BL2_AT_EL3: Enable pointer authentication support

The size increase after enabling options related to ARMv8.3-PAuth is:

+----------------------------+-------+-------+-------+--------+
|                            |  text |  bss  |  data | rodata |
+----------------------------+-------+-------+-------+--------+
| CTX_INCLUDE_PAUTH_REGS = 1 |   +44 |   +0  |   +0  |   +0   |
|                            |  0.2% |       |       |        |
+----------------------------+-------+-------+-------+--------+
| ENABLE_PAUTH = 1           |  +712 |   +0  |  +16  |   +0   |
|                            |  3.1% |       |  0.9% |        |
+----------------------------+-------+-------+-------+--------+

The results are valid for the following build configuration:

    make PLAT=fvp SPD=tspd DEBUG=1 \
    BL2_AT_EL3=1                   \
    CTX_INCLUDE_PAUTH_REGS=1       \
    ENABLE_PAUTH=1

Change-Id: I1c0616e7dea30962a92b4fd113428bc30a018320
Signed-off-by: Antonio Nino Diaz <antonio.ninodiaz@arm.com>
This commit is contained in:
Antonio Nino Diaz 2019-01-31 17:40:44 +00:00
parent 9d93fc2f89
commit dcbfa11bd9
4 changed files with 74 additions and 15 deletions

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@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2017, ARM Limited and Contributors. All rights reserved. * Copyright (c) 2017-2019, ARM Limited and Contributors. All rights reserved.
* *
* SPDX-License-Identifier: BSD-3-Clause * SPDX-License-Identifier: BSD-3-Clause
*/ */
@ -36,8 +36,11 @@ func bl2_entrypoint
mov r2, r11 mov r2, r11
mov r3, r12 mov r3, r12
bl bl2_el3_early_platform_setup /* ---------------------------------------------
bl bl2_el3_plat_arch_setup * Perform BL2 setup
* ---------------------------------------------
*/
bl bl2_el3_setup
/* --------------------------------------------- /* ---------------------------------------------
* Jump to main function. * Jump to main function.

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@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2017, ARM Limited and Contributors. All rights reserved. * Copyright (c) 2017-2019, ARM Limited and Contributors. All rights reserved.
* *
* SPDX-License-Identifier: BSD-3-Clause * SPDX-License-Identifier: BSD-3-Clause
*/ */
@ -29,16 +29,31 @@ func bl2_entrypoint
_init_c_runtime=1 \ _init_c_runtime=1 \
_exception_vectors=bl2_el3_exceptions _exception_vectors=bl2_el3_exceptions
/* /* ---------------------------------------------
* Restore parameters of boot rom * Restore parameters of boot rom
* ---------------------------------------------
*/ */
mov x0, x20 mov x0, x20
mov x1, x21 mov x1, x21
mov x2, x22 mov x2, x22
mov x3, x23 mov x3, x23
bl bl2_el3_early_platform_setup /* ---------------------------------------------
bl bl2_el3_plat_arch_setup * Perform BL2 setup
* ---------------------------------------------
*/
bl bl2_el3_setup
/* ---------------------------------------------
* Enable pointer authentication
* ---------------------------------------------
*/
#if ENABLE_PAUTH
mrs x0, sctlr_el3
orr x0, x0, #SCTLR_EnIA_BIT
msr sctlr_el3, x0
isb
#endif /* ENABLE_PAUTH */
/* --------------------------------------------- /* ---------------------------------------------
* Jump to main function. * Jump to main function.
@ -55,16 +70,29 @@ endfunc bl2_entrypoint
func bl2_run_next_image func bl2_run_next_image
mov x20,x0 mov x20,x0
/* /* ---------------------------------------------
* MMU needs to be disabled because both BL2 and BL31 execute * MMU needs to be disabled because both BL2 and BL31 execute
* in EL3, and therefore share the same address space. * in EL3, and therefore share the same address space.
* BL31 will initialize the address space according to its * BL31 will initialize the address space according to its
* own requirement. * own requirement.
*/ * ---------------------------------------------
*/
bl disable_mmu_icache_el3 bl disable_mmu_icache_el3
tlbi alle3 tlbi alle3
bl bl2_el3_plat_prepare_exit bl bl2_el3_plat_prepare_exit
/* ---------------------------------------------
* Disable pointer authentication before jumping to BL31 or that will
* cause an authentication failure during the early platform init.
* ---------------------------------------------
*/
#if ENABLE_PAUTH
mrs x0, sctlr_el3
bic x0, x0, #SCTLR_EnIA_BIT
msr sctlr_el3, x0
isb
#endif /* ENABLE_PAUTH */
ldp x0, x1, [x20, #ENTRY_POINT_INFO_PC_OFFSET] ldp x0, x1, [x20, #ENTRY_POINT_INFO_PC_OFFSET]
msr elr_el3, x0 msr elr_el3, x0
msr spsr_el3, x1 msr spsr_el3, x1

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@ -21,6 +21,7 @@
#define NEXT_IMAGE "BL31" #define NEXT_IMAGE "BL31"
#endif #endif
#if !BL2_AT_EL3
/******************************************************************************* /*******************************************************************************
* Setup function for BL2. * Setup function for BL2.
******************************************************************************/ ******************************************************************************/
@ -44,6 +45,31 @@ void bl2_setup(u_register_t arg0, u_register_t arg1, u_register_t arg2,
bl2_plat_arch_setup(); bl2_plat_arch_setup();
} }
#else /* if BL2_AT_EL3 */
/*******************************************************************************
* Setup function for BL2 when BL2_AT_EL3=1.
******************************************************************************/
void bl2_el3_setup(u_register_t arg0, u_register_t arg1, u_register_t arg2,
u_register_t arg3)
{
/* Perform early platform-specific setup */
bl2_el3_early_platform_setup(arg0, arg1, arg2, arg3);
#ifdef AARCH64
/*
* Update pointer authentication key before the MMU is enabled. It is
* saved in the rodata section, that can be writen before enabling the
* MMU. This function must be called after the console is initialized
* in the early platform setup.
*/
bl_handle_pauth();
#endif /* AARCH64 */
/* Perform late platform-specific setup */
bl2_el3_plat_arch_setup();
}
#endif /* BL2_AT_EL3 */
/******************************************************************************* /*******************************************************************************
* The only thing to do in BL2 is to load further images and pass control to * The only thing to do in BL2 is to load further images and pass control to
* next BL. The memory occupied by BL2 will be reclaimed by BL3x stages. BL2 * next BL. The memory occupied by BL2 will be reclaimed by BL3x stages. BL2
@ -88,11 +114,11 @@ void bl2_main(void)
* be passed to next BL image as an argument. * be passed to next BL image as an argument.
*/ */
smc(BL1_SMC_RUN_IMAGE, (unsigned long)next_bl_ep_info, 0, 0, 0, 0, 0, 0); smc(BL1_SMC_RUN_IMAGE, (unsigned long)next_bl_ep_info, 0, 0, 0, 0, 0, 0);
#else #else /* if BL2_AT_EL3 */
NOTICE("BL2: Booting " NEXT_IMAGE "\n"); NOTICE("BL2: Booting " NEXT_IMAGE "\n");
print_entry_point_info(next_bl_ep_info); print_entry_point_info(next_bl_ep_info);
console_flush(); console_flush();
bl2_run_next_image(next_bl_ep_info); bl2_run_next_image(next_bl_ep_info);
#endif #endif /* BL2_AT_EL3 */
} }

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@ -11,6 +11,8 @@
void bl2_setup(u_register_t arg0, u_register_t arg1, u_register_t arg2, void bl2_setup(u_register_t arg0, u_register_t arg1, u_register_t arg2,
u_register_t arg3); u_register_t arg3);
void bl2_el3_setup(u_register_t arg0, u_register_t arg1, u_register_t arg2,
u_register_t arg3);
void bl2_main(void); void bl2_main(void);
#endif /* BL2_H */ #endif /* BL2_H */