Implemented NULL? into stage2 lisp and adjusted accordingly
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@ -19,6 +19,7 @@
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Added HACKING guide covering critical sections
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Added HACKING guide covering critical sections
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Added rom building steps to make
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Added rom building steps to make
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Added more advanced cleaning options to makefile
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Added more advanced cleaning options to makefile
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Extended stage2 lisp with null?
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** Changed
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** Changed
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Cleaned up x86 notes and moved into x86 folder
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Cleaned up x86 notes and moved into x86 folder
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@ -152,7 +152,7 @@ Then we use our M0 Line macro assembler to convert our assembly into hex2 format
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Then we need to assemble that hex into our desired program:
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Then we need to assemble that hex into our desired program:
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./bin/vm --rom roms/stage1_assembler-2 --tape_01 temp2 --tape_02 roms/lisp --memory 48K
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./bin/vm --rom roms/stage1_assembler-2 --tape_01 temp2 --tape_02 roms/lisp --memory 48K
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roms/lisp should have the sha256sum of d9bb13beced1c98daa4a62512ba35faa137f3ed6f23cdc1cdf724e25e8c6d80a
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roms/lisp should have the sha256sum of 3b09ddadc89f5afb9b6c73f1deb488d592500c3799f84b81d3976545b0d9ff46
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Our lisp will first attempt to evaluate any code in tape_01 and then evaluate any code that the user types in.
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Our lisp will first attempt to evaluate any code in tape_01 and then evaluate any code that the user types in.
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It is recommended to run with no less than 4MB of Memory
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It is recommended to run with no less than 4MB of Memory
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@ -1360,6 +1360,22 @@
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RET R15
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RET R15
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;; nullp
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;; Recieves a CELL in R0
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;; Returns NIL if not NIL or TEE if NIL
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:nullp_String
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"null?"
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:nullp
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PUSHR R1 R15 ; Protect R1
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LOAD32 R0 R0 4 ; Get ARGS->CAR
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LOADUI R1 $NIL ; Using NIL
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CMPSKIPI.NE R0 $NIL ; If NIL Expression
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LOADUI R1 $TEE ; Return TEE
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MOVE R0 R1 ; Put result in correct register
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POPR R1 R15 ; Restore R1
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RET R15
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;; prim_sum
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;; prim_sum
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;; Recieves a list in R0
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;; Recieves a list in R0
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;; Adds all values and returns a Cell with result in R0
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;; Adds all values and returns a Cell with result in R0
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@ -2263,6 +2279,13 @@
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CALLI R15 @spinup ; SPINUP
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CALLI R15 @spinup ; SPINUP
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;; Add Primitive Specials
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;; Add Primitive Specials
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LOADUI R0 $nullp ; Using NULLP
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CALLI R15 @make_prim ; MAKE_PRIM
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MOVE R1 R0 ; Put Primitive in correct location
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LOADUI R0 $nullp_String ; Using NULLP_STRING
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CALLI R15 @make_sym ; MAKE_SYM
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CALLI R15 @spinup ; SPINUP
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LOADUI R0 $prim_sum ; Using PRIM_SUM
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LOADUI R0 $prim_sum ; Using PRIM_SUM
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CALLI R15 @make_prim ; MAKE_PRIM
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CALLI R15 @make_prim ; MAKE_PRIM
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MOVE R1 R0 ; Put Primitive in correct location
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MOVE R1 R0 ; Put Primitive in correct location
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