update announcement.

This commit is contained in:
Andrius Štikonas 2010-03-16 00:09:24 +02:00
parent 48c4fc63d8
commit 417e67b6d2
1 changed files with 13 additions and 12 deletions

25
lt.po
View File

@ -5,7 +5,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.6\n"
"POT-Creation-Date: 2010-02-28 15:45+0100\n"
"POT-Creation-Date: 2010-03-15 22:44+0100\n"
"PO-Revision-Date: 2010-01-01 00:00+0300\n"
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
"Language-Team: none\n"
@ -56,7 +56,7 @@ msgstr "Mūšio dėl Vesnoto 1.8 laidos apžvalga"
#. type: Content of: <html><body><div><div><div><p>
#: template.html:31
msgid ""
"<em>March 2010</em>. It is once again time for that thrill you've all been "
"<em>April 2010</em>. It is once again time for that thrill you've all been "
"waiting for, a Wesnoth stable release. The Battle for Wesnoth team is proud "
"to release version 1.8 of <em>The Battle for Wesnoth</em>, a <a href='http://"
"www.gnu.org/philosophy/philosophy.html'>free</a> <a href='http://www."
@ -65,7 +65,7 @@ msgid ""
"for download</a> now for Windows, Mac OS X and various GNU/Linux "
"distributions."
msgstr ""
"<em>2010-ųjų kovas</em>. Ir vėl atėjo laikas šiam jauduliui, kurio ilgai "
"<em>2010-ųjų balandis</em>. Ir vėl atėjo laikas šiam jauduliui, kurio ilgai "
"laukėte stabiliai Vesnoto laidai. Mūšio dėl Vesnoto komanda didžiuodamasi "
"išleidžia <em>Mūšio dėl Vesnoto</em> 1.8 versiją, <a href='http://www."
"opensource.org/'>atviro-kodo</a>, ėjimais pagrįstą strateginį žaidimą su "
@ -143,11 +143,11 @@ msgstr "Vesnoto ekranvaizdis"
#: template.html:68
msgid ""
"The improvements this time around include one entire new full-length "
"campaign, hundreds of new and revised unit portraits, four new music tracks, "
"campaign, hundreds of new and revised unit portraits, five new music tracks, "
"some UI redesign, and substantial improvements in the game's AI."
msgstr ""
"Šiame leidime jums pristatome naują „pilnametražę“ kampaniją, šimtus naujų "
"ir perpieštų dalinių portretų, keturis naujus muzikinius takelius, šiek tiek "
"ir perpieštų dalinių portretų, penkis naujus muzikinius takelius, šiek tiek "
"patvarkytą vartotojo sąsają, bei iš esmės patobulintą dirbtinį intelektą."
# type: Content of: <html><body><div><div><div><h3>
@ -221,14 +221,15 @@ msgstr "<a href='images/start-3-full.jpg'>"
# type: Content of: <html><body><div><div><div><p>
#. type: Content of: <html><body><div><div><div><p>
#: template.html:105
#, fuzzy
msgid ""
"There are four new full-orchestral music tracks: <cite>Casualties of War</"
"cite>, <cite>Into the Shadows</cite>, <cite>Over the Northern Mountains</"
"cite>, and <cite>Journey's End</cite>."
"There are five new full-orchestral music tracks: <cite>Casualties of War</"
"cite>, <cite>Into the Shadows</cite>, <cite>Journey's End</cite>, <cite>Over "
"the Northern Mountains</cite>, and <cite>Weight of Revenge</cite>."
msgstr ""
"Įdėti keturi nauji orkestriniai muzikiniai takeliai: <cite>Casualties of "
"War</cite>, <cite>Into the Shadows</cite>, <cite>Over the Northern "
"Mountains</cite>, bei <cite>Journey's End</cite>."
"Įdėti penki nauji orkestriniai muzikiniai takeliai: <cite>Casualties of War</"
"cite>, <cite>Into the Shadows</cite>, <cite>Over the Northern Mountains</"
"cite>, bei <cite>Journey's End</cite>."
# type: Content of: <html><body><div><div><div><p>
#. type: Content of: <html><body><div><div><div><p>
@ -426,7 +427,7 @@ msgstr ""
#: template.html:192
msgid ""
"We kept the promise we made in 1.6 when we had to remove Python for "
"technical reasons; WML events an AI components can now be written in lua. "
"technical reasons; WML events and AI components can now be written in lua. "
"The integration of lua in the wesnoth game engine is advanced enough to even "
"allow the coding of WML action tags with lua definitions that can read and "
"modify game state variables in the C++ core."