wesnoth-lt/dw.lt.po

2929 lines
103 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Copyright (C) Wesnoth development team, 2010-2011.
# Translators:
# Andrius Štikonas <stikonas@gmail.com>, 2010-2011.
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.11\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2013-11-16 09:29+0100\n"
"PO-Revision-Date: 2010-01-01 00:00+0300\n"
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
"Language-Team: none\n"
"Language: Lithuanian\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n%10>=2 && (n%100<10 || n"
"%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3);\n"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:11
msgid "Dead Water"
msgstr "Negyvas vanduo"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:12
msgid "DW"
msgstr "NV"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:16
msgid "(Beginner)"
msgstr "(Pradedantysis)"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:16
msgid "Citizen"
msgstr "Pilietis"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:17
msgid "(Normal)"
msgstr "(Normalus)"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:17
msgid "Fighter"
msgstr "Kovotojas"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:18
msgid "(Challenging)"
msgstr "(Iššaukiantis)"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:18
msgid "Warrior"
msgstr "Karys"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:19
msgid "(Difficult)"
msgstr "(Sudėtingas)"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:19
msgid "Triton"
msgstr "Tritonas"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:20
msgid ""
"You are Kai Krellis, son and heir of the last merman king but only a child. "
"A necromancer is turning your subjects into undead slaves! Lead your people "
"on a mission to convince a powerful mer-sorceress to help you repel the "
"invasion. The oceans near the Northern Lands are perilous, so you will need "
"cunning and bravery to survive. But first you need to gain the respect of "
"your troops!\n"
"\n"
msgstr ""
"Esi Kai Krelis, paskutinio vandenių karaliaus sūnus, bet dar tik vaikas. "
"Nekromantas grobia tavo pavaldinius ir verčia juos nemirėliais vergais. Vesk "
"savo tautą į misiją įtikinti galingą burtininkę undinę padėti tau atremti "
"invaziją. Vandenynai prie šiaurinių žemių pavojingi, tad tau prireiks "
"išmonės ir drąsos, kad išgyventumėte. Bet pirmiausia turėsi įgauti savo "
"žmonių pasitikėjimą!\n"
"\n"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:22
msgid "(Intermediate level, 10 scenarios.)"
msgstr "(Vidutinis lygis, 10 scenarijų.)"
#. [about]
#: data/campaigns/Dead_Water/_main.cfg:28
msgid "Campaign design and programming"
msgstr "Kampanijos kūrimas ir programavimas"
#. [about]
#: data/campaigns/Dead_Water/_main.cfg:34
msgid "Script-doctoring and cleanup for mainline"
msgstr ""
#. [about]
#: data/campaigns/Dead_Water/_main.cfg:40
msgid "Artwork"
msgstr "Grafija"
#. [lua]
#: data/campaigns/Dead_Water/_main.cfg:85
msgid "stunned: This unit is stunned. It cannot enforce its Zone of Control."
msgstr ""
#. [scenario]: id=01_Invasion
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:36
msgid "Invasion!"
msgstr "Invazija"
#. [part]
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:45
msgid ""
"In the Far North, where the Mountains of Dorth approach the coast, lies a "
"bay with a narrow mouth. In the calm waters of this bay lies the merfolk "
"city of Jotha. The natural harbor and the prosperity of the dwellers within "
"drew many envious eyes, but none could match the prowess of the merfolk in "
"their aquatic domain. In most years, orcs from the port city of Tirigaz, "
"further north, would raid against Jotha as predictably as the spring rains; "
"always, they were driven back to dry land with heavy losses, the salt water "
"of the bay stinging their wounds."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:49
msgid ""
"In 626 YW, Jotha was attacked by a larger raiding party than ever before. "
"The king Kai Laudiss led his troops to repel the raiders. They were "
"successful, but merfolk casualties were greater than usual. And numbered "
"with the slain was the wife of Kai Laudiss. The kais grief was great, but "
"his wrath was also fearsome to behold. He readied his army to follow the "
"orcs. His stated purpose was not revenge, but the desire to secure the "
"safety of Jotha with a demonstration of force that would teach the orcs to "
"steer well clear of the merfolk. The merfolk army caught up with the orc "
"band as it reached Tirigaz."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:53
msgid ""
"Under the cover of darkness, the mermen slid into the bay, intending to "
"launch a surprise attack at dawn. But the orcs were prepared for this, and "
"had hastily devised a surprise of their own. Ships at the mouth of the bay "
"that had seemed but derelict hulks disgorged hordes of orcs. More of them "
"poured forth from the city. The merfolk were trapped, and found themselves "
"vastly outnumbered."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:57
msgid ""
"Kai Laudisss army fought fiercely, slaying five orcs for every warrior they "
"lost. The kai himself fought with reckless abandon; foes fell with each "
"swing of his great mace. The orcs discovered that trapped mermen were "
"tougher than they had imagined, and found themselves fleeing into the forest "
"to escape their vengeful spears. As the kai had intended, it was a defeat "
"the orcs would not soon forget; but the cost was heavy. Kai Laudiss was "
"felled by a poisoned orcish dart, and the greater part of his army was "
"destroyed. When the remaining soldiers returned to Jotha, Krellis, the young "
"son of Kai Laudiss, learned that he had become kai."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:61
msgid ""
"Kai Krellis felt too young for the responsibilities of a kingdom, so he "
"relied on the wisdom of a priestess named Cylanna. She had been a friend of "
"his father, and he had known her as long as he could remember. Cylanna "
"mourned the former kai, but believed that his sacrifice would allow Krellis "
"to preside over an age of peace. Unfortunately, that was not to be. A new "
"enemy appeared from under the mountains."
msgstr ""
#. [side]: type=Dark Sorcerer, id=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:83
msgid "Undead Forces"
msgstr "Nemirėlių pajėgos"
#. [side]: type=Dark Sorcerer, id=Mal-Kevek
#. [side]: type=Lich, id=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:89
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:122
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:134
msgid "Mal-Kevek"
msgstr "Mal-Kevekas"
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:202
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:72
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:145
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:140
msgid "Defeat enemy leader"
msgstr "Nugalėkite priešo vadą"
#. [unit]: type=Mermaid Priestess, id=Cylanna
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:228
msgid "Cylanna"
msgstr "Silana"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:266
msgid "Is something wrong, priestess?"
msgstr "Ar kas nors negerai, žyne?"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:271
msgid "Maybe. I smell death and decay."
msgstr "Galbūt. Užuodžiu mirtį ir nebūtį."
#. [unit]: type=Merman Netcaster, id=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:314
msgid "Gwabbo"
msgstr "Gvabo"
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:332
msgid "Back, you fiend! You have not won...I will return to finish this."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:343
msgid ""
"Kai! We are under attack! Fell creatures invaded our village and slew "
"without mercy. I managed to fight my way clear, and have come to seek your "
"aid."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:348
msgid "What manner of creatures were they?"
msgstr "Kas tai per keistos būtybės?"
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:353
msgid ""
"I have never seen their like before in all my years. They were like men, but "
"they had no skin. Our spears went right through them; they <i>laughed</i> at "
"our weapons. And they smelled like nothing in the sea, of dank earth and "
"rottenness."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:358
msgid ""
"Undead. This will be your first real test as a leader, Kai Krellis. You must "
"defeat these creatures."
msgstr ""
"Nemirėliai. Tai bus pirmasis išbandymas tau kaip vadui, Kai Kreli. Turi "
"nugalėti tuos padarus. "
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:363
msgid ""
"Kai, please lead us against them yourself, it will hearten the folk. And — "
"if you will permit — you reach the age now where a kai must learn battle "
"skills."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:368
msgid ""
"Gwabbo speaks wisely. You must fight; I will protect you as much as I can..."
"but when war looms, a kai must lead. It is our way."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:373
msgid ""
"You have few trained fighters, so you can only recruit three of each level 1 "
"unit. There is no limit on citizens."
msgstr ""
#. [message]: speaker=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:403
msgid "Rise, my slaves! We will create an army for Lord Ravanal."
msgstr "Kilkite, mano vergai! Sukursime lordui Ravanalui armiją."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:412
msgid ""
"He is raising our dead to fight against us! Even though they were your own "
"citizens, Krellis, show no mercy. Destroy them if you can."
msgstr ""
#. [message]: id=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:433
msgid "Foolish fish-men. You cannot kill <i>me</i> that easily."
msgstr "Kvaili žuvažmogiai. <i>Manęs</i> taip lengvai nenužudysit."
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:438
msgid ""
"The merfolk saw a shadowy shape rise from the dead body of the necromancer "
"and disappear under the mountain."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:615
msgid "He is raising the dead from every village!"
msgstr "Jis prikelia mirusius kiekvienam kaime!"
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:619
msgid "This will be a dark day, but we <i>will</i> prevail."
msgstr "Bus niūri diena, bet mes <i>nugalėsim</i>."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:641
msgid "Hey, I did it!"
msgstr "Ei, man pavyko!"
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:645
msgid "Good work Kai, if I may say so."
msgstr ""
#. [scenario]: id=02_Flight
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:27
msgid "Flight"
msgstr "Pabėgimas"
#. [part]
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:35
msgid ""
"Kai Krellis was concerned that the undead might return, so he determined to "
"learn as much as possible about them. His only clue was the name the "
"necromancer had spoken: <i>“Lord Ravanal”</i>. He sent his swiftest scouts "
"north and south along the coast to learn what they might about this Ravanal. "
"The news they brought him was not good."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:39
msgid ""
"Mal-Ravanal, it seemed, was a great human wizard who had transformed himself "
"into a lich. He had attacked the edges of the kingdom of Wesnoth, and was "
"building a fearsome army of undead humans there. He had also sent "
"necromancers to attack the orcs, and even the elves, in a quest for undead "
"soldiers of different races. It seemed that he also lusted for merfolk "
"slaves. Krellis scouts reported that more dark armies were heading north."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:43
msgid ""
"As the weeks went by, the veterans of the last battle helped train new "
"recruits. Krellis army did not yet match his fathers, but he now had many "
"competent soldiers. As he had expected, their adversaries soon arrived."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:83
msgid ""
"Move Kai Krellis to the north-west corner of the map. He must be level one "
"or higher."
msgstr ""
"Nuveskite Kai Krelį į šiaurės vakarinį lygio kampą. Jis turi būti pirmo arba "
"aukštesnio lygio."
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:88
msgid "(different bonus for each)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:88
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:89
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:368
msgid "Defeat all enemy leaders"
msgstr "Nugalėkite visus priešų vadus"
#. [side]
#. [side]: type=Death Knight, id=Dead Knight
#. [side]: type=Lich, id=Mal-Kevek
#. [side]: type=Necromancer, id=Mel Daveth
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:117
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:141
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:160
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:129
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:145
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:185
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:200
msgid "Mal-Ravanals Forces"
msgstr "Mal-Ravanalo pajėgos"
#. [side]: type=Necromancer, id=Mel Daveth
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:146
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:150
msgid "Mel Daveth"
msgstr "Mel Davetas"
#. [message]: speaker=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:277
msgid ""
"You may have ended my first life, but you have only made me more powerful in "
"death. Now I will teach you a lesson!"
msgstr ""
"Jūs nutraukėte mano pirmąją gyvybę, bet per mirtį įgavau tik daugiau galios. "
"Dabar jus pamokysiu!"
#. [message]: speaker=Mel Daveth
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:282
msgid "Leave some of them for me."
msgstr "Palik keletą jų ir man."
#. [message]: speaker=Dead Knight
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:288
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:613
msgid "Uhhh."
msgstr "Och."
#. [message]: speaker=Mel Daveth
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:293
msgid "And him."
msgstr "Ir jį."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:298
msgid ""
"We are surrounded. Look how many there are! How can we defeat them this time?"
msgstr "Mes apsuptyje. Pažvelkit kiek jų daug! Kaip mums juos nugalėti šįkart?"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:303
msgid ""
"I am afraid we cannot. We need help. My old instructor, Tyegëa, teaches on "
"an island to the north. She and her priestesses are powerful. With their "
"help we could probably defeat these enemies. Our task is to convince her to "
"leave her enclave."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:308
msgid "You can do that, right?"
msgstr "Ir tu gali tai padaryti, tiesa?"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:313
msgid "I am not sure that I can. However, you could."
msgstr "Nesu tikra, ar galiu aš, bet tu gali."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:318
msgid ""
"Me? Ive never even met Tyegëa. How can I convince her to help us if you "
"cannot?"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:323
msgid ""
"You will just have to trust me on this. She will listen to you. I will say "
"no more on the matter."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:328
msgid "Very well. How do we get there?"
msgstr "Na gerai. Kaip mums ten nusigauti?"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:333
msgid ""
"We follow the coast north, then go west to Bilheld Island. Tyegëa lives on a "
"small island to the west of Bilheld, which is over ocean to the west-"
"southwest of Tirigaz. Everyone will have to go; it is now deadly perilous "
"here, and the open ocean west of Tirigaz can be dangerous for small groups."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:358
msgid ""
"Most of your citizens are not soldiers who will simply obey your orders. It "
"will not be voiced aloud, but if you leave now, some of the people will "
"think this mission is just an excuse to run away."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:364
msgid ""
"However, I am afraid that not everyone will follow you on so perilous an "
"adventure. First you must prove you are not afraid of danger. If you leave "
"now, many will think the mission is but an excuse to flee."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:371
msgid ""
"I am not afraid! My people will see me fight the undead before we leave, "
"even if defeating them all is impossible."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:377
msgid ""
"But will everyone follow me on so perilous an adventure? I am still a youth; "
"it may be they will not trust me."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:386
msgid ""
"They will follow. You proved your courage in our last battle. Your father, "
"the Kai-that-was, would have been proud."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:392
msgid ""
"You have proven your courage in battle, as tradition required of a kai; they "
"will follow you now."
msgstr ""
#. [message]: speaker=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:414
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:804
msgid "This is impossible!"
msgstr "To negali būti!"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:444
msgid "With their master gone, the undead are vanishing!"
msgstr ""
#. [unit]: type=Dread Bat, id=Fearsome Bat
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:458
msgid "Fearsome Bat"
msgstr "Bauginantis šikšnosparnis"
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:473
msgid "Look! There is a massive bat back here."
msgstr "Žiūrėkit! Ten gale didžiulis šikšnosparnis."
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:477
msgid "Be courageous, and attack it anyway!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:481
msgid ""
"But it isnt attacking <i>me</i>. Do you think, with its master gone, it "
"might desire a new one?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:485
msgid ""
"If it does not attack, we shall not kill it. Let us see if it follows us."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:491
msgid "That is a mighty bat!"
msgstr "Tai galingas šikšnosparnis!"
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:495
msgid "It is no matter. I will destroy it immediately."
msgstr "Nesvarbu. Tuojau pat jį sunaikinsiu."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:499
msgid ""
"Hold a moment! Do you think, with its master gone, it might desire a new one?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:503
msgid "If it does not attack, do not kill it. Let us see if it follows us."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:540
msgid "With their master gone, the undead are fading away!"
msgstr ""
#. [unit]: type=Vampire Bat, id=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:555
msgid "Friendly Bat"
msgstr "Draugiškas šikšnosparnis"
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:570
msgid "And look! There is a bat cowering in the corner here."
msgstr "Žiūrėkit! Ten kampe tūno šikšnosparnis."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:574
msgid "Well, kill it, and lets keep moving."
msgstr "Na tai užmušk jį ir judam toliau."
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:578
msgid "But look, its licking my hand."
msgstr "Bet pažvelk, jis laižo man ranką."
#. [message]: speaker=$unit.id
#. [message]: speaker=Friendly Bat
#. This should just be "translated" to whatever noise a bat makes in your language.
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:583
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:609
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:726
msgid "Neep?"
msgstr "Cyp?"
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:587
msgid "Its kind of cute."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:591
msgid "Very well then. I suppose we have our own bat."
msgstr "Na gerai. Matyt, dabar turime nuosavą šikšnosparnį."
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:597
msgid "Look! There is a bat cowering in the corner here."
msgstr "Žiūrėkit! Čia kampe tūno šikšnosparnis."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:601
msgid "Arent you going to kill it? We need to keep moving."
msgstr "Ar nežadi jo užmušti? Mums reikia judėti toliau."
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:605
msgid "I would feel bad about that. It is, uh, licking my hand."
msgstr "Man tai nepatiktų. Jis, hm, laižo man ranką."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:613
msgid "Apparently you have your own bat."
msgstr "Panašu, kad turi nuosavą šikšnosparnį."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:647
msgid "With their master gone, the skeletons are crumbling!"
msgstr ""
#. [unit]: type=Walking Corpse, id=Undead Bat
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:660
msgid "Undead Bat"
msgstr "Nemirėlis šikšnosparnis"
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:669
msgid ""
"Look! There is a bat in the corner here. It is moving, but it looks half "
"dead."
msgstr ""
"Žiūrėkit! Čia kampe šikšnosparnis. Jis juda, bet atrodo pusiau negyvas."
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:678
msgid "No, that thing is all the way dead."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:684
msgid "Actually, I believe it is truly dead."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:690
msgid ""
"I believe it is undead and has no will of its own, but the Kai may have the "
"will power to direct it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:694
msgid "Fascinating. I shall certainly try."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:706
msgid "He had a chest in his tent, too. It is filled with gold!"
msgstr "Jis taip pat turėjo skrynią savo palapinėje. Ji pilna aukso!"
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:718
msgid "You receive 120 gold."
msgstr "Gaunate 120 auksinių."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:725
msgid "It galls me to flee from our home, but we will return."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:809
msgid "Have a unit pick up the ring to end the scenario."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:822
msgid "Have a unit pick up the ring of power."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:840
msgid ""
"Killing these enemies was good, but there were many more on the way. It will "
"take greater might than we have to defeat them."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:844
msgid "Onward to Tyegëas island, then."
msgstr ""
#. [scenario]: id=03_Wolf_Coast
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:13
msgid "Wolf Coast"
msgstr "Vilkų pakrantė"
#. [part]
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:20
msgid "Distrustful of the open ocean, Kai Krellis led his people up the coast."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:24
msgid ""
"They had only just begun their trek when they encountered wolves who had "
"gotten wind of the battle. Many of the wolves were ridden by goblins. The "
"orcs of Tirigaz, chastened by Kai Laudisss victory, might have decided not "
"to bother the merfolk, but these goblins were bandits and outcasts even to "
"their own kind."
msgstr ""
#. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:88
msgid "Wolf Riders"
msgstr "Vilkų jojikai"
#. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:92
msgid "Gashnok"
msgstr "Gašnokas"
#. [side]
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:150
msgid "Wild Wolves"
msgstr "Laukiniai vilkai"
#. [unit]: type=Goblin Knight, id=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:207
msgid "Vrunt"
msgstr "Vruntas"
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:217
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:222
msgid "Lets hope those wild wolves over there dont get to it before we do."
msgstr ""
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:227
msgid ""
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:232
msgid "Beware, people!"
msgstr "Žmonės, atsargiai!"
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:255
msgid "Neep, neep!"
msgstr "Cyp cyp!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:260
msgid "Someone go find out what is exciting the bat."
msgstr "Kas nors eikite patikrinkite ko cypauja šikšnosparnis."
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr "Čia kažkas styro purve. Va, ištraukiau."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:301
msgid ""
"I know what that is. Its a storm trident. It is supposed to let you control "
"the lightning."
msgstr "Žinau kas tai. Tai trišakis audronaša. Jis leidžia valdyti žaibus."
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:306
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr "Trišakis yra 14-2, magiškas, šaudo <i>ugnimi</i>."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:313
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:925
msgid "That sounds great! Ill take it."
msgstr "Skamba puikiai! Aš jį paimsiu."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:322
msgid "That sounds frightening. Let someone else have it."
msgstr "Skamba bauginančiai. Tegul kas nors kitas jį paima."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:360
msgid "Let me have that trident. I want to control lightning!"
msgstr "Duokš jį man. Noriu valdyti žaibus!"
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:369
msgid "Ill just leave that trident where it is."
msgstr "Gal tiesiog paliksiu šitą trišakį kur radau."
#. [scenario]: id=04_Slavers
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:33
msgid "Slavers"
msgstr "Vergvaldžiai"
#. [part]
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:41
msgid ""
"Now, they were farther away from home than most merfolk ever went. Only "
"Cylanna and a few soldiers had been farther."
msgstr ""
"Dabar jie buvo taip nutolę nuo namų, kaip retam vandeniui yra tekę. Vien tik "
"Silanai ir keliems kariams yra tekę būti toliau."
#. [side]
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:105
msgid "Former Slaves"
msgstr "Buvę vergai"
#. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
#. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:129
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:185
msgid "Saurian Slavers"
msgstr "Ropliai vergvaldžiai"
#. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:133
msgid "Gilak"
msgstr "Gilakas"
#. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:189
msgid "Raxisz"
msgstr "Raksis"
#. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:233
msgid "Saurians"
msgstr "Ropliai"
#. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:238
msgid "Aglizix"
msgstr "Agliziks"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:335
msgid "There are cages on the shore. I wonder why."
msgstr "Pakrantėje išstatyti narvai. Įdomu kam."
#. [unit]: type=Merman Brawler, id=Teeloa
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:348
msgid "Teelöa"
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:362
msgid "Help! Save me!"
msgstr "Padėkite! Išgelbėkite mane!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:367
msgid "Who are you? What is happening?"
msgstr "Kas tu? Kas čia vyksta?"
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:372
msgid ""
"My name is Teelöa. I have been a slave to these saurians for almost two "
"years. I saw you coming up the coast in strength, so I fled. They follow in "
"my wake, and without your protection they will surely kill me."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:377
msgid "A slave!"
msgstr "Vergas!"
#. [message]: speaker=Gilak
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:383
msgid ""
"You! Merman! You have some property of oursss. Return it at once if you "
"value your life."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:388
msgid ""
"If you mean this merman, Teelöa, he is no longer your property. No person "
"should be the property of another. Release all your slaves, or the wrath of "
"the merfolk will fall upon you!"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:393
msgid "A brave and kindhearted choice! I cannot abide slavery."
msgstr ""
#. [message]: speaker=Gwabbo
#. The phrase 'words of a man' does *not* have the sense of
#. 'words of a human' here; it signifies rather 'words of a
#. moral adult' as opposed to a child or dependant.
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:401
msgid ""
"Those were the words of a man and a leader, Kai Krellis, and well spoken. "
"The folk are truly yours now."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:408
msgid ""
"Kai Krellis saw that it was so. The refugee merfolk, sore in their pride "
"from fleeing their enemies, cheered his ultimatum and made ready to fight "
"with a will."
msgstr ""
#. [message]: speaker=Gilak
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:414
msgid "Foolish merman! You will sssoon wish you had minded your own affairs."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:423
msgid ""
"Perhaps if I called out to the slaves, I could rouse them to help us fight "
"against their captors."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:433
msgid ""
"I think that would work. If I may make a suggestion though, I think we "
"should wait for a more strategic moment."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:437
msgid ""
"Never hesitate to speak your counsel to me, Gwabbo. You have been my right "
"arm on this journey; your courage and loyalty are well proven."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:441
msgid ""
"Those are the words of a true kai and your fathers son. I am proud of you, "
"Krellis."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:447
msgid ""
"I believe that would work, but many of them will be killed if you do it now. "
"It might be better to wait."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:456
msgid ""
"You can choose when the slaves come out of their villages and attack their "
"captors. When you are ready, right click anywhere and select the slave "
"revolt."
msgstr ""
#. [set_menu_item]: id=peasant_revolt_menu_option
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:471
msgid "Inspire the slaves to revolt"
msgstr "Įkvėpkite vergus maištui"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:485
msgid ""
"Hear this! Slaves, the merfolk have sworn war against your tormentors. If "
"you would be free, arise and seize your liberty!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:524
msgid ""
"Cheers erupted from several villages, and former slaves rushed out with "
"whatever meager weapons they could find, or fists and rocks if no weapons "
"were to hand. Screams and curses came from the saurian castles."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:562
msgid "There is a treasure chest there! Good bat!"
msgstr "Čia pinigų skrynia! Geras šikšnosparnis!"
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:568
msgid "There is a treasure chest here!"
msgstr "Čia pinigų skrynia!"
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:581
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:282
msgid "You receive 100 gold."
msgstr "Gaunate 100 auksinių."
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:603
msgid "Neep!"
msgstr "Cyp!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:607
msgid ""
"I believe our bat is impressed! That must be a drake. I am told they are "
"fearsome, but honorable, creatures. I think we can let him out of the cage."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:619
msgid ""
"This must be a drake. I am told they are honorable creatures. I am going to "
"let him out of the cage."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:625
msgid ""
"That must be a drake. I am told they are fearsome, but honorable, creatures. "
"Let him out of the cage."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:629
msgid "Uh...If you say so."
msgstr "Och... Na, jei taip sakai."
#. [unit]: type=Drake Burner, id=Keshan
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:642
msgid "Keshan"
msgstr "Kešanas"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:656
msgid "What is your name?"
msgstr "Kuo tu vardu?"
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:661
msgid "I am Keshan."
msgstr "Aš Kešanas"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:666
msgid "How did you come to be in a cage?"
msgstr "Kaipgi tu atsidūrei šiame narve?"
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:671
msgid ""
"I was hunting north of here when the small ones captured me. I killed many, "
"but I was humiliated in the end."
msgstr ""
"Medžiojau kiek šiauriau nuo čia ir mažiai mane sučiupo. Daugelį užmušiau, "
"bet galų gale mane palaužė."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:676
msgid "Will you fight with us, Keshan?"
msgstr "Ar kausiesi mūsų pusėje, Kešanai?"
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:681
msgid "You have released me, so I owe you a great debt. I will fight with you."
msgstr ""
"Jūs mane išlaisvinote, tad aš jums didžiai skolingas. Kausiuosi su jumis."
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:686
msgid ""
"Dont let him go too crazy. Those saurian spears will go right through his "
"scales."
msgstr ""
#. [unit]: type=Poacher, id=Siddry
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:706
msgid "Siddry"
msgstr "Sidris"
#. [message]: speaker=Kai Krellis
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:730
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:736
msgid "Who are you, and what are you doing in a cage?"
msgstr "Kas tu esi ir ką veiki šiame narve?"
#. [message]: speaker=Siddry
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:743
msgid ""
"My name is Siddry. These cursed saurians nabbed me a week ago — wanted me to "
"turn overseer to their other slaves. I wouldnt do it, so they caged me with "
"them. They tried to take my bow too, but they had some trouble with that."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:748
msgid "So you will help us defeat them?"
msgstr "Tai padėsi juos nugalėti?"
#. [message]: speaker=Siddry
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:753
msgid ""
"The way I see it, youre helping me. There is nothing I would like better "
"than to put their slavery to an end. I cant swim, so I wont be able to "
"come with you on your travels, but I will owe you. If there is anything I "
"can do in the future, I will do it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:758
msgid ""
"Well met, then, friend. I am Kai Krellis, leader of the people of Jotha."
msgstr ""
#. [message]
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:773
msgid ""
"Kai Krellis, you have freed us, and we are forever in your debt. How can we "
"repay you?"
msgstr ""
"Kai Kreli, išlaisvinai mus, ir amžinai liekame tau skoloje. Kaip galėtume "
"atsidėkoti?"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:778
msgid ""
"I will not ask you to follow me. You have suffered enough for the benefit of "
"others. Go back to your families if you have them, and work for yourselves "
"from now on."
msgstr ""
#. [scenario]: id=05_Tirigaz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:23
msgid "Tirigaz"
msgstr "Tirigazas"
#. [part]
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:31
msgid ""
"Farther up the coast was the port city of Tirigaz where Kai Laudiss had so "
"soundly beaten the orcs. Bilheld was due west from there. The merfolk felt "
"uneasy, so they took shelter in an abandoned orcish encampment as night fell."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:91
msgid "Destroy all the undead"
msgstr "Sunaikinkite visus nemirėlius"
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:96
msgid "(you can destroy the undead first)"
msgstr "(pirmiausia galite sunaikinti nemirėlius)"
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:96
msgid "Also kill Marg-Tonz"
msgstr "Taip pat užmuškite Marg-Tonzą"
#. [side]: id=Marg-Tonz, type=Orcish Sovereign
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:130
msgid "Orcs"
msgstr "Orkai"
#. [side]: id=Marg-Tonz, type=Orcish Sovereign
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:134
msgid "Marg-Tonz"
msgstr "Marg-Tonzas"
#. [side]
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:162
msgid "Undead"
msgstr "Nemirėliai"
#. [message]: speaker=ghost scout
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:260
msgid "Found. Them."
msgstr "Radau. Juos."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:374
msgid ""
"I feared this might happen. We tarried too long fighting the saurians, and "
"the undead have caught up with us. The spirits may have trapped us here for "
"the night, but in the morning we will..."
msgstr ""
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:379
msgid ""
"Whats going on? What are you fish-men doing here? Are we constantly to be "
"pestered by you creatures?"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:384
msgid "Hes one to complain about <i>that</i>..."
msgstr "Pats tas, kuris dėl <i>to</i> skundžiasi..."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:389
msgid "We were just passing through."
msgstr "Mes tik ėjome pro šalį."
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:394
msgid "Well, finish passing."
msgstr "Na, tai eikite."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:399
msgid ""
"Actually, we have some ghosts after us now, and we would like to shelter "
"here for a while."
msgstr ""
"Iš tikro mus persekioja vaiduokliai, ir mes norėjome pasiprašyti čia "
"prisiglausti kuriam laikui."
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:404
msgid ""
"Forget about it! We dont want no trouble, but get off our land! Ghosts who "
"dont like fish are your problem."
msgstr ""
"Nė negalvokit! Mes nenorim jokių problemų, tad nešdinkitės iš mūsų žemės! "
"Žuvų nemėgstantys vaiduokliai yra jūsų bėdos."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:409
msgid ""
"If you give us a few hours to regroup and prepare our soldiers, we will go "
"without causing you trouble."
msgstr ""
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:414
msgid ""
"You have one hour. After that, we are tearing down that old encampment. You "
"stay in the water if you know whats good for you. If you set foot...or "
"whatever...on land again, well cut your throats. And stay off our piers. "
"And dont touch the ships neither!"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:419
msgid "I wonder how he gets customers with manners like that."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:424
msgid ""
"One hour will work for us. It will not take all of us to defeat the undead. "
msgstr "Valanda mums tiks. Neprireiks visų mūsų, kad nugalėtume nemirėlius."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:424
msgid "We can decide what to do about the orc after that."
msgstr "Po to galėsime nuspręsti, ką daryti su orku."
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:429
msgid "You will only be able to use your keep for one turn."
msgstr "Naudotis bokštu galėsite tik vieną ėjimą."
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:497
msgid "Youre still squatting on our land! I warned you."
msgstr "Jūs vis dar šlepsite mūsų žeme! Aš jus perspėjau."
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:531
msgid "I told you to stay off our land! Now youre in for it."
msgstr ""
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:565
msgid "I told not to bother the ships! Now youre in for it."
msgstr ""
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:598
msgid ""
"You crazy fish men are attacking us? After we tried to be nice? Thats it. "
"Were going to end you once and for all."
msgstr ""
#. [message]: speaker=Kai Krellis
#. [option]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:679
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:692
msgid "Now maybe we can head west undisturbed."
msgstr "Gal dabar galėsime netrukdomi traukti į vakarus."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:690
msgid "We have destroyed the undead."
msgstr "Sunaikinome nemirėlius."
#. [option]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:701
msgid ""
"This orc leader has not learned that threatening merfolk is a bad idea. We "
"shall defeat him before we go."
msgstr ""
"Orkų vadas nepasimokė, kad grasinti vandeniams bloga mintis. Nugalėsime jį "
"prieš išeidami."
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:726
msgid ""
"It seems that orc was rich! He has a chest here with over 100 pieces of gold!"
msgstr ""
"Atrodo, kad tas orkas buvo turtingas! Jis čia turi skrynią su 100 auksinių!"
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:759
msgid "I hate mermen!"
msgstr "Nekenčiu vandenių!"
#. [scenario]: id=06_Uncharted_Islands
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:26
msgid "Uncharted Islands"
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:34
msgid ""
"Now the merfolk had no choice but to travel through the open ocean, which "
"they knew was more dangerous than shallow water. After a few days, they "
"found some islands in their path. The infirm and young among the refugees "
"needed a break from travel; Cylanna only vaguely remembered them, but "
"thought they might be safe."
msgstr ""
#. [side]: id=Growloff, type=Ranger
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:83
msgid "Growloff and His Pets"
msgstr "Graulofas ir jo augintiniai"
#. [side]: id=Growloff, type=Ranger
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:88
msgid "Growloff"
msgstr "Graulofas"
#. [unit]: type=Cuttle Fish, id=pet
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:163
msgid "Beloved Pet"
msgstr "Mylimas augintinis"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:196
msgid ""
"Uh oh. There is someone else here. Hey! He is being attacked by a cuttle "
"fish!"
msgstr ""
#. [message]: speaker=Growloff
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:200
msgid "Look my pet, heres a yummy treat!"
msgstr "Žiūrėk, mano augintini, čia yra skanėstas!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:204
msgid "Or...is he <i>talking</i> to it?!"
msgstr "Arba... ar jis <i>kalba</i> su juo?!"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:208
msgid "It is worse than that. I think <i>we</i> are the treat!"
msgstr "Blogiau nei tai. Manau, kad <i>mes</i> esame skanėstas!"
#. [message]: speaker=Growloff
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:212
msgid "Who is ready for a merfolk snack?"
msgstr "Kas norėtų paskanauti vandenių?"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:216
msgid "Brace yourselves."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:229
msgid ""
"Oh no! Look what he has frisking at his heels now. And I thought the cuttle "
"fish was bad!"
msgstr ""
#. [message]: speaker=Growloff
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:241
msgid "You killed my pet! Youll pay for that!"
msgstr "Užmušei mano augintinį! Sumokėsi už tai!"
#. [message]: speaker=Growloff
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:272
msgid "Dont kill me!"
msgstr "Nežudykite manęs!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:276
msgid "But you attacked us with these monsters."
msgstr "Bet juk tu mus užpuolei su šitais monstrais."
#. [message]: speaker=Growloff
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:280
msgid ""
"They are my friends. Ive been so lonely here...and you killed so many of my "
"friends. They could be your friends too. Spare me, and Ill give you my "
"favorite cuttle fish. His name is Inky."
msgstr ""
"Jie mano draugai. Man čia buvo taip liūdna... Ir jūs užmušėte tiek daug mano "
"draugų. Jie galėtų būti ir jūsų draugai. Pagailėkite manęs, ir aš jums "
"atiduosiu mano mėgstamiausią sepiją. Jo vardas Inkis."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:284
msgid "I do not want a dangerous beast like that!"
msgstr "Nenoriu tokio pavojingo žvėries!"
#. [message]: speaker=Growloff
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:288
msgid ""
"But hes tame! Really! He understands dozens of commands. Hell do what you "
"tell him. Hes a really nice fish."
msgstr ""
"Bet jis prijaukintas! Tikrai! Supranta tuziną komandų. Darys tai, ką jam "
"pasakysite. Jis tikrai maloni žuvis."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:292
msgid "Maybe we could use a pet sea monster."
msgstr "Galbūt galėsime panaudoti prijaukintą jūrų pabaisą."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:296
msgid ""
"Very well. I will take the cuttle fish. But do not trouble us again, or I "
"shall kill you and all the rest of your pets."
msgstr ""
"Gerai. Paimsiu sepiją. Bet daugiau nebetrukdyk mūsų, arba užmušiu tave ir "
"visus likusius tavo augintinius."
#. [message]: speaker=Growloff
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:300
msgid ""
"Of course, of course. I promise! I never wanted to hurt you nice people "
"anyway."
msgstr ""
"Žinoma, žinoma. Pažadu! Vis tiek niekada nenorėjau pakenkti jums, geriems "
"žmonėms."
#. [unit]: type=Cuttle Fish, id=Inky
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:308
msgid "Inky"
msgstr "Inkis"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:318
msgid "Right. Tell me how to control this thing."
msgstr "Aha. Paaiškink kaip šitą daiktą valdyti."
#. [scenario]: id=07_Bilheld
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:24
msgid "Bilheld"
msgstr "Bilheldas"
#. [part]
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:32
msgid ""
"Finally, the merfolk arrived at Bilheld. Their destination, and help, was "
"just behind it. The island was inhabited, however, and the residents didnt "
"look happy to see them."
msgstr ""
"Pagaliau vandeniai atvyko į Bilheldą. Jų tikslas ir pagalba buvo už salos. "
"Tačiau sala buvo apgyvendinta, ir gyventojai nebuvo laimingi juos matydami."
#. [side]: id=Vlagnor, type=Drake Flameheart
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:83
msgid "Drakes"
msgstr "Slibinai"
#. [side]: id=Vlagnor, type=Drake Flameheart
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:88
msgid "Vlagnor"
msgstr "Vlagnoras"
#. [message]: speaker=Vlagnor
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:157
msgid "What are you mermen doing here?"
msgstr "Vandeniai, ką jūs čia veikiate?"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:161
msgid "We have business with Tyegëa on the other side of the island."
msgstr "Turime reikalų su Tiegėja, kitoje salos pusėje."
#. [message]: speaker=Vlagnor
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:165
msgid "The mermaid witch?"
msgstr "Su ta vandenių ragana?"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:169
msgid "Witch?!"
msgstr "Ragana?!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:173
msgid "Witch?"
msgstr "Ragana?"
#. [message]: speaker=Vlagnor
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:177
msgid ""
"She kill drakes. If you are her friend, we will kill you. We do not want "
"MORE mermen blasting and stabbing."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:181
msgid "We are going around this island whether you want us to or not."
msgstr "Mes apeisime šią salą, patinka jums tai ar ne."
#. [message]: speaker=Vlagnor
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:185
msgid "This is OUR territory and you will not pass."
msgstr "Tai MŪSŲ teritorija ir pro ją nepraeisite."
#. [message]: speaker=Vlagnor
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:195
msgid "You! Drake. Do we kill you too?"
msgstr "Tu! Slibine. Ar tave irgi užmušti?"
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:199
msgid "These are my friends. I will fight with them."
msgstr "Tai mano draugai ir aš kausiuosi su jais."
#. [message]: speaker=Vlagnor
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:203
msgid "Then you will die with them!"
msgstr "Tuomet kartu su jais ir mirsi!"
#. [scenario]: id=08_Talking_to_Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:7
msgid "Talking to Tyegëa"
msgstr "Pokalbis su Tiegėja"
#. [part]
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:15
msgid ""
"It had been more of an adventure than the Kai Krellis had planned, but they "
"were finally at their destination. The small island where Tyegëa and her "
"students lived was before them."
msgstr ""
#. [side]: id=Tyegea, type=Mermaid Diviner
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:78
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:110
msgid "Tyegëa and Priestesses"
msgstr "Tiegėja ir žynė"
#. [side]: id=Tyegea, type=Mermaid Diviner
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:83
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:114
msgid "Tyegëa"
msgstr "Tiegėja"
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:109
msgid "Choose a unit to take the holy water"
msgstr "Pasirinkite karį, kuris paims šventintą vandenį"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:149
msgid "Krellis...choose your words carefully. Tyegëa is a bit unpredictable."
msgstr "Kreli... atsargiai rinkis žodžius. Tiegėja truputį nenuspėjama."
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:153
msgid ""
"Welcome, merfolk! It has been a long time since outsiders have visited. And "
"Cylanna! It is pleasant to see you."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:157
msgid "The honor is ours. I present Kai Krellis of Jotha."
msgstr "Garbė mūsų. Pristatau Kai Krelį iš Jotos."
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:161
msgid "Indeed! So this is the one. Does he know?"
msgstr "Iš tiesų! Taigi jis yra tas. Ar jis žino?"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:165
msgid "Know what?"
msgstr "Žinau ką?"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:169
msgid ""
"Now is not the time. We have a desperate errand, Tyegëa. Jotha has been "
"attacked and taken."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:173
msgid ""
"We were forced to flee for our lives from legions of undead. If you help us, "
"we can remove these spirits from our home."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:177
msgid ""
"And what makes you think I want to leave my comfortable home and risk death "
"by attacking armies of undead?"
msgstr ""
"Ir kodėl tu manai, kad norėčiau palikti savo jaukius namus ir rizikuoti "
"gyvybe kaunantis prieš nemirėlių ordas?"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:181
msgid "I had hoped..."
msgstr "Aš tikėjausi..."
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:185
msgid ""
"I am sure it was Cylannas idea that you come here. She has a reason. Dont "
"you Cylanna? Tell him what it is."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:189
msgid "(Sigh.) I had hoped to avoid this, but it seems I cannot."
msgstr "(Ech.) Tikėjausi to išvengti, bet panašu, kad nepavyks."
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:193
msgid ""
"I never agreed that secrecy was necessary, but I respected Maudins wishes "
"in the matter. Now Indress and Maudin are dead, and I am not. Tell the boy "
"the truth."
msgstr ""
"Niekada nepritariau slapukavimui, bet gerbiau Modino norus šituo klausimu. "
"Dabar Indres ir Modinas nebegyvi, o aš vis dar gyva. Papasakok berniukui "
"teisybę."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:197
msgid "You knew my grandparents?"
msgstr "Tu pažinojai mano senelius?"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:201
msgid "Actually, Tyegëa is your grandmother."
msgstr "Tiesa sakant, Tiegėja yra tavo senelė."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:205
msgid "What? How is that possible?"
msgstr "Ką? Kaip tai įmanoma?"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:209
msgid ""
"When your grandfather married Indress, he did not know that Tyegëa had "
"already born him a son. When she delivered your father to Jotha, your "
"grandmother Indress agreed to keep it secret and raise the infant as her own."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:213
msgid "That was quite a scandal, too, but I was not cut out to be a mother."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:217
msgid ""
"I am astonished. I suppose I should be honored to have such a distinguished "
"ancestor. Now I understand why Cylanna knew you would help us."
msgstr ""
"Esu priblokštas. Manau, tai garbė turėti tokį garbingą protėvį. Dabar "
"suprantu, kodėl Silana žinojo, jog padėsi mums."
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:221
msgid ""
"That remains to be seen. I find it disturbing that a Kai — and my descendant "
"— would run here begging for help. Before I agree to save you, you have to "
"prove that my blood flows in your veins. Prove that your are, despite "
"appearances, courageous, and worthy of my help."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:225
msgid "Well, I defeated the Drakes on your island."
msgstr "Na, nugalėjau slibinus tavo saloje."
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:229
msgid ""
"Bah! Drakes only look dangerous. Soldiers carrying spears make short work of "
"them. No, I have something else in mind. You will complete a task for the "
"good of the merfolk. Listen."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:233
msgid ""
"About 200 years ago, a powerful mermaid named Imirna fell in love with a "
"human wizard named Agnovon. Agnovon cared not for love, but he smiled "
"falsely at Imirna, and she trusted him. When he asked her to help him "
"enchant a sword so that it was wreathed continuously in magic flame, she "
"devoted all her skill to fashioning the weapon. Later, Agnovon used that "
"very sword to defeat Imirnas own people and steal their wealth. In her "
"grief, Imirna poisoned herself."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:237
msgid ""
"I have long desired to see the sword returned to the merfolk to whom it "
"should belong. If you retrieve it, you would prove yourself to be worthy of "
"whatever help I were to provide. I do not know precisely where to find the "
"sword, but I know one who does. South of the Swamp of Desolation, near a "
"ruined castle, lives a mage named Caladon. He has lusted after the sword for "
"years, so he will know where to find the lich who keeps it."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:241
msgid "A lich has it? We were fleeing liches in the first place."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:245
msgid ""
"There is only one of them. If you cannot defeat even one lich, you must be "
"expecting me to get rid of all of your undead myself!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:249
msgid "My apologies. You are right, of course. We will undertake this task."
msgstr "Atsiprašau. Be abejo, tu teisi. Mes imsimės šios užduoties."
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:253
msgid ""
"I will not send you away completely empty-handed, though. I can spare some "
"holy water for one of your soldiers."
msgstr ""
"Visgi nesiųsiu jūsų visiškai tuščiomis. Vienam tavo kariui duosiu šventinto "
"vandens."
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:264
msgid ""
"The holy water will make melee attacks do <i>arcane</i> damage for the rest "
"of the campaign. Choose a unit to take it. You may recruit or recall a unit "
"if you want."
msgstr ""
#. [object]: id=holywater1
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:277
msgid "Holy Water"
msgstr "Šventintas vanduo"
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:295
msgid ""
"Now, go. Come back with the flaming sword, and my priestesses and I will "
"help you take back Jotha."
msgstr ""
#. [scenario]: id=09_The_Mage
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:12
msgid "The Mage"
msgstr "Magas"
#. [part]
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:20
msgid ""
"The party traveled back to the mainland and followed the shore further "
"north. Kai Krellis had much to think about. First, what Tyegëa had revealed "
"about his ancestry gave him questions he could not answer. Second, he was "
"nervous about the task ahead. He felt confidence in his people but feared "
"paying too great a price in dead and wounded to pass Tyegëas test. He felt "
"sometimes angry at Tyegëa for sending him on this extra journey, and "
"sometimes grateful that she was willing to help at all."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:24
msgid ""
"After several days, the smell of the swamp was just becoming noticeable when "
"they found a small ruined castle in the right place to be the one Tyegëa had "
"mentioned. Night was falling, and it was very dark beneath the trees, but "
"Krellis was in a hurry, now that the end of their journey was in sight. He "
"decided to go ashore and try to find the mage immediately."
msgstr ""
#. [side]
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:104
msgid "Hungry Creatures"
msgstr "Alkanos būtybės"
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:128
msgid "Find Caladon the mage"
msgstr "Raskite magą Kaladoną"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:252
msgid ""
"I do not much care for the look of this area. The darkness seems to hang "
"beneath the trees, unnaturally dense."
msgstr ""
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:256
msgid "I just heard a splash. I think somethings out there."
msgstr "Girdėjau tykštant vandenį. Manau ten kažkas yra."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:260
msgid "Let us find the mage quickly and leave."
msgstr "Greičiau raskime magą ir eime iš čia."
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:445
msgid "Hey, that cavern is full of bats! I HATE those things."
msgstr "Ei, ta ola pilna šikšnosparnių. Negaliu jų pakęst."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449
msgid "I hope there arent any more bats in there."
msgstr "Tikiuosi šikšnosparnių ten daugiau nebėra."
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:459
msgid ""
"This is a good place for a large colony, so I think we will see more soon."
msgstr ""
"Čia tinkama vieta dideliam jų būriui, tad manau, kad greitai rasim jų ir "
"daugiau."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:465
msgid ""
"This is a good place for a large colony, so I imagine we will see more soon."
msgstr ""
"Čia tinkama vieta dideliam jų būriui, tad nesunku patikėti, kad greitai "
"rasim jų ir daugiau."
#. [side]: id=Caladon
#. [unit]: type=Silver Mage, id=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:489
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:152
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:154
msgid "Caladon"
msgstr "Kaladonas"
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:507
msgid "There is somebody here."
msgstr "Čia kažkas yra."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511
msgid "Whoa there! BACK off or else!"
msgstr "Ei tu! Atsitrauk, nes kitaip!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:515
msgid "Do not worry about him. He is friendly."
msgstr "Nesirūpink dėl jo. Jis draugiškas."
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:527
msgid "Neep, neep, neep!"
msgstr "Cyp, cyp, cyp!"
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:533
msgid "Hey, I found somebody!"
msgstr "Ei, aš kažką radau!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:541
msgid "You must be Caladon. We are glad to see you."
msgstr "Tu tikriausiai Kaladonas. Mums malonu tave sutikt."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545
msgid "I am Caladon. Am I glad to see YOU?"
msgstr "Taip, aš Kaladonas. Ar man turėtų būti malonu sutikti JUS?"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:549
msgid ""
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
"know where to find it."
msgstr ""
"Aš esu Kai Krelis iš Jotos. Ieškau liepsnojančio kalavijo ir man sakė, kad "
"žinai kur jis yra."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:553
msgid ""
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
"get it when so many others could NOT? Although you do have an impressive "
"collection of allies there."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:557
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
msgstr "Pavyks ar nepavyks, privalau bandyti. Ar padėsi man jį rasti?"
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:561
msgid ""
"I will show you EXACTLY where it is, but knowing where to FIND it isnt the "
"hard part. Oh, no! You will see, my fine merman, you will see."
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:565
msgid "We would be very grateful if you would guide us."
msgstr "Būtume dėkingi, jei parodytum."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:569
msgid ""
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
"everybody!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:599
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1140
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
msgid "Cylanna! I need you!"
msgstr "Silana! Man tavęs reikia!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:603
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1144
msgid "Tyegëa will never forgive me. We are lost."
msgstr "Tiegėja niekada man neatleis. Mes pražuvę."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:617
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1158
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
msgid "We are lost without our king!"
msgstr "Be karaliaus mes pražuvę!"
#. [scenario]: id=10_The_Flaming_Sword
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:14
msgid "The Flaming Sword"
msgstr "Liepsnojantis kalavijas"
#. [part]
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:22
msgid ""
"Caladon led them just a little way up the shore. Despite its name, the swamp "
"was not actually desolate on the outskirts. A hardy population of humans "
"coaxed a living out of the damp soil."
msgstr ""
#. [side]: type=Lich, id=Mal-Govon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:104
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:106
msgid "Mal-Govon"
msgstr "Mal-Govonas"
#. [side]
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:136
msgid "Villagers"
msgstr "Kaimiečiai"
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:244
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:717
msgid "Pry the flaming sword from the dead hand of its owner"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:248
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:372
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:115
msgid "Death of Kai Krellis"
msgstr "Kai Krelio mirtis"
#. [objective]: condition=lose
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:252
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:119
msgid "Death of Cylanna"
msgstr "Silanos mirtis"
#. [objective]: condition=lose
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:256
msgid "Death of Caladon"
msgstr "Kaladono mirtis"
#. [message]: speaker=$spy_unit.id
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:323
msgid ""
"(whisper) Kai, I heard Caladon muttering about the sword. I think he may try "
"to take it for himself."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:327
msgid ""
"Thank you, $spy_unit.name|. I will keep that in mind, but it may be hard for "
"us to stop him with that teleporting trick he has."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:336
msgid ""
"Here we are. Theres a castle up ahead in the fog. Thats where Agnovon has "
"the sword."
msgstr ""
"Na štai. Tenai, rūke priekyje, stovi pilis. Ten Agnovonas ir laiko kalaviją."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:340
msgid "The lich is Agnovon?"
msgstr "Ličas yra Agnovonas?"
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:344
msgid ""
"Well, he calls himself Mal-Govon now, but yes. He called this land the "
"KINGDOM of Agnovon. He was its first king. And its last, and every one in "
"between, too! He kept getting older and older, but he never died. Well, NOW "
"hes dead of course. He still putters around in that castle over there, but "
"he hasnt really cared about keeping his kingdom under control for a good "
"long while. I bet I can wake him up, though. Watch THIS!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:348
msgid ""
"Suddenly, Caladons strident voice shrieked out louder than seemed possible, "
"as if there were dozens of men shouting at once."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:353
msgid ""
"AGNOVON, IVE COME FOR YOUR SWORD! TODAY YOU WILL REMEMBER FEAR! Heh heh. "
"Nice trick, huh?"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:358
msgid ""
"A voice came back like wind moaning through dry leaves. Though it was only "
"whispered, all heard it better than they wanted."
msgstr ""
#. [message]: speaker=Mal-Govon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:363
msgid ""
"What I remember, you old fool, is you leaving behind the smoldering bodies "
"of the orcs you had hired to steal my sword. Now, you bring mermen. When "
"they lay expiring like gasping fish on the shore, will you not flee again? "
"Do not speak to <i>me</i> of fear."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:367
msgid "We are here of our own accord, and we will take that sword."
msgstr ""
#. [message]: speaker=Mal-Govon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:371
msgid ""
"The merman speaks. Tell it to go away, Caladon, if it doesnt want to get "
"hurt."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:375
msgid "That does it. Attack!"
msgstr "Pakaks. Puolam!"
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:384
msgid ""
"A word of warning, young Kai. I carry a staff of righteous FLAME. If you let "
"me die, I will take YOU all with me!"
msgstr ""
#. [unit]: type=Outlaw, id=Howyrth
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:406
msgid "Howyrth"
msgstr "Hovyrtas"
#. [message]: speaker=Howyrth
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:420
msgid ""
"Hello there! Who are you? Were you the ones shouting about taking a sword?"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:425
msgid ""
"I am Kai Krellis of Jotha. I am attempting to defeat Mal-Govon and take his "
"sword. Will you to join us in battle against a common enemy?"
msgstr ""
#. [message]: speaker=Howyrth
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:430
msgid ""
"I dont know if that creature really is our enemy. He has never bothered us, "
"and I should stay at my post anyway. However, Im sure many townsfolk would "
"welcome the extra income if you want to hire them. I guess we would be happy "
"to get rid of the monster just in case."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:434
msgid ""
"You can now recruit human villagers, but you will not be able to recall them "
"in future scenarios."
msgstr ""
"Dabar galite samdyti kaimiečius, bet vėlesniuose scenarijuose negalėsite jų "
"susigrąžinti."
#. [message]: speaker=Siddry
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:483
msgid ""
"Kai Krellis! What are you doing here? I thought you were traveling south "
"when I met you."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:487
msgid "Friend Siddry!"
msgstr "Drauge Sidri!"
#. [message]: speaker=Howyrth
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:491
msgid "You know each other?!"
msgstr "Jūs pažįstami?"
#. [message]: speaker=Siddry
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:495
msgid ""
"Kai Krellis is the one who saved me from slavery, Howyrth. I told him I "
"would repay him if I could, and here is my chance. My friends and I will "
"join you in your fight, Kai Krellis. We are yours to command, and we refuse "
"to be paid."
msgstr ""
#. [message]: speaker=Dorcyn
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:556
msgid "Ill join you right now! That monster is just unnatural."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:630
msgid ""
"The mermen clapped their hands over their ears as a terrible wail echoed off "
"the castle walls."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:655
msgid "Now we have the sword!"
msgstr "Kalavijas mūsų!"
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:660
msgid "Correction. Now I have the sword!"
msgstr "Pataisymas. Dabar turiu kalaviją!"
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:746
msgid ""
"Its MINE! The Flaming Sword of Agnovon IS ALL MINE! I can feel warmth "
"SPREADING through me!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:771
msgid "What? We won that sword!"
msgstr "Ką? Mes laimėjome šį kalaviją!"
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:776
msgid ""
"Well, its true that you helped, so I wont kill you. But I dont trust you, "
"so leave my realm. Go on. I will grant you some time. The benevolence of "
"Caladon will be LEGENDARY! Heh heh, HA!"
msgstr ""
#. [message]: speaker=$staff_tip_off
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:781
msgid "Kai! He dropped his staff! We can attack him whenever we want now!"
msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:785
msgid ""
"We can pretend we are going to leave though. That would buy me some time to "
"heal the wounded."
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:821
msgid ""
"You DARE attack ME! You will regret that. Witness the POWER of the Flaming "
"Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!"
msgstr ""
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:888
msgid ""
"You havent left yet? My patience is at an END! Witness the POWER of the "
"Flaming Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:970
msgid "Now we can finally grab that sword."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:988
msgid "I am not going with you. One of your people should take the sword."
msgstr "Aš su jumis nevyksiu. Kalaviją turėtų paimti kas nors iš jūsiškių."
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1015
msgid "This sword is 8-4, magical, with <i>fire</i> damage."
msgstr "Kalavijas yra 8-4. magiškas, deginantis <i>ugnimi</i>."
#. [option]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1022
msgid "Ill carry this sword and destroy undead with blasts of flame."
msgstr "Aš paimsiu kalaviją ir ugnies pliūpsniais naikinsiu nemirėlius."
#. [option]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1031
msgid "This sword is not right for me. Let someone else have it."
msgstr "Šis kalavijas man netinka. Tegul jį ima kas nors kitas."
#. [option]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1066
msgid "Ill carry the sword."
msgstr "Aš paimsiu kalaviją."
#. [option]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1075
msgid "Let someone else have it."
msgstr "Tegul kas nors kitas jį paima."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1113
msgid ""
"We thank all you humans for your help, and release you from any farther "
"obligations. Where we are going, you cannot easily follow."
msgstr ""
"Dėkojame jums, žmonės, už pagalbą ir atleidžiame nuo tolimesnių "
"įsipareigojimų. Ten, kur keliaujame mes, jums lengvo kelio nėra."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1174
msgid "CURSE you mermen!"
msgstr "Būkite PRAKEIKTI, vandeniai!"
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1189
msgid "Aghh! Die!"
msgstr "Ach! Mirk!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1194
msgid "He has that staff of..."
msgstr "Jis turi lazdą..."
#. [scenario]: id=11_Getting_Help
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:4
msgid "Getting Help"
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:12
msgid ""
"Kai Krellis and his people no longer feared the open ocean, and they made "
"straight for Tyegëas island to show her the flaming sword."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:176
msgid ""
"We have brought the Flaming Sword. Caladon tried to steal it for himself, "
"but we were able to get it back from him."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:180
msgid "He did not part with it willingly, so he must be dead."
msgstr "Jei jis nepanoro skirtis su kalaviju savo valia, tai jis nebegyvas?"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:184
msgid "It is as you say."
msgstr "Taip ir yra."
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:188
msgid ""
"No matter. He was a fool. Now, you have done as I asked, grandson, so I will "
"travel with you to your home and help you rid it of restless spirits. My "
"priestesses will come as well, and will be at your disposal."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:224
msgid "You may now recruit mermaid priestesses!"
msgstr "Dabar galite samdyti undines žynes!"
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:253
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:271
msgid "Also, I have a little gold I can bring along."
msgstr "Taip pat turiu kažkiek aukso, kurį galiu pasiimti."
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:264
msgid "You receive 55 gold."
msgstr "Gaunate 55 auksinius."
#. [scenario]: id=12_Revenge
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:4
msgid "Revenge"
msgstr "Kerštas"
#. [part]
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:12
msgid ""
"The mission had been more difficult than Kai Krellis would have believed "
"when he started. Finally though, the end was in sight. He had seen how "
"priestesses could carve through masses of undead, and now he traveled with a "
"whole contingent of them. Tyegëa was even more powerful, though as "
"unpredictable as Cylanna had said."
msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:15
msgid ""
"The tribe that had fled Jotha unable to fight returned as an army stiffened "
"by veteran fighters and led by a warrior king. Though they were tired from "
"their journey, weariness fell from them as they neared home. The mermen "
"arrived during the night, and found the mouth of their bay guarded, so they "
"headed south along the coast to some outlying villages to gather news of the "
"invaders."
msgstr ""
#. [message]: speaker=Nebthun
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:534
msgid ""
"Kai Krellis! You live! We thought you and your people had all been killed "
"when Jotha fell."
msgstr ""
"Kai Kreli! Tu gyvas! Mes manėme, kad tu ir tavo tauta buvote nužudyti po to, "
"kai krito Jota."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:538
msgid ""
"No, most of us escaped. I thought your settlements might be far enough away "
"to escape harm, but you look as if you had seen battle."
msgstr ""
"Ne, dauguma paspruko. Maniau, jūsų gyvenvietės pakankamai toli, kad "
"išvengtumėte žalos, bet atrodote kaip ragavę mūšio."
#. [message]: speaker=Nebthun
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:542
msgid ""
"Indeed, though we have not been hard pressed. The creatures have been busy "
"fouling the waters and making the bay more to their liking. We worry that "
"they will soon be back to finish with us, and I fear we will not survive."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:546
msgid ""
"We come prepared for battle, and have brought help. We will reclaim our home "
"and make yours safe as well. Mal-Ravanal will pay this day."
msgstr ""
#. [message]: speaker=Nebthun
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:550
msgid ""
"Good. We will join you. You will be impressed with how quickly Tabomo here "
"crushes skeletons. I think we should make the ruined castle on the mainland "
"our base. The undead cut down many trees there to make bridges, and it is "
"much easier to move through now."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:587
msgid "At dawn, the mermen got a good look at their opponents."
msgstr "Auštant vandeniai gerai apžiūrėjo savo priešininkus."
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:593
msgid "This doesnt look too bad."
msgstr "Neatrodo per daug blogai."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:598
msgid "Maybe not yet, but just wait."
msgstr "Gal dar ir ne, bet luktelėk."
#. [message]: speaker=Mel Daveth
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:603
msgid ""
"The mermen...they came back! Bring back the search parties! Call back the "
"hordes!"
msgstr ""
#. [message]: speaker=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:608
msgid ""
"Just make some more, you fool. There are plenty of corpses to go around."
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:638
msgid ""
"I suppose this <i>does</i> look a little overwhelming. I may enjoy it "
"though. It can be satisfying to rain holy fire down on misbehaving spirits."
msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:643
msgid "Absolutely! Bring em on!"
msgstr ""
#. [message]: speaker=Carallcyn
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:720
msgid "We searched up the coast for miles, and here they are!"
msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:782
msgid "I was wrong. You are no grandson of <i>mine</i>!"
msgstr "Aš klydau. <i>Man</i> tu ne vaikaitis!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:793
msgid "I have failed my people."
msgstr "Apvyliau savo tautą."
#. [message]: speaker=Dead Knight
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:816
msgid "Gruh!"
msgstr "Grh!"
#. [message]: speaker=Mel Daveth
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:828
msgid "Save me Lord Rava...uhh!"
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:845
msgid "We have retaken our home!"
msgstr "Atsiėmėme savo namus!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:856
msgid "Cylanna! I will miss you."
msgstr "Silana! Man tavęs trūks."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:867
msgid "Tyegëa! No!"
msgstr "Tiegėja! Ne!"
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:906
msgid ""
"This man was wearing a necklace with a pendant on it. Im sure the shape "
"means something."
msgstr ""
"Šitas vyras turėjo grandinėlę su pakabuku. Panašu, kad šita forma kažką "
"reiškia."
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:913
msgid ""
"It does indeed. It is an ankh, and that pendant will strengthen your life "
"force."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:918
msgid "The ankh necklace provides 70% resistance to <i>arcane</i> damage."
msgstr ""
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:934
msgid "It doesnt seem to have helped its previous owner. I dont want it."
msgstr "Nepanašu, kad ankstesniam šeimininkui padėjo. Man tokio nereikia."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:971
msgid "I would like my life force protected."
msgstr "Norėčiau, kad mano gyvastis būtų saugoma."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:980
msgid "My life force feels fine as it is."
msgstr "Aš gyvastim ir taip nesiskundžiu."
#. [scenario]: id=13_Epilogue
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:4
msgid "Epilogue"
msgstr "Epilogas"
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:37
msgid ""
"After destroying Mal-Ravanals henchmen, Kai Krellis awaited another attack. "
"But it never came. Krellis sent some messengers south to discover what they "
"could. The news that came back was better than good. Mal-Ravanal was dead! "
"Soldiers of Wesnoth had defeated him at about the same time the mermen had "
"defeated the undead at Jotha. With the evil wizard gone, the mermen relaxed "
"and began rebuilding in earnest, and soon Jotha was restored."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:43
msgid ""
"Not everything was as before, of course. Many good merfolk had been lost in "
"the first attacks and on the journey. The visiting priestesses did much to "
"console the families of the dead, and as it always does, life continued. In "
"a few months, the giggles of children could be heard echoing through "
"shallows. Many of those children were named after Kai Krellis, Gwabbo, "
"Cylanna, and the other heroes."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:54
msgid ""
"Tyegëa returned to her home, but continued to keep in touch with her "
"grandson. Most of her priestesses went with her, but a few of them stayed in "
"Jotha, enriching the culture of the city."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:67
msgid ""
"Cylanna never traveled far again, but stayed in Jotha as a respected elder. "
"She remained a royal advisor, but her main work was healing the sick, and "
"presiding at naming ceremonies and weddings. All this agreed with her "
"disposition much better than battling undead."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:74
msgid ""
"Kai Krellis was somber over the next months as he grieved over the loss of "
"Cylanna, but the grief diminished with time leaving only fond memories."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:87
msgid ""
"Gwabbo lived to a ripe old age in Jotha. Tales of his heroics were told to "
"merfolk children for generations thereafter. He became an almost legendary "
"figure."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:105
msgid ""
"Gwabbo and Cylanna were often together, and when Kai Krellis found a wife "
"(which is a tale for another time!) they presided at his wedding."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:118
msgid ""
"Teelöa returned to his home where he had been captured by the saurians. He "
"was delighted to find that many of his family members had also returned. He "
"visited Jotha frequently, and remained friends with all the other veterans."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:131
msgid ""
"Keshan returned to Bilheld where the drakes were still leaderless. He beat "
"them all into submission (which is the drake way) and ruled there with an "
"iron fist."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:139
msgid ""
"Krellis himself married within a few years, and fathered strong sons and "
"beautiful daughters. When the orcs who had learned to fear his father tested "
"Jotha again, they learned to fear Kai Krellis even more."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:150
msgid ""
"Inky lived with Krellis at court and frolicked in the kelp beds of Jotha "
"until he became fat and lazy in his old age."
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:4
msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:18
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:35
#: data/campaigns/Dead_Water/units/Citizen.cfg:35
msgid "fist"
msgstr "kumštis"
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:43
msgid "tail"
msgstr "uodega"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:116
#: data/campaigns/Dead_Water/units/Brawler.cfg:191
msgid "female^stunned"
msgstr "pritrenkta"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:123
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
msgid "stunned"
msgstr "pritrenktas"
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:4
msgid "Child King"
msgstr "Karalius vaikas"
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:18
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
"do as they are told, but a very young king will get little real respect."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:35
msgid "scepter"
msgstr "skeptras"
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:4
msgid "Merman Citizen"
msgstr "Vandenių pilietis"
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:18
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
msgstr ""
#. [unit_type]: id=Kraken, race=monster
#: data/campaigns/Dead_Water/units/Kraken.cfg:5
msgid "Kraken"
msgstr "Krakenas"
#. [unit_type]: id=Kraken, race=monster
#: data/campaigns/Dead_Water/units/Kraken.cfg:24
msgid ""
"Krakens are gigantic creatures of the seas. They can grab their opponents "
"with strong tentacles, or spit a poisonous black ink from a distance. The "
"best way to survive an encounter with these monsters is to remain ashore."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Kraken.cfg:30
msgid "tentacle"
msgstr "čiuptuvas"
#. [attack]: type=pierce
#: data/campaigns/Dead_Water/units/Kraken.cfg:41
msgid "ink"
msgstr "rašalas"
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:4
msgid "Soldier King"
msgstr "Karalius kareivis"
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:27
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
"quickly, even with heavy armor. His leadership abilities inspire his troops."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:48
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:49
#: data/campaigns/Dead_Water/units/Young_King.cfg:44
msgid "mace"
msgstr "buožė"
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:4
msgid "Warrior King"
msgstr "Karalius karys"
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:27
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:4
msgid "Young King"
msgstr "Jaunas karalius"
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:27
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "
"but battle-hardened veterens will be less impressed."
msgstr ""
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:72
msgid "Merman Forces"
msgstr "Vandenių pajėgos"
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:76
msgid "Kai Krellis"
msgstr "Kai Krelis"
#. [object]: id={ID}
#: data/campaigns/Dead_Water/utils/items.cfg:8
msgid "Storm Trident"
msgstr "Trišakis audronaša"
#. [object]: id={ID}
#: data/campaigns/Dead_Water/utils/items.cfg:11
msgid "This weapon shoots powerful lightning bolts at your enemies."
msgstr "Šis ginklas tranko priešus galingais žaibais."
#. [object]: id={ID}
#: data/campaigns/Dead_Water/utils/items.cfg:13
msgid "Only a merman can use this item."
msgstr "Šį daiktą gali naudoti tiktai vandeniai."
#. [effect]: type=fire
#: data/campaigns/Dead_Water/utils/items.cfg:33
msgid "storm trident"
msgstr "trišakis audronaša"
#. [object]: id={ID}
#: data/campaigns/Dead_Water/utils/items.cfg:54
msgid "Flaming Sword"
msgstr "Liepsnojantis kalavijas"
#. [effect]: type=fire
#: data/campaigns/Dead_Water/utils/items.cfg:76
msgid "flaming sword"
msgstr "liepsnojantis kalavijas"
#. [object]: id={ID}
#: data/campaigns/Dead_Water/utils/items.cfg:92
msgid "Ankh Necklace"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/utils/items.cfg:190
msgid ""
"The bat slips the ring over a claw, and flies straight up, flapping "
"powerfully."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/utils/items.cfg:196
#: data/campaigns/Dead_Water/utils/items.cfg:243
msgid ""
"The ring of power increases the damage of all its owners attacks by one, "
"and adds three hitpoints."
msgstr ""
#. [option]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/utils/items.cfg:210
msgid "We will let the bat have the ring. It will make him more helpful."
msgstr "Palikime žiedą šikšnosparniui. Su juo jis bus naudingesnis."
#. [option]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/utils/items.cfg:219
msgid "Someone take that off of him before he hurts himself."
msgstr "Kas nors nuimkite nuo jo tą žiedą kol jis nesusižalojo."
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/utils/items.cfg:233
msgid "Ill try on the ring."
msgstr "Išbandysiu žiedą."
#. [message]: speaker=unit
#: data/campaigns/Dead_Water/utils/items.cfg:238
msgid "I feel different, and all my weapons are lighter!"
msgstr "Jaučiuosi kitoks, o visi ginklai mažiau sveria!"
#. [option]: speaker=unit
#: data/campaigns/Dead_Water/utils/items.cfg:256
msgid "Ill take this ring, and you can rely on my strength."
msgstr "Aš paimsiu žiedą ir galėsite pasikliauti mano jėga."
#. [option]: speaker=unit
#: data/campaigns/Dead_Water/utils/items.cfg:265
msgid "This thing makes me dizzy. Someone else can have it."
msgstr "Jaučiuosi nuo jo apdujęs. Tegul paima kas kitas."
#. [object]: id=power_ring2
#: data/campaigns/Dead_Water/utils/items.cfg:284
msgid "Ring of Power"
msgstr "Galios Žiedas"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/utils/items.cfg:333
msgid ""
"Killing these enemies was good, but there were many more on the way. Im "
"sure it is still unsafe here."
msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/utils/items.cfg:338
msgid "I agree. I hate to leave our home, but we will return."
msgstr "Sutinku. Nenoriu palikti namų, bet mes sugrįšime."
#. [message]: speaker=$second_unit.id
#: data/campaigns/Dead_Water/utils/items.cfg:395
msgid ""
"The human wizard was wearing a ring! Maybe it is magic. Someone should try "
"it on to see what it does."
msgstr ""
"Burtininkas dėvėjo žiedą! Galbūt jis stebuklingas. Reikia kam nors pabandyti "
"ir pažiūrėti koks poveikis."
#: data/campaigns/Dead_Water/utils/specials.cfg:4
msgid ""
" This unit is able to stun its enemies, disrupting their zones of control."
msgstr ""
#. [damage]: id=tail_stun
#: data/campaigns/Dead_Water/utils/specials.cfg:9
msgid "stun"
msgstr "pritrenkia"
#. [damage]: id=tail_stun
#: data/campaigns/Dead_Water/utils/specials.cfg:10
msgid ""
"This attack hits so hard that the opponent is dazed and can no longer "
"enforce a zone of control. The effect wears off on the opponents next turn."
msgstr ""