stage0/stage1/stage1_assembler-1.hex0

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## Copyright (C) 2016 Jeremiah Orians
## This file is part of stage0.
##
## stage0 is free software: you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
## the Free Software Foundation, either version 3 of the License, or
## (at your option) any later version.
##
## stage0 is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with stage0. If not, see <http://www.gnu.org/licenses/>.
#:start 0
2D2B0200 # LOADUI R11 0x200 ; Where we are putting our address pointers
0D00003C # TRUE R12 ; Our toggle
0D00002D # FALSE R13 ; Our PC counter
2D2E0040 # LOADUI R14 $getLables_2 ; our first iterator
# ;; We will be using R15 for holding our processed nybbles
# ;; Prep TAPE_01
2D201100 # LOADUI R0 0x1100
42100000 # FOPEN_READ
# ;; Prep TAPE_02
2D201101 # LOADUI R0 0x1101
42100001 # FOPEN_WRITE
2D211100 # LOADUI R1 0x1100 ; Read from tape_01
# ;; Function for collecting the address of all labels
#:getLables 24
42100100 # FGETC ; Read a Char
2CC00048 # JUMP.NP R0 @stage2 ; Check for EOF
# ;; Check for Label
A030003A # CMPSKIPI.NE R0 58 ; If the Char is : the next char is the label
3C000030 # JUMP @storeLabel
# ;; Check for pointer to label
A0300040 # CMPSKIPI.NE R0 64 ; If the Char is @ the next char is the pointer to a label
3C00001C # JUMP @ignorePointer
# ;; Otherwise attempt to process
3C0000DC # JUMP @hex ; Convert it
#:getLables_2 40
2CC0FFE4 # JUMP.NP R0 @getLables ; Don't record, nonhex values
090006CC # NOT R12 R12 ; Flip the toggle
2C9CFFDC # JUMP.Z R12 @getLables ; First half doesn't need anything
# ;; Deal with case of second half of byte
0FDD0001 # ADDUI R13 R13 1 ; increment PC now that we have a full byte
3C00FFD4 # JUMP @getLables
#:ignorePointer 54
# ;; Ignore the pointer for now
42100100 # FGETC ; Read a Char
0FDD0002 # ADDUI R13 R13 2 ; The pointer will end up taking 2 bytes
3C00FFC8 # JUMP @getLables
# ;; Function for storing the address of the label
#:storeLabel 60
# ;; Get the char of the Label
42100100 # FGETC ; Read a Char
# ;; We require 2 bytes to store the pointer values
2D500001 # SL0I R0 1 ; Thus we multiply our label by 2
# ;; Store the current Program counter
0504ADB0 # STOREX16 R13 R11 R0
# ;; Label is safely stored, return
3C00FFB8 # JUMP @getLables
# ;; Now that we have all of the label addresses,
# ;; We can process input to produce our output
#:stage2 70
# ;; We first need to rewind tape_01 to perform our second pass
2D201100 # LOADUI R0 0x1100
42100003 # REWIND
# ;; Reset our toggle and counter
2D291101 # LOADUI R9 0x1101 ; Where to write the combined byte
0D00003C # TRUE R12 ; Our toggle
0D00002D # FALSE R13 ; Our PC counter
2D2E00A4 # LOADUI R14 $loop_hex ; The hex return target
#:loop 88
42100100 # FGETC ; Read a Char
# ;; Check for EOF
2CC000E8 # JUMP.NP R0 @finish
# ;; Check for Label
A030003A # CMPSKIPI.NE R0 58 ; Make sure we jump over the label
3C000044 # JUMP @ignoreLabel
# ;; Check for Pointer
A0300040 # CMPSKIPI.NE R0 64 ; If it is a pointer Deal with it
3C000044 # JUMP @storePointer
# ;; Process Char
3C000078 # JUMP @hex ; Convert it
#:loop_hex a4
2CC0FFE4 # JUMP.NP R0 @loop ; Don't use nonhex chars
090006CC # NOT R12 R12 ; Flip the toggle
2CAC000C # JUMP.NZ R12 @loop_second_nybble ; Jump if toggled
# ;; Process first byte of pair
B0F0000F # ANDI R15 R0 0xF ; Store First nibble
3C00FFD4 # JUMP @loop
#:loop_second_nybble b8
2D5F0004 # SL0I R15 4 ; Shift our first nibble
B000000F # ANDI R0 R0 0xF ; Mask out top
0500000F # ADD R0 R0 R15 ; Combine nibbles
09000319 # SWAP R1 R9 ; Set to write to tape_2
42100200 # FPUTC ; To TAPE_02
09000319 # SWAP R1 R9 ; Restore from tape_1
0FDD0001 # ADDUI R13 R13 1 ; increment PC now that we have a full byte
3C00FFB4 # JUMP @loop ; Try to get more bytes
#:ignoreLabel d8
# ;; Consume next char
42100100 # FGETC ; Read a Char
3C00FFAC # JUMP @loop
#:storePointer e0
# ;; Correct the PC to reflect the size of the pointer
0FDD0002 # ADDUI R13 R13 2 ; Exactly 2 bytes
# ;; Get the char of the Label
42100100 # FGETC ; Read a Char
# ;; Since we stored a short pointer taking up 2 bytes
2D500001 # SL0I R0 1 ; Thus we multiply our label by 2 to get where it is stored
0503C3B0 # LOADXU16 R3 R11 R0 ; Load the address of the label
# ;; We now have to calculate the distance and store the 2 bytes
0500233D # SUB R3 R3 R13 ; First determine the difference between the current PC and the stored PC of the label
0F330004 # ADDUI R3 R3 4 ; Adjust for relative positioning
# ;; Store Upper byte
B003FF00 # ANDI R0 R3 0xFF00 ; Mask out everything but top byte
2D400008 # SARI R0 8 ; Drop the bottom 8 bits
09000319 # SWAP R1 R9 ; Write the byte
42100200 # FPUTC ; To TAPE_02
# ;; Store Lower byte
B00300FF # ANDI R0 R3 0xFF ; Preserve bottom half for later
42100200 # FPUTC ; Write the byte to TAPE_02
09000319 # SWAP R1 R9 ; Restore Read
3C00FF74 # JUMP @loop
# ;; Hex function
# ;; Returns hex value of ascii char
# ;; Or -1 if not a hex char
#:hex 118
# ;; Deal with line comments starting with #
A0300023 # CMPSKIPI.NE R0 35
3C000044 # JUMP @ascii_comment
# ;; Deal with line comments starting with ;
A030003B # CMPSKIPI.NE R0 59
3C00003C # JUMP @ascii_comment
# ;; Deal with all ascii less than '0'
A0100030 # CMPSKIPI.GE R0 48
3C000040 # JUMP @ascii_other
# ;; Deal with '0'-'9'
A0000039 # CMPSKIPI.G R0 57
3C00001C # JUMP @ascii_num
# ;; Deal with all ascii less than 'A'
A0100041 # CMPSKIPI.GE R0 65
3C000030 # JUMP @ascii_other
# ;; Unset high bit to set everything into uppercase
B00000DF # ANDI R0 R0 0xDF
# ;; Deal with 'A'-'F'
A0000046 # CMPSKIPI.G R0 70
3C000010 # JUMP @ascii_high
# ;; Ignore the rest
3C000020 # JUMP @ascii_other
#:ascii_num 150
11000030 # SUBUI R0 R0 48
0D01000E # JSR_COROUTINE R14
#:ascii_high 158
11000037 # SUBUI R0 R0 55
0D01000E # JSR_COROUTINE R14
#:ascii_comment 160
42100100 # FGETC ; Read another char
A020000A # CMPSKIPI.E R0 10 ; Stop at the end of line
3C00FFF8 # JUMP @ascii_comment ; Otherwise keep looping
#:ascii_other 16c
0D000030 # TRUE R0
0D01000E # JSR_COROUTINE R14
#:finish 174
2D201100 # LOADUI R0 0x1100 ; Close TAPE_01
42100002 # FCLOSE
2D201101 # LOADUI R0 0x1101 ; Close TAPE_02
42100002 # FCLOSE
FFFFFFFF # HALT
# ;; Where all of our pointers will be stored for our locations
#:table 188