: id=Mage Leader
#: data/campaigns/Delfadors_Memoirs/units/Mage_Leader.cfg:15
msgid ""
"This mage has gained some experience leading others into battle. As a "
"result, level 1 units fight more effectively when they are adjacent to him."
msgstr ""
#. [unit_type]: id=Mage Magister
#: data/campaigns/Delfadors_Memoirs/units/Mage_Magister.cfg:7
msgid "Mage Magister"
msgstr ""
#. [unit_type]: id=Mage Magister
#: data/campaigns/Delfadors_Memoirs/units/Mage_Magister.cfg:19
msgid ""
"A Mage Magister, though equivalent in degree to a Great Mage, has special "
"abilities of command and healing derived from extensive experience of battle."
msgstr ""
#. [unit_type]: id=Wose Shaman, race=wose
#: data/campaigns/Delfadors_Memoirs/units/Wose_Shaman.cfg:4
msgid "Wose Shaman"
msgstr ""
#. [unit_type]: id=Wose Shaman, race=wose
#: data/campaigns/Delfadors_Memoirs/units/Wose_Shaman.cfg:66
msgid ""
"These woses are able to command forest plants such as vines and creepers to "
"hinder their enemies."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Delfadors_Memoirs/units/Wose_Shaman.cfg:69
msgid "crush"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Delfadors_Memoirs/units/Wose_Shaman.cfg:78
msgid "entangle"
msgstr ""
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:6
msgid "Kalenz"
msgstr ""
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:46
msgid "Chantal"
msgstr ""
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:82
msgid "Ulrek"
msgstr ""
#: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:87
msgid "Methor"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:13
msgid "No! So young..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:27
msgid "No! Without Lionel's help, I am as good as defeated!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:40
msgid ""
"Chantal! No - you can't be dead! I have no hope of returning to Wesnoth "
"now..."
msgstr ""
#. [message]: id=Qgthun
#: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:53
msgid "Invincible Zorlan is dead? Quick, run for your lives!"
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:57
msgid "You will terrorize Wesnoth no more!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:81
msgid "I have been defeated!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:94
msgid "No! All is now lost..."
msgstr ""
#. [message]: id=Kalenz
#: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:107
msgid "No! It's all over!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/utils/generators.cfg:66
msgid "I call upon all that is holy to break the power of this evil stone!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/utils/generators.cfg:107
msgid "Evil emanates from this stone, but I have not the power to destroy it."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/utils/items.cfg:17
msgid "Ahh... I can slake my thirst at this well. Glug, glug glug..."
msgstr ""
#. [object]: id=staff_lightning
#: data/campaigns/Delfadors_Memoirs/utils/items.cfg:42
msgid "Staff of Lightning"
msgstr ""
#. [object]: id=staff_lightning
#: data/campaigns/Delfadors_Memoirs/utils/items.cfg:45
msgid ""
"A wizard's staff of power. This allows the bearer to summon powerful "
"lightning bolts which strike their enemies, even at close range."
msgstr ""
#. [object]: id=staff_lightning
#: data/campaigns/Delfadors_Memoirs/utils/items.cfg:46
msgid "Only a powerful mage can wield this."
msgstr ""
#. [effect]
#: data/campaigns/Delfadors_Memoirs/utils/items.cfg:51
msgid "staff of power"
msgstr ""
#. [effect]: type=fire
#: data/campaigns/Delfadors_Memoirs/utils/items.cfg:71
msgid "lightning"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/utils/misc.cfg:37
msgid "A secret passage... I wonder where it leads..."
msgstr ""
#. [time]: id=land_of_the_dead
#. [illuminated_time]: id=land_of_the_dead
#: data/campaigns/Delfadors_Memoirs/utils/schedules.cfg:5
#: data/campaigns/Delfadors_Memoirs/utils/schedules.cfg:12
msgid "Land of the Dead"
msgstr ""
#. [unit]: id=Clogrin, type=Royal Guard
#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:229
msgid "Clogrin"
msgstr ""
#. [unit]: id=Theorsten, type=White Mage
#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:237
msgid "Theorsten"
msgstr ""
#. [unit]: id=Igler, type=White Mage
#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:245
msgid "Igler"
msgstr ""
#. [unit]: id=Larsin, type=White Mage
#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:253
msgid "Larsin"
msgstr ""
#. [unit]: id=Aldrin, type=White Mage
#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:261
msgid "Aldrin"
msgstr ""
#. [unit]: id=Gren, type=Shock Trooper
#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:269
msgid "Gren"
msgstr ""
#. [unit]: id=Droni, type=Shock Trooper
#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:277
msgid "Droni"
msgstr ""
#. [unit]: id=Artor, type=Shock Trooper
#: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:285
msgid "Artor"
msgstr ""